Stadium Powers Overwatch của mọi tướng (Tháng 10 2026)

Hiện có 33 tướng chơi được trong Stadium, với tổng cộng 396 Powers. Toàn bộ Stadium Powers của mọi tướng chơi được trong Overwatch Stadium kèm biểu tượng và hiệu ứng, chia theo vai trò. Tìm tướng hoặc lọc theo vai trò.

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Trang này liệt kê Powers của tướng. Vật phẩm Stadium dùng chung cho mọi tướng và không nằm trong dữ liệu tướng chính thức, nên không hiển thị ở đây.

Tank (10)

D.Va

  • Focused FusionFusion Cannon's spread is reduced by 50% and 20m increased falloff range. When dealing Weapon damage to enemies beyond 8m, Defense Matrix recovers 33% faster.
  • Legendary LoadoutMicro Missiles are replaced with­ 6 Heavy Rockets, which deal 375% more explosive damage and have 100% increased radius.
  • OverstockedGain 1 extra charge of Micro Missiles.
  • CountermeasuresWhen you mitigate 150 damage with Defense Matrix, automatically fire 3 Micro Missiles.
  • Ignition BurstBoosters damage Burn enemies for 40 damage over 2s.
  • MEKA PunchWhile using Boosters, Quick Melee has 50% more Attack Speed. ­ Quick Melee and Boosters eliminations reset the cooldown of Boosters.
  • Tokki SlamDuring Boosters, use Crouch to slam the ground, dealing Boosters damage equal to 15% of your Max Life and knocking up enemies hit.
  • FacetankingWhen you mitigate 150 damage with Defense Matrix, heal yourself for 15% of that damage and all other allies within 6m for 25% of that damage.
  • Stat BoostBoosters damage extends Boosters duration by 0.5s and restores 5% Defense Matrix energy and heal 5% Max Life.
  • MEKA EjectorSelf-Destruct explodes 25% faster and costs 60% less Ultimate Charge but deals 75% reduced damage and only grants 75% Ultimate Charge after detonation.
  • Multi-Task ModFusion Cannons can now be fired while using Defense Matrix.
  • MEKA Evac Shield+50% Call Mech Radius.­ When ejecting or re-entering your Mech, grant Overhealth equal to 20% of your Max Life to all nearby allies for 5s.

Doomfist

  • Rising UppercutAbility: Your next Quick Melee becomes a Rising Uppercut, dealing 20 extra damage.­ (10s Cooldown).
  • Jab CrossAfter you use an ability, gain 75% Attack Speed and increase Quick Melee Range by 1m for 0.75s.
  • The Bestest DefenseQuick Melee hits and Hand Cannon critical hits trigger The Best Defense at 50% effectiveness.
  • Slam WhamIncrease Seismic Slam's damage up to 75% and range up to 50% based on time airborne.
  • OverpoweredRocket Punch can be further empowered when blocking 150% more damage with Power Block, granting 50% more damage and 50% more range.
  • Jetforce JabRocket Punch can go through multiple enemies and Burns them for 20% bonus damage over 3s.
  • BoomfistHitting multiple enemies with Rocket Punch grants 5% Ultimate Charge and reduces the cooldown of Power Block by 0.5s for each extra enemy hit.
  • Asteroid SmashAbility: Crouching while airborne will trigger a mini Meteor Strike, pulling down enemies and dealing up to 150 damage based on distance traveled.­ (8s Cooldown).
  • AftershockSeismic Slam's shockwave repeats itself after a 1.5s delay, dealing 40% damage.
  • Seismic RallyEvery 1s while leaping with ­ Seismic Slam, grant Overhealth equal to 5% of your Max Life to all allies within line of sight for 3s.
  • Block PartyWhile Power Block is active, heal yourself for 8% of Max Life and all other allies within 8m for 20% of Max Life every 1s.
  • Helping HandThe Best Defense grants bonus Overhealth equal to 10% of Bonus Max Life. Whenever you gain Overhealth from yourself, grant 25% to the nearest ally.

Hazard

  • BonerotDealing 6 instances of Weapon Damage marks targets with spikes. Quick Melee and Violent Leap's slash detonates them for 60 damage.
  • Barbed ShotBonespur shots also fire 2 Spike Guard spikes at hit targets for 8 damage.
  • Needle StormSpike Guard now fires at all enemies in front of Hazard.
  • Twin FangEvery 3rd shot of Bonespur fires a free second shot for 75% damage.
  • Woof Woof!After using Violent Leap, gain 50% Spike Guard Range for 3s.
  • Bunny HopUsing Violent Leap without using Slash refunds 2s of cooldown for Violent Leap and Jagged Wall and grants nearby allies Overhealth equal to 10% of your Max Life for 3s.
  • SlasherViolent Leap's slash shoots a piercing projectile that deals 80 damage, ignoring enemies within 7m.
  • Off The WallWhen Jagged Wall is spawned, knock back enemies within 8m after 1.5s for 40 damage.
  • JuicedWhen Jagged Wall is spawned, heal all allies within 8m by 20% of your Max Life over 3s.
  • FortressJagged Wall becomes 35% larger.­ Jagged Wall knockback applies 25 additional damage.
  • Bringin' the PainDownpour costs 20% less Ultimate Charge.­ After using Downpour, immediately reset all cooldowns and gain 25% Cooldown Reduction for 10s.
  • Boomslang's BlasterAbility: Use Quick Melee during ­ Spike Guard to immediately fire 5 spikes at targets. ­ (10s Cooldown).

Junker Queen

  • Thrill of BattleAdrenaline Rush also heals allies within 12m for 100% of the amount it heals you.
  • Royal BulletsScattergun critical hit applies Wound for 20 damage over 2s.
  • Twist The KnifeScattergun critical hits extend the duration of all Wounds on the target by 2s.
  • Blade ParadeHolding Jagged Blade charges it, increasing its damage up to 75% and projectile speed up to 200%.
  • Cut 'Em, Gracie!Each enemy hit by Jagged Blade reduces its cooldown by 1s.­ When recalling Jagged Blade, its radius is increased by 100% and deals 30 impact damage.
  • Merciless MagnetismJagged Blade can crit for 50% bonus damage.­ Jagged Blade's pull strength is increased by 50%. When Jagged Blade crits, this bonus is doubled.
  • Soaring StoneCarnage becomes a leaping strike if you jump during its cast time.
  • Chop ChopCarnage gains an additional charge but its cooldown reduction per hit is reduced to 1s.
  • Reckoner's RoarUsing Commanding Shout Wounds enemies within 10m­ for 30 damage over 3s.
  • Let's Go WinElimination reduces the cooldown of Jagged Blade and Commanding Shout by 50%.
  • BloodcrazedRampage and Carnage gives 15% of Max Life as Overhealth per hit, up to 45%.
  • Bow DownWhile casting Rampage, become Unstoppable and reset all ability cooldowns. Rampage knocks down enemies hit for 1.5s.

Orisa

  • Scorched EarthWhen you Overheat, apply Burning to enemies within 6m, dealing damage equal to 20% of your max Life over 4s.
  • Shield DivergenceWhen you Overheat, deploy a Barrier with 500 Health in front.
  • Advanced ThrowboticsWhen you use Javelin Spin, launch an Energy Javelin with 75% damage.
  • Spynstem UpdateJavelin Spin now deflects projectiles and grants 20% of damage dealt from deflecting as Ultimate Charge.
  • LassoedOn impact, Energy Javelin will pull enemies within 4m towards itself. Gain 3% Ultimate Charge for each enemy pulled.
  • Critical ChargerEnergy Javelin can crit for 100% bonus damage.­ Energy Javelin can be charged for up to 200% projectile speed and pierces enemies at full power.
  • Hooves of SteelAfter Fortify ends, gain Shields equal to 60% of the Weapon Damage dealt during Fortify, up to 200. Resets when you next use Fortify.
  • RestortifyWhile Fortify is active, heal for 5% of your max Life every second.
  • Centripetal Charge25% Ultimate Cost Reduction.­ After using Terra Surge, reset your ability cooldowns.
  • SuperchargerWhen you use Terra Surge, drop a Supercharger that increases the damage of nearby allies by 25% for 15s.
  • OR-15 EscalatorGain increased Weapon Damage based on your Heat, up to 30% Weapon Damage.
  • Oladele-copter BladesWhile using Javelin Spin and Terra Surge, gain free flight and 20% Move Speed, but Terra Surge deals 50% reduced damage.

Ramattra

  • Void SurgeVoid Accelerator periodically releases a burst of 6 additional projectiles during continuous fire.
  • Void BlightVoid Accelerator infects enemies with nanites which explode for 30 damage after dealing 100 damage.
  • Recursion Relay+25% Void Barrier size.­ Void Accelerator projectile and Pummel that passes through the Void Barrier gain 15% increased damage.
  • RampartsVoid Barrier gains an additional charge.
  • Second PhaseWhen Nemesis Form is activated, reduce the cooldown of Ravenous Vortex by 75%.
  • Final FormWhen Nemesis Form is active, you are healed for 50 per second while within Ravenous Vortex.
  • BreakoutWhile blocking in Nemesis Form, use Pummel to perform a dashing punch. ­ (4s Cooldown).
  • RetaliationReleasing Block deals damage equal to 100% of the amount mitigated, up to 150 to enemies within 6m.
  • Conversion ProtocolBlock heals you for 25% of damage mitigated over 3s.
  • Insatiable Spiral+50% Ravenous Vortex Radius­ +15% Ravenous Vortex Damage
  • Ravaging VortexWhen Ravenous Vortex is detonated, deal 25 damage and gain 2% Ultimate Charge per enemy hit.
  • Dreadknight+50% Annihilation Damage­ +1s Annihilation Duration

Reinhardt

  • To Me, My Friends!While Barrier Field is active,­ allies within 5m are healed equal to 3% of your Max Life every 1s.
  • Crusader SlamAbility: While Barrier Field is active, use Primary Fire to deal Melee Damage equal to 5% of Barrier Field Health.­ (8s Cooldown).
  • Iron Drift+200% Charge Duration.­ Charge can pin multiple enemies and can be slowed by holding backwards.
  • Shield Stampede+50% Charge Knockback Power.­ During Charge, automatically deploy Barrier Field.
  • Barrier ReconstructionWhen you deal Melee damage or Fire Strike damage, restore health to Barrier Field equal to 15% of Barrier Field Health.
  • Vroom Boom BoomDuring Charge, colliding with a wall triggers an explosion that deals 30% of Charge's pin damage.
  • Impact BurstFire Strike triggers an explosion the first time it hits an enemy, dealing 30% Fire Strike damage to other enemies in a 3m radius.
  • Magma StrikeEvery second Fire Strike leaves a trail of lava for 2s that Burns enemies for 50% of Fire Strike damage.
  • Blazing Blitz+25% Starting Ultimate Charge.­ After using Earthshatter, every Rocket Hammer swing launches a Fire Strike for 5s.
  • Smashing!When you deal damage with Rocket Hammer, gain 1% Move Speed and 3% Weapon Lifesteal for 2s, stacking up to 10 times.
  • Feeling The BurnEvery 3rd Rocket Hammer swing applies Burn, dealing 30% ­ Rocket Hammer damage over 2s.
  • Infusion GeneratorIncrease Barrier Field Health by 250% of your Bonus Max Life.

Sigma

  • Zero GravityWhen you use an ability or Gadget, gain the ability to fly for 2.5s.
  • TrinisphereYour primary fire launches a third Hypersphere that deals 50% damage.
  • Symphonic SyzygyWhen Kinetic Grasp ends, for every 50 damage absorbed gain 10% Attack Speed for 4s, stacking up to­ 4 times.
  • Event HorizonDamage absorbed by Kinetic Grasp grants Overhealth to visible allies and restores Experimental Barrier's health. Excess is converted to Overhealth.
  • Philharmonic FortitudeExperimental Barrier has 25% increased Max Health. Barrier health regenerates constantly but 50% slower while deployed.
  • Orbital BarrierGet a mini Experimental Barrier that orbits around you. It has 50% reduced health.
  • SingularityAccretion splash damage is increased by 75% and enemies are pulled towards its explosion.­ Accretion's cooldown is reduced by 35% on direct hit.
  • HyperloopHyperspheres direct hits reduce the cooldown of Accretion by 0.8s.
  • Maestro50% Ultimate Cost Reduction.­ Gravitic Flux Radius is reduced­ by 35% and refunds 50% of Ultimate Charge if no enemies are affected.
  • Apogee AlignmentWhen you use an ability, create 2 Hyperspheres that orbit around you that deals 75% damage.
  • AstrophysicalAbility: Quick Melee causes enemies hit to levitate into the air for 1s.­ (10s Cooldown).
  • Mass DriverAccretion projectiles that pass through Experimental Barrier gain 300% Projectile Speed, deal 25% increased damage, and restore 150 Experimental Barrier health.

Winston

  • Circuit BreakerGain 10% of Electric damage as Overhealth, up to 100.
  • Electro Cluster+15% Tesla Cannon Primary Fire Max Range.­ Tesla Cannon's Primary Fire deals 2% increased damage per enemy being hit.
  • Lightning RodHits with Tesla Cannon's fully charged secondary fire bounce to all other enemies within 8m for 75% damage.
  • Volatile VoltTesla Cannon's Secondary Fire can critically hit for 250% damage.
  • Primal PunchMelee or Jump Pack or Tesla Cannon Secondary Fire eliminations reset Jump Pack cooldown.­ For every 25 Armor you have, gain 3% Melee damage.
  • Moon LandingHeal for 7% of Max Life per enemy damaged by Jump Pack's landing.
  • Lunar LeapGain 3% bonus Ultimate Charge per enemy damaged by Jump Pack's landing. While using Jump Pack, gain 5% of Max Life as Overhealth every 1s, up to 100.
  • Pocket ProjectorActivating Barrier Projector attaches an additional, smaller Barrier Projector to Winston with 10% health.
  • Tesla FieldEnemies within Barrier Projector take 40 Electric damage every 1s.
  • Surge ProtectorAllies within Barrier Projector are healed for 30 every 1s.
  • Primal SlamWhile using Jump Pack, press Jump to quickly slam toward your crosshair. During Primal Rage, slam speed is increased by 50%.
  • Lucheng LaunchersJump Pack's damage becomes Electric and increases by up to 75% while airborne. During Primal Rage, this is doubled.

Zarya

  • Charged LinkParticle Cannon's Secondary Fire hits grant 2 Energy and increase Particle Cannon's Primary Fire range by 20% for 3s.
  • Pre-WorkoutGain Weapon Lifesteal and Ability Lifesteal equal to 15% of Energy.
  • No LimitsMaximum Energy increased to 150. Energy always decays above 100 Energy at a 150% faster rate.
  • Particle AcceleratorGain 20% Attack Speed for Particle Cannon's secondary fire. After using an ability, quintuple this bonus for 5s.
  • Volskaya VortexAfter a Barrier is cast, Particle Cannon's next secondary fire spawns a slowing vortex that deals 60 damage over 2s.
  • Lifelift+50% Particle Barrier Size. ­ Increase Barrier Health by 50% of Bonus Max Life from Items.
  • Barrier BenefitsWhen Barriers expire, grant Overhealth equal to 100% of remaining Barrier Health to the target for 2s.
  • Major FlexBarrier knocks back and deals 25 damage, increased by Energy, to enemies within 5m every 1s.
  • Containment ShieldBarrier heals the target for 5% of your Max Life every 1s and grants 20% Move Speed while active.
  • Here To Spot You+20% Projected Barrier Range.­ Projected Barrier pulls you to the targeted ally and heals you for 30% of Max Life over 3s.
  • Fission FieldProjected Barrier also applies to 1 additional ally within 10m, but has 25% reduced maximum Energy gain and 20% reduced duration.
  • Graviton Anomaly+25% Ultimate Cost Reduction­ Graviton Surge base damage is increased to 30 and increased by Energy, but has 25% reduced duration.

Damage (13)

Ashe

  • Reload TherapyWhen you reload or restore ammo, heal 5% of your Life.
  • Fire at My FingertipsWhen you deal damage to a Burning enemy with The Viper, restore 1 ammo.
  • My Business, My RulesWhen you deal damage to a Burning enemy with The Viper, reduce the cooldown of your abilities by 10%.
  • What in Tarnation!?For 3s after Coach Gun knocks you airborne, Take Aim grants 20% Attack Speed and slows fall speed. If Coach Gun doesn't deal any damage, refund 3s of its cooldown.
  • CalamityUsing Coach Gun restores Ammo equal to 25% of your Max Ammo. The restored shots apply Burning, dealing 40 damage over 3s.
  • Double BarreledCoach Gun gains an additional charge.
  • Slow BurnWhile scoped, Critical Damage Burns enemies for 20% extra damage over 3s.
  • Controlled BoomAfter throwing Dynamite, reactivating the ability causes it to explode after a 0.5s delay. Dynamites that explode mid-air burn for 1s longer.
  • Out with a BangWhen Dynamite explodes, it spawns 3 sticky explosives that deal 50% reduced damage.
  • B.O.B. Jr.B.O.B. costs 60% reduced Ultimate Charge but has reduced Life, 20% reduced Attack Speed, and is significantly smaller.
  • Stacked SticksDynamite has 40% increased Blast Radius and burns 40% faster.
  • PinB.O.B.Ability: After B.O.B. charges, reactivate Ultimate to charge again. (3s Cooldown).­ Eliminations reset the cooldown and add 2s B.O.B. duration.

Cassidy

  • Quick DrawAfter using Combat Roll, Peacekeeper's next shot can auto-aim within 15m while under cooldown.
  • Gunslinger GritWhen you reload or restore ammo, heal 2.5% of your Life for every ammo restored.
  • BullseyeFlashbang hits and Critical hits reduces Combat Roll's cooldown by 2s.
  • Think FlashtWhen you start a Combat Roll, leave a Flashbang behind.­ Flashbang's hinder duration is increased by 25%.
  • Easy RiderEliminating an enemy recently damaged by Flashbang grants 20% Ultimate Charge. While using Deadeye, gain 100 Overhealth and 25% Move Speed.
  • It's Twelve O'Clock Somewhere...Deadeye eliminations grant 25% Ultimate Charge each. If you get no eliminations with Deadeye, refund 33% Ultimate Charge.
  • Dead Man Walkin'Enemies below 30% Health have their heads marked. Marked heads are larger and Critical Hits on marked enemies have 50% Weapon Lifesteal.
  • Barrage Blastin'The first time you run out of Ammo while Fan the Hammer is active, immediately reload and continue firing at 60% reduced damage.
  • Silver BulletFan the Hammer is replaced with Ability: Fire a piercing Peacekeeper shot that deals 50 bonus damage over 2.5s. Cooldown is reset when using an ability or Gadget.
  • Buck WildDealing damage with Peacekeeper grants 1% Move Speed for 5s, stacking up to 15 times. At max stacks, gain 10% Damage Reduction.
  • Barrel RollCombat Roll takes you 50% further and deals 65 damage to enemies.
  • Hot PotatoFlashbang becomes magnetic and has 125% increased throw distance.

Freja

  • Seismic ShotTake Aim explosion radius is increased by 50%. Double this if the bolt is stuck to a target.
  • SeekerpointWhen Take Aim bolt sticks an enemy, automatically fire 3 additional crossbow shots at them that deal 66% reduced damage.
  • ReduxRevdraw Crossbow hits against targets stuck by a Take Aim bolt or Bola Shot reduce the cooldown of your abilities by 5% and refunds 1 ammo.
  • CycloneWhen you use Updraft, fire a ­ Take Aim bolt that deals 25% reduced explosion damage at your crosshair.
  • Peak Performance+20% Updraft Height­ While firing Revdraw Crossbow, your fall speed is decreased by 80%.­ While Airborne, gain 20% increased Move Speed.
  • Deep PocketsWhen you use an ability, restore 30% of your Max Ammo.
  • Volley à DeuxEvery 3rd Revdraw Crossbow shot fires an additional 2 bolts in a spread that deal 60% reduced damage.
  • ForagerFor 2s after using Quick Dash, Revdraw Crossbow hits heal you for 4% of your Max Life.
  • Lille FældeAfter using Updraft, your next Take Aim while airborne instead fires a mini Bola Shot that no longer pulls and has 40% reduced effectiveness.
  • Mighty GustUpdraft launches a wind blast towards your crosshair, knocking back enemies and dealing 60 damage.
  • So CookedBola Shot's damaging zone deals 20% more damage and lingers for 2s.­ Bola Shot eliminations count towards Bounty Hunting.
  • Thread The NeedleTake Aim bolts pierces the first enemy hit. Additional explosions deal 66% reduced damage.

Genji

  • Sacred Shuriken+50% Shuriken Primary Fire Projectile Speed­ Shuriken's primary fire throws 2 additional Shuriken that don't consume any ammo.
  • Hanamura HealingCritical hits and Swift Strike grant Overhealth equal to 25% of their damage dealt.
  • Cybernetic SpeedDealing damage with Shuriken grants 3% Shuriken Attack Speed for 3s, stacking up to 15 times.
  • Wyrm's MawAfter dealing Shuriken damage, your next Swift Strike gains 10% damage and 5% range, stacking up to 5 times.
  • Iaido StrikeAfter Deflect ends, quickly swing your Dragonblade once with 75% effectiveness.
  • Hidden BladeGain 60% Melee Lifesteal and increase Quick Melee damage by 15.
  • Forged Under FireWhile Deflect is active, heal for 100% of the damage it prevents.
  • LacerationSwift Strike deals 30% additional damage over 3s.­ For each enemy Swift Strike damages beyond the initial target, reduce Swift Strike cooldown by 2.5s.
  • Deflect-o-Bot+200% Deflected Projectile Speed.­ Automatically deflect projectiles towards enemies. During the first 0.3s of Deflect, deflected hits will deal 50% bonus critical damage.
  • Hashimoto's BaneAfter using an ability, your next secondary fire throws 2 extra Shuriken that seek enemies but deal 50% less damage.
  • Dragon's BreathDragonblade swings launch a large piercing projectile that deals 100% of Dragonblade's damage and deals 25% increasd damage to Airborne enemies.
  • Spirit of Sojiro+1s Deflect Duration­ Deflect now deflects attacks from both sides.

Junkrat

  • Frags For DaysFrag Launcher has a 25% chance to shoot an additional projectile that deals 66% reduced damage.
  • Big BangWhen a Frag Launcher shot bounces, increase its projectile size by 33%.
  • Soot ShakerAfter detonating Concussion Mine, gain 15% increased Attack Speed for 1.5s and restore 20% Max Ammo.
  • Bango!Frag Launcher Direct Hits without bouncing Burn for 20% additional damage over 2s.
  • Double TroubleGain 1 additional charge of Steel Trap.
  • Trap II, EsquireDetonating a Concussion Mine spawns a mini Steel Trap that slows instead of immobilizing. You can spawn up to 5 mini Steel Traps.
  • Hop BoomAfter launching yourself with Concussion Mine, detonate a Concussion Mine wherever you land with 20% reduced effectiveness.
  • SlapnelAbility: Quick Melee detonates a Concussion Mine dealing 20% damage, launching you and knocking targets back.­ (8s Cooldown).
  • Rainin' Lead+25% Total Mayhem Explosion Radius.­ After launching yourself, drop 1 Total Mayhem bomb with 25% reduced damage every 0.35s while airborne.
  • Rip Roll+20% Ultimate Cost Reduction.­ During your ultimate, enter your Rip Tire. Launch out and trigger Total Mayhem when it is destroyed or detonated.
  • Successful HeistFor each target hit by Concussion Mine detonation, reduce Concussion Mine's cooldown by 0.5s.
  • Zip GreaseAfter detonating Concussion Mine, your next Frag Launcher shot gains 200% Projectile Speed and deal 25% increased damage to Airborne enemies.

Mei

  • PermafrostFor every 1% of your Ability Power, gain 0.5 increased Max Life.
  • SlowballAfter using an ability or Gadget, your next 2 Icicle shots fire a snowball with 200% projectile speed that applies 30% slow on hit.
  • ExtendothermicsEndothermic Blaster's primary fire range is increased by 6m.
  • Frost ArmorGain Armor equal to 3% of the damage you deal with ­ Endothermic Blaster's primary fire, up to 100, until the end of the round.
  • Snowball FlightAbility: Jumping while mid-air creates a large Ice Wall pillar under you. (12s Cooldown).
  • Twice As IceWhen you use Cryo-Freeze, reset the next cooldown of Ice Wall.
  • IcebergIce Wall spawns a mini Blizzard that slows enemies.
  • CrycloneCryo-Freeze spawns a mini Blizzard that slows enemies.
  • CoulderCryo-Freeze now encases you in a rolling iceball that can knock back enemies and deal 20 damage.
  • Frost NovaWhen Cryo-Freeze ends, knock back nearby enemies, dealing 60 damage.
  • FrostingAllies within Blizzard heal for 8% of your Max Life every 1s.
  • Deep ChillsContinuously hitting an enemy with Endothermic Blaster's primary fire will Freeze them for 0.65s.

Pharah

  • Evasive ManeuversAfter using Jump Jet, Concussive Blast gains homing and hinders enemies for 1.5s on direct hit.
  • Carpet Bomb+40% Barrage Move Speed.­ Barrage has 50% increased duration.
  • Cyclic SalvoRocket Launcher direct hits grant 10 fuel and reduce your cooldowns by 1s.
  • Blitz Barrage+40% Barrage Move Speed.­ After using Jet Dash, fire a Barrage with 75% fewer Mini-Rockets.
  • Fuel DepotRocket Launcher direct hits permanently increase your maximum fuel by 2, stacking up to 25 times.
  • NosediveAbility: While Airborne, use Crouch to dash towards the ground and restore 50% fuel. ­ (6s Cooldown).
  • Heat SeekersAfter using Jet Dash, your next Primary Fire locks onto enemies.
  • Launch VectorWhenever you knockback an enemy with Concussive Blast, fire 3 homing Mini-Rockets at them.
  • Speed KillsDealing Weapon Damage grants 5% Move Speed and 3% Attack Speed for 3s, stacking up to 6 times. Direct hits grant double stacks.
  • Triple VolleyAfter using an ability or Gadget, your next Primary Fire fires 3 rockets that each deal 40% damage.
  • Recursion BatteryMini-Rockets gain 25% Ability Lifesteal.
  • Extra ChargeConcussive Blast gains 1 extra charge.

Reaper

  • Revolving RuinClose-range (7m) Hellfire Shotgun hits grant 5% Attack Speed for 1s, stacking up to 10 times.
  • Shrouded ShrapnelUsing Wraith Form increases the number of pellets per shot in your next magazine by 25% and its spread by 50%.
  • Death StepAfter using Shadow Step, cast Death Blossom for 1.5s with 50% reduced damage.
  • Strangle Step+15% Shadow Step Cast Speed.­ After using Shadow Step, double your Lifesteal for 3s.
  • Spirited To SlayEliminations reduce the cooldown­ of Wraith Form by 50% and Shadow Step by 100%.
  • BloodlettersDire Trigger deals 30 additional damage over 3s to Airborne enemies and to enemies beyond 8m.
  • Wraith RenewalWhile in Wraith Form, restore 7% of your Life every second. Double this while below 50% Life.
  • HellshroudWhile in Wraith Form, passing through enemies Burns them for 20% of your Max Life and slows their Move Speed and Attack Speed by 20% for 2s.
  • Wall of Life and DeathWhile in Wraith Form, become 50% larger and block incoming projectiles while healing all other allies within 6m for 35 every 1s.
  • Harvest FestHellfire Shotgun hits have a 20% chance to spawn a Soul Globe. When picked up, restore 15% Life, 15% Ammo, and gain 15% Move Speed for 3s.
  • Trigger FingerAfter using an ability or Gadget or reloading, refresh Dire Triggers cooldown.
  • Wretched WingsWhile using Wraith Form, gain the ability to fly.­ While airborne, Jump to glide.

Sojourn

  • Unconventional TacticsPower Slide spawns a mini Disruptor Shot when you start sliding and when you jump out of Power Slide.
  • Commotion CycleDealing damage with Charged Shot refunds up to 35% of your ability cooldowns, based on the Railgun Charge spent.
  • Experimental TechDisruptor Shot slows enemies within its area for 25%. Gain Railgun Charge equal to 50% of ability damage dealt.
  • OverchargeMaximum Railgun Charge increased to 150. Fully-charged attacks and abilities still only consume up to 100 Charge.
  • Fine-Tuned Thrusters+1s Power Slide Duration.­ Eliminations reset Power Slide cooldown.
  • Drill Kick+50% Power Slide Speed.­ During Power Slide, gain 25% Damage Reduction and deal 75 damage to nearby enemies.
  • Hard StuckDisruptor Shot can stick to enemies. Stuck Disruptor Shots deal 25% less damage.
  • Enhanced Targeting SystemDuring Overclock, Railgun's Primary Fire auto-aims at enemies.
  • Dynamic DispatchDuring Power Slide and the jump after, gain 50% Charged Shot projectile size, 35% Attack Speed, and 35% Weapon Lifesteal.
  • AftershockFully-charged Charged Shot or Charged Shot critical hits trigger an explosion, dealing 50% damage to other nearby enemies.
  • Zoom Zoom ZoomGain an additional Power Slide charge.
  • Conductor ChaseDuring Power Slide and the jump after, gain 10% Railgun Charge and restore 50% of your Max Ammo every 1s. Railgun Charge decays 75% slower.

Soldier: 76

  • Super VisorAfter using Helix Rocket, activate Tactical Visor for 0.5s.
  • Peripheral PulseDuring Tactical Visor, Pulse Rifle auto-aims at 1 additional enemy, dealing 50% reduced damage.
  • Run and GunShooting Pulse Rifle and using abilties doesn't interrupt Sprint. ­ Dealing damage during Sprint grants 1% Sprint Move Speed and Lifesteal for 5s, up to 25%.
  • ChaingunWhile continuously shooting Pulse Rifle, each shot grants 0.5% Weapon Power, stacking up to 100 times.
  • Double HelixHelix Rocket fires a second homing Helix Rocket that deals 70% reduced damage.
  • CrateredIncrease Helix Rocket explosion radius by 40% and explosion damage by 15%.
  • Hunker DownWhen Helix Rocket deals damage, create a Biotic Field with 50% reduced duration and 50% reduced effectiveness at your position.
  • Aura Cloud+40% Biotic Field Radius.­ Enemies within your Biotic Field take damage equal to 100% of its healing.
  • On Me!Biotic Field moves with you.
  • Track and FieldDuring Sprint, abilities refresh 75% faster and you restore 15% Max Ammo every 1s.
  • FrontlinersAllies in range of your Biotic Field when it spawns gain Overhealth equal to 25% of your max Life for 2s.
  • Biotic BullseyeWhile in Biotic Field, gain 50% more Ultimate Charge and critical hits restore 20% Max Ammo and extend the duration of Biotic Field by 0.5s, up to 5s.

Torbjörn

  • All Grown UpWhile Overload is active, Turrets are upgraded 1 Level to a maximum of Level 3.
  • Swedish SaunaMolten Core heals allied heroes within it for 50% of Molten Core Damage every 1s.
  • MagminiWhen you use Overload, gain 2 Ammo of Molten Core with 66% reduced damage and duration.
  • Come Get Yer ArmorWhen you use Overload, throw 2 Armor Packs that grant Armor equal to 15% of your Max Life. Armor Packs do not stack.
  • Let Off Some SteamWhile Overload is not active, Weapon Damage and Weapon Healing reduces Overload Cooldown by 8%.
  • Forged In FireWhile Overload is active, every Forge Hammer swing explodes, dealing bonus damage equal to 10% of your Max Life in a 3m radius.
  • DwarlordOverload grants all allies within 5m Overhealth equal to 50% of Overload Overhealth and 10% Attack Speed.
  • RivetingEvery 5th Rivet Gun shot shoots both your Primary Fire and Secondary Fire. The bonus shot deals 10% reduced damage.
  • BlacksmithHitting an ally with Forge Hammer heals them for 100% of ­ Forge Hammer damage.
  • Hammer ThrowAbility: While Forge Hammer is equipped, use Secondary Fire to throw it. It has 200% effectiveness on Turrets and allies.­ (2s Cooldown).
  • TurripletsYou can have 3 Turrets active. They start at Level 1, have 50% Health and 65% Attack Speed, and can be upgraded temporarily with Forge Hammer hits for up to 24s.
  • ClockedTurret damage marks enemies for 8s. Gain 25% Weapon Lifesteal and 15% increased Weapon Damage against marked enemies.

Tracer

  • Flash FistFor 1s after using Blink, your next Quick Melee is affected by Ability Power, deals 25 extra damage, and knocks enemies back.
  • Quantum ClipIf you use Blink while reloading,­ gain 25% Max Ammo and 10% Weapon Lifesteal until you reload.
  • Auto RecallOnce per round, if you would die, instead use Recall for free.­ Spending your Ultimate Charge reduces Recall's cooldown by 50%.
  • TimelapseHitting 2 consecutive shots on the same target without missing deals 2 extra damage over 2s.
  • Get Stuffed!Quick Melee hits grant 5% Ultimate Charge and reduces Recall cooldown by 2s.
  • Quantum ReloadAfter Recalling, gain Ammo equal to 100% Max Ammo that decays over time.
  • Blink HopBlink teleports you 3m farther.­ If you use Blink while airborne, gain an air jump and reduce Blink cooldown by 0.2s.
  • TemportalRecalling leaves behind a Temporal Portal for 8s. Up to 3 allies can Interact with it once to Recall back in time 1s.
  • ImpulsiveWhen you use Recall, throw a Pulse Bomb that detonates 50% faster but deals 70% less damage.
  • Alternate EndingWhen you use Recall, heal allies within 6m for 100% of the damage they have taken in the last 3s.
  • Bullet TimeWhen you use Recall, drop a Temporal Field that slows projectiles by 95% and enemies for 20%.­ You take 25% less damage from Hitscan for 4s.
  • Chrono StabilizerAfter you use Blink, heal allies within 6m for 40 and yourself for 10.

Vendetta

  • Rampant OnslaughtOnslaught's maximum stacks are increased by 1 after every 2 eliminations, up to 3.
  • Undying FuryIf you would die, instead become Hindered and prevent ally healing, gain decaying Overhealth equal to your Max Life, and double your Onslaught stacks and Lifesteal. ­ (90s Cooldown).
  • SkycutAfter using Soaring Slice, your next Overhead Strike shoots a Projected Edge with 75% damage when landing.
  • Overloaded StrikeAfter using Soaring Slice, your next Airborne Overhead Strike can channel a level 1 Sundering Blade with 25% increased damage.
  • Defiance CoreWarding Stance energy regenerates now even while blocking at 75% rate.­ For every Projected Edge fired, reduce Whirlwind Dash and Soaring Slice cooldown by 0.5s.
  • RiposteAfter blocking damage, remove Warding Stance's Move Speed penalty. Your next swing becomes an Overhead Strike.
  • Cyclone ChargeWhirlwind Dash can spin 3 additional times, dealing 75% damage.
  • Double DashAfter Whirlwind Dash is finished, it can be reactivated within 3s for 75% damage.
  • Exalted EmpressAfter using Soaring Slice, Overhead Strike and Sundering Blade give 30% of damage as Overhealth, up to 200.
  • CataclismaProjected Edge and Soaring Slice explode on enemy hit, dealing 30 damage to enemies within 4m.
  • Furious FrictionWarding Stance has 25% increased energy regeneration rate. ­ When you deal damage with Projected Edge gain an additional 50% for 3s.
  • Apex BloodlustGain 4% Lifesteal and your abilities refresh 3% faster for each Onslaught stack you have.

Support (10)

Ana

  • No Scope NeededLanding unscoped shots with Biotic Rifle grants 10% Attack Speed for 2s, stacking up to 3 times.
  • Pinpoint PrescriptionBiotic Rifle can now critically hit both allies and enemies.
  • Dream FieldSleep Dart hits heal allies within 5m for 20% of your max Life every 1s for 5s.
  • Comfy CloudSleep Dart explodes on contact, hitting targets within 3m, but Sleep has a 50% reduced duration.
  • Home Remedy+30% Biotic Grenade Radius.­ Biotic Grenade grants Overhealth equal to 30% of your Max Life for Biotic Grenade's duration.
  • VenomousBiotic Grenade deals an additional 75 damage over 2s to enemies affected.
  • My TurnCasting Nano Boost also applies to Ana for 100% of its duration.
  • Our TurnCasting Nano Boost also affects other allies in your line of sight, but it has a 25% reduced duration on them.
  • Artsy DartsyWhile scoped, you can shoot Sleep Dart with 300% increased projectile speed and 75 base damage. Landing a scoped Sleep Dart reduces its cooldown by 5s.
  • Fountain of SootheSleep Dart spawns a Biotic Grenade with 50% effectiveness.
  • NanoNadeBiotic Grenade applies Nano Boost with 25% effectiveness to all allies hit for 1.5s.
  • FalconerNano Boost also gives 50% increased Attack Speed and 10% Ultimate Charge.

Brigitte

  • WhirlwhipAfter using Shield Bash or Whip Shot, your next Rocket Flail swing deals 25% bonus damage and hits all enemies around you within 5m.
  • Righteous CleaveAfter using Shield Bash or Whip Shot, your next damaging Rocket Flail swing heals allies within 10m for 125% of damage dealt.
  • Burst AidAbility: Use Reload to consume 1 Repair Pack charge and heal 20% of Max Life and gain a burst of 50% Move Speed.­ (3s Cooldown).
  • OptimizerFor each Repair Pack active, increase Repair Pack Healing by 10% and heal yourself for 4% of your Max Life every 1s.
  • PackstackerRepair Pack duration is increased by 25%. Ability damage extends the duration of all active Repair Packs by 1s.
  • Maces to FacesWhip Shot's size is increased by 1m and can hit multiple enemies. Inspire lasts 1s longer when triggered by Whip Shot.
  • God RayAbility damage to targets over 10m away Burns them for 5% bonus damage for every 1m the ability travelled.
  • SköldkastningAfter using Shield Bash, your next Rocket Flail swing projects a Shield Boomerang that deals 40% Shield Bash damage.
  • Lindholm WallIncrease Barrier Shield size by 60% and Barrier Shield Health by 100%. Shield Bash can hit multiple enemies.
  • Mender BenderAfter using Shield Bash, heal 33% Barrier Shield Health and trigger Inspire.
  • Aura FarmingWhen Inspire is triggered by an ability, all heroes affected by it gain Overhealth equal to 4% of your Max Life for 5s.
  • Consecrated Ground+25% Starting Ultimate Charge.­ While Rally is active, trigger Inspire every 1.5s and ability cooldowns refresh 25% faster.

Jetpack Cat

  • TerritorialEnemies within your Purr take damage equal to 20% of its healing.
  • Purr-sistencePurr persists 10% longer for each ally or enemy currently affected by Purr, up to 50%. Amount of healing pulses resets every 4 pulses.
  • Battle Fur-mationLifeline can tether to 1 additional ally.
  • Tow-BeansWhen you release a target from Lifeline or Catnapper, gain 20% fuel. ­ Restore 1% fuel for every 10 damage dealt.
  • FrenzyAbility: Your next Quick Melee slows and deals 40 damage over 3s and increases Quick Melee Attack Speed by 100% for 1s. ­ (8s Cooldown).
  • ZoomiesAfter activating Frenetic Flight for 0.5s, next time you collide with an enemy, explode for up to 120 damage and restore up to 40% fuel based on distance travelled. ­ (1.5s Cooldown).
  • Lindholm InspirationWhen Purr ends, all other allies within Purr's radius gain Overhealth equal to 30% of damage dealt during Purr and 10% to yourself for 3s.
  • Tomcat ReservesWhile Frenetic Flight is active, Purr refreshes 40% faster and all other abilities refresh 80% faster.
  • Ambidex-fur-ousWhile Purr is active, shoot both guns. The bonus shot has 35% effectiveness.
  • Bell BombAbility: Lifeline tethers an explosive Toy Ball, that explodes for up to 120 damage on impact. ­ (6s Cooldown).
  • Scratch-ageddon+25% Starting Ultimate Charge.­ Catnapper scratches all nearby enemies on impact, slowing them and dealing 150 damage over 3s.
  • Bouncing BiscuitsWhen hitting an ally with Biotic Pawjectiles, it bounces to 1 nearby ally within 15m at 50% effectiveness.

Juno

  • MediMasterMediblaster deals 50% increased Critical Damage and can crit allies. ­ Critical hits reduce Hyper Ring's cooldown by 0.2s.
  • StingerMediblaster deals an additional­ 10 damage to enemies over 1s. (Does not stack).
  • Medicinal MissilesPulsar Torpedoes hits on allies cause them to receive 50% more healing for 3s.
  • Pulsar PlusPulsar Torpedoes gains 1 additional charge.
  • Torpedo GlideDuring Glide Boost, every 75 Weapon Damage or every 100 Weapon Healing you deal reduces the cooldown of Pulsar Torpedoes by 1s.
  • Blink BoostsGlide Boost becomes 3 short charges with 75% reduced duration and 30% reduced cooldown.
  • Hyper HealerAllies affected by Hyper Ring gain 85 Overhealth.
  • Stellar FocusWhile Glide Boosting or hovering, gain 75% more Ultimate Charge from Damage or Healing. ­ Orbital Ray now follows you and has 50% increased duration.
  • PulStar DestroyersPulsar Torpedoes explode on hit, dealing 20 healing or damage.
  • Fission ChamberWhile affected by Hyper Ring, Mediblaster fires continuously.
  • Heal FormationAllies affected by Hyper Ring are healed for 40% of the damage you do.
  • MarswalkingHyper Ring deploys sideways and grants you 250% Jump Height.­ Reduce Hyper Ring's cooldown by 1s when an ally passes through it.

Kiriko

  • Foxy FireworksAfter using an ability or Gadget, your next 5 Kunai explode on contact, dealing 20 damage to nearby enemies.
  • Keen KunaiKunai critical hits decrease ability cooldowns by 25% and refund 3 ammo.
  • Good FortuneKunai hits launch 3 Healing Ofuda to an ally in front of you.
  • Leaf On The WindHealing Ofuda bounces to another ally up to 2 times at 30% effectiveness.
  • Self-CareWhen you use Healing Ofuda, each Healing Ofuda thrown heals you for 2% of your max Life.
  • Supported Shooting+100% Healing Ofuda Seek Radius­ When Healing Ofuda heals allies, grant them 20% increased Attack Speed for 3s.
  • Fleet FootSwift Step can be used directionally without a target. Range is reduced by 50% and cooldown is reduced by 20% when used without a target.
  • Clone ConjurationAfter using Swift Step, create a clone of yourself that lasts for 4s. Clone has 65% less damage and healing.
  • Cleansing ChargeWhen you cleanse negative effects with Protection Suzu, gain 5% Ultimate Charge for each hero cleansed.
  • Donut DeliverySwift Step heals nearby allies by 80 Life over 2s.
  • Talisman of LifeProtection Suzu grants 80 Overhealth for 5s. For each ally affected, reduce Swift Step's cooldown by 1s.
  • Our BikesAfter using Kitsune Rush, reset all other ability cooldowns. ­ Allies affected by Kitsune Rush are healed for 80 every 1s.

Lúcio

  • Premium Streaming+50% Projectile Speed.­ Gain 6% Attack Speed for each other ally in Crossfade and heal them equal to 30% of damage dealt. This bonus is doubled during Amp It Up.
  • MixtapeWhen switching to Healing Boost, Crossfade heals for 65% of Crossfade healing for every 1s Speed Boost was active.
  • Signature ShiftWhile Amp It Up is active, ­ Sonic Amplifier fires continuously with 80% increased projectile size.
  • Fast ForwardGain up to 30% increased damage and healing based on your current Move Speed and momentum.
  • Radio EditAfter using Amp It Up, trigger a Sound Barrier with 80% reduced Overhealth.
  • VivaceEvery 0.5s you are Wallriding or whenever you deal Weapon Damage, gain 1% Move Speed for 5s, stacking up to 30 times.
  • MegaphoneWhile Amp It Up is active, Crossfade radius is increased by 150% and Weapon Damage increases Amp It Up duration by 0.25s, up to 3s.
  • Crowd PleaserAfter using Soundwave, heal all allies affected by Crossfade for 40% of Soundwave's damage. This healing is doubled while Amp It Up is active.
  • Rhythm RailWallriding for 3s charges your next Soundwave, increasing its knockback by 25% and damage by 100%.
  • ReverbAfter using Soundwave, for 3s you can use Soundwave again at 50% reduced effectiveness.
  • Beat DropLanding with Sound Barrier explodes for 75 damage and can crit for 300% damage. If you spend your Ultimate Charge, Sound Barrier damage is doubled.
  • Hip HopAfter Wallriding, gain an additional jump while Airborne. While Wallriding or Airborne, abilities refresh 10% faster.

Mercy

  • Threads of FateCaduceus Staff chains to your previous target for 3s, at 30% effectiveness.
  • Battle MedicAfter swapping to Caduceus Blaster, gain 20% Attack Speed and gain 20% Weapon Lifesteal for 2s for every 1s you spent tethered, up to 20s.
  • RenaissanceAfter succesfully using Resurrect, activate Valkyrie for 5s.
  • Equivalent ExchangeYou have 3 charges of Resurrect with 33% reduced cast time but their cooldowns no longer refresh. ­ Dealing 750 Caduceus Blaster damage restores 1 charge.
  • The WhambulanceWhen Guardian Angel ends, heal your target for 4 Life for every 1m you traveled.
  • Double DoseGain an extra charge of Flash Heal. When Valkyrie is activated, refresh a charge of Flash Heal.
  • SerenitySympathetic Recovery heals for 10% more and heals you even while you are healing a full health ally. ­ Caduceus Staff can overheal up to 50.
  • DistortionWhen you use Flash Heal, grant the target Overhealth equal to 25% of your Max Life for 2s and knockback enemies 5m around the target.
  • First ResponderWhen you Resurrect an ally, you both gain 250 Overhealth for 6s.
  • Angelic Acrobatics+15% Guardian Angel Launch Speed.­ Guardian Angel's cooldown starts as soon as you jump or crouch.
  • Supply SurgeFlash Heal grants 20% Move Speed, 100% increased cooldown refresh rate, and 20% Lifesteal to the target and you for 2s.
  • Tethered TourniquetAfter swapping to Caduceus Blaster, Caduceus Staff automatically heals allies at 100% effectiveness for 2s for every 1s you spent tethered, up to 20s.

Moira

  • Necrotic OrbAbility: Use Reload to send out an Orb that deals up to 35 damage and reduces damage dealt by enemies hit by 30% for 3s.­ (8s Cooldown).
  • Ethereal ExcisionUsing Biotic Grasp or Coalescence on a target affected by an Orb deals 20% critical damage or healing.
  • Chain GraspAfter using an ability or Gadget, Biotic Grasp's secondary fire chains to 2 additional enemies within 10m for 2s.
  • Cross-OrbalBiotic Orb launches an additional Biotic Orb of the other type with 60% reduced capacity.
  • MultiballBiotic Orb launches 2 additional orbs of the chosen type with 85% reduced effectiveness.
  • PhantasmWhen you use Fade, spawn a stationary copy of the last selected Biotic Orb with 50% reduced duration and 50% reduced capacity.
  • Precarious PotencyAllies healed by your Biotic Grasp are healed for an additional 25% of Biotic Grasp's healing over 5s.
  • VoidhoppersWhile using Fade, passing through a target grants you Overhealth equal to 10% of your Max Life. Passing through an ally also grants them the Overhealth and phases them briefly.
  • Remote ReciprocityAfter doing 300 Biotic Grasp healing, gain 25% Biotic Grasp Secondary Fire range and deal 15% increased damage for 5s.
  • OrbsplosionRecast Biotic Orb to explode all active Biotic Orbs, healing up to 45% or dealing damage up to 30% of the Biotic Orb's max capacity.
  • Spectral BeamIf you pass through an enemy during Fade, cast Coalescence for 1.25s at 100% effectiveness. For every additional enemy, cast for 0.75s longer.
  • Destruction's Divide+25% Ultimate Cost Reduction.­ Coalescence can be toggled between pure healing or pure damage, with 30% greater effect.

Wuyang

  • UndertowFor each Water Orb hit, gain 10% Restorative Stream Energy and reduce ability cooldowns by 0.5s.
  • Ripple SenseEmpowered Water Orb can be steered more freely and has 35% increased explosion radius. Every 5s, your next Water Orb will reveal all enemies within 8m on impact for 5s.
  • PaindropsAfter using an ability or Gadget, your next 3 Water Orbs shoot 2 additional orbs that each deal 30% damage.
  • Flow StateWhile Rushing Torrent is active, every 50 damage or 75 healing dealt extends the duration of Rushing Torrent by 1s, up to 5s.
  • BifurcationAfter using an ability, your Active Restorative Stream chains to the previous target with 100% healing for 5s. You can place an additional Passive Restorative Stream.
  • Tidal SaveGuardian Wave heals allies with Passive Restorative Stream for an extra 75% over 4s and restores 15% Restorative Stream Energy for each target hit.
  • StreamlineWhen you use Rushing Torrent, place Passive Restorative Stream on all other allies within line of sight with 25% reduced healing.
  • Puddle StompWhile Rushing Torrent is active, landing from a jump heals all allies within 6m for 75 for every 1s spent falling.
  • Splash StrikeWhile Rushing Torrent is active, using Quick Melee while Airborne creates a short Guardian Wave with 75% effectiveness around you.­ (8s Cooldown).
  • WaveshatterGuardian Wave can crit enemies at close ranges and gains up to 150% more width and 75% more effectiveness based on time spent travelling downwards.
  • Current Confluence+25% Restorative Stream Duration.­ Allies affected by Passive Restorative Stream or Guardian Wave's Increased Healing Effect are healed for 30% of damage you deal.
  • Ebb and FlowGuardian Wave rewinds to its starting location with 50% damage.

Zenyatta

  • Flying KickAbility: While airborne, Quick Melee becomes a dash kick that deals 25% bonus damage. It stuns and deals 40 damage if the target hits a wall.­ (5s Cooldown).
  • It's Orbin' TimeOrb of Destruction's secondary fire can charge up to 3 additional orbs.
  • EnlightenmentAllies affected by Harmony Orb are healed for 30% of the damage you deal.
  • Dual HarmonyGain a 2nd Harmony Orb but they both heal 35% less.
  • Gotta Have FaithHarmony Orb targets can be out of your line of sight for 10s longer before Harmony Orb returns to you.
  • Inner PeaceGain a Harmony Orb that is always attached to you. It has 80% reduced effectiveness.
  • Discord InfernoWhen you critically hit a target affected by your Discord Orb, the Orb of Destruction explodes, dealing­ 50 damage.
  • Discord FeverWhen Discord Orb is applied to a target, they take 50 damage over 5s.
  • Instant KarmaWhen a target of your Discord Orb damages you, heal 25% of that damage over 2s.
  • Circle of StrifeWhile using Transcendence, apply Discord Orb to all enemies within range.
  • Soul ControlTranscendence can be canceled early, saving up to 65% of your Ultimate Charge.
  • Sharpened FocusOrb of Destruction's Secondary Fire charges 20% faster. While charging, gain 5% Move Speed and Overhealth equal to 5% of your Max Life for every Orb charged.

Câu hỏi thường gặp

Có thể chơi tướng nào trong Overwatch Stadium?
Hiện có 33 tướng chơi được trong Stadium, với tổng cộng 396 Powers.
Overwatch Stadium là gì?
Stadium là chế độ chơi ra mắt cùng Season 16 vào ngày 22 tháng 4, 2025. Hai đội năm người chơi tối đa bảy hiệp, đội thắng bốn hiệp trước sẽ thắng trận, và giữa các hiệp bạn mua Powers và vật phẩm để nâng cấp tướng.