Deadlock Items Tier List and Stats (Updated October 2026)
Across all ranks, the S+ items with the highest win rate are Lucky Shot (61.0%), Siphon Bullets (59.1%), Ethereal Shift (58.5%). Every shop item by slot and tier with its letter, win rate, change since the previous period and buy rate. Open an item to see its effect, recipe, buy time, the heroes who buy it and its win rate by rank.
Last Updated
Matches analyzed 230 165
Data period October 2, 2026 to October 16, 2026
Game update October 14, 2026
Previous patch matches before October 14, 2026
Weapon
Tier 1 800
Place in tier 1 of 7Bought at 8:13Place, buy time, buyers and win rate by rank are counted across all ranks.
Max Ammo+30%
Weapon Damage+8%Builds into
Who buys Extended Magazine
Extended Magazine win rate by rank
Initiate50.5%
Seeker50.5%
Acolyte51.2%
Sentinel51.2%
Mystic51.0%
Ritualist51.8%
Emissary52.0%
Oracle51.4%
Phantom51.5%
Ascendant51.5%
Eternus50.4%
Place in tier 2 of 7Bought at 3:27Place, buy time, buyers and win rate by rank are counted across all ranks.
Weapon Damage vs. NPCs+25%
Bullet Resist vs. NPCs+25%
Out of Combat Regen+1Builds into
Who buys Monster Rounds
Monster Rounds win rate by rank
Initiate50.8%
Seeker50.9%
Acolyte51.0%
Sentinel50.6%
Mystic50.9%
Ritualist51.1%
Emissary51.3%
Oracle51.1%
Phantom51.0%
Ascendant50.6%
Eternus49.3%
Place in tier 3 of 7Bought at 7:41Place, buy time, buyers and win rate by rank are counted across all ranks.
Fire Rate+9%Builds into
Who buys Rapid Rounds
Rapid Rounds win rate by rank
Initiate49.9%
Seeker50.0%
Acolyte50.2%
Sentinel50.2%
Mystic50.3%
Ritualist50.7%
Emissary50.8%
Oracle50.6%
Phantom50.7%
Ascendant50.4%
Eternus50.4%
Place in tier 4 of 7Bought at 4:32Place, buy time, buyers and win rate by rank are counted across all ranks.
Bullet Velocity+60%
Weapon Damage+8%Who buys High-Velocity Rounds
High-Velocity Rounds win rate by rank
Initiate50.1%
Seeker50.3%
Acolyte50.0%
Sentinel50.5%
Mystic50.3%
Ritualist50.3%
Emissary50.6%
Oracle50.2%
Phantom50.3%
Ascendant50.3%
Eternus49.8%
Place in tier 5 of 7Bought at 5:17Place, buy time, buyers and win rate by rank are counted across all ranks.
Deal additional Weapon Damage when in close range to your target.
Melee Resist+20%
Weapon Damage+20%
Close Range15mBuilds into
Who buys Close Quarters
Close Quarters win rate by rank
Initiate48.1%
Seeker49.2%
Acolyte49.4%
Sentinel49.1%
Mystic49.8%
Ritualist49.8%
Emissary49.3%
Oracle49.8%
Phantom49.9%
Ascendant50.0%
Eternus49.3%
Place in tier 6 of 7Bought at 3:10Place, buy time, buyers and win rate by rank are counted across all ranks.
Your next headshot against an enemy Hero deals bonus weapon damage.
Bonus Health+30
Head Shot Bonus Damage+45
Cooldown9sBuilds into
Who buys Headshot Booster
Headshot Booster win rate by rank
Initiate48.9%
Seeker48.8%
Acolyte49.2%
Sentinel49.3%
Mystic49.3%
Ritualist48.7%
Emissary49.1%
Oracle49.8%
Phantom49.3%
Ascendant49.7%
Eternus50.3%
Place in tier 7 of 7Bought at 1:53Place, buy time, buyers and win rate by rank are counted across all ranks.
Your next bullet will heal you based on what target you hit.
Weapon Damage+6%
Healing From Heroes50
Healing From NPCs / Orbs20
Cooldown6sWho buys Restorative Shot
Restorative Shot win rate by rank
Initiate49.3%
Seeker49.4%
Acolyte48.8%
Sentinel48.7%
Mystic49.1%
Ritualist49.0%
Emissary48.5%
Oracle48.5%
Phantom48.4%
Ascendant48.3%
Eternus49.0%
Tier 2 1 600
Place in tier 1 of 16Bought at 8:26Place, buy time, buyers and win rate by rank are counted across all ranks.
While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
Max Ammo+20%
Fire Rate+25%
Bullet Lifesteal+16%
Move Speed+0.75m
Cooldown12s
Duration7sWho buys Active Reload
Active Reload win rate by rank
Initiate53.5%
Seeker53.8%
Acolyte53.9%
Sentinel53.9%
Mystic53.9%
Ritualist54.7%
Emissary53.7%
Oracle54.2%
Phantom53.9%
Ascendant52.8%
Eternus52.8%
Place in tier 2 of 16Bought at 15:37Place, buy time, buyers and win rate by rank are counted across all ranks.
Removes the Move Speed penalty while shooting. Gain bonus Move Speed and Slow Resistance.
Weapon Damage+6%Slide Distance+35%
Bullet Resist+6%
Move Speed+3m
Slow Resist+40%
Duration5s
Cooldown16sWho buys Fleetfoot
Fleetfoot win rate by rank
Initiate52.5%
Seeker53.0%
Acolyte53.1%
Sentinel53.2%
Mystic53.4%
Ritualist53.5%
Emissary53.5%
Oracle52.9%
Phantom52.5%
Ascendant52.3%
Eternus50.5%
Place in tier 3 of 16Bought at 17:36Place, buy time, buyers and win rate by rank are counted across all ranks.
Landing a Headshot reduces their Bullet Resist.
Bonus Health+60
Bullet Resist-12%
Debuff Duration12sBuilds into
Who buys Weakening Headshot
Weakening Headshot win rate by rank
Initiate52.4%
Seeker52.0%
Acolyte52.7%
Sentinel53.1%
Mystic52.4%
Ritualist52.6%
Emissary52.4%
Oracle52.7%
Phantom52.5%
Ascendant52.1%
Eternus51.8%
Place in tier 4 of 16Bought at 10:57Place, buy time, buyers and win rate by rank are counted across all ranks.
Fire Rate+20%
Sprint Speed+0.75mBuilt from
Who buys Swift Striker
Swift Striker win rate by rank
Initiate50.0%
Seeker50.1%
Acolyte50.1%
Sentinel50.1%
Mystic50.4%
Ritualist50.6%
Emissary50.6%
Oracle50.5%
Phantom50.4%
Ascendant50.4%
Eternus50.0%
Place in tier 5 of 16Bought at 6:48Place, buy time, buyers and win rate by rank are counted across all ranks.
Your attacks have additional Weapon Damage against enemies above 50% health.
Bullet Velocity+60%
Weapon Damage+8%Spirit Power+7
Weapon Damage+25%Built from
Who buys Opening Rounds
Opening Rounds win rate by rank
Initiate50.4%
Seeker50.4%
Acolyte50.2%
Sentinel50.9%
Mystic50.5%
Ritualist50.5%
Emissary50.9%
Oracle50.5%
Phantom50.6%
Ascendant50.3%
Eternus49.2%
Place in tier 6 of 16Bought at 12:56Place, buy time, buyers and win rate by rank are counted across all ranks.
Max Ammo+100%
Weapon Damage+14%Built from
Who buys Titanic Magazine
Titanic Magazine win rate by rank
Initiate50.4%
Seeker50.5%
Acolyte51.0%
Sentinel50.8%
Mystic50.8%
Ritualist51.3%
Emissary51.1%
Oracle50.9%
Phantom51.1%
Ascendant50.8%
Eternus49.8%
Place in tier 7 of 16Bought at 15:50Place, buy time, buyers and win rate by rank are counted across all ranks.
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
Max Ammo+20%
Weapon Damage+10%Damage Threshold200
Cooldown25sTime Frame3.5sWho buys Recharging Rush
Recharging Rush win rate by rank
Initiate49.9%
Seeker50.2%
Acolyte50.4%
Sentinel50.1%
Mystic50.8%
Ritualist51.0%
Emissary51.0%
Oracle51.2%
Phantom51.9%
Ascendant51.0%
Eternus52.8%
Place in tier 8 of 16Bought at 13:28Place, buy time, buyers and win rate by rank are counted across all ranks.
Your next Heavy Melee attack against an enemy deals increased damage.
Heavy Melee Distance+50%
Melee Damage+10%
Bullet Resist+6%
Bonus Heavy Damage+25%
Cooldown5sBuilds into
Who buys Melee Charge
Melee Charge win rate by rank
Initiate50.5%
Seeker50.3%
Acolyte51.2%
Sentinel50.4%
Mystic50.9%
Ritualist50.8%
Emissary50.8%
Oracle51.3%
Phantom51.7%
Ascendant51.8%
Eternus51.9%
Place in tier 9 of 16Bought at 19:27Place, buy time, buyers and win rate by rank are counted across all ranks.
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
Spirit Resist-8%
Spirit Lifesteal+10%
Debuff Duration8sBuilds into
Who buys Spirit Shredder
Spirit Shredder win rate by rank
Initiate50.0%
Seeker49.8%
Acolyte50.5%
Sentinel51.6%
Mystic50.9%
Ritualist50.6%
Emissary51.3%
Oracle51.6%
Phantom52.5%
Ascendant52.1%
Eternus52.1%
Place in tier 10 of 16Bought at 9:47Place, buy time, buyers and win rate by rank are counted across all ranks.
Increases Weapon Damage as you continuously fire your weapon.
Max Ammo+20%
Max Weapon Damage45%Time for Max Damage2.5sWho buys Intensifying Magazine
Intensifying Magazine win rate by rank
Initiate48.8%
Seeker50.5%
Acolyte50.0%
Sentinel50.8%
Mystic51.0%
Ritualist50.6%
Emissary51.3%
Oracle51.0%
Phantom50.7%
Ascendant50.5%
Eternus51.3%
Place in tier 11 of 16Bought at 17:39Place, buy time, buyers and win rate by rank are counted across all ranks.
Make your weapon fire multishot. Hitting more than one Hero per attack will grant a stacking weapon damage bonus. Targets can only be hit once per multishot.
Weapon Multishot5
Weapon Damage per Stack+8%
Cooldown27sBuff Duration5sMax Stacks5Stack Duration12sWho buys Split Shot
Split Shot win rate by rank
Initiate49.2%
Seeker48.3%
Acolyte48.0%
Sentinel48.4%
Mystic49.2%
Ritualist51.3%
Emissary49.5%
Oracle51.5%
Phantom53.0%
Ascendant51.2%
Eternus52.2%
Place in tier 12 of 16Bought at 16:02Place, buy time, buyers and win rate by rank are counted across all ranks.
Your bullets build up a Movement Slow on enemies.
Move Speed-24%
Dash Distance-20%
Slow Duration3.5sBuildup Per Shot0.7%Builds into
Who buys Slowing Bullets
Slowing Bullets win rate by rank
Initiate48.5%
Seeker49.3%
Acolyte49.8%
Sentinel49.5%
Mystic50.0%
Ritualist49.9%
Emissary50.0%
Oracle50.4%
Phantom50.2%
Ascendant50.9%
Eternus49.1%
Place in tier 13 of 16Bought at 7:01Place, buy time, buyers and win rate by rank are counted across all ranks.
Dealing weapon damage at close range opens a wound and grants you bonus move speed. Wounded enemies take spirit damage over time, have reduced bullet resist, and are revealed through walls.
Footstep Sound Distance-50%
Bonus Health+50
Damage Per Second17
Bullet Resist-6%
Move Speed+1.5m
Cooldown6sDebuff Duration5s
Close Range8mWho buys Stalker
Stalker win rate by rank
Initiate48.6%
Seeker48.9%
Acolyte49.5%
Sentinel48.9%
Mystic49.2%
Ritualist49.3%
Emissary49.0%
Oracle49.3%
Phantom49.5%
Ascendant49.7%
Eternus49.4%
Place in tier 14 of 16Bought at 11:38Place, buy time, buyers and win rate by rank are counted across all ranks.
Your next bullet deals bonus spirit damage.
Spirit Power+7
Spirit Damage+40
×0.9Grows by 0.9 per point of Spirit Power
Cooldown8sWho buys Mystic Shot
Mystic Shot win rate by rank
Initiate49.5%
Seeker49.5%
Acolyte49.4%
Sentinel49.6%
Mystic49.5%
Ritualist48.9%
Emissary48.4%
Oracle48.8%
Phantom48.9%
Ascendant49.1%
Eternus49.7%
Place in tier 15 of 16Bought at 10:26Place, buy time, buyers and win rate by rank are counted across all ranks.
Deal additional Weapon Damage when beyond a minimum distance from your target.
Weapon Fall-off Range+8%
Sprint Speed+0.75m
Weapon Damage+40%
Min. Distance15mBuilds into
Who buys Long Range
Long Range win rate by rank
Initiate48.2%
Seeker47.4%
Acolyte47.1%
Sentinel47.8%
Mystic46.9%
Ritualist46.9%
Emissary47.3%
Oracle47.1%
Phantom47.6%
Ascendant46.8%
Eternus47.2%
Place in tier 16 of 16Bought at 11:25Place, buy time, buyers and win rate by rank are counted across all ranks.
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Stamina+1Stamina Recovery+12%
Fire Rate+25%
Temporary Ammo+6
Duration7sBuilt from
Who buys Kinetic Dash
Kinetic Dash win rate by rank
Initiate48.4%
Seeker46.9%
Acolyte46.7%
Sentinel46.4%
Mystic46.9%
Ritualist46.7%
Emissary47.0%
Oracle47.0%
Phantom47.7%
Ascendant46.7%
Eternus46.4%
Tier 3 3 200
Place in tier 1 of 19Bought at 19:31Place, buy time, buyers and win rate by rank are counted across all ranks.
Provides Bullet Resist to nearby friendly units.
Sprint Speed+1.5m
Bullet Resist+17%
Radius35m
Move Speed+2.25m
Fire Rate+26%
Active Radius35m
Duration7s
Cooldown22sWho buys Heroic Aura
Heroic Aura win rate by rank
Initiate54.3%
Seeker55.8%
Acolyte56.0%
Sentinel56.2%
Mystic56.6%
Ritualist56.5%
Emissary56.4%
Oracle56.2%
Phantom55.6%
Ascendant55.1%
Eternus54.4%
Place in tier 2 of 19Bought at 23:25Place, buy time, buyers and win rate by rank are counted across all ranks.
Your Weapon Damage increases as you take sustained damage.
Bullet Resist+8%
Weapon Damage per Stack+7%
Damage taken to Stack120Max Stacks10
Duration10sWho buys Berserker
Berserker win rate by rank
Initiate54.1%
Seeker54.3%
Acolyte54.5%
Sentinel54.7%
Mystic55.2%
Ritualist55.0%
Emissary54.8%
Oracle54.2%
Phantom54.5%
Ascendant54.1%
Eternus53.5%
Place in tier 3 of 19Bought at 21:13Place, buy time, buyers and win rate by rank are counted across all ranks.
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
Weapon Damage per Stack+20%
Ability Range+22%
Duration20sNon-Hero Weapon Damage+5%Non-Hero Stack Limit8Built from
Who buys Ballistic Enchantment
Ballistic Enchantment win rate by rank
Initiate53.3%
Seeker54.3%
Acolyte54.4%
Sentinel54.3%
Mystic55.0%
Ritualist54.7%
Emissary56.5%
Oracle54.7%
Phantom55.2%
Ascendant54.3%
Eternus51.7%
Place in tier 4 of 19Bought at 20:54Place, buy time, buyers and win rate by rank are counted across all ranks.
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Slide Distance+50%
Fire Rate+10%
Fire Rate+32%
Move Speed+1.25m
Duration4.5s
Cooldown9sBuilt from
Who buys Burst Fire
Burst Fire win rate by rank
Initiate51.4%
Seeker52.0%
Acolyte52.4%
Sentinel52.4%
Mystic52.5%
Ritualist52.8%
Emissary53.0%
Oracle53.1%
Phantom53.4%
Ascendant53.0%
Eternus53.5%
Place in tier 5 of 19Bought at 14:09Place, buy time, buyers and win rate by rank are counted across all ranks.
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Shock Damage33
×0.19Grows by 0.19 per point of Spirit PowerProc Chance15%
Max Frequency0.2sMax Jumps4
Jump Radius8mBuilds into
Who buys Tesla Bullets
Tesla Bullets win rate by rank
Initiate51.9%
Seeker52.6%
Acolyte52.8%
Sentinel52.9%
Mystic53.3%
Ritualist53.7%
Emissary54.0%
Oracle53.6%
Phantom54.4%
Ascendant53.4%
Eternus53.7%
Place in tier 6 of 19Bought at 26:24Place, buy time, buyers and win rate by rank are counted across all ranks.
Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
Debuff Resist+8%Spirit Resist+8%
Out of Combat Regen+4
Health Drain50/s
Fire Rate+35%
Debuff Resist+35%
Move Speed+2mWho buys Blood Tribute
Blood Tribute win rate by rank
Initiate54.8%
Seeker53.5%
Acolyte52.8%
Sentinel53.0%
Mystic54.9%
Ritualist56.0%
Emissary55.0%
Oracle54.7%
Phantom54.3%
Ascendant54.9%
Eternus56.7%
Place in tier 7 of 19Bought at 23:19Place, buy time, buyers and win rate by rank are counted across all ranks.
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
Max Ammo+35%
Bonus Health+75Weapon Damage+18%Max Bullet Resist30%Bullet Resist per Stack2%Stack Duration24sBuilt from
Who buys Escalating Resilience
Escalating Resilience win rate by rank
Initiate51.5%
Seeker52.1%
Acolyte52.5%
Sentinel53.0%
Mystic52.8%
Ritualist53.1%
Emissary53.8%
Oracle53.3%
Phantom53.6%
Ascendant53.5%
Eternus52.4%
Place in tier 8 of 19Bought at 19:20Place, buy time, buyers and win rate by rank are counted across all ranks.
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
Bonus Health+100
Sprint Speed+0.75m
Bullet Resist-10%
Fire Rate-15%
Radius15mWho buys Hunter's Aura
Hunter's Aura win rate by rank
Initiate51.3%
Seeker51.4%
Acolyte51.7%
Sentinel51.4%
Mystic52.1%
Ritualist51.7%
Emissary51.5%
Oracle52.1%
Phantom52.4%
Ascendant52.4%
Eternus51.9%
Place in tier 9 of 19Bought at 10:38Place, buy time, buyers and win rate by rank are counted across all ranks.
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
Out of Combat Regen+2
Weapon Damage vs. NPCs+30%
Bullet Resist vs. NPCs+30%
Weapon Damage+10%
Bonus Health+50
Ability Range+12%
Cooldown270s
Duration160sBuilt from
Who buys Cultist Sacrifice
Cultist Sacrifice win rate by rank
Initiate51.6%
Seeker51.2%
Acolyte51.3%
Sentinel51.1%
Mystic51.7%
Ritualist51.0%
Emissary51.1%
Oracle51.0%
Phantom50.6%
Ascendant50.4%
Eternus48.4%
Place in tier 10 of 19Bought at 21:21Place, buy time, buyers and win rate by rank are counted across all ranks.
Throw a flask that explodes on contact, creating an area that does increasing spirit damage per second and reduces enemy Bullet Resist. 50% less effective vs non-heroes.
Spirit Power+10
Damage Per Second45
×0.2Grows by 0.2 per point of Spirit Power
Bullet Resist-7%
×-0.06Grows by -0.06 per point of Spirit Power
Max DPS95
×0.4Grows by 0.4 per point of Spirit Power
Radius10m
Duration5s
Cooldown30sWho buys Alchemical Fire
Alchemical Fire win rate by rank
Initiate48.9%
Seeker50.2%
Acolyte52.0%
Sentinel52.0%
Mystic53.0%
Ritualist52.6%
Emissary52.4%
Oracle52.8%
Phantom53.3%
Ascendant52.2%
Eternus53.4%
Place in tier 11 of 19Bought at 27:29Place, buy time, buyers and win rate by rank are counted across all ranks.
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them. Landing headshots against the target reduces their Spirit Resist further.
Bonus Health+75
Spirit Resist-8%
Spirit Lifesteal+10%
Spirit Resist on Headshot-7%
Debuff Duration8sMax Stacks4
Max Frequency2sBuilt from
Who buys Spirit Rend
Spirit Rend win rate by rank
Initiate50.5%
Seeker50.1%
Acolyte51.6%
Sentinel51.8%
Mystic51.7%
Ritualist51.0%
Emissary52.8%
Oracle52.8%
Phantom53.8%
Ascendant53.4%
Eternus54.2%
Place in tier 12 of 19Bought at 20:55Place, buy time, buyers and win rate by rank are counted across all ranks.
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
Bonus Health+75Melee Resist+30%
Weapon Damage+50%
Move Speed-20%
Slow Duration2s
Close Range15mBuilt from
Who buys Point Blank
Point Blank win rate by rank
Initiate49.5%
Seeker49.9%
Acolyte50.2%
Sentinel49.9%
Mystic50.5%
Ritualist50.9%
Emissary50.5%
Oracle50.7%
Phantom50.7%
Ascendant52.0%
Eternus49.2%
Place in tier 13 of 19Bought at 21:24Place, buy time, buyers and win rate by rank are counted across all ranks.
Your bullets build up a Movement Slow on enemies.
Weapon Damage+30%
Debuff Resist+22%Stamina Recovery-14%
Move Speed-0.5m
Move Speed-24%
Dash Distance-20%
Slow Duration3.5sBuildup Per Shot0.7%Built from
Who buys Weighted Shots
Weighted Shots win rate by rank
Initiate49.7%
Seeker49.7%
Acolyte50.7%
Sentinel51.0%
Mystic51.2%
Ritualist50.6%
Emissary50.4%
Oracle51.0%
Phantom50.7%
Ascendant51.1%
Eternus50.2%
Place in tier 14 of 19Bought at 21:22Place, buy time, buyers and win rate by rank are counted across all ranks.
When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.
Out of Combat Regen+4.5
Bonus Health+125
Weapon Damage+35%
Bullet Resist-10%
Debuff Duration8sWho buys Hollow Point
Hollow Point win rate by rank
Initiate49.4%
Seeker50.0%
Acolyte50.5%
Sentinel49.8%
Mystic50.6%
Ritualist50.6%
Emissary51.0%
Oracle51.2%
Phantom51.0%
Ascendant51.6%
Eternus50.3%
Place in tier 15 of 19Bought at 21:30Place, buy time, buyers and win rate by rank are counted across all ranks.
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also reduces Incoming Healing on the bleeding target.
Bleed Damage1.9% DPS
×0.01Grows by 0.01 per point of Spirit Power
Incoming Healing-35%
Duration4sBuildup Per Shot1.28%Who buys Toxic Bullets
Toxic Bullets win rate by rank
Initiate50.1%
Seeker50.4%
Acolyte49.6%
Sentinel49.6%
Mystic50.0%
Ritualist49.1%
Emissary48.9%
Oracle49.0%
Phantom48.4%
Ascendant48.4%
Eternus48.2%
Place in tier 16 of 19Bought at 14:44Place, buy time, buyers and win rate by rank are counted across all ranks.
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
Weapon Damage+5%
Bonus Health+50
Head Shot Bonus Damage+75
Heal Per Headshot4%
Move Speed+1.75m
Move Speed Duration3s
Cooldown8sBuilt from
Who buys Headhunter
Headhunter win rate by rank
Initiate49.7%
Seeker49.4%
Acolyte49.9%
Sentinel49.8%
Mystic49.8%
Ritualist49.1%
Emissary49.8%
Oracle50.3%
Phantom49.6%
Ascendant50.5%
Eternus51.0%
Place in tier 17 of 19Bought at 18:41Place, buy time, buyers and win rate by rank are counted across all ranks.
Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
Out of Combat Regen+5
Sprint Speed+2m
Stealth Duration13sSpot Radius20m
Invis Sprint Speed+5m
Ambush Fire Rate+25%
Ambush Spirit Power+25
Ambush Melee Damage25%
Ambush Duration5sBuilt from
Who buys Shadow Weave
Shadow Weave win rate by rank
Initiate50.0%
Seeker51.3%
Acolyte50.0%
Sentinel50.4%
Mystic52.3%
Ritualist51.7%
Emissary51.4%
Oracle50.2%
Phantom49.9%
Ascendant49.5%
Eternus53.4%
Place in tier 18 of 19Bought at 16:35Place, buy time, buyers and win rate by rank are counted across all ranks.
Deal additional Weapon Damage when beyond a minimum distance from your target.
Weapon Fall-off Range+20%
Weapon Zoom+25%
Bullet Velocity+60%
Weapon Damage+10%
Sprint Speed+1m
Move Speed-0.7m
Weapon Damage+60%
Min. Distance15mBuilt from
Who buys Sharpshooter
Sharpshooter win rate by rank
Initiate48.0%
Seeker47.2%
Acolyte47.2%
Sentinel47.9%
Mystic47.1%
Ritualist47.0%
Emissary47.4%
Oracle47.2%
Phantom47.8%
Ascendant46.9%
Eternus47.4%
Place in tier 19 of 19Bought at 18:04Place, buy time, buyers and win rate by rank are counted across all ranks.
Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.
Bullet Velocity+60%
Weapon Damage+8%
Weapon Damage+125%
Secondary Fire Weapon Damage+40%
Bullet Velocity+100%Extra Ammo Consumed2
Cooldown8sBuilt from
Who buys Express Shot
Express Shot win rate by rank
Initiate45.5%
Seeker45.4%
Acolyte44.9%
Sentinel45.4%
Mystic45.9%
Ritualist46.5%
Emissary46.1%
Oracle46.2%
Phantom47.7%
Ascendant48.8%
Eternus49.5%
Tier 4 6 400
Place in tier 1 of 11Bought at 31:18Place, buy time, buyers and win rate by rank are counted across all ranks.
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit. Bonus damage cannot Crit.
Max Ammo+30%
Bonus Weapon Damage+100%Proc Chance25%Who buys Lucky Shot
Lucky Shot win rate by rank
Initiate58.9%
Seeker60.4%
Acolyte60.2%
Sentinel60.6%
Mystic61.3%
Ritualist61.6%
Emissary61.5%
Oracle61.8%
Phantom62.6%
Ascendant62.0%
Eternus62.7%
Place in tier 2 of 11Bought at 33:50Place, buy time, buyers and win rate by rank are counted across all ranks.
While you are below 50% health, you gain stat bonuses for a duration and existing debuffs on you are reduced.
Bonus Health+160Fire Rate+15%
Bullet Lifesteal+10%
Move Speed4m/s
Fire Rate40%
Debuff Resist+40%
Cooldown16s
Duration10sWho buys Frenzy
Frenzy win rate by rank
Initiate58.0%
Seeker59.4%
Acolyte61.0%
Sentinel60.6%
Mystic61.5%
Ritualist61.7%
Emissary61.7%
Oracle62.3%
Phantom61.8%
Ascendant63.2%
Eternus66.8%
Place in tier 3 of 11Bought at 32:03Place, buy time, buyers and win rate by rank are counted across all ranks.
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Spirit Resist+12%
Spirit Damage Reduction-25%Debuff Duration6sImmunity Duration10sBuildup Per Shot1.04%Who buys Silencer
Silencer win rate by rank
Initiate59.0%
Seeker59.8%
Acolyte59.6%
Sentinel60.0%
Mystic59.2%
Ritualist59.9%
Emissary60.4%
Oracle59.7%
Phantom59.9%
Ascendant60.0%
Eternus58.5%
Place in tier 4 of 11Bought at 31:16Place, buy time, buyers and win rate by rank are counted across all ranks.
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. Each stack refreshes the duration.
Ability Cooldown Reduction+5%
Fire Rate+11%
Reload Time-10%Max Stacks6
Buff Duration18sWho buys Spellslinger
Spellslinger win rate by rank
Initiate56.7%
Seeker57.9%
Acolyte58.6%
Sentinel58.9%
Mystic58.6%
Ritualist59.1%
Emissary59.4%
Oracle59.3%
Phantom60.2%
Ascendant57.2%
Eternus62.2%
Place in tier 5 of 11Bought at 30:02Place, buy time, buyers and win rate by rank are counted across all ranks.
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Weapon Damage+80%
Max Health-13%
Fire Rate per Kill+7%Who buys Glass Cannon
Glass Cannon win rate by rank
Initiate55.9%
Seeker57.5%
Acolyte58.2%
Sentinel57.1%
Mystic58.4%
Ritualist58.6%
Emissary59.5%
Oracle58.2%
Phantom59.8%
Ascendant61.5%
Eternus55.0%
Place in tier 6 of 11Bought at 30:38Place, buy time, buyers and win rate by rank are counted across all ranks.
Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.
Ability Duration+13%
Spirit Lifesteal+13%
Bonus Health+90
Spirit Power+6
Fire Rate+25%
Spirit Power+30
Spirit Lifesteal+10%Buildup Per Shot1.08%
Duration15sBuilt from
Who buys Spiritual Overflow
Spiritual Overflow win rate by rank
Initiate54.8%
Seeker55.4%
Acolyte55.6%
Sentinel55.8%
Mystic56.2%
Ritualist56.9%
Emissary56.9%
Oracle57.2%
Phantom57.9%
Ascendant57.9%
Eternus60.9%
Place in tier 7 of 11Bought at 33:37Place, buy time, buyers and win rate by rank are counted across all ranks.
Landing a Headshot will reduce their Bullet, Spirit Resist, and Incoming Healing.
Bonus Health+125
Bullet Resist-16%
Spirit Resist-16%
Incoming Healing-35%
Debuff Duration12sBuilt from
Who buys Crippling Headshot
Crippling Headshot win rate by rank
Initiate56.8%
Seeker56.8%
Acolyte57.3%
Sentinel57.5%
Mystic56.5%
Ritualist57.0%
Emissary56.7%
Oracle57.2%
Phantom56.9%
Ascendant57.1%
Eternus55.8%
Place in tier 8 of 11Bought at 27:56Place, buy time, buyers and win rate by rank are counted across all ranks.
Your melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks. If the target reaches max stacks, they will be stunned.
Heavy Melee Distance+60%
Melee Damage+22%
Bullet Resist+12%
Bonus Heavy Damage+25%
Cooldown5s
Ammo+15%
Bullet Resist-5%Max Stacks6Stun Duration0.75s
Debuff Duration8sBuilt from
Who buys Crushing Fists
Crushing Fists win rate by rank
Initiate54.2%
Seeker54.3%
Acolyte56.0%
Sentinel55.1%
Mystic56.0%
Ritualist55.8%
Emissary55.6%
Oracle57.1%
Phantom58.9%
Ascendant59.5%
Eternus60.6%
Place in tier 9 of 11Bought at 25:06Place, buy time, buyers and win rate by rank are counted across all ranks.
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Fire Rate+18%
Ricochet Damage65%Ricochet Targets2
Ricochet Range13mWho buys Ricochet
Ricochet win rate by rank
Initiate53.8%
Seeker54.0%
Acolyte54.1%
Sentinel53.9%
Mystic54.1%
Ritualist54.7%
Emissary54.8%
Oracle55.2%
Phantom54.9%
Ascendant54.6%
Eternus55.5%
Place in tier 10 of 11Bought at 24:03Place, buy time, buyers and win rate by rank are counted across all ranks.
Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
Fire Rate+5%
Shock Damage43
×0.19Grows by 0.19 per point of Spirit PowerProc Chance20%
Max Frequency0.2sMax Jumps6
Jump Radius10m
Damage100
Max Move Speed-60%
Cooldown40s
Slow Duration3sBuilt from
Who buys Capacitor
Capacitor win rate by rank
Initiate55.2%
Seeker55.0%
Acolyte55.2%
Sentinel55.4%
Mystic55.7%
Ritualist56.2%
Emissary55.4%
Oracle55.6%
Phantom57.0%
Ascendant55.9%
Eternus54.7%
Place in tier 11 of 11Bought at 35:44Place, buy time, buyers and win rate by rank are counted across all ranks.
Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
Bullet Velocity+60%
Weapon Damage+8%Proc Chance55%Built from
Who buys Armor Piercer
Armor Piercer win rate by rank
Initiate55.7%
Seeker56.5%
Acolyte55.9%
Sentinel55.5%
Mystic55.0%
Ritualist55.4%
Emissary55.0%
Oracle55.0%
Phantom54.5%
Ascendant55.0%
Eternus52.8%
Vitality
Tier 1 800
Place in tier 1 of 8Bought at 9:56Place, buy time, buyers and win rate by rank are counted across all ranks.
Bonus Health+210Who buys Extra Health
Extra Health win rate by rank
Initiate51.4%
Seeker51.8%
Acolyte51.9%
Sentinel52.4%
Mystic52.2%
Ritualist51.8%
Emissary52.5%
Oracle52.2%
Phantom51.8%
Ascendant51.7%
Eternus50.6%
Place in tier 2 of 8Bought at 9:28Place, buy time, buyers and win rate by rank are counted across all ranks.
Sprint Speed+2m
Out of Combat Regen+2Builds into
Who buys Sprint Boots
Sprint Boots win rate by rank
Initiate51.5%
Seeker51.3%
Acolyte51.4%
Sentinel51.5%
Mystic51.6%
Ritualist51.6%
Emissary51.5%
Oracle51.5%
Phantom51.2%
Ascendant51.5%
Eternus51.2%
Place in tier 3 of 8Bought at 10:31Place, buy time, buyers and win rate by rank are counted across all ranks.
Gain a Barrier for a short duration.
Out of Combat Regen+1
Barrier200
Barrier Duration4s
Cooldown60sWho buys Grit
Grit win rate by rank
Initiate50.5%
Seeker51.0%
Acolyte51.3%
Sentinel50.9%
Mystic51.2%
Ritualist51.5%
Emissary51.1%
Oracle50.9%
Phantom50.9%
Ascendant51.0%
Eternus50.6%
Place in tier 4 of 8Bought at 4:23Place, buy time, buyers and win rate by rank are counted across all ranks.
Health Regen+2.5
Out of Combat Regen+1.5Builds into
Who buys Extra Regen
Extra Regen win rate by rank
Initiate50.1%
Seeker50.1%
Acolyte49.8%
Sentinel49.9%
Mystic50.2%
Ritualist50.1%
Emissary50.1%
Oracle50.1%
Phantom50.4%
Ascendant50.4%
Eternus50.8%
Place in tier 5 of 8Bought at 11:07Place, buy time, buyers and win rate by rank are counted across all ranks.
Stamina+1Stamina Recovery+12%Builds into
Who buys Extra Stamina
Extra Stamina win rate by rank
Initiate49.7%
Seeker49.5%
Acolyte49.9%
Sentinel49.8%
Mystic50.0%
Ritualist49.6%
Emissary49.6%
Oracle49.9%
Phantom49.6%
Ascendant50.0%
Eternus49.3%
Place in tier 6 of 8Bought at 6:50Place, buy time, buyers and win rate by rank are counted across all ranks.
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
Total HP Regen300
Sprint Speed+2m
Cooldown70s
Regen Duration20s
Cast Range30mBuilds into
Who buys Healing Rite
Healing Rite win rate by rank
Initiate49.4%
Seeker50.2%
Acolyte50.6%
Sentinel50.6%
Mystic50.2%
Ritualist50.1%
Emissary50.4%
Oracle50.2%
Phantom50.3%
Ascendant50.8%
Eternus51.4%
Place in tier 7 of 8Bought at 4:01Place, buy time, buyers and win rate by rank are counted across all ranks.
Your next Melee attack heals you. This heal is 30% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits.
Melee Damage+12%
Heal on Melee Hit100
Cooldown8sBuilds into
Who buys Melee Lifesteal
Melee Lifesteal win rate by rank
Initiate48.8%
Seeker48.8%
Acolyte49.4%
Sentinel49.0%
Mystic49.3%
Ritualist49.2%
Emissary49.0%
Oracle49.3%
Phantom49.5%
Ascendant49.6%
Eternus49.1%
Place in tier 8 of 8Bought at 9:47Place, buy time, buyers and win rate by rank are counted across all ranks.
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Parry Cooldown-1.75sMelee Resist+18%
Bonus Health+75
Bonus Damage+30%
Damage Parried as Heal100%
Buff Duration6sWho buys Rebuttal
Rebuttal win rate by rank
Initiate46.5%
Seeker47.0%
Acolyte46.9%
Sentinel47.4%
Mystic47.7%
Ritualist47.0%
Emissary47.9%
Oracle48.6%
Phantom46.6%
Ascendant47.3%
Eternus49.0%
Tier 2 1 600
Place in tier 1 of 15Bought at 15:13Place, buy time, buyers and win rate by rank are counted across all ranks.
Reduces the effect of enemy Move Speed penalties.
Move Speed+2m
Out of Combat Regen+2
Slow Resist+25%Built from
Builds into
Who buys Enduring Speed
Enduring Speed win rate by rank
Initiate52.1%
Seeker52.1%
Acolyte52.1%
Sentinel52.0%
Mystic52.1%
Ritualist51.9%
Emissary52.4%
Oracle52.3%
Phantom51.9%
Ascendant52.2%
Eternus50.9%
Place in tier 2 of 15Bought at 18:48Place, buy time, buyers and win rate by rank are counted across all ranks.
Bullet Lifesteal+13%
Bonus Health+90
Weapon Damage+6%Builds into
Who buys Bullet Lifesteal
Bullet Lifesteal win rate by rank
Initiate51.4%
Seeker51.8%
Acolyte52.1%
Sentinel52.5%
Mystic52.7%
Ritualist53.3%
Emissary53.3%
Oracle53.2%
Phantom53.4%
Ascendant52.8%
Eternus55.1%
Place in tier 3 of 15Bought at 26:46Place, buy time, buyers and win rate by rank are counted across all ranks.
Reduces the duration of all negative effects applied to you.
Bonus Health+90
Debuff Resist+25%Builds into
Who buys Debuff Reducer
Debuff Reducer win rate by rank
Initiate50.7%
Seeker51.6%
Acolyte51.8%
Sentinel52.6%
Mystic52.8%
Ritualist52.8%
Emissary52.6%
Oracle52.9%
Phantom53.4%
Ascendant53.3%
Eternus53.2%
Place in tier 4 of 15Bought at 18:52Place, buy time, buyers and win rate by rank are counted across all ranks.
Spirit Lifesteal+13%
Bonus Health+90
Spirit Power+6Builds into
Who buys Spirit Lifesteal
Spirit Lifesteal win rate by rank
Initiate51.5%
Seeker51.6%
Acolyte51.5%
Sentinel51.6%
Mystic51.5%
Ritualist52.1%
Emissary52.1%
Oracle52.2%
Phantom52.7%
Ascendant53.0%
Eternus54.5%
Place in tier 5 of 15Bought at 13:58Place, buy time, buyers and win rate by rank are counted across all ranks.
When an enemy uses an ability within 32mm range from you, store one Restoration Stack. Consume all stacks to heal yourself and replenish up to 3 stamina based on how many stacks you have.
Spirit Resist+8%
Heal Per Stack16
Cooldown20sMax Stacks25Max Stamina Restore3Who buys Restorative Locket
Restorative Locket win rate by rank
Initiate50.3%
Seeker51.4%
Acolyte50.9%
Sentinel52.4%
Mystic52.3%
Ritualist52.1%
Emissary51.7%
Oracle52.0%
Phantom53.2%
Ascendant52.0%
Eternus53.2%
Place in tier 6 of 15Bought at 14:00Place, buy time, buyers and win rate by rank are counted across all ranks.
Increases the effectiveness of your healing.
Health Regen+3
Out of Combat Regen+1Outgoing Healing+20%Built from
Builds into
Who buys Healing Booster
Healing Booster win rate by rank
Initiate50.3%
Seeker50.5%
Acolyte50.3%
Sentinel50.9%
Mystic50.9%
Ritualist51.2%
Emissary51.0%
Oracle51.0%
Phantom51.5%
Ascendant51.6%
Eternus52.2%
Place in tier 7 of 15Bought at 12:03Place, buy time, buyers and win rate by rank are counted across all ranks.
Provide the target with a Barrier and temporary Move Speed. Can be self-cast. Cooldown is reduced by half when cast on someone else.
Ability Range+8%
Out of Combat Regen+1.5
Barrier250
Move Speed+2.75m
Cooldown60s
Buff Duration6s
Cast Range40mBuilt from
Builds into
Who buys Guardian Ward
Guardian Ward win rate by rank
Initiate50.7%
Seeker51.8%
Acolyte51.6%
Sentinel51.3%
Mystic51.9%
Ritualist51.9%
Emissary51.9%
Oracle51.7%
Phantom51.3%
Ascendant51.1%
Eternus49.8%
Place in tier 8 of 15Bought at 8:51Place, buy time, buyers and win rate by rank are counted across all ranks.
Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.
Weapon Damage vs. NPCs-15%
Sprint Speed+2m
Out of Combat Regen+2
Sprint Speed+0.15m
Ability Range+0.75%
Souls per Minute16Max Stacks16Built from
Who buys Trophy Collector
Trophy Collector win rate by rank
Initiate50.9%
Seeker50.6%
Acolyte50.7%
Sentinel50.5%
Mystic50.6%
Ritualist50.5%
Emissary50.3%
Oracle50.4%
Phantom50.1%
Ascendant50.8%
Eternus51.9%
Place in tier 9 of 15Bought at 14:43Place, buy time, buyers and win rate by rank are counted across all ranks.
Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
Out of Combat Regen+2.5
Barrier300
Spirit Resist+18%
Damage Threshold225
Time Frame3.5s
Barrier Duration8s
Cooldown45sBuilt from
Who buys Spirit Shielding
Spirit Shielding win rate by rank
Initiate48.0%
Seeker49.4%
Acolyte50.3%
Sentinel50.3%
Mystic51.5%
Ritualist51.5%
Emissary51.3%
Oracle51.0%
Phantom51.1%
Ascendant51.2%
Eternus50.0%
Place in tier 10 of 15Bought at 13:04Place, buy time, buyers and win rate by rank are counted across all ranks.
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
Spirit Resist+18%
Out of Combat Regen+2
Spirit Power+15
Ability Cooldown Reduction+5%Who buys Enchanter's Emblem
Enchanter's Emblem win rate by rank
Initiate50.4%
Seeker50.5%
Acolyte50.0%
Sentinel50.3%
Mystic50.5%
Ritualist50.1%
Emissary49.9%
Oracle49.6%
Phantom49.8%
Ascendant49.9%
Eternus50.5%
Place in tier 11 of 15Bought at 19:39Place, buy time, buyers and win rate by rank are counted across all ranks.
Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
Out of Combat Regen+1
Barrier325
×1.8Grows by 1.8 per point of Spirit Power
Cooldown55s
Duration10sBuilt from
Builds into
Who buys Reactive Barrier
Reactive Barrier win rate by rank
Initiate49.2%
Seeker49.7%
Acolyte50.2%
Sentinel50.5%
Mystic50.0%
Ritualist50.4%
Emissary50.0%
Oracle49.9%
Phantom50.2%
Ascendant51.6%
Eternus51.4%
Place in tier 12 of 15Bought at 15:16Place, buy time, buyers and win rate by rank are counted across all ranks.
Your spirit damage reduces the enemy's Incoming Healing. If an enemy hero dies under this effect, you receive a large heal.
Spirit Power+7
Incoming Healing-35%
Heal On Hero Kill275
Duration8sWho buys Healbane
Healbane win rate by rank
Initiate49.1%
Seeker49.4%
Acolyte49.1%
Sentinel49.2%
Mystic49.3%
Ritualist49.4%
Emissary49.1%
Oracle49.2%
Phantom49.2%
Ascendant49.7%
Eternus50.0%
Place in tier 13 of 15Bought at 11:18Place, buy time, buyers and win rate by rank are counted across all ranks.
While you are above 65% health, gain weapon damage and bonus fire rate.
Bullet Resist+18%
Out of Combat Regen+3
Weapon Damage+18%
Fire Rate+7%Who buys Battle Vest
Battle Vest win rate by rank
Initiate48.9%
Seeker49.9%
Acolyte49.2%
Sentinel50.2%
Mystic50.0%
Ritualist49.9%
Emissary50.5%
Oracle49.7%
Phantom50.0%
Ascendant49.3%
Eternus49.7%
Place in tier 14 of 15Bought at 18:14Place, buy time, buyers and win rate by rank are counted across all ranks.
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
Bullet Damage Returned65%
Spirit Damage Returned25%
Duration6.5s
Cooldown23sWho buys Return Fire
Return Fire win rate by rank
Initiate50.1%
Seeker49.2%
Acolyte49.4%
Sentinel49.7%
Mystic49.6%
Ritualist48.7%
Emissary49.0%
Oracle47.9%
Phantom47.3%
Ascendant48.8%
Eternus49.6%
Place in tier 15 of 15Bought at 16:15Place, buy time, buyers and win rate by rank are counted across all ranks.
Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame.
Out of Combat Regen+2.5
Barrier300
Bullet Resist+18%
Damage Threshold250
Time Frame4s
Cooldown35s
Barrier Duration8sBuilt from
Who buys Weapon Shielding
Weapon Shielding win rate by rank
Initiate46.1%
Seeker44.7%
Acolyte46.3%
Sentinel46.8%
Mystic47.0%
Ritualist46.8%
Emissary45.6%
Oracle47.0%
Phantom49.3%
Ascendant48.8%
Eternus48.7%
Tier 3 3 200
Place in tier 1 of 14Bought at 16:31Place, buy time, buyers and win rate by rank are counted across all ranks.
After not taking damage for a period, gain health regen.
Bonus Health+375Restore Delay+10sMax Health Regen+2.25%
Move Speed+1.5mBuilt from
Who buys Fortitude
Fortitude win rate by rank
Initiate52.0%
Seeker52.5%
Acolyte52.5%
Sentinel52.7%
Mystic52.8%
Ritualist52.4%
Emissary53.0%
Oracle52.5%
Phantom52.2%
Ascendant52.1%
Eternus51.4%
Place in tier 2 of 14Bought at 25:23Place, buy time, buyers and win rate by rank are counted across all ranks.
When below 50% health, gain additional Spirit Resist.
Spirit Resist+30%
Out of Combat Regen+3
Spirit Resist+15%Who buys Spirit Resilience
Spirit Resilience win rate by rank
Initiate49.5%
Seeker50.3%
Acolyte50.4%
Sentinel50.8%
Mystic50.9%
Ritualist51.1%
Emissary51.1%
Oracle51.0%
Phantom51.2%
Ascendant51.4%
Eternus51.2%
Place in tier 3 of 14Bought at 18:29Place, buy time, buyers and win rate by rank are counted across all ranks.
Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
Sprint Speed+0.75m
Ability Range+6%
Heal Amount20%
Channel Duration2.5s
Cast Range35m
Cooldown60sBuilt from
Who buys Rescue Beam
Rescue Beam win rate by rank
Initiate50.8%
Seeker52.3%
Acolyte52.4%
Sentinel52.2%
Mystic51.1%
Ritualist51.4%
Emissary52.4%
Oracle51.8%
Phantom50.4%
Ascendant54.0%
Eternus51.1%
Place in tier 4 of 14Bought at 20:30Place, buy time, buyers and win rate by rank are counted across all ranks.
Allows an additional use of Air Jump or Air Dash before landing.
Stamina+2Stamina Recovery+18%Air Jump/Dash Distance+23%Built from
Who buys Stamina Mastery
Stamina Mastery win rate by rank
Initiate50.1%
Seeker50.0%
Acolyte50.4%
Sentinel50.3%
Mystic50.0%
Ritualist50.0%
Emissary50.0%
Oracle50.2%
Phantom50.2%
Ascendant50.5%
Eternus50.5%
Place in tier 5 of 14Bought at 21:09Place, buy time, buyers and win rate by rank are counted across all ranks.
Teleport straight ahead, gaining Bullet Resist.
Teleport Range11m
Bullet Resist+30%
Buff Duration6s
Cooldown16sWho buys Warp Stone
Warp Stone win rate by rank
Initiate51.2%
Seeker51.4%
Acolyte50.8%
Sentinel50.3%
Mystic51.1%
Ritualist50.5%
Emissary50.4%
Oracle50.9%
Phantom51.0%
Ascendant51.2%
Eternus52.0%
Place in tier 6 of 14Bought at 18:56Place, buy time, buyers and win rate by rank are counted across all ranks.
Heal yourself and nearby allies.
Ability Range+5%
Spirit Power+8
Total HP Regen325
Cooldown60s
Regen Duration2s
Radius18mBuilt from
Who buys Healing Nova
Healing Nova win rate by rank
Initiate50.0%
Seeker50.9%
Acolyte51.1%
Sentinel51.0%
Mystic51.4%
Ritualist51.3%
Emissary52.0%
Oracle51.6%
Phantom54.2%
Ascendant53.3%
Eternus59.2%
Place in tier 7 of 14Bought at 18:43Place, buy time, buyers and win rate by rank are counted across all ranks.
Grants Fire Rate, Spirit Resistance and Move Speed, and removes the Move Speed penalty while shooting, but Silences you and disables stamina usage and regeneration.
Bullet Lifesteal+14%
Bonus Health+100
Weapon Damage+6%
Fire Rate32%
Move Speed+1m
Spirit Resist+40%
Cooldown18s
Duration6.5sBuilt from
Who buys Fury Trance
Fury Trance win rate by rank
Initiate49.4%
Seeker52.0%
Acolyte53.0%
Sentinel51.0%
Mystic49.1%
Ritualist52.2%
Emissary51.4%
Oracle51.2%
Phantom51.6%
Ascendant51.4%
Eternus50.4%
Place in tier 8 of 14Bought at 21:00Place, buy time, buyers and win rate by rank are counted across all ranks.
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus. Cannot be used while Stunned or Slept.
Spirit Resist+10%
HP Healed On Activate250
Cooldown45s
Move Speed+2m
Buff Duration3sWho buys Dispel Magic
Dispel Magic win rate by rank
Initiate48.5%
Seeker49.4%
Acolyte49.5%
Sentinel49.6%
Mystic49.7%
Ritualist49.8%
Emissary50.0%
Oracle50.0%
Phantom49.9%
Ascendant49.6%
Eternus50.7%
Place in tier 9 of 14Bought at 18:20Place, buy time, buyers and win rate by rank are counted across all ranks.
Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount. This heal is 40% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits.
Melee Damage+16%
Bonus Health+125
Move Speed-48%
Heal on Melee Hit120
Melee Hit Heal35%
Slow Duration2.5s
Cooldown4sBuilt from
Who buys Lifestrike
Lifestrike win rate by rank
Initiate49.5%
Seeker49.8%
Acolyte50.3%
Sentinel49.7%
Mystic50.0%
Ritualist50.1%
Emissary49.8%
Oracle50.2%
Phantom51.0%
Ascendant51.4%
Eternus50.5%
Place in tier 10 of 14Bought at 23:36Place, buy time, buyers and win rate by rank are counted across all ranks.
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
Bonus Health+50
Spirit Power+5
Healing150
Spirit Power+20
Move Speed+1.75m
Buff Duration6s
Cooldown23s
Spell Parry Duration0.8sWho buys Counterspell
Counterspell win rate by rank
Initiate48.5%
Seeker49.2%
Acolyte49.3%
Sentinel49.2%
Mystic49.0%
Ritualist49.6%
Emissary49.1%
Oracle49.7%
Phantom49.6%
Ascendant49.8%
Eternus50.1%
Place in tier 11 of 14Bought at 18:45Place, buy time, buyers and win rate by rank are counted across all ranks.
Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster. Cannot be used for 5s if attacked by enemy Hero.
Barrier200
Interrupt Cooldown5s
Cooldown45s
Barrier Duration8sAir Control+50%Who buys Majestic Leap
Majestic Leap win rate by rank
Initiate49.1%
Seeker49.0%
Acolyte49.5%
Sentinel48.5%
Mystic48.5%
Ritualist50.2%
Emissary49.4%
Oracle49.5%
Phantom49.9%
Ascendant51.3%
Eternus51.2%
Place in tier 12 of 14Bought at 16:32Place, buy time, buyers and win rate by rank are counted across all ranks.
Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.
Bonus Health+125
Spirit Power+6
Invis Move Speed3.5m
Heal85
Invisibility Duration8s
Cooldown15sWho buys Veil Walker
Veil Walker win rate by rank
Initiate48.8%
Seeker47.5%
Acolyte46.8%
Sentinel47.8%
Mystic47.9%
Ritualist49.1%
Emissary48.4%
Oracle48.4%
Phantom48.6%
Ascendant49.8%
Eternus52.3%
Place in tier 13 of 14Bought at 27:05Place, buy time, buyers and win rate by rank are counted across all ranks.
When below 50% health, gain additional Bullet Resist.
Bullet Resist+30%
Out of Combat Regen+3
Bullet Resist+15%Who buys Bullet Resilience
Bullet Resilience win rate by rank
Initiate45.5%
Seeker44.1%
Acolyte44.4%
Sentinel45.3%
Mystic44.8%
Ritualist45.9%
Emissary46.3%
Oracle47.2%
Phantom47.3%
Ascendant50.5%
Eternus55.3%
Place in tier 14 of 14Bought at 27:24Place, buy time, buyers and win rate by rank are counted across all ranks.
Become immune to bullets.
Bullet Resist+12%
Active Movespeed Penalty-1.5m
Dash Distance-20%
Duration5s
Cooldown24sWho buys Metal Skin
Metal Skin win rate by rank
Initiate39.9%
Seeker39.2%
Acolyte39.9%
Sentinel40.2%
Mystic39.2%
Ritualist39.4%
Emissary40.1%
Oracle40.3%
Phantom41.7%
Ascendant42.8%
Eternus47.9%
Tier 4 6 400
Place in tier 1 of 17Bought at 30:02Place, buy time, buyers and win rate by rank are counted across all ranks.
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Weapon Damage+15%
Bullet Resist+10%
Max HP Steal2.5%
Steal Duration17s
Max Frequency1.2sWho buys Siphon Bullets
Siphon Bullets win rate by rank
Initiate58.9%
Seeker59.1%
Acolyte59.0%
Sentinel59.4%
Mystic59.7%
Ritualist59.2%
Emissary59.7%
Oracle59.0%
Phantom58.6%
Ascendant58.1%
Eternus57.3%
Place in tier 2 of 17Bought at 32:05Place, buy time, buyers and win rate by rank are counted across all ranks.
Grow larger in size, gaining bullet resist, spirit resist, and melee damage. Nearby enemies suffer from slow and have reduced dash speed.
Base Health+25%Weapon Damage+15%
Bullet Resist35%
Spirit Resist35%
Melee Damage+30%
Move Speed-24%
Radius14m
Duration7s
Cooldown37sModel Scale20%Built from
Who buys Colossus
Colossus win rate by rank
Initiate58.3%
Seeker59.1%
Acolyte60.0%
Sentinel59.9%
Mystic60.5%
Ritualist60.4%
Emissary60.5%
Oracle60.6%
Phantom62.0%
Ascendant62.3%
Eternus61.4%
Place in tier 3 of 17Bought at 32:51Place, buy time, buyers and win rate by rank are counted across all ranks.
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Ability Duration+15%
Ultimate Cooldown Reduction+10%
Barrier1 000
Spirit Power+40
Buff Duration20s
Cooldown40sWho buys Diviner's Kevlar
Diviner's Kevlar win rate by rank
Initiate57.9%
Seeker59.6%
Acolyte59.3%
Sentinel59.8%
Mystic60.0%
Ritualist60.1%
Emissary59.3%
Oracle60.9%
Phantom61.0%
Ascendant61.5%
Eternus64.9%
Place in tier 4 of 17Bought at 31:44Place, buy time, buyers and win rate by rank are counted across all ranks.
Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.
Spirit Resist+22%
Spirit Power+14
Cooldown Reduction per Hit4s
Cooldown1s
Damage Threshold75Who buys Witchmail
Witchmail win rate by rank
Initiate57.1%
Seeker57.4%
Acolyte57.9%
Sentinel58.0%
Mystic58.0%
Ritualist58.5%
Emissary58.8%
Oracle58.8%
Phantom59.5%
Ascendant60.7%
Eternus60.8%
Place in tier 5 of 17Bought at 32:03Place, buy time, buyers and win rate by rank are counted across all ranks.
Applying heal to yourself or an ally grants the target bonus fire rate and bonus move speed. Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Outgoing Healing+25%
Spirit Resist+10%
Health Regen+6
Out of Combat Regen+4
Fire Rate+35%
Move Speed+1.25mBuff Duration7sBuilt from
Who buys Healing Tempo
Healing Tempo win rate by rank
Initiate55.0%
Seeker55.4%
Acolyte56.3%
Sentinel56.6%
Mystic57.2%
Ritualist57.7%
Emissary57.8%
Oracle58.8%
Phantom60.1%
Ascendant60.6%
Eternus63.0%
Place in tier 6 of 17Bought at 28:18Place, buy time, buyers and win rate by rank are counted across all ranks.
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed. Can be self-cast. Cooldown is reduced by half when cast on someone else.
Ability Range+10%
Out of Combat Regen+1.5
Barrier600
Move Speed+2.75m
Cooldown45s
Buff Duration6s
Cast Range40mBuilt from
Who buys Divine Barrier
Divine Barrier win rate by rank
Initiate54.4%
Seeker56.0%
Acolyte56.3%
Sentinel56.4%
Mystic56.4%
Ritualist56.2%
Emissary56.6%
Oracle56.5%
Phantom57.0%
Ascendant57.6%
Eternus55.7%
Place in tier 7 of 17Bought at 33:29Place, buy time, buyers and win rate by rank are counted across all ranks.
The next Stun, Chain, Immobilize, Sleep or Silence is automatically cleansed. When this happens, you gain a barrier and all your ability cooldowns get reduced by 20%.
Bullet Resist+10%
Spirit Resist+10%
Out of Combat Regen+2
Barrier325
×2Grows by 2 per point of Spirit Power
Cooldown55s
Duration10sBuilt from
Who buys Indomitable
Indomitable win rate by rank
Initiate54.3%
Seeker54.6%
Acolyte55.4%
Sentinel55.9%
Mystic55.9%
Ritualist55.9%
Emissary55.7%
Oracle55.8%
Phantom56.6%
Ascendant58.5%
Eternus56.6%
Place in tier 8 of 17Bought at 34:28Place, buy time, buyers and win rate by rank are counted across all ranks.
When you would take lethal damage, instead become temporarily death immune and remove all non-stun debuffs. While death immune, you deal reduced damage and have reduced healing.
Bonus Health+200
Bullet Resist+15%
Death Immunity Duration4.5s
Cooldown90s
Damage Reduction-60%Incoming Healing-60%Who buys Cheat Death
Cheat Death win rate by rank
Initiate54.4%
Seeker55.2%
Acolyte55.9%
Sentinel57.2%
Mystic57.1%
Ritualist57.2%
Emissary57.7%
Oracle58.3%
Phantom57.6%
Ascendant58.1%
Eternus59.8%
Place in tier 9 of 17Bought at 32:06Place, buy time, buyers and win rate by rank are counted across all ranks.
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept.
Debuff Resist+25%
Bonus Health+125
Duration5.5s
Cooldown60sBuilt from
Who buys Unstoppable
Unstoppable win rate by rank
Initiate55.3%
Seeker55.5%
Acolyte54.8%
Sentinel55.2%
Mystic55.2%
Ritualist54.8%
Emissary54.8%
Oracle55.0%
Phantom55.2%
Ascendant55.3%
Eternus55.8%
Place in tier 10 of 17Bought at 34:14Place, buy time, buyers and win rate by rank are counted across all ranks.
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Weapon Damage+10%
Bonus Health+150
Damage Penalty-30%
Incoming Healing-40%
Debuff Duration5sBuildup Per Shot0.77%Who buys Inhibitor
Inhibitor win rate by rank
Initiate55.3%
Seeker55.9%
Acolyte56.3%
Sentinel56.0%
Mystic56.3%
Ritualist55.7%
Emissary55.9%
Oracle56.0%
Phantom56.2%
Ascendant56.1%
Eternus58.1%
Place in tier 11 of 17Bought at 28:05Place, buy time, buyers and win rate by rank are counted across all ranks.
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Weapon Damage+15%
Spirit Power+8
Move Speed-40%
Impact Damage75
×0.93Grows by 0.93 per point of Spirit Power
Cast Range25m
Cooldown35s
Debuff Duration3sWho buys Phantom Strike
Phantom Strike win rate by rank
Initiate54.1%
Seeker55.5%
Acolyte56.1%
Sentinel54.7%
Mystic56.5%
Ritualist56.7%
Emissary56.0%
Oracle56.4%
Phantom57.1%
Ascendant57.1%
Eternus58.8%
Place in tier 12 of 17Bought at 29:48Place, buy time, buyers and win rate by rank are counted across all ranks.
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
Bullet Lifesteal+13%
Bullet Resist+10%Bonus Health+100
Weapon Damage+6%
Bullet Lifesteal70%
Fire Rate34%Ammo+75%
Cooldown30s
Duration5sBuilt from
Who buys Vampiric Burst
Vampiric Burst win rate by rank
Initiate55.0%
Seeker54.7%
Acolyte54.2%
Sentinel55.3%
Mystic55.3%
Ritualist56.4%
Emissary55.5%
Oracle56.5%
Phantom56.8%
Ascendant55.7%
Eternus59.5%
Place in tier 13 of 17Bought at 33:45Place, buy time, buyers and win rate by rank are counted across all ranks.
Enemies that shoot you have their Fire Rate slowed.
Slow Resist+50%
Move Speed+2.5mMelee Resist+25%
Health Regen+8
Fire Rate-40%
Duration4sBuilt from
Who buys Juggernaut
Juggernaut win rate by rank
Initiate55.1%
Seeker54.8%
Acolyte55.3%
Sentinel54.6%
Mystic54.8%
Ritualist54.0%
Emissary54.4%
Oracle54.7%
Phantom55.5%
Ascendant55.5%
Eternus58.3%
Place in tier 14 of 17Bought at 27:37Place, buy time, buyers and win rate by rank are counted across all ranks.
Gain Spirit Lifesteal and Spirit Power.
Spirit Lifesteal+13%
Spirit Resist+10%Bonus Health+100
Spirit Power+6
Spirit Lifesteal+70%
Spirit Power+30
Cooldown30s
Duration7sBuilt from
Who buys Infuser
Infuser win rate by rank
Initiate55.9%
Seeker56.0%
Acolyte55.7%
Sentinel55.1%
Mystic55.7%
Ritualist54.6%
Emissary54.4%
Oracle55.4%
Phantom55.1%
Ascendant54.8%
Eternus56.8%
Place in tier 15 of 17Bought at 31:15Place, buy time, buyers and win rate by rank are counted across all ranks.
Reduces the effect of enemy applied healing reduction.
Spirit Lifesteal+28%
Bullet Lifesteal+28%
Bonus Health+180
Weapon Damage+12%
Spirit Power+12Built from
Who buys Leech
Leech win rate by rank
Initiate54.0%
Seeker53.9%
Acolyte54.6%
Sentinel54.9%
Mystic55.5%
Ritualist55.5%
Emissary56.3%
Oracle56.7%
Phantom58.6%
Ascendant59.9%
Eternus61.5%
Place in tier 16 of 17Bought at 36:03Place, buy time, buyers and win rate by rank are counted across all ranks.
The next instance of high spirit damage you take is significantly reduced.
Spirit Resist+18%
Debuff Resist+25%
Bonus Health+90
Spirit Damage Reduction65%
Damage Threshold175
Cooldown9sBuilt from
Who buys Spellbreaker
Spellbreaker win rate by rank
Initiate51.9%
Seeker52.4%
Acolyte53.3%
Sentinel54.2%
Mystic54.3%
Ritualist55.3%
Emissary54.4%
Oracle56.1%
Phantom57.1%
Ascendant57.5%
Eternus54.7%
Place in tier 17 of 17Bought at 32:53Place, buy time, buyers and win rate by rank are counted across all ranks.
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Bonus Health+130
Deflection Percent30%
On-Hit Prevention Percent50%Who buys Plated Armor
Plated Armor win rate by rank
Initiate51.4%
Seeker51.3%
Acolyte51.7%
Sentinel52.5%
Mystic52.7%
Ritualist52.3%
Emissary52.3%
Oracle53.0%
Phantom53.9%
Ascendant54.7%
Eternus56.9%
Spirit
Tier 1 800
Place in tier 1 of 8Bought at 12:36Place, buy time, buyers and win rate by rank are counted across all ranks.
Imbue an ability to increase its range and effect radius.
Ability Range+20%Builds into
Who buys Mystic Expansion
Mystic Expansion win rate by rank
Initiate50.9%
Seeker50.8%
Acolyte50.9%
Sentinel51.0%
Mystic51.1%
Ritualist50.9%
Emissary50.9%
Oracle50.7%
Phantom50.5%
Ascendant50.8%
Eternus50.3%
Place in tier 2 of 8Bought at 7:30Place, buy time, buyers and win rate by rank are counted across all ranks.
Spirit Power+10Builds into
Who buys Extra Spirit
Extra Spirit win rate by rank
Initiate50.3%
Seeker50.2%
Acolyte50.2%
Sentinel50.3%
Mystic50.2%
Ritualist50.1%
Emissary50.0%
Oracle50.2%
Phantom50.1%
Ascendant50.5%
Eternus50.2%
Place in tier 3 of 8Bought at 7:51Place, buy time, buyers and win rate by rank are counted across all ranks.
Bonus Ability Charges+1Bonus Spirit Power for Charged Abilities+7Builds into
Who buys Extra Charge
Extra Charge win rate by rank
Initiate50.5%
Seeker50.5%
Acolyte50.6%
Sentinel50.8%
Mystic50.6%
Ritualist50.6%
Emissary50.6%
Oracle50.6%
Phantom50.9%
Ascendant51.0%
Eternus51.7%
Place in tier 4 of 8Bought at 8:17Place, buy time, buyers and win rate by rank are counted across all ranks.
When you perform a Light or Heavy Melee attack against a hero, deal extra spirit damage with the attack and reduce the target's Spirit Resist. Cooldown is 2x longer for Light Melee hits.
Spirit Damage40
×0.37Grows by 0.37 per point of Spirit Power
Spirit Resist-6%
Duration6s
Cooldown8sBuilds into
Who buys Spirit Strike
Spirit Strike win rate by rank
Initiate49.6%
Seeker49.5%
Acolyte49.8%
Sentinel49.7%
Mystic49.4%
Ritualist49.6%
Emissary49.3%
Oracle49.6%
Phantom49.9%
Ascendant49.9%
Eternus51.3%
Place in tier 5 of 8Bought at 6:11Place, buy time, buyers and win rate by rank are counted across all ranks.
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
Bonus Health+50
Regeneration4HP/s
Regeneration Duration7sBuilds into
Who buys Mystic Regeneration
Mystic Regeneration win rate by rank
Initiate49.9%
Seeker49.1%
Acolyte48.8%
Sentinel48.8%
Mystic48.4%
Ritualist49.2%
Emissary48.2%
Oracle48.8%
Phantom49.7%
Ascendant49.8%
Eternus51.6%
Place in tier 6 of 8Bought at 6:28Place, buy time, buyers and win rate by rank are counted across all ranks.
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
Bonus Damage40Charge-Up Time14sBuilds into
Who buys Mystic Burst
Mystic Burst win rate by rank
Initiate48.5%
Seeker48.0%
Acolyte48.1%
Sentinel48.3%
Mystic48.1%
Ritualist48.0%
Emissary48.1%
Oracle48.3%
Phantom48.3%
Ascendant48.4%
Eternus49.3%
Place in tier 7 of 8Bought at 2:44Place, buy time, buyers and win rate by rank are counted across all ranks.
Gain souls over time, as long as you are alive.
Damage Penalty-15%
Sprint Speed+1m
Out of Combat Regen+1
Soul Value per Minute80Who buys Golden Goose Egg
Golden Goose Egg win rate by rank
Initiate48.1%
Seeker47.1%
Acolyte46.5%
Sentinel47.1%
Mystic48.3%
Ritualist46.7%
Emissary47.8%
Oracle46.1%
Phantom48.3%
Ascendant47.1%
Eternus46.6%
Place in tier 8 of 8Bought at 12:14Place, buy time, buyers and win rate by rank are counted across all ranks.
Target an enemy to reduce their Fire Rate and Bullet Resistance.
Bonus Health+60
Sprint Speed+0.5m
Fire Rate-32%
Bullet Resist-8%
Cast Range32m
Duration5s
Cooldown16sBuilds into
Who buys Rusted Barrel
Rusted Barrel win rate by rank
Initiate43.7%
Seeker43.0%
Acolyte44.6%
Sentinel44.2%
Mystic43.6%
Ritualist42.9%
Emissary43.3%
Oracle44.6%
Phantom45.5%
Ascendant47.7%
Eternus48.2%
Tier 2 1 600
Place in tier 1 of 12Bought at 19:14Place, buy time, buyers and win rate by rank are counted across all ranks.
Imbue an ability to increase its Duration.
Ability Duration+22%Builds into
Who buys Duration Extender
Duration Extender win rate by rank
Initiate52.4%
Seeker53.0%
Acolyte52.6%
Sentinel52.8%
Mystic52.9%
Ritualist52.7%
Emissary52.5%
Oracle53.4%
Phantom53.1%
Ascendant53.2%
Eternus54.8%
Place in tier 2 of 12Bought at 19:43Place, buy time, buyers and win rate by rank are counted across all ranks.
Imbue an ability to reduce its Cooldown.
Ability Cooldown Reduction+18%Builds into
Who buys Compress Cooldown
Compress Cooldown win rate by rank
Initiate51.3%
Seeker51.3%
Acolyte51.2%
Sentinel51.5%
Mystic51.6%
Ritualist51.5%
Emissary51.6%
Oracle51.7%
Phantom51.8%
Ascendant52.1%
Eternus52.1%
Place in tier 3 of 12Bought at 14:35Place, buy time, buyers and win rate by rank are counted across all ranks.
Reduces Bullet Resist on enemies when you deal spirit damage.
Bullet Resist+9%
Weapon Damage+9%
Bullet Resist-10%
Duration8sWho buys Bullet Resist Shredder
Bullet Resist Shredder win rate by rank
Initiate51.1%
Seeker51.7%
Acolyte52.2%
Sentinel51.7%
Mystic52.2%
Ritualist52.3%
Emissary51.9%
Oracle52.3%
Phantom52.8%
Ascendant51.7%
Eternus52.0%
Place in tier 4 of 12Bought at 19:37Place, buy time, buyers and win rate by rank are counted across all ranks.
When an enemy takes spirit damage, they have their spirit resist reduced.
Spirit Resist+8%
Spirit Resist-8%
Duration7sBuilds into
Who buys Mystic Vulnerability
Mystic Vulnerability win rate by rank
Initiate51.9%
Seeker52.0%
Acolyte51.7%
Sentinel51.5%
Mystic51.8%
Ritualist51.4%
Emissary51.1%
Oracle51.9%
Phantom51.7%
Ascendant52.0%
Eternus52.1%
Place in tier 5 of 12Bought at 11:17Place, buy time, buyers and win rate by rank are counted across all ranks.
After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
Stamina+1Stamina Recovery+12%
Ability Range+12%
Ability Duration+15%
Spirit Power+20
Cast Window7sBuilt from
Who buys Arcane Surge
Arcane Surge win rate by rank
Initiate51.9%
Seeker52.3%
Acolyte52.4%
Sentinel52.0%
Mystic52.9%
Ritualist51.7%
Emissary51.5%
Oracle51.7%
Phantom51.0%
Ascendant51.5%
Eternus50.3%
Place in tier 6 of 12Bought at 13:38Place, buy time, buyers and win rate by rank are counted across all ranks.
Spirit Power+18
Out of Combat Regen+1.5Built from
Builds into
Who buys Improved Spirit
Improved Spirit win rate by rank
Initiate50.0%
Seeker49.8%
Acolyte49.8%
Sentinel49.9%
Mystic49.8%
Ritualist49.6%
Emissary49.7%
Oracle49.8%
Phantom49.8%
Ascendant50.2%
Eternus50.3%
Place in tier 7 of 12Bought at 20:08Place, buy time, buyers and win rate by rank are counted across all ranks.
When the target takes spirit damage, they have their Move Speed reduced.
Bonus Health+50
Sprint Speed+0.75m
Move Speed-24%
Dash Distance-10%
Duration2sBuilds into
Who buys Mystic Slow
Mystic Slow win rate by rank
Initiate51.4%
Seeker50.6%
Acolyte50.7%
Sentinel50.6%
Mystic51.3%
Ritualist50.5%
Emissary50.4%
Oracle51.3%
Phantom50.8%
Ascendant51.7%
Eternus55.3%
Place in tier 8 of 12Bought at 9:45Place, buy time, buyers and win rate by rank are counted across all ranks.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.
Damage44
×0.16Grows by 0.16 per point of Spirit Power
Fire Rate+10%
Bullets Reloaded100%
Charge-Up Time18sBuilds into
Who buys Quicksilver Reload
Quicksilver Reload win rate by rank
Initiate49.3%
Seeker49.5%
Acolyte49.9%
Sentinel50.1%
Mystic50.0%
Ritualist50.2%
Emissary50.5%
Oracle50.5%
Phantom50.5%
Ascendant50.6%
Eternus51.0%
Place in tier 9 of 12Bought at 14:00Place, buy time, buyers and win rate by rank are counted across all ranks.
When you deal spirit damage to enemies, you also reduce their Fire Rate.
Spirit Power+6
Bullet Resist+8%
Fire Rate-28%
Duration4.5sWho buys Suppressor
Suppressor win rate by rank
Initiate50.2%
Seeker48.8%
Acolyte49.0%
Sentinel49.0%
Mystic48.6%
Ritualist49.6%
Emissary48.7%
Oracle49.0%
Phantom49.8%
Ascendant50.2%
Eternus51.9%
Place in tier 10 of 12Bought at 15:47Place, buy time, buyers and win rate by rank are counted across all ranks.
Slows movement of enemy target. Also Silences their movement-based items and abilities. Increases the target's gravity. Does not affect target's stamina usage.
Sprint Speed+0.5m
Move Speed-16%
Dash Distance-26%
Cast Range25m
Duration3.5s
Cooldown29sBuilds into
Who buys Slowing Hex
Slowing Hex win rate by rank
Initiate47.8%
Seeker48.0%
Acolyte48.8%
Sentinel48.7%
Mystic49.3%
Ritualist48.8%
Emissary48.9%
Oracle49.5%
Phantom49.3%
Ascendant49.5%
Eternus49.3%
Place in tier 11 of 12Bought at 14:28Place, buy time, buyers and win rate by rank are counted across all ranks.
Target an enemy to reduce their Spirit Resist and Spirit Power.
Bonus Health+50
Spirit Resist-9%
Spirit Power-30
Duration12s
Cast Range40m
Cooldown18sBuilds into
Who buys Spirit Sap
Spirit Sap win rate by rank
Initiate47.1%
Seeker47.8%
Acolyte49.7%
Sentinel50.6%
Mystic48.8%
Ritualist48.8%
Emissary49.4%
Oracle50.1%
Phantom49.4%
Ascendant50.0%
Eternus50.4%
Place in tier 12 of 12Bought at 10:18Place, buy time, buyers and win rate by rank are counted across all ranks.
Release an expanding ice blast that deals spirit damage and Slows targets it hits.
Spirit Resist+6%
Damage95
×0.47Grows by 0.47 per point of Spirit Power
Move Speed-48%
Duration4s
End Radius10m
Cooldown25sBuilds into
Who buys Cold Front
Cold Front win rate by rank
Initiate48.3%
Seeker48.7%
Acolyte48.3%
Sentinel48.4%
Mystic48.2%
Ritualist48.8%
Emissary48.3%
Oracle48.7%
Phantom48.6%
Ascendant49.0%
Eternus48.6%
Tier 3 3 200
Place in tier 1 of 13Bought at 25:00Place, buy time, buyers and win rate by rank are counted across all ranks.
Reduces the Cooldown of your abilities.
Out of Combat Regen+4
Ability Cooldown Reduction+20%Built from
Builds into
Who buys Superior Cooldown
Superior Cooldown win rate by rank
Initiate52.0%
Seeker52.3%
Acolyte52.3%
Sentinel52.7%
Mystic52.8%
Ritualist52.7%
Emissary53.1%
Oracle53.3%
Phantom53.6%
Ascendant54.2%
Eternus54.6%
Place in tier 2 of 13Bought at 24:44Place, buy time, buyers and win rate by rank are counted across all ranks.
Increases the duration of your abilities and items.
Bullet Resist+8%
Ability Duration+28%Built from
Who buys Superior Duration
Superior Duration win rate by rank
Initiate52.9%
Seeker53.6%
Acolyte53.6%
Sentinel53.6%
Mystic53.8%
Ritualist53.9%
Emissary53.9%
Oracle54.2%
Phantom54.4%
Ascendant54.7%
Eternus56.2%
Place in tier 3 of 13Bought at 25:16Place, buy time, buyers and win rate by rank are counted across all ranks.
Increases the range and effect radius of your abilities and items.
Spirit Resist+10%
Ability Range+30%Built from
Who buys Greater Expansion
Greater Expansion win rate by rank
Initiate52.2%
Seeker52.0%
Acolyte52.1%
Sentinel52.3%
Mystic52.2%
Ritualist52.1%
Emissary52.2%
Oracle52.3%
Phantom52.6%
Ascendant53.6%
Eternus54.2%
Place in tier 4 of 13Bought at 16:52Place, buy time, buyers and win rate by rank are counted across all ranks.
Periodically deals spirit damage to the closest two enemies nearby.
Bonus Health+100Melee Resist+18%
Pulse Damage25
×0.23Grows by 0.23 per point of Spirit Power
Pulse Radius9m
Cooldown1.4sWho buys Torment Pulse
Torment Pulse win rate by rank
Initiate52.2%
Seeker52.0%
Acolyte51.8%
Sentinel52.0%
Mystic51.7%
Ritualist52.0%
Emissary51.7%
Oracle52.1%
Phantom52.3%
Ascendant53.0%
Eternus54.3%
Place in tier 5 of 13Bought at 17:42Place, buy time, buyers and win rate by rank are counted across all ranks.
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Imbued Ability Spirit Power+28
Fire Rate Bonus20%
Move Speed+1.75m
Move Speed Duration8s
Cooldown14sBuilt from
Who buys Surge of Power
Surge of Power win rate by rank
Initiate51.4%
Seeker51.7%
Acolyte51.6%
Sentinel52.0%
Mystic52.2%
Ritualist52.4%
Emissary52.8%
Oracle52.7%
Phantom52.5%
Ascendant52.3%
Eternus52.5%
Place in tier 6 of 13Bought at 19:46Place, buy time, buyers and win rate by rank are counted across all ranks.
Bonus Ability Charges+2
Faster Time Between Charges+30%Cooldown Reduction For Charged Abilities+14%Bonus Spirit Power for Charged Abilities+14Built from
Who buys Rapid Recharge
Rapid Recharge win rate by rank
Initiate50.8%
Seeker50.8%
Acolyte50.9%
Sentinel51.3%
Mystic50.8%
Ritualist50.9%
Emissary51.0%
Oracle50.9%
Phantom51.5%
Ascendant51.1%
Eternus52.4%
Place in tier 7 of 13Bought at 17:56Place, buy time, buyers and win rate by rank are counted across all ranks.
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra spirit damage and steals Spirit Resist and Spirit Power. Effects are reduced by 30% for Light Melee hits.
Melee Damage+7%
Bonus Health+75
Spirit Damage50
×0.84Grows by 0.84 per point of Spirit Power
Spirit Resist Steal12%
Spirit Power Steal25
Duration10s
Cooldown6sBuilt from
Who buys Spirit Snatch
Spirit Snatch win rate by rank
Initiate50.3%
Seeker50.4%
Acolyte50.7%
Sentinel50.4%
Mystic50.3%
Ritualist50.3%
Emissary50.0%
Oracle50.2%
Phantom50.6%
Ascendant50.4%
Eternus52.0%
Place in tier 8 of 13Bought at 21:10Place, buy time, buyers and win rate by rank are counted across all ranks.
Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
Bonus Health+50
Damage40
Current Health Bonus Damage7.5%Charge-Up Time14sBuilt from
Who buys Tankbuster
Tankbuster win rate by rank
Initiate49.2%
Seeker48.6%
Acolyte48.7%
Sentinel48.7%
Mystic48.6%
Ritualist48.6%
Emissary48.7%
Oracle49.0%
Phantom49.0%
Ascendant49.4%
Eternus50.6%
Place in tier 9 of 13Bought at 13:17Place, buy time, buyers and win rate by rank are counted across all ranks.
Heal and gain bonus Movement Speed for a short duration when you cast an ability.
Bonus Health+90
Regeneration4HP/s
Regeneration Duration7s
Healing on Ability Cast65
Move Speed+1.75m
Cooldown6s
Duration3sBuilt from
Who buys Radiant Regeneration
Radiant Regeneration win rate by rank
Initiate50.1%
Seeker49.7%
Acolyte49.5%
Sentinel49.3%
Mystic49.0%
Ritualist49.6%
Emissary48.9%
Oracle49.4%
Phantom50.3%
Ascendant50.2%
Eternus52.0%
Place in tier 10 of 13Bought at 21:45Place, buy time, buyers and win rate by rank are counted across all ranks.
Apply a Stun after 2s. Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun.
Bonus Health+75
Ability Range+5%
Cast Range45mWho buys Knockdown
Knockdown win rate by rank
Initiate46.0%
Seeker46.4%
Acolyte47.3%
Sentinel47.7%
Mystic48.1%
Ritualist47.9%
Emissary47.6%
Oracle48.7%
Phantom49.1%
Ascendant51.2%
Eternus48.6%
Place in tier 11 of 13Bought at 24:01Place, buy time, buyers and win rate by rank are counted across all ranks.
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage. Silence does not interrupt channeling abilities.
Bonus Health+50
Damage75
×0.7Grows by 0.7 per point of Spirit Power
Cast Range40m
Cooldown42sWho buys Silence Wave
Silence Wave win rate by rank
Initiate40.9%
Seeker42.2%
Acolyte46.3%
Sentinel46.7%
Mystic47.3%
Ritualist46.3%
Emissary46.3%
Oracle50.3%
Phantom50.8%
Ascendant50.2%
Eternus54.4%
Place in tier 12 of 13Bought at 19:16Place, buy time, buyers and win rate by rank are counted across all ranks.
Inflict damage over time to a target, dealing damage based on their current health. Decay's damage is non-lethal and does not apply item procs.
Spirit Power+8
Bonus Health+65
Bleed Damage1.95% DPS
×0Grows by 0 per point of Spirit Power
Incoming Healing-50%
Cast Range20m
×0.1Grows by 0.1 per point of Spirit Power
Duration12s
Cooldown30sWho buys Decay
Decay win rate by rank
Initiate45.5%
Seeker46.3%
Acolyte46.2%
Sentinel46.8%
Mystic46.0%
Ritualist46.6%
Emissary45.6%
Oracle45.3%
Phantom44.7%
Ascendant46.7%
Eternus49.0%
Place in tier 13 of 13Bought at 24:20Place, buy time, buyers and win rate by rank are counted across all ranks.
Disarms enemy target and reduces their Bullet Resist.
Bonus Health+75
Sprint Speed+0.75m
Bullet Resist-13%
Cast Range32m
Duration4.25s
Cooldown16sBuilt from
Who buys Disarming Hex
Disarming Hex win rate by rank
Initiate38.6%
Seeker39.2%
Acolyte40.8%
Sentinel39.9%
Mystic40.6%
Ritualist39.7%
Emissary40.1%
Oracle40.9%
Phantom41.9%
Ascendant43.7%
Eternus48.2%
Tier 4 6 400
Place in tier 1 of 16Bought at 33:54Place, buy time, buyers and win rate by rank are counted across all ranks.
Instantly enter a void state and become Invulnerable for a short duration.
Duration4s
Spirit Power+20
Spirit Resist+30%
Move Speed+3m
Cooldown37s
Buff Duration5sWho buys Ethereal Shift
Ethereal Shift win rate by rank
Initiate57.0%
Seeker59.2%
Acolyte58.0%
Sentinel57.6%
Mystic57.7%
Ritualist59.0%
Emissary58.3%
Oracle58.9%
Phantom58.5%
Ascendant60.2%
Eternus62.9%
Place in tier 2 of 16Bought at 31:53Place, buy time, buyers and win rate by rank are counted across all ranks.
Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals damage to enemies proportional to their max health. Existing debuffs on the target are reduced. Can be self cast.
Bonus Health+100
Max Health per second2.3%
×0.01Grows by 0.01 per point of Spirit PowerSpirit Resist+40%
Debuff Resist+20%
Duration10s
Cast Range35m
Cooldown35s
Radius10mWho buys Scourge
Scourge win rate by rank
Initiate58.1%
Seeker58.0%
Acolyte58.4%
Sentinel58.4%
Mystic57.5%
Ritualist57.1%
Emissary57.8%
Oracle58.3%
Phantom57.8%
Ascendant60.0%
Eternus58.2%
Place in tier 3 of 16Bought at 30:50Place, buy time, buyers and win rate by rank are counted across all ranks.
Dealing significant spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing. The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.
Ability Range+6%
Damage Threshold500
Explosion Damage50
Damage Per Second24
×0.06Grows by 0.06 per point of Spirit Power
Immunity Duration20s
Debuff Duration8sIncoming Healing-70%Who buys Spirit Burn
Spirit Burn win rate by rank
Initiate57.0%
Seeker56.4%
Acolyte56.5%
Sentinel56.6%
Mystic56.4%
Ritualist56.3%
Emissary56.3%
Oracle56.3%
Phantom56.3%
Ascendant56.7%
Eternus56.9%
Place in tier 4 of 16Bought at 27:16Place, buy time, buyers and win rate by rank are counted across all ranks.
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use abilities while the carpet is being summoned.
Ability Duration+15%
Bonus Health+125Spirit Power+14Gravity Scale-15%
Air Control+25%
Duration12s
Bonus Fly Speed+7mSummon Duration1.3sWho buys Magic Carpet
Magic Carpet win rate by rank
Initiate59.4%
Seeker57.6%
Acolyte57.7%
Sentinel55.9%
Mystic57.1%
Ritualist55.4%
Emissary58.4%
Oracle57.6%
Phantom56.1%
Ascendant52.4%
Eternus49.0%
Place in tier 5 of 16Bought at 29:28Place, buy time, buyers and win rate by rank are counted across all ranks.
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Spirit Lifesteal+8%
Damage50%
Imbued Lifesteal+22%
Move Speed-32%
Radius16m
Delay Duration3s
Cooldown6.25sWho buys Mystic Reverb
Mystic Reverb win rate by rank
Initiate55.7%
Seeker55.7%
Acolyte55.9%
Sentinel56.1%
Mystic56.1%
Ritualist56.0%
Emissary56.8%
Oracle56.9%
Phantom58.1%
Ascendant58.3%
Eternus62.0%
Place in tier 6 of 16Bought at 33:23Place, buy time, buyers and win rate by rank are counted across all ranks.
Reduces the Cooldown of your abilities and items.
Out of Combat Regen+4
Ability Cooldown Reduction+25%
Item Cooldown Reduction+25%Built from
Who buys Transcendent Cooldown
Transcendent Cooldown win rate by rank
Initiate53.7%
Seeker54.5%
Acolyte55.1%
Sentinel55.7%
Mystic55.8%
Ritualist56.0%
Emissary56.8%
Oracle57.1%
Phantom57.7%
Ascendant59.6%
Eternus60.3%
Place in tier 7 of 16Bought at 28:32Place, buy time, buyers and win rate by rank are counted across all ranks.
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
Spirit Resist On Spirit Damage-8%Spirit Resist+17%
Spirit Amp per Stack+4.5%Max Stacks12
Duration12sMax Frequency Per Target0.7sBuilt from
Who buys Escalating Exposure
Escalating Exposure win rate by rank
Initiate55.6%
Seeker55.3%
Acolyte55.3%
Sentinel55.3%
Mystic55.3%
Ritualist55.0%
Emissary54.9%
Oracle55.4%
Phantom55.6%
Ascendant56.0%
Eternus56.8%
Place in tier 8 of 16Bought at 28:52Place, buy time, buyers and win rate by rank are counted across all ranks.
Spirit Power+15%Spirit Power+30
Bonus Health+75
Out of Combat Regen+4Built from
Who buys Boundless Spirit
Boundless Spirit win rate by rank
Initiate53.6%
Seeker53.5%
Acolyte53.8%
Sentinel54.0%
Mystic54.0%
Ritualist53.9%
Emissary54.0%
Oracle54.5%
Phantom55.1%
Ascendant55.8%
Eternus55.5%
Place in tier 9 of 16Bought at 33:10Place, buy time, buyers and win rate by rank are counted across all ranks.
Reset the cooldown of all your abilities and restore all your charges.
Cooldown300sWho buys Refresher
Refresher win rate by rank
Initiate55.6%
Seeker56.6%
Acolyte56.1%
Sentinel55.5%
Mystic55.5%
Ritualist54.3%
Emissary54.0%
Oracle54.2%
Phantom53.2%
Ascendant54.4%
Eternus54.6%
Place in tier 10 of 16Bought at 32:51Place, buy time, buyers and win rate by rank are counted across all ranks.
Damage from your ultimate applies a stun and deals bonus spirit damage after a short delay.
Move Speed on Spirit Damage-24%
Bonus Health+50
Sprint Speed+0.75m
Damage150
Delay Before Effect3sBuilt from
Who buys Lightning Scroll
Lightning Scroll win rate by rank
Initiate54.0%
Seeker55.5%
Acolyte55.1%
Sentinel54.2%
Mystic55.6%
Ritualist54.0%
Emissary54.2%
Oracle54.5%
Phantom54.5%
Ascendant52.6%
Eternus56.9%
Place in tier 11 of 16Bought at 27:30Place, buy time, buyers and win rate by rank are counted across all ranks.
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.
Max Ammo+20%Spirit Power+7
Base Bullet Damage+20%
×0.38Grows by 0.38 per point of Spirit Power
Damage60
×0.16Grows by 0.16 per point of Spirit Power
Fire Rate+22%Bullets Reloaded100%
Charge-Up Time14sBuilt from
Who buys Mercurial Magnum
Mercurial Magnum win rate by rank
Initiate53.7%
Seeker53.8%
Acolyte53.8%
Sentinel54.1%
Mystic54.4%
Ritualist55.0%
Emissary54.9%
Oracle54.4%
Phantom55.1%
Ascendant54.9%
Eternus55.5%
Place in tier 12 of 16Bought at 30:45Place, buy time, buyers and win rate by rank are counted across all ranks.
Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.
Fire Rate+10%
Damage On Expire35%
Spirit Resist-9%Resist Reduction Duration12s
Cast Range25m
Spirit Power-30
Cooldown45sBuilt from
Who buys Focus Lens
Focus Lens win rate by rank
Initiate52.2%
Seeker51.9%
Acolyte55.3%
Sentinel55.5%
Mystic53.5%
Ritualist54.3%
Emissary55.2%
Oracle54.6%
Phantom55.4%
Ascendant57.4%
Eternus61.8%
Place in tier 13 of 16Bought at 25:51Place, buy time, buyers and win rate by rank are counted across all ranks.
Reset the cooldown of the imbued non-ultimate ability. This item's cooldown is increased by the cooldown of the imbued ability.
Spirit Resist+5%
Bullet Resist+5%
Imbued Ability Cooldown100%Who buys Echo Shard
Echo Shard win rate by rank
Initiate54.0%
Seeker53.7%
Acolyte53.9%
Sentinel53.8%
Mystic53.9%
Ritualist54.0%
Emissary53.9%
Oracle54.0%
Phantom54.0%
Ascendant53.0%
Eternus57.7%
Place in tier 14 of 16Bought at 27:14Place, buy time, buyers and win rate by rank are counted across all ranks.
Release an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits. Slowed targets have their stamina regen frozen
Spirit Resist+10%
Damage175
×0.7Grows by 0.7 per point of Spirit Power
Freeze Duration1s
End Radius16m
Cooldown24sBuilt from
Who buys Arctic Blast
Arctic Blast win rate by rank
Initiate52.5%
Seeker53.0%
Acolyte53.6%
Sentinel53.2%
Mystic52.8%
Ritualist53.8%
Emissary53.3%
Oracle52.9%
Phantom53.7%
Ascendant53.8%
Eternus53.0%
Place in tier 15 of 16Bought at 27:59Place, buy time, buyers and win rate by rank are counted across all ranks.
Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex. Alt Cast to Target Unit Directly.
Ability Range+8%
Sprint Speed+0.75m
Capture Radius12m
Move Speed-28%
Duration4s
Tether Duration0.5s
Cooldown42s
Dash Distance-36%Built from
Who buys Vortex Web
Vortex Web win rate by rank
Initiate51.7%
Seeker51.2%
Acolyte53.3%
Sentinel51.9%
Mystic53.6%
Ritualist52.4%
Emissary52.4%
Oracle53.4%
Phantom53.2%
Ascendant53.8%
Eternus52.3%
Place in tier 16 of 16Bought at 31:33Place, buy time, buyers and win rate by rank are counted across all ranks.
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs. Your own Damage Output is reduced for the duration.
Cooldown55s
Duration3.25s
Cast Range20m
Damage Penalty-25%Who buys Cursed Relic
Cursed Relic win rate by rank
Initiate48.3%
Seeker48.9%
Acolyte50.4%
Sentinel50.3%
Mystic49.8%
Ritualist50.5%
Emissary51.3%
Oracle51.1%
Phantom51.2%
Ascendant52.2%
Eternus55.9%
Street Brawl legendary items
These items are not sold in the shop. In Street Brawl you pick them in the item draft between rounds, not everyone gets one, so the share of players with an item is low. The tier compares legendary items only with each other.
Place in tier 1 of 7Bought at 12:31Place, buy time, buyers and win rate by rank are counted across all ranks.
Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.
Ability Range+40%
Ability Cooldown Reduction+40%Ally Percentage+50%
Radius25m
Heal Amount700
Heal Radius35m
Cooldown25s
Damage Threshold300Place in tier 2 of 7Bought at 12:29Place, buy time, buyers and win rate by rank are counted across all ranks.
When Airborne, You deal more damage and take reduced damage. Allows unlimited Air Dash and Jumping.
Stamina Recovery+120%Gravity Scale-70%
Air Control+100%
Air Acceleration+50%In Air Damage+40%In Air Damage Received-40%Place in tier 3 of 7Bought at 12:24Place, buy time, buyers and win rate by rank are counted across all ranks.
Applies an extremely powerful cleanse that replenishes your allies globally.
Heal Amount60%Stamina Recovery+100%
Move Speed+5m
Min. Heal400
Buff Duration6sPlace in tier 4 of 3Bought at 12:28Place, buy time, buyers and win rate by rank are counted across all ranks.
Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals bonus spirit damage based on the target's current Health. The bullet is larger and penetrates through targets.
Current Health Damage10%
Damage Penalty-40%
Incoming Healing-40%
Cooldown2.5sBullet Radius1.5m
Debuff Duration4s
Move Speed-32%
Dash Distance-36%Place in tier 5 of 3Bought at 12:25Place, buy time, buyers and win rate by rank are counted across all ranks.
You have infinite ammo.
Bullet Velocity+200%Fire Rate+35%Proc Chance65%Place in tier 6 of 7Bought at 12:26Place, buy time, buyers and win rate by rank are counted across all ranks.
Removes any positive buffs and prevents stamina usage and healing effects on enemies.
Debuff Resist+40%
Bonus Health+300
Duration7s
Damage250
×0.47Grows by 0.47 per point of Spirit Power
Cooldown18s
End Radius20mPlace in tier 7 of 7Bought at 12:28Place, buy time, buyers and win rate by rank are counted across all ranks.
Periodically gain a random permanent stat buff.
Buff Frequency2sRespawn Time-70%
Cooldown165sPlace in tier 8 of 7Bought at 12:34Place, buy time, buyers and win rate by rank are counted across all ranks.
Imbued ability has its Cooldown reduced and gains Spirit Power. When the ability deals damage, freeze the target and apply bonus damage. Cooldown is per target.
Imbued Ability Cooldown Reduction+50%
Imbued Ability Spirit Power+70
Damage200Freeze Duration1sPlace in tier 9 of 7Bought at 12:20Place, buy time, buyers and win rate by rank are counted across all ranks.
Reduces Model Size and grants Move Speed to the target. Allows usage of tunnels in this mode. Can be self-cast.
Model Scale-50%
Move Speed+5mFire Rate+20%
Cooldown30s
Shrink Duration60s
Cast Range40mPlace in tier 10 of 7Bought at 12:25Place, buy time, buyers and win rate by rank are counted across all ranks.
You enter a void state and become untargetable and invincible for a short duration, during which lasers blast out and rotate around you.
Damage Per Second270
×1.75Grows by 1.75 per point of Spirit Power
Duration6s
Cooldown40sPlace in tier 11 of 7Bought at 12:23Place, buy time, buyers and win rate by rank are counted across all ranks.
When sliding, evade bullets, gain fire rate and deal damage to enemies around you. Cooldown is per target.
Stamina+2Slide Distance+80%
Damage100Evasion While Sliding60
Fire Rate While Sliding60%
Radius12m
Max Frequency0.3sPlace in tier 12 of 7Bought at 12:34Place, buy time, buyers and win rate by rank are counted across all ranks.
Imbue any active non-ultimate ability with Bonus Ability Charges. Already charged abilities receive more bonus charges.
Faster Time Between Charges+70%Cooldown Reduction For Charged Abilities+30%Bonus Spirit Power for Charged Abilities+50
Charged Ability+4
Non Charged Ability+2Place in tier 13 of 7Bought at 12:29Place, buy time, buyers and win rate by rank are counted across all ranks.
Block the next debuff that would apply movement lock, Stun, Chained, Immobilize, or Sleep and become Unstoppable. Also gain a Barrier and bonus move speed
Barrier500
Move Speed+3m
Unstoppable Duration4s
Buff Duration6s
Cooldown12sPlace in tier 14 of 3Bought at 12:28Place, buy time, buyers and win rate by rank are counted across all ranks.
Every time you land a heavy melee, your existing cooldowns get reduced.
Heavy Melee Distance+150%Melee Resist+50%
Melee Damage+30%
Cooldown10s
Cooldown Reduction on Hit16%
Min Reduction4sPlace in tier 15 of 7Bought at 12:24Place, buy time, buyers and win rate by rank are counted across all ranks.
After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.
Daze Duration2sStun Delay1.7s
Radius12mPlace in tier 16 of 7Bought at 12:27Place, buy time, buyers and win rate by rank are counted across all ranks.
Consume a concoction that grants you Unstoppable and increased speed, health, spirit and weapon damage. After a short duration you die and explode, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by 50%.
Max Health Damage30%
Stun Duration3s
Move Speed+10m
Bonus Health+3 000
Duration4s
Weapon Damage+150%Radius22m
Spirit Power+150Place in tier 17 of 7Bought at 12:31Place, buy time, buyers and win rate by rank are counted across all ranks.
Go Invisible on Stamina use with no detection range. Doing a melee attack while invisible will cause you to steal bullet and spirit resistance from them and deal damage over time.
Stamina+3
Bonus Health+350
Damage Per Second125
×0.4Grows by 0.4 per point of Spirit Power
Invisibility Duration3s
Steal Duration6s
Resist Stolen40%
Fade Time0.2s
Frequently asked questions
- What are the best items in Deadlock right now?
- Across all ranks, the S+ items with the highest win rate are Lucky Shot (61.0%), Siphon Bullets (59.1%), Ethereal Shift (58.5%).
- Which items are bought the most?
- Players buy Extra Spirit (48.8%), Improved Spirit (43.9%), Mystic Expansion (36.5%), Superior Cooldown (36.3%), Sprint Boots (35.1%) most often, the share of players who buy the item is in brackets.
- Who buys Lucky Shot and when?
- Lucky Shot is bought most often on Haze, Drifter, Shiv, on average at 31:18 of the match.
- How are Deadlock items rated?
- An item is compared only with items of the same slot and shop tier, mostly by win rate and partly by buy rate. Expensive items are bought by teams that are already ahead, so a single scale would put them all on top.