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Overwatch Patch Notes (Updated October 2026)

The latest Overwatch update came out on October 20, 2026. This page keeps the last 6 updates. Every hero buff and nerf of the latest Overwatch updates, Stadium changes and bug fixes, newest first.

Last Updated

Season 5

Season start October 6, 2026

Overwatch Retail Patch Notes – October 20, 2026

Bug Fix Update

  • This is a bug fix update. Replay codes have been wiped.

Bug Fixes

General

  • Fixed an issue preventing the challenge "Not so Thankless" from being completed by thanking Sombra.
  • Fixed a bug where DualSense controllers were not working properly on PC.

Overwatch Retail Patch Notes – October 13, 2026

Hero changes

  • NerfEternal Scepter. Damage and healing reduced from 60 to 55.
    NerfInvigorating Drones. Duration reduced from 6 to 5 seconds.
  • NerfMachine Pistol. Damage reduced from 7 to 6.5.
    NerfCyberspace. Explosion damage reduced from 40 to 20.
    NerfCyberspace. Cooldown increased from 12 to 13 seconds.
  • BuffScrap Gun. Center projectile damage increased from 34 to 40.
    BuffTake a Breather. Cooldown reduced from 2 to 1.25 seconds.
    BuffTake a Breather. Damage reduction increased from 35% to 40%.
    BuffTake a Breather. Max duration increased from 2 to 2.5 seconds.
  • BuffBase health increased from 225 to 250.
  • NerfBase armor reduced from 275 to 250.

Hotfix Update

  • This is a hotfix update. Replay codes from the October 6 patch are still available.

Overwatch Retail Patch Notes – October 6, 2026

Hero changes

  • BuffScrap Hook – Minor Perk. Ammo reloaded increased from 2 to 4.
    ChangeShrapnel Launcher – Minor Perk. Removed.
    ChangeHere, Piggy Piggy - Minor Perk. New Minor Perk.
    BuffHere, Piggy Piggy - Minor Perk. During Whole Hog, Chain Hook’s cooldown is reduced by 80%.
    ChangePulled Pork – Major Perk. Removed.
    ChangeToxic Exhaust – Major Perk. New Major Perk.
    ChangeToxic Exhaust – Major Perk. Enemies in front of Roadhog while Trash Compactor is active are slowed by 30% and take 20 damage per second.
    ChangeScrap Gun – Primary Fire. Primary Fire now fires 2 bursts per volley.
    BuffScrap Gun – Primary Fire. Ammo increased from 6 to 12.
    BuffScrap Gun – Primary Fire. Total damage per volley increased from 175 to 204.
    NerfScrap Gun – Primary Fire. Critical damage multiplier decreased from 2x to 1.5x.
    NerfScrap Gun – Primary Fire. Shotgun pellet count decreased from 25 to 16.
    NerfScrap Gun – Primary Fire. Shotgun pellet damage decreased from 7 to 4.25.
    ChangeScrap Gun – Primary Fire. Now fires a larger projectile in the center of each shot.
    ChangeScrap Gun – Primary Fire. Center projectile deals 34 damage.
    BuffScrap Gun – Primary Fire. Spread decreased from 8 degrees to 6 degrees.
    NerfScrap Gun – Primary Fire. Falloff range decreased from 30-50 meters to 20-35 meters.
    BuffScrap Gun – Primary Fire. Projectile speed increased from 80 meters per second to 100 meters per second.
    ChangeScrap Gun – Secondary Fire. Removed.
    ChangeTrash Compactor. New ability assigned to Secondary Fire by default.
    ChangeTrash Compactor. When activated, begin absorbing projectiles in front of Roadhog for 2 seconds.
    ChangeTrash Compactor. After the duration, fire an explosive projectile whose damage scales based on the damage absorbed, ranging from 75 to 200 damage.
    ChangeTrash Compactor. Explosion inner radius of 2 meters, explosion outer radius of 6 meters with a 30% falloff scalar.
    ChangeTrash Compactor. Impact damage is 10.
    ChangeTrash Compactor. Conversion rate is 30% of damage absorbed.
    ChangeTrash Compactor. Movement speed penalty of 15% while active.
    ChangeTrash Compactor. Cooldown is 10 seconds in 5v5.
    ChangeTrash Compactor. Cooldown is 11 seconds in 6v6.
    NerfChain Hook. Enemy stun duration after being pulled decreased from 0.4 seconds to 0.3 seconds.
    BuffChain Hook. Target’s final distance from Roadhog after being pulled increased from 3 meters to 4.5 meters.
    BuffChain Hook. Cooldown decreased from 7 seconds to 6 seconds in 5v5.
    BuffChain Hook. Cooldown decreased from 8 seconds to 7 seconds in 6v6.
    NerfTake a Breather. Max duration decreased from 3 seconds to 2 seconds.
    BuffTake a Breather. Healing over time increased from 150 per second to 200 per second.
    NerfTake a Breather. Damage reduction decreased from 40% to 35%.
    NerfTake a Breather. Cooldown increased from 1.25 seconds to 2 seconds.
  • ChangeMoved from Damage to Support role.
    ChangeMoved from Recon subrole to Tactician subrole.
    NerfExperience required to earn minor perk increased by 67%.
    NerfExperience required to earn major perk increased by 69.5%.
    ChangeEncrypted Upload – Minor Perk. Removed.
    ChangeLife Hack - Minor Perk. New Minor Perk.
    ChangeLife Hack - Minor Perk. EMP applies Hotfix to all nearby allies.
    ChangeHigh-Speed Bandwidth – Major Perk. Removed.
    ChangeData Packet - Major Perk. New Major Perk.
    ChangeData Packet - Major Perk. Hacking health packs with Hotfix reduces its main cooldown by 4 seconds.
    ChangeViral Replication – Major Perk. Removed.
    ChangeCybersecurity - Major Perk. New Major Perk.
    ChangeCybersecurity - Major Perk. Cyberspace’s healing is doubled on allies below half health.
    NerfMachine Pistol. Damage per projectile decreased from 8 to 7.
    BuffMachine Pistol. Minimum falloff distance increased from 15 meters to 20 meters.
    BuffMachine Pistol. Maximum spread decreased from 2.3 degrees to 2 degrees.
    BuffMachine Pistol. Shots until max spread increased from 6 to 10.
    NerfEMP. Ultimate cost increased by 67.5%.
    NerfEMP. Damage decreased from 25% of current health to 20% of current health.
    ChangeHack. Removed.
    ChangeHotfix. New ability assigned to Secondary Fire by default.
    ChangeHotfix. Heal an ally over time for a set amount of health.
    ChangeHotfix. Hotfixing an ally heals them for 65 instant health and 25 health per second over its duration.
    ChangeHotfix. Hotfix lasts on an ally until either 175 total healing is done or until 12 seconds have passed.
    ChangeHotfix. Hotfix can also target health packs and most enemy deployables to hack them, which does not require any Hotfix charges and triggers a separate 6 second cooldown.
    NerfHotfix. Hacked health pack duration decreased from 45 seconds to 30 seconds.
    ChangeHotfix. Hacking health packs or deployables can be interrupted by taking damage, which will cancel the ability and trigger the separate 6 second cooldown.
    ChangeHotfix. Hotfix can be used while stealthed, temporarily revealing Sombra without breaking stealth.
    ChangeHotfix. Cast time is 0.5 seconds.
    ChangeHotfix. Range is 17 meters.
    ChangeHotfix. Has 2 charges.
    ChangeHotfix. Cooldown is 8 seconds.
    ChangeVirus. Removed.
    ChangeCyberspace. New ability assigned to Ability 1 by default.
    ChangeCyberspace. Launch a projectile that explodes on impact, creating a zone that weakens enemies and heals allies.
    ChangeCyberspace. Initial explosion deals 40 damage to enemies and 40 healing to allies.
    ChangeCyberspace. Zone deals 25 damage per second to enemies and 30 healing per second to allies.
    ChangeCyberspace. Zone duration is 3 seconds.
    ChangeCyberspace. Zone radius is 5 meters.
    ChangeCyberspace. Enemies within the zone are weakened, which is a new status effect that reduces the target’s own damage and healing output by 50%.
    BuffTranslocator. Stealth duration increased from 5 seconds to 6.5 seconds.
    NerfTranslocator. Time to enter Stealth increased from 0.3 seconds to 0.75 seconds.
    NerfTranslocator. Projectile range reduced from 18 meters to 12.25 meters.
    ChangeTranslocator. Movement speed bonus is now active immediately after teleporting instead of after fully entering Stealth.
    NerfTranslocator. Cooldown increased from 6 seconds to 7.5 seconds.
    ChangeOpportunist. Removed.
    ChangeConspirator. New Passive.
    ChangeConspirator. Fully-charged enemy ultimates are revealed to you.
  • BuffMicro Missiles. Fire rate increased from 11 to 14 shots per second.
  • BuffCrystal Charge. Cooldown reduced from 8 to 7 seconds.
    BuffReconstruction (Passive). Ability lifesteal increased from 75% to 100%.
  • NerfReconfigure. Duration reduced from 6 to 5 seconds.
  • ChangeDeadeye. Now prevents attaching to Jetpack Cat's Lifeline.
  • BuffCyber Frag. Cooldown reduced from 10 to 9 seconds.
  • BuffSwift Strike. Damage increased from 50 to 60.
    NerfDragonblade. Damage reduced from 110 to 100.
    BuffDragonblade. Swing speed increased by 15%.
  • ChangeRapid Reload – Minor Perk. Removed.
    ChangeSurvival Instinct – Minor Perk. New.
    BuffSurvival Instinct – Minor Perk. Evade's overhealth duration is increased by 1 second.
  • ChangeGroggy – Minor Perk. Removed.
    ChangeLocal Anesthetic. New.
    ChangeLocal Anesthetic. Sleep dart explodes on impact, slowing enemies and dealing 45 damage over 3 seconds.
  • NerfUltimate cost increased by 8%.
    NerfTransfusion - Major Perk. Damage and healing conversion rate reduced by 50%.
    NerfInvigorating Drones. Attack Speed reduced from 35% to 30%.
    NerfShrouded Momentum. Cooldown increased from 7 to 8 seconds.
    NerfShrouded Momentum. Damage reduction reduced from 50% to 40%.
    ChangeShrouded Momentum. No longer provides critical hit immunity while active.
    BuffDeliverance. Drone Fire Rate increased from 4 to 5.
    NerfDeliverance. Overhealth and debuff duration reduced from 8 to 6 seconds.
    NerfDeliverance. Decay duration reduced from 5 to 4 seconds.
  • ChangeBeat Drop – Minor Perk. Amp It Up is now active for 4 seconds after casting Sound Barrier.
    BuffSound Barrier. Duration increased from 5 to 6 seconds.
  • NerfHead hit volume increased from 16.9 to 18.
  • NerfHead hit volume increased from 15.2 to 17.
    NerfTorso hit volume increased from 18 to 23.
    NerfLeg hit volume increased from 14.7 to 19.
  • NerfTorso hit volume increased from 22.4 to 25.
    NerfLeg hit volumes increased from 16.7 to 19.
  • NerfHead hit volume increased from 15.1 to 16.
  • NerfHead hit volume increased from 20 to 21.5.
    BuffBack minigun hit volume reduced from 20 to 18.
    BuffLower arm hit volume reduced from 20 to 15.
  • BuffTorso hit volume reduced from 37 to 33.
    BuffLeg hit volumes reduced from 24 to 22.
  • NerfHead hit volume increased from 19.7 to 21.
    NerfWaist hit volume increased from 30 to 35.
    NerfLeg hit volume increased from 21 to 26.
    BuffFist hit volume reduced from 24 to 20.
  • NerfHead hit volume increased from 15.9 to 18.
    NerfLeg hit volumes increased from 14.6 to 20.
  • NerfHead hit volume increased from 16 to 18.
    NerfLeg hit volumes increased from 17.5 to 20.
  • NerfHead hit volume increased from 16 to 18.
  • NerfHead hit volume increased from 18.5 to 20.
    NerfLeg hit volumes increased from 21.9 to 24.
  • NerfHead hit volume increased from 14.9 to 18.
    NerfTorso hit volume increased from 20 to 23.5.
  • NerfHead hit volume increased from 15.8 to 18.5.
    NerfTorso hit volume increased from 14.8 to 17.
    NerfWaist hit volume increased from 19.5 to 26.
    NerfLeg hit volumes increased from 9.7 to 12.
  • NerfHead hit volume increased from 17.8 to 19.
    NerfTorso hit volume increased from 26.2 to 28.
    NerfWaist hit volume increased from 23.8 to 26.
    NerfLeg hit volume increased from 19.2 to 22.
  • BuffTorso hit volume reduced from 32 to 29.
    NerfLeg hit volumes increased from 17.3 to 20.
  • NerfTorso hit volume increased from 19 to 23.
    BuffHand hit volumes reduced from 8.5 to 5.
    BuffArm hit volumes reduced from 9 to 7.
  • NerfHead hit volume increased from 14.9 to 16.
    NerfTorso hit volume increased from 17.7 to 21.
  • NerfHead hit volume increased from 14.8 to 17.
    NerfTorso hit volume increased from 19.7 to 25.
    NerfLeg hit volumes increased from 15.5 to 19.
    NerfWaist hit volume increased from 15.9 to 20.
  • NerfHead hit volume increased from 13.2 to 16.
  • NerfHead hit volume increased from 22 to 23.5.
    BuffHand hit volumes reduced from 16 to 12.
    BuffLeg hit volume length reduced from 50 to 35.
    NerfTorso hit volume increased from 40 to 42.
    NerfTorso hit volume width increased from 30 to 40.
  • NerfHead hit volume increased from 14.4 to 17.
    NerfTorso hit volume increased from 22.4 to 24.5.
    BuffLeg hit volumes reduced from 22.4 to 20.
  • BuffHead hit volume height reduced from 10 to 6.
    NerfHead hit volume increased from 16 to 17.5.
    NerfTorso hit volume increased from 22 to 24.
    NerfLeg hit volumes increased from 17 to 19.
  • BuffTorso hit volume reduced from 27 to 25.
  • BuffShoulder hit volume reduced from 40 to 35.
    BuffHand hit volumes reduced from 25 to 20.
    BuffFoot hit volumes reduced from 40 to 30.
  • NerfTorso hit volume increased from 20.7 to 23.
    NerfLegs hit volumes increased from 16.7 to 19.
    NerfLower leg hit volumes increased from 15 to 19.
    BuffLower leg hit volume height reduced from 54.9 to 40.
  • NerfHead hit volume increased from 14.9 to 16.
    NerfTorso hit volume increased from 20.5 to 23.5.
    NerfLeg hit volumes increased from 17 to 18.5.
  • NerfHead hit volume increased from 14 to 16.
    BuffTorso hit volume reduced from 25 to 23.
    NerfLeg hit volumes increased from 15 to 18.
  • NerfTorso hit volume increased from 22.4 to 24.
    BuffLeg hit volume reduced from 22.4 to 20.
  • BuffHead hit volume reduced from 23.3 to 20.
    BuffClaw hand hit volume reduced from 15 to 11.
  • NerfTorso hit volume increased from 22.4 to 24.
    BuffLegs hit volumes reduced from 22.4 to 20.
  • NerfTorso hit volume increased from 22.9 to 25.
    NerfLeg hit volumes increased from 17 to 21.
  • NerfHead hit volume increased from 22 to 25.
    NerfTorso hit volume increased from 83.5 to 87.5.
  • NerfHead hit volume increased from 14.85 to 16.
    NerfTorso hit volume increased from 20.2 to 23.
  • BuffHead hit volume reduced from 20 to 17.
    BuffTorso hit volume reduced from 32 to 30.
    BuffLeg hit volumes reduced from 24 to 22.

Reign of Talon - Season 5: A Grim Doctrine

New Event - Mystery Mayhem: Graveyard Games

  • A freakishly fun event rises from the grave -- Mystery Madness: Graveyard Games!
  • For four wicked weeks, complete challenges to earn ravishing rewards, and cast Offerings to help determine which shadowy characters are first to be summoned into a brand new limited-time mode.
  • Ghoulishly Good Challenges
  • Complete challenges to collect rewards. Every challenge conquered unearths spooky swag, as well as Offerings you can use in voting.
  • Offer Up Your Devotion
  • Offerings decide which characters crawl into the Graveyard Games mode next. Earn as many Offerings as you can, and direct them to any of the available heroes you want; you can spread them out, or pledge your allegiance to just one!

New Arcade Gamemode - Mystery Madness: Graveyard Games

  • Mystery Madness is our new Halloween Event mode, combining elements of Mystery Heroes, Junkenstein’s Lab, and Stadium. But there's an added twist: you gain Powers when you die. Mystery Madness is 5v5 Open Queue but with guaranteed 1-2-2 Role Composition and has the game format of Best-of-3 Control.
  • At the start of a match, you are assigned a random role and given 3 hero choices within that role. If you like to leave your chances up to fate, there is also a random button that will pick between 3 heroes and grant you a small boost.
  • Once the match starts, you will gain experience passively and from eliminations and assists. Once you gain enough experience, you will earn a level. When you die or on round transition, you will earn Power Choices, picking between 2 Powers, equal to the number of levels you accumulated since you last died. Powers are similar to Perks or Stadium Items / Powers, and can be either Common, Epic, or Legendary. Commons are comparable to Minor Perks or Rare to Epic Stadium items, and are usually supportive effects. Epics are comparable to Major Perks or Stadium Powers, and are usually the cornerstone of your build. Legendaries go even further beyond, and can lead to some truly crazy combinations. Some standout spooky powers are Jump Scare, which turns you into a Prop while out of combat, letting you flank and frighten your enemies, or Zomnic Summoner, which lets you throw a grenade that summons a Zomnic upon detonation. On death, you will also gain 10% Ultimate Charge and respawn with Overhealth equal to 40% of your Max Life and 30% Move Speed while out of combat.
  • Our newest spooky support, Doctrine, will also be playable in Mystery Madness: Graveyard Games!

General Updates

Custom Restricted Words

  • Added new Option (Custom Restricted Words) to Social -> Text Chat.
  • Added information regarding Custom Restricted Words to Text Profanity Filters info dialog and Report dialog.
  • Player-sent chat messages containing a restricted word(s) will be hidden with a "Possible Bad Message (Custom)" warning, with the option to reveal the message.
  • While Streamer Mode is enabled, players will need to confirm before being able to view and manage their Custom Restricted Words list.

Unvaulted Battle Passes

  • You can now progress Unvaulted Battle Passes from past seasons alongside the current season's Battle Pass!
  • From the Home Screen, navigate to Battle Passes > Legacy Pass to see the full list of available Passes.
  • Previously purchased Battle Passes can be activated and progressed. Any progress that was made when the Battle Pass was initially run is carried over when the Pass becomes unvaulted.
  • 2026: Season 4 Battle Pass will not be available to activate at launch and will be made available in the midseason.
  • Certain rewards such as Mythic Skins, Mythic Prisms, Overwatch Coins, XP Boosts, and Player Titles are no longer obtainable in unvaulted passes.
  • Legacy Seasons 1-15 Battle Passes are available to purchase in the shop under the new Unvaulted Battle Pass Tab.
  • Locked Unvaulted Passes will arrive in later seasons.
  • In order to earn Battle Pass XP towards an Unvaulted Pass, you must own it and then activate it from the Legacy Pass Menu.
  • Only 1 Unvaulted Pass can be active at a time to progress alongside the current season's Battle Pass.

Competitive Play Updates

Top 500 Challenger System Updates

  • Top 500 Challenger Leaderboard sorting default changed to Rank (from Challenger Score).
  • End of Season title rewards are now referencing Rank instead of Challenger Score.
  • Removed Heat Bonus.

Hero Updates

General

  • Global “large” hitscan projectile size reduced from 0.07 to 0.04 meters.
  • Global “small” hitscan projectile size reduced from 0.04 to 0.02 meters.

Core Game Updates

Advanced Info Panel Updates

  • Projectile Speed and Projectile Size have been added to all relevant weapons and abilities.
  • The Precise keyword has been added describe attacks that have a "size" of 0.
  • Various new keywords and line items have been added to describe more complex hero ability mechanics in more detail.
  • Many small bug fixes and modifications have been made based on community feedback.

Protects

  • Tanks with Damage Reduction and Overhealth abilities are now more likely to get Protects when they're using these abilities and being targeted instead of nearby allies.
  • Increased the cooldown and lowered the damage mitigation threshold for Protects with the intent of giving a wider variety of tanks a chance to earn Protects more often.

Ping System

  • Removed the text in the chat box that was added in Season 4 when pinging enemy heroes, since this often filled the chat box very quickly.

Mystery Heroes

  • The 3 Tank maximum has been restored.

Map Voting

  • It will now be impossible to be offered your last 2 maps played within a 2 hour period.
  • Escort and Hybrid will now be treated as the same mode for the purposes of offering at least two different game modes in Map Voting. This means that if two of the three visible maps are Escort and Hybrid, the third must be another mode. The random map does not follow these new rules and can still be any mode.

Map Updates

  • New Escort Map – Grímsvötn
  • Break in the season with all new payload map Grímsvötn, prison to the world’s most dangerous criminals.
  • Halloween Maps
  • Halloween-themed versions of Hollywood, Lijang Tower and Château Guillard are available now through November 3rd in all queues.

Eichenwalde

Chokepoint

Stadium Updates

General Changes

  • Quick Play is now Open Queue but with role limits of 1 Tank, 2 Damage, and 3 Supports. 1 Tank is required.
  • Passive Health from Currency has been reduced by 50%.

Item Changes

  • El-Saka Suppressor - Epic Weapon General Item
  • Healing reduction now applies on all Weapon Damage.
  • Healing reduction increased to 40% (Up from 35%).
  • Healing reduction duration reduced to 2s (Down from 3s).
  • Cybervenom - Epic Ability General Item
  • Healing reduction increased to 40% (Up from 35%).
  • Ultimate E.M.P - Epic Ability General Item
  • New
  • 25 Health
  • 5% Attack Speed
  • 5% Cooldown Reduction
  • After spending your Ultimate Charge, for 3s your damage applies 100% Healing Reduction for 5s.
  • 9000 Cost
  • Biolight Overflow - Rare Survival General Item
  • Removed.
  • Divine Intervention - Epic Survival General Item
  • Shields increased to 75 (Up from 50).
  • Nebula Conduit - Epic Survival General Item
  • Health increased to 75 (Up from 50).
  • Sundering Vial - Epic Survival General Item
  • Overhealth reduction increased to 40% (Up from 35%).
  • Siphon Snippet - Gadget
  • Healing reduction increased to 40% (Up from 35%).

Bug Fixes

General

  • Several more minor bug fixes to the ping system since the refactor in Season 4. Please let us know if you see any remaining bugs after this patch!
  • Fixed a bug where Moira's Made My Night skin would say hello very enthusiastically.
  • Fixed a bug where you could sometimes end up with three tanks in Mystery Heroes.
  • Fixed a bug where the environmental death icon was sometimes missing.

Heroes

  • Anran
  • Fixed an issue causing Dancing Blaze to not trigger some challenges related to healing.
  • Emre
  • Fixed reload speed reductions stacking twice on Synthetic Burse Rifle.
  • Freja
  • Fixed reload speed reductions not applying to Revdraw Crossbow.
  • Hanzo
  • Fixed an issue causing Dragonstrike to be counted as weapon damage for the purposes of challenges.
  • Fixed an issue causing Storm Arrows to no track its damage dealt correctly for the purposes of challenges.
  • Junkrat
  • Fixed reload speed reductions stacking twice on Frag Launcher.
  • Ramattra
  • Fixed reload speed reductions not applying to Void Accelerator.
  • Roadhog
  • Fixed reload speed reductions stacking twice on Scrap Gun.
  • Shion
  • Fixed reload speed reductions stacking twice on Kira Pistols.
  • Vendetta
  • Fixed an issue causing Soaring Slice to not properly track its damage dealt for the purposes of challenges.
  • Widowmaker
  • Fixed reload speed reductions not applying to Widow's Kiss.
  • Zarya
  • Fixed reload speed reductions not applying to Particle Cannon.

Stadium

  • Fixed a bug where Stadium Combined Leaderboards did not show any placements.
  • Fixed a bug where Stadium Quick Play games did not grant the appropriate amount of match XP.

Overwatch Retail Patch Notes – September 22, 2026

Bug Fix Update

  • This is a bug fix update. Replay codes have been wiped.

Bug Fixes

General

  • Fixed a bug where Team Drives titles showed placeholder text.
  • Fixed a bug where Drive Signature prestige levels may have changed after Team Drives.
  • Fixed a bug with the scope on Ashe's Metalcore skin.

Overwatch Retail Patch Notes – September 17, 2026

Hero changes

  • NerfArmor reduced from 325 to 275 (5v5).
    NerfArmor reduced from 300 to 250 (6v6).
    NerfFocused Fusion - Major Perk. Damage per bullet reduced from 45 to 36.
    NerfPropulsors. Fuel drain rate increased from 25 to 30.
    NerfFusion Repeater. Damage reduced from 16 to 15.
    NerfFusion Repeater. Cooldown increased from 4 to 5 seconds.

Hotfix Update

  • This is a hotfix update. Replay codes from the September 8, 2026 patch are still available.

Bug Fixes

Stadium

  • Fixed a gameplay issue with Mercy in Stadium. She has been re-enabled in all Stadium queues.

Overwatch Retail Patch Notes – September 10, 2026

Hotfix Patch

  • This is a hotfix patch. Replay codes from the September 8 patch are still available.

Bug Fixes

  • Resolved an issue with Ramattra's Ravenous Vortex that caused additional unintended delay before it could be detonated.
  • Fixed a bug with Jetpack Cat that allowed Purr to go through enemy barriers.
  • Fixed an issue that affected the range of Vendetta's Palatine Fang in some instances.

Frequently asked questions

When was the last Overwatch patch?
The latest Overwatch update came out on October 20, 2026. This page keeps the last 6 updates.
Which heroes were buffed in the last balance patch?
The balance update of October 13, 2026 buffed Roadhog, Kiriko.
Which heroes were nerfed in the last balance patch?
The balance update of October 13, 2026 nerfed Doctrine, Sombra, D.Mon.