Merge Tactics Traits Breakpoints and Troops

The current season has 6 Traits. They are Clan, Noble, Goblin, Undead, Forest, Rider. Every Trait with its breakpoints, the bonus at each step and the Troops that carry it.

Last Updated

Season 11

Season dates September 1, 2026 to December 1, 2026

Clan

TierA

HP below 50%: Allies recover HP and gain bonus Hit Speed for 3s (1x per round)

  • 2 Troops30% HP Recovery, +30% Hit Speed
  • 4 Troops50% HP Recovery, +50% Hit Speed
  • 6 Troops100% HP Recovery, +100% Hit Speed

Changed by the balance update of September 8, 2026. The step bonuses above may still show the numbers before it.

Bonus Hit Speed (2/4/6 Clans)30%/50%/100%became15%/30%/60%

Patch Notes

Rider

TierS

Tiles Riders touch are awakened, granting tiled allies bonus Hit and Movement Speed

  • 1 Troops+30% Hit and Movement Speed
  • 2 Troops+60% Hit and Movement Speed
  • 3 Troops+120% Hit and Movement Speed
  • 4 Troops+400% Hit and Movement Speed

Changed by the balance update of September 8, 2026. The step bonuses above may still show the numbers before it.

Hit & Movement Speed on Awakened Tiles (1/2/3/4 Riders)30%/60%/120%/400%became15%/30%/100%/400%

Patch Notes

Frequently asked questions

How many Traits are in Merge Tactics?
The current season has 6 Traits. They are Clan, Noble, Goblin, Undead, Forest, Rider.
How many Troops does a Trait need?
Clan switches on at 2, 4, 6 Troops. Noble switches on at 2, 4, 6 Troops. Goblin switches on at 2, 4, 6 Troops. Undead switches on at 2, 4, 6 Troops. Forest switches on at 2, 4, 6 Troops. Rider switches on at 1, 2, 3, 4 Troops.