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Merge Tactics Traits Breakpoints and Troops

The current season has 13 Traits. They are Clan, Noble, Goblin, Undead, Forest, Rider, Blaster, Giant, Superstar, Ace, Boss, Electric, Mage. Every Trait with its breakpoints, the bonus at each step and the Troops that carry it.

Last Updated

Season 11

Season dates September 1, 2026 to December 1, 2026

Giant

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Titans gain special effects

  • 2 TroopsGiant and surrounding troops take -10%/15%/30%/60% less damage Royal Giant and surrounding troops deal +10%/+15%/+30%/+60% bonus damage

Superstar

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Superstars’ ability bar is partially filled with a 50% chance to recast their ability (max 4 times)

  • 2 Troops1/2
  • 4 Troops2/2

Ace

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Your strongest Ace becomes the Captain

  • 2 TroopsCaptain gains +40% damage and heals 50% of damage dealt
  • 4 TroopsCaptain gains +70% bonus damage and +70% HP of damage dealt

Electric

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After 6 seconds, lightning strikes all enemies once and stunned troops 3x

  • 1 TroopsEach strike deals 10% max HP damage
  • 2 TroopsEach strike deals 20% max HP damage

Frequently asked questions

How many Traits are in Merge Tactics?
The current season has 13 Traits. They are Clan, Noble, Goblin, Undead, Forest, Rider, Blaster, Giant, Superstar, Ace, Boss, Electric, Mage.
How many Troops does a Trait need?
Clan switches on at 2, 4, 6 Troops. Noble switches on at 2, 4, 6 Troops. Goblin switches on at 2, 4, 6 Troops. Undead switches on at 2, 4, 6 Troops. Forest switches on at 2, 4, 6 Troops. Rider switches on at 1, 2, 3, 4 Troops. Blaster switches on at 2, 4 Troops. Giant switches on at 2 Troops. Superstar switches on at 2, 4 Troops. Ace switches on at 2, 4 Troops. Boss switches on at 1, 2, 3, 4 Troops. Electric switches on at 1, 2 Troops. Mage switches on at 2 Troops.