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LoL Champion Scaling Chart

Win rate of every champion by game duration. Early game (0 to 15) on the left, late game (36 and up) on the right. Filter by role and search by champion name.

Last Updated:

Patch:26.11

Matches analyzed:370623

Strongest scalers

Strongest early game

All champions by game phase

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How the scaling data is built

Where the data comes from

The scaling data is built from real ranked solo queue matches pulled from the Riot Games API. Players are sampled across regions and ranks, their recent games and timelines are read and filtered to the current patch, and each champion win rate is split between the early and the late game.

How the ranking works

A champion scaling is the gap between its late game win rate and its early game win rate. A large positive gap marks a late game scaler, while a negative gap marks an early game champion, and the lists put the most extreme of each on top.

Scaling is a snapshot of the current patch and shifts with balance changes and sample size. How a game actually plays out still depends on drafts, matchups, and tempo.