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LoL runes full list

Every League of Legends rune grouped by tree and slot on patch 26.10. Keystones, secondary runes, and stat shards with full descriptions.

Last Updated:

Patch:26.10

Trees:5

Runes:62

Precision Precision

Keystone

  • Conqueror
    Conqueror

    Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

  • Fleet Footwork
    Fleet Footwork

    Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.

  • Lethal Tempo
    Lethal Tempo

    Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.

  • Press the Attack
    Press the Attack

    Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.

Slot 1

  • Absorb Life
    Absorb Life

    Killing a target heals you.

  • Presence of Mind
    Presence of Mind

    Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.

  • Triumph
    Triumph

    Takedowns restore 5% of your missing health and grant an additional 20 gold.

Slot 2

  • Legend: Alacrity
    Legend: Alacrity

    Takedowns on enemies grant permanent Attack Speed.

  • Legend: Bloodline
    Legend: Bloodline

    Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.

  • Legend: Haste
    Legend: Haste

    Takedowns on enemies grant permanent Basic Ability Haste.

Slot 3

  • Coup de Grace
    Coup de Grace

    Deal more damage to low health enemy champions.

  • Cut Down
    Cut Down

    Deal more damage to high health enemy champions.

  • Last Stand
    Last Stand

    Deal more damage to champions while you are low on health.

Domination Domination

Keystone

  • Dark Harvest
    Dark Harvest

    Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

  • Electrocute
    Electrocute

    Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

  • Hail of Blades
    Hail of Blades

    Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.

Slot 1

  • Cheap Shot
    Cheap Shot

    Deal bonus true damage to enemy champions with impaired movement or actions.

  • Sudden Impact
    Sudden Impact

    Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.

  • Taste of Blood
    Taste of Blood

    Heal when you damage an enemy champion.

Slot 2

  • Deep Ward
    Deep Ward

    Your wards in the enemy jungle are Deep, gaining Health and Duration.

    Level 9: Wards in the river are also Deep.

  • Grisly Mementos
    Grisly Mementos

    Collect 1 memento on champion takedowns, up to 18 total.

    Gain 6 Trinket Haste for each collected.

  • Sixth Sense
    Sixth Sense

    On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team.

    Level 11: Also reveal the ward for 10s.

Slot 3

  • Relentless Hunter
    Relentless Hunter

    Unique takedowns grant permanent out of combat MS.

  • Treasure Hunter
    Treasure Hunter

    Unique takedowns grant additional gold the first time they are collected.

  • Ultimate Hunter
    Ultimate Hunter

    Unique takedowns grant permanent cooldown reduction on your Ultimate.

Sorcery Sorcery

Keystone

  • Arcane Comet
    Arcane Comet

    Damaging a champion with an ability hurls a damaging comet at their location.

  • Deathfire Touch
    Deathfire Touch

    Damaging a champion with an ability burns them over time.

  • Stormraider's Surge
    Stormraider's Surge

    Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.

  • Summon Aery
    Summon Aery

    Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Slot 1

  • Axiom Arcanist
    Axiom Arcanist

    Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.

  • Manaflow Band
    Manaflow Band

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

  • Nimbus Cloak
    Nimbus Cloak

    After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.

Slot 2

  • Absolute Focus
    Absolute Focus

    While above 70% health, gain extra adaptive damage.

  • Celerity
    Celerity

    All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.

  • Transcendence
    Transcendence

    Gain bonuses upon reaching the following levels:
    Level 5: +5 Ability Haste
    Level 8: +5 Ability Haste
    Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Slot 3

  • Gathering Storm
    Gathering Storm

    Gain increasing amounts of AD or AP, adaptive over the course of the game.

  • Scorch
    Scorch

    Your first damaging ability hit every 10s burns champions.

  • Waterwalking
    Waterwalking

    Gain MS and AP or AD, adaptive in the river.

Inspiration Inspiration

Keystone

  • First Strike
    First Strike

    When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.

  • Glacial Augment
    Glacial Augment

    Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.

  • Unsealed Spellbook
    Unsealed Spellbook

    Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.

Slot 1

  • Cash Back
    Cash Back

    Get some gold back when you purchase Legendary Items.

  • Hextech Flashtraption
    Hextech Flashtraption

    While Flash is on cooldown it is replaced by Hexflash.

    Hexflash: Channel, then blink to a new location.

  • Magical Footwear
    Magical Footwear

    You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.

Slot 2

  • Biscuit Delivery
    Biscuit Delivery

    Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.

  • Time Warp Tonic
    Time Warp Tonic

    Potions grant some restoration immediately.

  • Triple Tonic
    Triple Tonic

    Upon reaching level 3, gain an Elixir of Avarice.
    Upon reaching level 6, gain an Elixir of Force.
    Upon reaching level 9, gain an Elixir of Skill.

Slot 3

  • Approach Velocity
    Approach Velocity

    Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.

  • Cosmic Insight
    Cosmic Insight

    +18 Summoner Spell Haste
    +10 Item Haste

  • Jack Of All Trades
    Jack Of All Trades

    For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste.

    Gain bonus Adaptive Force at 5 and 10 stacks.

Resolve Resolve

Keystone

  • Aftershock
    Aftershock

    After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

  • Grasp of the Undying
    Grasp of the Undying

    Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.

  • Guardian
    Guardian

    Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.

Slot 1

  • Demolish
    Demolish

    Your third attack against turrets deals bonus damage.

  • Font of Life
    Font of Life

    Impairing the movement of an enemy champion heals nearby allied champions.

  • Shield Bash
    Shield Bash

    Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.

Slot 2

  • Bone Plating
    Bone Plating

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

    Duration: 1.5s
    Cooldown: 55s

  • Conditioning
    Conditioning

    After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.

  • Second Wind
    Second Wind

    After taking damage from an enemy champion heal back some missing health over time.

Slot 3

  • Overgrowth
    Overgrowth

    Gain permanent max health when minions or monsters die near you.

  • Revitalize
    Revitalize

    Gain 5% Heal and Shield Power.

    Heals and shields you cast or receive are 10% stronger on targets below 40% health.

  • Unflinching
    Unflinching

    Gain Armor and Magic Resist when receiving crowd control.

Stat shards

  • Ability Haste
    Ability Haste

    +8 Ability Haste

  • Adaptive Force
    Adaptive Force

    +9 Adaptive Force

  • Adaptive Force
    Adaptive Force

    +9 Adaptive Force

  • Attack Speed
    Attack Speed

    +10% Attack Speed

  • Health
    Health

    +65 Health

  • Health Scaling
    Health Scaling

    +10-180 Health (based on level)

  • Health Scaling
    Health Scaling

    +10-180 Health (based on level)

  • Move Speed
    Move Speed

    +2.5% Move Speed

  • Tenacity and Slow Resist
    Tenacity and Slow Resist

    +15% Tenacity and Slow Resist

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