
Ahri
Cost 4

Akali
Cost 1

Alistar
Cost 2

Alune
Cost 5

Amumu
Cost 4

Aphelios
Cost 4

Ashe
Cost 5

Azir
Cost 3

Brambleback
Cost 4

Caitlyn
Cost 2

Camille
Cost 1

Cassiopeia
Cost 3

Cinderling
Cost 1

Diana
Cost 3

Draven
Cost 5

Elder Dragon
Cost 5

Elise
Cost 2

Ezreal
Cost 4

Fiddlesticks
Cost 3

Gnar
Cost 5

Gromp
Cost 2

Hecarim
Cost 3

Ivern
Cost 5

Karma
Cost 1

Kayle
Cost 2

Kennen
Cost 5

Kha'Zix
Cost 3

Kobuko
Cost 1

Kog'Maw
Cost 3

Krug
Cost 3

LeBlanc
Cost 2

Leona
Cost 1

Lillia
Cost 4

Lux
Cost 5

Malphite
Cost 4

Mama Beak
Cost 3

Maokai
Cost 5

Master Yi
Cost 3

Morgana
Cost 4

Murkwolf
Cost 2

Nidalee
Cost 4

Ornn
Cost 1

Pebbles
Cost 1

Rakan
Cost 1

Rammus
Cost 3

Rek'Sai
Cost 1

Rengar
Cost 3

Scuttlecrab
Cost 2

Sejuani
Cost 2

Sentinel
Cost 4

Sett
Cost 4

Shen
Cost 2

Sivir
Cost 4

Soraka
Cost 4

Taric
Cost 5

Teemo
Cost 2

Tristana
Cost 3

Varus
Cost 1

Veigar
Cost 1

Vi
Cost 3

Warwick
Cost 2

Xayah
Cost 1

Yorick
Cost 1

Yunara
Cost 2

Zyra
Cost 4
TFT PBE Champions on Patch 18.5 (Updated October 2026)
Every champion in Teamfight Tactics Set 18 on patch 18.5 with cost, ability and traits. PBE placement and win rate appear once enough games are played.
Last Updated
Patch 18.5
In list 65
Matches analyzed 935
Data period August 29, 2026 to September 10, 2026
No new games since September 25, 2026
There are not enough matches on this patch yet, so placement numbers are not shown. The list has every entry of this kind in the set, and tier letters appear as soon as the sample is large enough.
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How the comps tier list is built
Where the data comes from
We pull real ranked Teamfight Tactics matches. Ladder players are sampled across regions and ranks, their recent games are read and filtered to the current set and patch, and every comp that appears is aggregated. For each comp we track the average placement, the top 4 rate, the win rate, and how many games it was played.
How the rating works
Each comp gets a tier from three numbers measured together. The average placement has to be low enough, while the top 4 rate and the win rate must clear rising thresholds. The strongest comps that pass the highest bar land in S+ and S, the rest fall to A, B, C, and finally D when they miss the cutoffs.
These comp tiers are a snapshot of the current meta and move with patches, balance changes, and how much data each comp has. Treat them as a guide for the ladder overall, not a guarantee for a single lobby or item set.