TFT Patch 18.5 Notes Buffs and Nerfs

Patch 18.5 compared with 18.4. Champions changed 7, traits 9, items, augments and wisps 56. Buffed Alune, Hecarim, Mama Beak, Master Yi, Tristana. Every change to champions, traits, items, augments and wisps compared with the previous patch, taken from the game client data. Buff and nerf are marked only where the meaning is unambiguous.

Last Updated

Compared 18.4 and 18.5

Live release October 21, 2026

Champions

Traits

  • ChangeTier 1 bonus

    WasYour strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.

    NowYour strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 5% Durabilty. While above, your team gains 7% Damage Amp.

  • ChangeTier 3 bonus

    Was600 Health; Bonus is 60% stronger

    Now600 Health; Bonus is 50% stronger

  • ChangeTier 1 bonus
    4.5% and 2.5% Heal.became4.5% and 3% Heal.
    ChangeTier 2 bonus

    Was7% and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.

    Now7% and 5% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.

  • ChangeTier 2 bonus

    Wasand grant a 8% max Health heal to the lowest Health ally.

    Nowand grant a 7% max Health heal to the lowest Health ally.

  • ChangeTier 2 bonus

    Was6% Damage Reduction or 33% Damage Reduction

    Now6% Damage Reduction or 30% Damage Reduction

  • ChangeTier 2 bonus

    Was12% Attack Speed, 10% Ability Power

    Now10% Attack Speed, 12% Ability Power

    ChangeTier 3 bonus

    Was16% Attack Speed, 14% Ability Power

    Now14% Attack Speed, 16% Ability Power

    ChangeTier 4 bonus

    Was20% Attack Speed, 18% Ability Power

    Now18% Attack Speed, 20% Ability Power

  • ChangeTier 3 bonus
    +8% Attack Speed per Attackbecame+7% Attack Speed per Attack
    ChangeTier 4 bonus
    +12% Attack Speed per Attackbecame+10% Attack Speed per Attack
  • ChangeTier 1 bonus

    WasYour champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1 : Increase shield and magic damage by 1% for each 3-star. 3 : 15% Attack Speed and 12 Armor, Magic Resist 5 : Convert 40% of the bonus magic damage to true damage. 7 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.

    NowYour champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1 : Increase shield and magic damage by 1% for each 3-star. 3 : 15% Attack Speed and 12 Armor, Magic Resist 5 : Convert 40% of the bonus magic damage to true damage. 8 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.

  • ChangeTier 3 bonus

    Was45% Health 45% Attack Speed, and 100% of the BFF's Ability applies to your Sprykin champions.

    Now55% Health 55% Attack Speed, and 100% of the BFF's Ability applies to your Sprykin champions.

Augments

  • ChangeEffect

    WasYour team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

    NowYour team gains 2.5% Damage Amp and 3 Armor and Magic Resist for each Bronze-tier trait.

  • ChangeEffect

    WasAt the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.

    NowAt the start of combat, allies gain 25% Attack Speed for 4 seconds. On takedown, allies dash to their next target and gain this bonus again.

  • ChangeEffect

    WasGain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 5 gold.

    NowGain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 1 gold.

  • Construct a CompanionNew
    ChangeEffect
    nonebecameThe next 1-cost champion you buy is 3-star. Gain 2 gold.
  • Double TroubleRemoved
    ChangeEffect

    WasWhen you field exactly 2 copies of a champion, they both gain 25% Attack Damage and Ability Power and 25 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

    Nownone

  • ChangeEffect

    WasYour team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

    NowYour team gains 3% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

  • ChangeEffect

    WasEvery 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

    NowEvery 4 attacks an ally takes, they deal 25-80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

  • ChangeEffect

    WasNow and at the start of the next 3 rounds, gain 10 XP.

    NowNow and at the start of the next 3 rounds, gain 9 XP.

  • Forge A FriendNew
    ChangeEffect
    nonebecameThe next 1-cost champion you buy is 3-star. Gain 5 gold.
  • ChangeEffect

    WasYour Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.

    NowYour Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 5 gold.

  • ChangeEffect

    WasYour team becomes large, gaining 200 Health and 10% max Health.

    NowYour team becomes large, gaining 225 Health and 10% max Health.

  • ChangeEffect

    WasCombat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.

    NowCombat start: Champions grant other adjacent champions 7 Armor and Magic Resist. This effect stacks.

  • ChangeEffect

    WasCombat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.

    NowCombat start: Champions grant other adjacent champions 10 Armor and Magic Resist. This effect stacks.

  • ChangeEffect

    WasGain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.

    NowGain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 18 permanent max Health.

  • ChangeEffect

    WasGain 2 Lesser Champion Duplicators. Gain 4 gold.

    NowGain 2 Lesser Champion Duplicators. Gain 6 gold.

  • ChangeEffect

    WasChampions in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each champion that starts combat in your front row.

    NowChampions in your back 2 rows gain 11% Ability Power and 11% Attack Damage for each champion that starts combat in your front row.

  • ChangeEffect

    WasYour champions gain 8 permanent max health per interest you earn. Gain 4 gold now.

    NowYour champions gain 9 permanent max health per interest you earn. Gain 6 gold now.

  • ChangeEffect

    WasYour champions gain 10 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now.

    NowYour champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 10 gold now.

  • ChangeEffect

    WasThe first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir, Veigar, and a Rek'Sai.

    NowThe first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir and a Rek'Sai.

  • ChangeEffect

    WasYour team gains 10% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

    NowYour team gains 15% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

  • ChangeEffect

    WasWhen you buy XP, gain an additional 2. Gain 6 immediately.

    NowWhen you buy XP, gain an additional 2. Gain 10 immediately.

  • ChangeEffect

    WasGain a package containing a 5-cost champion, a 2-star 1-cost champion, and 3 gold. At the start of the next 2 stages, gain the package again.

    NowGain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.

  • Pandora's Items IIRemoved
    ChangeEffect

    WasRound start: items on your bench are randomized. Gain 2 random components and 4 gold.

    Nownone

  • Pandora's Items II (Minus)New
    ChangeEffect

    Wasnone

    NowRound start: items on your bench are randomized. Gain 2 random components and 1 gold.

  • Pandora's Items II+New
    ChangeEffect

    Wasnone

    NowRound start: items on your bench are randomized. Gain 2 random components and 4 gold.

  • Pandora's Items II++New
    ChangeEffect

    Wasnone

    NowRound start: items on your bench are randomized. Gain 2 random components and 6 gold.

  • ChangeEffect

    WasGain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

    NowGain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

  • ChangeEffect

    WasGain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

    NowGain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 9% of their missing Health.

  • ChangeEffect

    WasChampions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.

    NowChampions gain 2.5% Attack Damage, 2.5% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.

  • ChangeEffect

    WasChampions gain 3.5% Attack Damage, 3.5% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.

    NowChampions gain 4% Attack Damage, 4% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.

  • ChangeEffect

    WasGain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. 0 0

    NowGain an Emblem of a random trait and a completed item anvil. Allies with that trait gain 30% Attack Speed. 0 0

Wisps

  • ChangeEffect

    WasA random back row champion gains 85% Attack Speed for 7 seconds.

    NowA random back row champion gains 100% Attack Speed for 7 seconds.

  • ChangeEffect

    WasA random back row champion gains 115% Attack Speed for 8 seconds.

    NowA random back row champion gains 130% Attack Speed for 8 seconds.

  • ChangeEffect

    WasYour champions explode on death, dealing 12% Max Health magic damage.

    NowYour champions explode on death, dealing 15% Max Health magic damage.

  • Drizzle IIRemoved
    ChangeEffect
    After 8 seconds of combat, your team gains 15 Mana.becamenone
  • Drizzle IINew
    ChangeEffect
    nonebecameAfter 8 seconds of combat, your team gains 15 Mana.
  • ChangeEffect

    WasYour highest Health unit grows, gaining 750 Health.

    NowYour highest Health unit grows, gaining 800 Health.

  • ChangeEffect

    WasYour 2 highest Health units grow, gaining 750 Health.

    NowYour 2 highest Health units grow, gaining 800 Health.

  • Grove Armor IIRemoved
    ChangeEffect

    WasYour highest Health champion gains 25 Armor and 25 Magic Resist.

    Nownone

  • Grove Armor IINew
    ChangeEffect

    Wasnone

    NowYour highest Health champion gains 25 Armor and 25 Magic Resist.

  • ChangeEffect

    WasGain a tempoary equippable Health Potion.

    NowGain a temporary equippable Health Potion.

  • ChangeEffect

    WasFighters execute targets under 12% Health. They gain 15% Attack Speed on kill.

    NowFighters execute targets under 12% Health. They gain 30% Attack Speed on kill.

  • ChangeEffect

    WasFighters execute targets under 15% Health. They gain 40% Attack Speed on kill.

    NowFighters execute targets under 15% Health. They gain 60% Attack Speed on kill.

  • ChangeEffect

    WasYour Casters have 18% reduced Max Mana.

    NowYour Casters have 15% reduced Max Mana.

  • ChangeEffect

    WasYour Casters have 25% reduced Max Mana.

    NowYour Casters have 20% reduced Max Mana.

  • ChangeEffect
    Gain a temporary Lifeblossom.becameGain a temporary Lifebloom.
  • Returning Friend (Found Big Friend)Removed
    ChangeEffect
    Gain a temporary Training Dummy with two Giant's Belts.becamenone
  • Returning Friend (Found Big Friend) IIRemoved
    ChangeEffect
    Gain a Training Dummy with Three Giant's Belts.becamenone
  • Returning Friend (Returning Friend)New
    ChangeEffect
    nonebecameGain a temporary Training Dummy with two Giant's Belts.
  • Returning Friend (Returning Friend) IINew
    ChangeEffect
    nonebecameGain a Training Dummy with Three Giant's Belts.
  • Room for a ShroomNew
    ChangeEffect
    nonebecameGain 2 random mushrooms.
  • Room for a Shroom IINew
    ChangeEffect
    nonebecameGain 3 random mushrooms.
  • ChangeEffect

    WasYour 3 strongest Fighters or Assassins are untargetable for 6 seconds.

    NowYour 3 strongest Fighters or Assassins are untargetable for 8 seconds.

  • ChangeEffect

    Was3 random champions on the back row are untargetable for 10 seconds.

    Now3 random champions on the back row are untargetable for 12 seconds.

  • True FriendshipRemoved
    ChangeEffect

    WasGain 2 gold and a Magnetic Remover. Your opponent gains 2 gold and a Magnetic Remover.

    Nownone

  • True Friendship IIRemoved
    ChangeEffect

    WasGain 3 gold and a Magnetic Remover. Your opponent gains 2 gold and a Magnetic Remover.

    Nownone

Frequently asked questions

What changed in TFT patch 18.5?
Patch 18.5 compared with 18.4. Champions changed 7, traits 9, items, augments and wisps 56. Buffed Alune, Hecarim, Mama Beak, Master Yi, Tristana.

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