TFT Radiant Items Tier List for Set 18 Patch 18.4

Tier S+ radiant items right now are Radiant Blue Buff, Radiant Rabadon's Deathcap. Every Teamfight Tactics radiant item in Set 18 Patch 18.4 with tier letter, average placement, top 4 rate, win rate and pick rate from ranked matches.

Last Updated

Patch 18.4

In list 39

Matches analyzed 32 510

Data period October 7, 2026 to October 16, 2026

All ranksMatches analyzed 32 510

Radiant Item Effects

Each radiant item with its full effect and bonus stats. Each tile in the list above links to its card.

  • Radiant Adaptive Helm

    S

    1 103 games · Avg Place 3.93

    Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 80 Armor and Magic Resistance. Other Roles: Gain 40% Attack Damage and Ability Power.

    Magic Resist
    40
    Mana Regeneration
    7
  • Radiant Archangel's Staff

    C

    1 002 games · Avg Place 4.23

    Combat start: Gain 40% Ability Power every 5 seconds in combat.

    Ability Power
    60%
    Mana Regeneration
    2
  • Radiant Blast Potion

    175 games · Avg Place 4.17

    After 8 seconds of combat, knock up enemies within 4 hexes for 2 seconds. [Single Use - This item is destroyed after activating in combat.]

  • Radiant Bloodthirster

    A

    480 games · Avg Place 3.98

    Once per combat at 50% Health, gain a 60% max Health Shield that lasts up to 5 seconds.

    Attack Damage
    40
    Ability Power
    40
    Magic Resist
    40
    Omnivamp
    40
  • Radiant Blue Buff

    S+

    1 592 games · Avg Place 3.89

    Gain 20% additional Attack Damage and Ability Power from all sources.

    Attack Damage
    30%
    Ability Power
    30%
    Mana Regeneration
    10
  • Radiant Bramble Vest

    A

    405 games · Avg Place 4.03

    Gain 12% max Health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds

    Armor
    100
  • Radiant Crownguard

    D

    393 games · Avg Place 4.23

    Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50% Ability Power.

    Health
    200
    Ability Power
    40
    Armor
    40
  • Radiant Deathblade

    C

    1 225 games · Avg Place 4.23

    It glows in the presence of enemies. Or friends. Or anything alive, really.

    Attack Damage
    100%
    Damage Amp
    20%
  • Radiant Dragon's Claw

    D

    608 games · Avg Place 4.27

    Gain 28% max Health. Every 2 seconds, heal 5% max Health.

    Magic Resist
    120
  • Radiant Edge of Night

    B

    575 games · Avg Place 4.10

    At 40% Health, briefly become untargetable, shed negative effects, and heal all missing health.

    Attack Damage
    30%
    Ability Power
    30%
    Armor
    40
    Attack Speed
    30%
  • Radiant Evenshroud

    S

    315 games · Avg Place 3.94

    30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

    Health
    500
    Magic Resist
    40
  • Radiant Gargoyle Stoneplate

    D

    1 770 games · Avg Place 4.30

    Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.

    Health
    400
    Armor
    50
    Magic Resist
    50
  • Radiant Giant Slayer

    C

    1 153 games · Avg Place 4.20

    Gain 30% additional Damage Amp against Tanks.

    Attack Damage
    30%
    Ability Power
    30%
    Attack Speed
    30%
    Damage Amp
    30%
  • Radiant Guinsoo's Rageblade

    B

    2 500 games · Avg Place 4.13

    Gain 16% stacking Attack Speed every second.

    Ability Power
    20%
    Attack Speed
    25%
  • Radiant Hand of Justice

    C

    1 102 games · Avg Place 4.15

    Gain 2 effects: • 35% Attack Damage and 35% Ability Power. • 30% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Critical Strike Chance
    40%
    Mana Regeneration
    2
  • Radiant Health Potion

    34 games · Avg Place 2.59

    When the holder drops below 50% health, heal for 850 Health and heal allies for 150 Health over 3 seconds. [Single Use - This item is destroyed after activating in combat.]

  • Radiant Hextech Gunblade

    C

    1 066 games · Avg Place 4.14

    Heal the lowest percent Health ally for 40% of damage dealt.

    Attack Damage
    40%
    Ability Power
    40%
    Omnivamp
    30%
    Mana Regeneration
    2
  • Radiant Infinity Edge

    C

    1 246 games · Avg Place 4.13

    Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

    Attack Damage
    75%
    Critical Strike Chance
    75%
  • Radiant Ionic Spark

    D

    418 games · Avg Place 4.26

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. Shred: Reduce Magic Resist

    Health
    500
    Ability Power
    30%
    Magic Resist
    70
  • Radiant Jeweled Gauntlet

    A

    1 946 games · Avg Place 4.01

    Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

    Ability Power
    75%
    Critical Strike Chance
    75%
  • Radiant Kraken's Fury

    C

    846 games · Avg Place 4.16

    Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

    Attack Damage
    20%
    Magic Resist
    40
    Attack Speed
    20%
  • Radiant Last Whisper

    B

    598 games · Avg Place 4.12

    Attacks and Ability damage 30% Sunders the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor

    Attack Damage
    45%
    Attack Speed
    40%
    Critical Strike Chance
    40%
  • Radiant Lucky Item Chest

    Use on a champion to open an armory of items especially suited for them. These items are based on the champion's recommended items.

  • Radiant Mana Potion

    20 games · Avg Place 4.40

    The holder gains 10 Mana. On cast, restore 80 Mana to the holder and 10 Mana to allies over 5 seconds. [Single Use - This item is destroyed after activating in combat.]

  • Radiant Morellonomicon

    S

    525 games · Avg Place 3.93

    Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Health
    300
    Ability Power
    35%
    Mana Regeneration
    2
  • Radiant Nashor's Tooth

    A

    618 games · Avg Place 4.04

    Attacks grant 4 bonus Mana, increased to 6 if they critically strike.

    Health
    300
    Ability Power
    30%
    Attack Speed
    20%
    Critical Strike Chance
    40%
  • Radiant Protector's Vow

    B

    568 games · Avg Place 4.09

    Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health

    Armor
    50
    Magic Resist
    50
    Mana Regeneration
    2
  • Radiant Quicksilver

    A

    328 games · Avg Place 3.99

    Combat Start: Unstoppable for 45 seconds. Gain 6% stacking Attack Speed every second.

    Magic Resist
    40
    Attack Speed
    40%
    Critical Strike Chance
    40%
  • Radiant Rabadon's Deathcap

    S+

    2 239 games · Avg Place 3.91

    It's witnessed - and unleashed - miracles and calamities both.

    Ability Power
    100%
    Damage Amp
    30%
  • Radiant Red Buff

    B

    703 games · Avg Place 4.06

    Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Attack Speed
    80%
    Damage Amp
    6%
  • Radiant Spear of Shojin

    D

    1 279 games · Avg Place 4.37

    Attacks grant 10 bonus Mana.

    Attack Damage
    30%
    Ability Power
    30%
    Mana Regeneration
    2
  • Radiant Spirit Visage

    C

    1 022 games · Avg Place 4.20

    Regenerate 4% of missing Health each second.

    Health
    700
    Damage Reduction
    18%
    Mana Regeneration
    4
  • Radiant Steadfast Heart

    B

    444 games · Avg Place 4.08

    Gain 10% Durability. While above 50% Health, instead gain 30% Durability.

    Armor
    40
    Critical Strike Chance
    40%
  • Radiant Sterak's Gage

    B

    601 games · Avg Place 4.08

    At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.

    Health
    600
    Attack Damage
    90%
  • Radiant Striker's Flail

    B

    881 games · Avg Place 4.13

    Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.

    Health
    300
    Attack Speed
    20%
    Critical Strike Chance
    40%
    Damage Amp
    20%
  • Radiant Sunfire Cape

    A

    383 games · Avg Place 3.99

    Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Health
    150
    Armor
    20
  • Radiant Thief's Gloves

    A

    2 505 games · Avg Place 3.97

    Each round: Equip 2 random Radiant items [Consumes 3 item slots.]

    Health
    150
    Critical Strike Chance
    20%
  • Radiant Titan's Resolve

    B

    605 games · Avg Place 4.07

    Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and unstoppable.

    Armor
    40
    Attack Speed
    20%
  • Radiant Void Staff

    A

    660 games · Avg Place 4.05

    Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

    Ability Power
    75%
    Attack Speed
    30%
    Mana Regeneration
    2
  • Radiant Warmog's Armor

    C

    1 435 games · Avg Place 4.20

    Gain 36% max Health.

    Health
    1200

Numbers come from ranked matches on the current patch. Average placement is better when it is lower. Entries with few games are less reliable, so check the games column before you trust the order. The tier letter is calculated among entries of the same kind, so emblems are compared with emblems. Entries with a small sample have no letter and go last.

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How the comps tier list is built

Where the data comes from

We pull real ranked Teamfight Tactics matches. Ladder players are sampled across regions and ranks, their recent games are read and filtered to the current set and patch, and every comp that appears is aggregated. For each comp we track the average placement, the top 4 rate, the win rate, and how many games it was played.

How the rating works

Each comp gets a tier from three numbers measured together. The average placement has to be low enough, while the top 4 rate and the win rate must clear rising thresholds. The strongest comps that pass the highest bar land in S+ and S, the rest fall to A, B, C, and finally D when they miss the cutoffs.

These comp tiers are a snapshot of the current meta and move with patches, balance changes, and how much data each comp has. Treat them as a guide for the ladder overall, not a guarantee for a single lobby or item set.