Wild Rift Champions Abilities Skins and Counters
Wild Rift has 142 champions. The newest champion is Hwei, released on September 22, 2026. Every champion card has abilities with cooldowns, skins, difficulty, base stats and lane counters from ranked games on the Chinese server.
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AatroxThe Darkin Blade, FighterBaron LaneCJungleD
- Difficulty
- Medium
- Baron Lane
- C, 49.3%
- Jungle
- D, 45.5%
- Health
- 630
- Attack damage
- 62
- Armor
- 46
- Magic resist
- 36
- Move speed
- 355
Abilities
DEATHBRINGER STANCEPassive
Periodically, Aatrox's next basic attack deals bonus physical damage and heals him, based on the target's max health.
THE DARKIN BLADEAbility 1
Cooldown 12/10/8/6 s
Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.
INFERNAL CHAINSAbility 2
Cooldown 15/14/13/12 s
Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.
UMBRAL DASHAbility 3
Cooldown 8/7/6/5 s
Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction.
WORLD ENDERUltimate
Cooldown 75/65/55 s
Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and Move Speed. If he gets a takedown, this effect is extended.
Aatrox counters
Skins (9)
- Aatrox, The Darkin Blade
- Blood Moon Aatrox
- Shan Hai Scrolls Aatrox
- Mecha Aatrox
- DRAGON LANTERN AATROX
- DRAGON LANTERN PRESTIGE AATROX
- Primordian Aatrox
- WEATHER ENTITY AATROX
- MECHA AATROX EXQUISITE EDITION
Ahrithe Nine-Tailed Fox, Mage, AssassinMid LaneA
- Difficulty
- Medium
- Mid Lane
- A, 50.9%
- Health
- 630
- Mana
- 435
- Attack damage
- 52
- Armor
- 34
- Magic resist
- 36
- Move speed
- 355
Abilities
Essence TheftPassive
Whenever Ahri hits a target with a spell, she gains a stack of Essence Theft. When she has enough stacks, her next spell that hits an enemy also heals her.
Orb of DeceptionAbility 1
Cooldown 7 s Mana 65/70/75/80
Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Fox-FireAbility 2
Cooldown 8/7/6/5 s Mana 50
Ahri gains a brief burst of movement speed and releases three fox-fires, that lock onto and attack nearby enemies.
CharmAbility 3
Cooldown 12 s Mana 85
Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. The target temporarily takes increased damage from Ahri.
Spirit RushUltimate
Cooldown 75/65/55 s Mana 100
Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown.
Ahri counters
Skins (12)
- Ahri, the Nine-Tailed Fox
- Foxfire Ahri
- Arcade Ahri
- K/DA All Out Ahri
- Academy Ahri
- Popstar Ahri
- Star Guardian Ahri
- Soda Pop Ahri
- Star Guardian Mythic Chroma Ahri
- Spirit Blossom Ahri
- Shan Hai Scrolls Ahri
- Crystal Rose Ahri
Akalithe Rogue Assassin, AssassinMid LaneD
- Difficulty
- High
- Mid Lane
- D, 47.5%
- Health
- 630
- Attack damage
- 64
- Armor
- 34
- Magic resist
- 38
- Move speed
- 355
Abilities
ASSASSIN'S MARKPassive
Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage.
FIVE POINT STRIKEAbility 1
Cooldown 1 s Energy 105/90/75/60
Akali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing at maximum range.
TWILIGHT SHROUDAbility 2
Cooldown 18/17/16/15 s
Akali drops a cover of smoke and briefly gains Movement Speed and restores Energy. While inside the shroud, Akali becomes invisible. Attacking or using abilities will briefly reveal her.
SHURIKEN FLIPAbility 3
Cooldown 15/13/11/9 s Energy 30
Akali flips backward and fires a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-casting dashes to the marked target, dealing additional damage.
PERFECT EXECUTIONUltimate
Cooldown 85/65/45 s
Akali leaps in a direction, damaging enemies she strikes. Re-casting dashes in a direction, executing all enemies she strikes.
Akali counters
Skins (10)
- Akali, the Rogue Assassin
- Headhunter Akali
- K/DA ALL OUT Akali
- Silverfang Akali
- PROJECT: Akali
- Crystal Rose Akali
- Star Guardian Akali
- Calligraphia Akali
- True Damage Akali
- Prestige Select Crystal Rose Akali
Akshanthe Rogue Sentinel, Marksman, Assassin
- Difficulty
- High
- Health
- 630
- Mana
- 390
- Attack damage
- 52
- Armor
- 35
- Magic resist
- 30
- Move speed
- 350
Abilities
DIRTY FIGHTINGPassive
Every third attack or ability hit deals bonus physical damages. Against champions, also gains damage shield for brief moment.
AVENGERANGAbility 1
Cooldown 8/7/6/5 s Mana 50/60/70/80
Like a typical boomerang spell, can hit each enemy twice (once on way out and in). Boomerang will reach some units beyond the last target hit, if it hits a different target during this it’s range will extend (theoretically range is infinite)
GOING ROGUEAbility 2
Cooldown 14/10/6/2 s Mana 30
Passive: Enemies that kill Akshan’s allies become Scoundrels for few brief seconds. Killing a Scoundrel grants Akshan bonus golds and reduces the fallen ally’s death timer. Active: Gain camouflage for a few seconds. Duration is refreshed when Akshan is near a wall or in brush. Gains movement speed when moving toward Scoundrels.
HEROIC SWINGAbility 3
Cooldown 18/16/14/12 s Mana 50
Akshan fires a rope that attaches to a wall for a few seconds to allow him to swing in a circle. While swinging, Akshan shoots an enemy he has recently damaged.
COMEUPPANCEUltimate
Cooldown 65/60/55 s Mana 100
Locks onto an enemy champion and begins overcharging Mist shots over a few seconds.
Skins (3)
- Akshan, the Rogue Sentinel
- Battle Academia Akshan
- Dawnbringer Akshan
Alistarthe Minotaur, Tank, SupportSupportC
- Difficulty
- Low
- Support
- C, 49.3%
- Health
- 700
- Mana
- 345
- Attack damage
- 58
- Armor
- 52
- Magic resist
- 38
- Move speed
- 340
Abilities
Triumphant RoarPassive
Cooldown 40 s
Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.
PulverizeAbility 1
Cooldown 13/12/10/9 s Mana 65/70/75/80
Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.
HeadbuttAbility 2
Cooldown 13/12/10/9 s Mana 65/70/75/80
Alistar rams a target with his head, dealing damage and knocking the target back. May also target turrets to deal bonus damage.
TrampleAbility 3
Cooldown 11/11/10/10 s Mana 50/60/70/80
Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.
Unbreakable WillUltimate
Cooldown 75/65/55 s Mana 100
Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.
Alistar counters
Skins (5)
- Alistar, the Minotaur
- Moo Cow Alistar
- Marauder Alistar
- Lunar Beast Alistar
- FUNNY ALISTAR
AmbessaTHE MATRIARCH OF WAR, Fighter, AssassinBaron LaneSJungleA
- Difficulty
- High
- Baron Lane
- S, 53.0%
- Jungle
- A, 53.1%
- Health
- 660
- Attack damage
- 58
- Armor
- 43
- Magic resist
- 36
- Move speed
- 355
Abilities
DRAKEHOUND'S STEPPassive
Entering an attack or movement command while casting an ability will cause Ambessa to dash a short distance once the ability is cast, granting her next attack bonus range, damage, and attack speed, and refunding energy.
CUNNING SWEEP / SUNDERING SLAMAbility 1
Cooldown 12/11/10/9 s Energy 70
Ambessa sweeps her twin drakehounds in a semicircle in front of her, dealing bonus damage to enemies hit by the blades. Striking an enemy will transform the next cast of this ability for a short period of time, causing her to slam her twin drakehounds down in a line in front of her, dealing bonus damage to the first enemy hit.
REPUDIATIONAbility 2
Cooldown 17/16/15/14 s Energy 70
Ambessa gains a shield, briefly braces herself, and then slams the ground to damage nearby enemies. If she blocked any non-minion damage while bracing herself, this ability will deal increased damage.
LACERATEAbility 3
Cooldown 12/11/10/9 s Energy 70
Ambessa whips her twin drakehounds around herself, damaging and slowing nearby enemies. Initiating Drakehound's Step from this ability causes her to strike a second time at the end of its dash.
PUBLIC EXECUTIONUltimate
Cooldown 80/70/60 s
Ambessa blinks to the farthest enemy champion in a line of her choosing and suppresses them upon her arrival. She then slams the enemy into the ground where they take damage and are stunned.
Skins (3)
- Ambessa, THE MATRIARCH OF WAR
- Arcane Iron Will Ambessa
- Soul Fighter Ambessa
Amumuthe Sad Mummy, TankJungleS
- Difficulty
- Low
- Jungle
- S, 56.1%
- Health
- 690
- Mana
- 390
- Attack damage
- 52
- Armor
- 40
- Magic resist
- 38
- Move speed
- 345
Abilities
Cursed TouchPassive
Amumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.
Bandage TossAbility 1
Cooldown 3 s Mana 35/40/45/50
Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
DespairAbility 2
Cooldown 1 s Mana 10/11/12/13
Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.
TantrumAbility 3
Cooldown 9/8/7/6 s Mana 35
Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.
Curse of the Sad MummyUltimate
Cooldown 105/95/85 s Mana 100
Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging them and rendering them unable to attack or move.
Amumu counters
Jungle
Easiest matchups
- Graves61.9%
- Lee Sin59.7%
- Darius57.9%
- Tryndamere57.9%
- Master Yi57.0%
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (7)
- Amumu, the Sad Mummy
- Infernal Amumu
- Little Knight Amumu
- Sad Robot Amumu
- Surprise Party Amumu
- FOOD SPIRITS AMUMU
- BOOKWORM AMUMU
Anniethe Dark Child, Mage, SupportMid LaneB
- Difficulty
- Low
- Mid Lane
- B, 51.0%
- Health
- 600
- Mana
- 435
- Attack damage
- 52
- Armor
- 34
- Magic resist
- 36
- Move speed
- 355
Abilities
PyromaniaPassive
After casting 4 spells, Annie's next offensive spell will stun the target.
DisintegrateAbility 1
Cooldown 4 s Mana 50/55/60/65
Annie hurls a Mana infused fireball, dealing damage in a small area and refunding the Mana cost and half its cooldown if it destroys the target.
IncinerateAbility 2
Cooldown 8 s Mana 70/80/90/100
Annie casts a blazing cone of fire, dealing damage to all enemies in the area.
Molten ShieldAbility 3
Cooldown 14 s Mana 60
Annie casts a shield over herself and Tibbers and gains move speed.
Summon: TibbersUltimate
Cooldown 70/65/60 s Mana 100
Annie summons Tibbers, dealing damage in the area. Tibbers enrages after pouncing on an enemy or when Annie dies, gaining move and attack speed. Recast: Annie orders Tibbers to pounce on a target. He deals damage and knocks up the target when he lands.
Annie counters
Skins (9)
- Annie, the Dark Child
- Frostfire Annie
- Red Riding Annie
- Lunar Beast Annie
- Super Galaxy Annie
- Sweetheart Annie
- Hextech Annie
- Panda Annie
- Annie-Versary
Ashethe Frost Archer, Marksman, SupportDragon LaneS
- Difficulty
- Low
- Dragon Lane
- S, 53.4%
- Health
- 630
- Mana
- 345
- Attack damage
- 60
- Armor
- 35
- Magic resist
- 30
- Move speed
- 335
Abilities
Frost ShotPassive
Ashe's attacks slow their target, causing her to deal increased damage to these targets. Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.
Ranger's FocusAbility 1
Mana 30
Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.
VolleyAbility 2
Cooldown 15/12/9/6 s Mana 65/60/55/50
Ashe fires 9 arrows in a cone for increased damage. Also applies Frost Shot.
HawkshotAbility 3
Cooldown 45/40/35/30 s
Ashe sends her Hawk Spirit on a scouting mission anywhere on the map.
Enchanted Crystal ArrowUltimate
Cooldown 80/70/60 s Mana 100
Ashe fires a missile of ice which she can steer in the air. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
Ashe counters
Skins (13)
- Ashe, the Frost Archer
- Freljord Ashe
- Marauder Ashe
- Queen Ashe
- PROJECT: Ashe
- Fae Dragon Ashe
- High Noon Ashe
- Cosmic Queen Ashe
- Ocean Song Ashe
- Glorious Armada Ashe
- Crystal Rose Ashe
- High Noon Ashe Mythic Chroma
- WEATHER ENTITY ASHE
Aurelion Solthe Star Forger, MageMid LaneS
- Difficulty
- High
- Mid Lane
- S, 51.7%
- Health
- 630
- Mana
- 435
- Attack damage
- 52
- Armor
- 34
- Magic resist
- 36
- Move speed
- 345
Abilities
COSMIC CREATORPassive
Aurelion Sol's damaging abilities break down enemies into permanent stacks of Stardust, which improve each of his abilities.
BREATH OF LIGHTAbility 1
Cooldown 3 s Mana 10
Aurelion Sol channels his dragon breath to exhale a beam of starfire, revealing and damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. Aurelion Sol can move while channeling Breath of Light.
ASTRAL FLIGHTAbility 2
Cooldown 18/17/16/15 s Mana 80
Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range.
SINGULARITYAbility 3
Cooldown 12 s Mana 80/85/90/95
Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold.
FALLING STAR / THE SKIES DESCENDUltimate
Cooldown 85/80/75 s Mana 100
Falling Star: Aurelion Sol calls down a star. The impact deals magic damage and stuns enemies hit while also granting Stardust for each enemy champion hit. Gathering enough Stardust transforms Aurelion Sol's next ult cast into The Skies Descend. The Skies Descend: Aurelion Sol calls a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits.
Aurelion Sol counters
Skins (6)
- Aurelion Sol, the Star Forger
- Mecha Aurelion Sol
- Ashen Lord Aurelion Sol
- Storm Dragon Aurelion Sol
- Lunar Guardian Aurelion Sol
- Porcelain Protector Aurelion Sol
AuroraTHE WITCH BETWEEN WORLDS, Mage, AssassinMid LaneB
- Difficulty
- Medium
- Mid Lane
- B, 50.4%
- Health
- 630
- Mana
- 420
- Attack damage
- 54
- Armor
- 34
- Magic resist
- 36
- Move speed
- 350
Abilities
SPIRIT ABJURATIONPassive
Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.
TWOFOLD HEXAbility 1
Cooldown 8/7/7/6 s Mana 60
Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.
ACROSS THE VEILAbility 2
Cooldown 21/20/19/18 s Mana 80
Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. Taking down an enemy champion resets this ability's cooldown.
THE WEIRDINGAbility 3
Cooldown 13/12/11/10 s Mana 80
Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.
BETWEEN WORLDSUltimate
Cooldown 100/90/80 s Mana 100
Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.
Aurora counters
Skins (4)
- Aurora, THE WITCH BETWEEN WORLDS
- SUMMER PARTY AURORA
- SUMMER PARTY AURORA EXQUISITE EDITION
- NEON DAREDEVIL AURORA
BardTHE WANDERING CARETAKER, Support, Mage
- Difficulty
- High
- Health
- 660
- Mana
- 380
- Attack damage
- 54
- Armor
- 40
- Magic resist
- 36
- Move speed
- 355
Abilities
TRAVELER’S CALLPassive
Bard attracts and collects Chimes, granting him XP, Mana, and out-of-combat Move Speed. Every collected Chime buffs Bard’s Meeps. Bard summons Meeps regularly, assisting with his basic attacks and dealing extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.
COSMIC BINDINGAbility 1
Cooldown 10/9/8/7 s Mana 60
Bard fires a missile which will damage and slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
CARETAKER’S SHRINEAbility 2
Cooldown 15/14/14/13 s Mana 70
Bard conjures a Health shrine at a target location, granting the first ally champion to enter Move Speed, AP, and Health. The shrine continues growing for a short while, powering up its healing value.
MAGICAL JOURNEYAbility 3
Cooldown 19/17/16/14 s Mana 30
Bard opens a portal in nearby terrain. Ally and enemy champions alike can take a one-way trip through that terrain by moving into the portal.
TEMPERED FATEUltimate
Cooldown 75/65/55 s Mana 100
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time, as well as stunning them. Enemies hit are revealed for the duration.
Skins (2)
- Bard, THE WANDERING CARETAKER
- MYSTICAL HERALD BARD
Blitzcrankthe Great Steam Golem, Tank, SupportSupportD
- Difficulty
- Low
- Support
- D, 48.3%
- Health
- 630
- Mana
- 300
- Attack damage
- 58
- Armor
- 45
- Magic resist
- 38
- Move speed
- 335
Abilities
Mana BarrierPassive
Cooldown 50 s
Blitzcrank gains a shield based on his mana when dropping to low health.
Rocket GrabAbility 1
Cooldown 18/17/16/15 s Mana 80
Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.
OverdriveAbility 2
Cooldown 10 s Mana 75
Blitzcrank super charges himself to get dramatically increased Movement and Attack Speed. He is temporarily slowed after the effect ends.
Power FistAbility 3
Cooldown 8/7/6/5 s Mana 25
Blitzcrank charges up his fist to make his next attack critically strike and pop his target up in the air.
Static FieldUltimate
Cooldown 55/35/15 s Mana 100
Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to damage nearby enemies, and silence them briefly.
Blitzcrank counters
Skins (7)
- Blitzcrank, the Great Steam Golem
- Battle Boss Blitzcrank
- Boom Boom Blitzcrank
- iBlitzcrank
- Cottontail Blitzcrank
- Space Groove BlitzCrank
- Porcelain Blitzcrank
Brandthe Burning Vengeance, MageMid LaneS+SupportA
- Difficulty
- Low
- Mid Lane
- S+, 52.1%
- Support
- A, 52.1%
- Health
- 630
- Mana
- 435
- Attack damage
- 58
- Armor
- 34
- Magic resist
- 36
- Move speed
- 360
Abilities
BLAZEPassive
Brand's spells light his targets ablaze, dealing damage over 1 seconds, stacking up to 2 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 3 seconds, applying spell effects and dealing massive damage in an area around the victim.
SEARAbility 1
Cooldown 7/7/6/6 s Mana 50
Launches a projectile that stops on the first enemy hit, dealing damage and applying a stack of Brand’s passive. If the target was previously afflicted by Brand’s passive they are also briefly stunned.
PILLAR OF FLAMEAbility 2
Cooldown 9/9/8/8 s Mana 65/75/85/95
After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area.
CONFLAGRATIONAbility 3
Cooldown 11/10/9/8 s Mana 65/70/75/80
Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
PYROCLASMUltimate
Cooldown 70/65/60 s Mana 100
Launches a projectile that travels to the target, dealing damage and applying a stack of Brand’s passive. The projectile will then bounce to a nearby target. Does not damage Brand.
Brand counters
Mid Lane
Hardest matchups
- Hwei45.0%
- Aurelion Sol48.1%
- Vladimir48.8%
- Heimerdinger49.0%
- Zyra49.0%
Support
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (10)
- Brand, the Burning Vengeance
- Arclight Brand
- Spirit Fire Brand
- Zombie Brand
- CHROMACRASH BRAND
- CHROMACRASH BRAND SPECIAL EDITION
- Eternal Dragon Brand
- Marauder Brand
- Battle Boss Brand
- BATTLE BOSS BRAND EXQUISITE EDITION
Braumthe Heart of the Freljord, Support, TankSupportS
- Difficulty
- Medium
- Support
- S, 52.3%
- Health
- 630
- Mana
- 380
- Attack damage
- 58
- Armor
- 46
- Magic resist
- 38
- Move speed
- 345
Abilities
Concussive BlowsPassive
Braum's basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows. Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive new stacks, but take bonus magic damage from Braum's attacks.
Winter's BiteAbility 1
Cooldown 9/8/7/6 s Mana 40/45/50/55
Braum propels freezing ice from his shield, slowing and dealing magic damage. Applies a stack of Concussive Blows.
Stand Behind MeAbility 2
Cooldown 11/10/9/8 s Mana 55/60/65/70
Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.
UnbreakableAbility 3
Cooldown 16/14/12/10 s Mana 35/40/45/50
Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.
Glacial FissureUltimate
Cooldown 75/70/65 s Mana 100
Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.
Braum counters
Skins (8)
- Braum, the Heart of the Freljord
- Dragonslayer Braum
- Crime City Braum
- Braum Lionheart
- Glorious Crown Braum
- El Tigre Braum
- Santa Braum
- Garden Party Braum
Caitlynthe Sheriff of Piltover, MarksmanDragon LaneA
- Difficulty
- Low
- Dragon Lane
- A, 49.7%
- Health
- 600
- Mana
- 345
- Attack damage
- 60
- Armor
- 35
- Magic resist
- 30
- Move speed
- 335
Abilities
HEADSHOTPassive
Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.
PILTOVER PEACEMAKERAbility 1
Cooldown 9/8/7/6 s Mana 50/60/70/80
Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).
YORDLE SNAP TRAPAbility 2
Mana 20
Caitlyn sets a trap to find sneaky yordles. When sprung, the trap reveals and immobilizes the enemy champion for brief period, granting Caitlyn an empowered Headshot.
90 CALIBER NETAbility 3
Cooldown 16/14/12/10 s Mana 75
Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.
ACE IN THE HOLEUltimate
Cooldown 65/55/45 s Mana 100
Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
Caitlyn counters
Skins (11)
- Caitlyn, the Sheriff of Piltover
- Headhunter Caitlyn
- Pool Party Caitlyn
- Mythmaker Caitlyn
- Mythmaker Caitlyn (Special Edition)
- Pulsefire Caitlyn
- Battle Academia Caitlyn
- Arcade Caitlyn
- Crystal Rose Caitlyn
- Prestige Select Crystal Rose Caitlyn
- LOVE CONFESSION CAITLYN
Camillethe Steel Shadow, FighterBaron LaneC
- Difficulty
- High
- Baron Lane
- C, 48.7%
- Health
- 660
- Mana
- 390
- Attack damage
- 62
- Armor
- 46
- Magic resist
- 38
- Move speed
- 350
Abilities
Adaptive DefensesPassive
Basic attacks on champions grant a shield equal to 20% of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.
Precision ProtocolAbility 1
Cooldown 9/8/7/6 s Mana 25
Camille's next attack deals bonus damage and grants bonus movement speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.
Tactical SweepAbility 2
Cooldown 15/13/11/9 s Mana 50
Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.
HookshotAbility 3
Cooldown 22/20/18/16 s Mana 70
Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.
The Hextech UltimatumUltimate
Cooldown 90/80/70 s Mana 100
Camille dashes to target champion, anchoring them to the area, and knocking away other enemies.
Camille counters
Skins (6)
- Camille, the Steel Shadow
- Program Camille
- Coven Camille
- Stargazer Camille
- Mythmaker Camille
- FIEND QUELLER CAMILLE
Cho'GathThe Terror of the Void, Tank, MageBaron LaneAJungleA
- Difficulty
- Medium
- Baron Lane
- A, 50.6%
- Jungle
- A, 50.3%
- Health
- 690
- Mana
- 380
- Attack damage
- 62
- Armor
- 46
- Magic resist
- 40
- Move speed
- 350
Abilities
CARNIVOREPassive
Whenever Cho'Gath kills an enemy unit, it recovers health and mana. The effect is doubled if the enemy is a champion, turret, or epic monster.
RUPTUREAbility 1
Cooldown 6 s Mana 60
Cho’Gath ruptures the ground at target location, knocking enemy units into the air, dealing damage and slowing them.
FERAL SCREAMAbility 2
Cooldown 12/11/10/9 s Mana 70/80/90/100
Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.
VORPAL SPIKESAbility 3
Cooldown 7/6/5/4 s Mana 30
Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of it.
FEASTUltimate
Cooldown 70/60/50 s Mana 100
Cho’Gath devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows in size, gaining maximum health. This effect stacks with each enemy devoured.
Cho'Gath counters
Baron Lane
Jungle
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (1)
- Cho'Gath, The Terror of the Void
Corkithe Daring Bombardier, Marksman
- Difficulty
- Medium
- Health
- 600
- Mana
- 435
- Attack damage
- 54
- Armor
- 35
- Magic resist
- 30
- Move speed
- 335
Abilities
HEXTECH MUNITIONSPassive
A percentage of Corki's basic attack damage is converted into magic damage. Corki can occasionally retrieve The Package inside his base, granting him movement speed and an empowered cast of Valkyrie.
PHOSPHORUS BOMBAbility 1
Cooldown 9/8/7/6 s Mana 60/65/70/75
Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
VALKYRIEAbility 2
Cooldown 18/16/14/12 s Mana 80/85/90/95
Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it. Special Delivery: If Corki has The Package, the flight is longer, enemies are knocked aside and the zone slows and deals damage.
GATLING GUNAbility 3
Cooldown 12 s Mana 50/60/70/80
Corki's gatling gun rapidly fires in a cone towards his current target, dealing damage and reducing enemy Armor and Magic Resist.
MISSILE BARRAGEUltimate
Cooldown 2 s Mana 20
Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every third missile fired will be a Big One, dealing extra damage.
Skins (6)
- Corki, the Daring Bombardier
- Arcade Corki
- Urfrider Corki
- Corgi Corki
- CHROMACRASH CORKI
- Glorious Aigrette Corki
Dariusthe Hand of Noxus, FighterBaron LaneBJungleB
- Difficulty
- Medium
- Baron Lane
- B, 48.9%
- Jungle
- B, 50.0%
- Health
- 660
- Mana
- 345
- Attack damage
- 70
- Armor
- 45
- Magic resist
- 38
- Move speed
- 350
Abilities
HEMORRHAGEPassive
Darius's attacks and damaging abilities cause enemies to bleed for physical damage over time, stacking up to a cap. Upon reaching full stacks, Darius gains Noxian Might for a few seconds, gaining Attack Damage and applying full stacks of Hemorrhage instead of 1.
DECIMATEAbility 1
Cooldown 9/8/6/5 s Mana 35/40/45/50
Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions hit by the blade, and applies Hemorrhage.
CRIPPLING STRIKEAbility 2
Cooldown 5 s Mana 30
Darius empowers his next attack to deal additional damage with a large slow.
APPREHENDAbility 3
Cooldown 18/16/14/12 s Mana 45
Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
NOXIAN GUILLOTINEUltimate
Cooldown 70/65/60 s Mana 100/100/0
Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed, granting Noxian Might and causing nearby minions and monsters to flee.
Darius counters
Baron Lane
Jungle
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (10)
- Darius, the Hand of Noxus
- High Noon Darius
- Academy Darius
- Lunar Beast Darius
- God-King Darius
- Dunkmaster Darius
- PROJECT: Darius
- Bioforge Darius
- Dreadnova Darius
- Supreme Cells Darius
DianaScorn of the Moon, Fighter, MageJungleCMid LaneD
- Difficulty
- Low
- Jungle
- C, 49.7%
- Mid Lane
- D, 47.5%
- Health
- 630
- Mana
- 435
- Attack damage
- 52
- Armor
- 40
- Magic resist
- 38
- Move speed
- 355
Abilities
MOONSILVER BLADEPassive
Every third strike cleaves nearby enemies for an additional magic damage. After using an ability, Diana gains attack speed for her next 3 attacks.
CRESCENT STRIKEAbility 1
Cooldown 8/7/6/5 s Mana 50/55/60/65
Unleashes a bolt of lunar energy in an arc dealing magic damage, and applying Moonlight.
PALE CASCADEAbility 2
Cooldown 13/11/10/8 s Mana 70
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
LUNAR RUSHAbility 3
Cooldown 18/16/14/12 s Mana 20
Diana dashes to an enemy and deals magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight, removing Moonlight in an area.
MOONFALLUltimate
Cooldown 70/65/60 s Mana 100
Diana summons the moon in an area, slowing enemies nearby and applying Moonlight in a growing area. Releasing the button slams the moon down, spiraling enemies toward her and dealing damage scaling with the charge time.
Skins (9)
- Diana, Scorn of the Moon
- Dark Valkyrie Diana
- Infernal Diana
- Blood Moon Diana
- Firecracker Diana
- Lunar Goddess Diana
- Sentinel Diana
- SERENE SWORD DIANA
- Crystal Rose Diana
Dr. Mundothe Madman of Zaun, Fighter, TankBaron LaneAJungleS
- Difficulty
- Low
- Baron Lane
- A, 50.9%
- Jungle
- S, 54.0%
- Health
- 680
- Attack damage
- 58
- Armor
- 40
- Magic resist
- 38
- Move speed
- 355
Abilities
GOES WHERE HE PLEASESPassive
Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown. Dr. Mundo also has significantly increased Health regeneration.
INFECTED BONESAWAbility 1
Cooldown 4 s Health 50
Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.
HEART ZAPPERAbility 2
Cooldown 13/12/11/10 s Health 5%
Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.
BLUNT FORCE TRAUMAAbility 3
Cooldown 8/7/7/6 s Health 10
Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his missing Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.
MAXIMUM DOSAGEUltimate
Cooldown 70/65/60 s
Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains bonus Attack Damage and Move Speed, and regenerates a portion of his maximum Health over a long duration.
Dr. Mundo counters
Baron Lane
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (7)
- Dr. Mundo, the Madman of Zaun
- Corporate Mundo
- Frozen Prince Mundo
- Rageborn Mundo
- Splendor Opus Mundo
- Pool Party Mundo
- Mundo Mundo
Draventhe Glorious Executioner, MarksmanDragon LaneD
- Difficulty
- High
- Dragon Lane
- D, 46.3%
- Health
- 650
- Mana
- 480
- Attack damage
- 66
- Armor
- 35
- Magic resist
- 30
- Move speed
- 340
Abilities
LEAGUE OF DRAVENPassive
Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
SPINNING AXEAbility 1
Cooldown 10/9/8/7 s Mana 45
Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
BLOOD RUSHAbility 2
Cooldown 10 s Mana 40/35/30/25
Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
STAND ASIDEAbility 3
Cooldown 15/14/13/12 s Mana 70
Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
WHIRLING DEATHUltimate
Cooldown 70/65/60 s Mana 100
Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.
Draven counters
Skins (10)
- Draven, the Glorious Executioner
- Primetime Draven
- Soul Reaver Draven
- Draven Draven
- Ruined Draven
- Glorious Crimson Draven
- Soul Fighter Draven
- Soul Fighter Draven (Special Edition)
- Dawnbringer Draven
- MYSTICAL HERALD DRAVEN
Ekkothe Boy who Shattered Time, Assassin, MageJungleSMid LaneB
- Difficulty
- High
- Jungle
- S, 53.4%
- Mid Lane
- B, 50.6%
- Health
- 650
- Mana
- 390
- Attack damage
- 58
- Armor
- 40
- Magic resist
- 38
- Move speed
- 350
Abilities
Z-DRIVE RESONANCEPassive
Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.
TIMEWINDERAbility 1
Cooldown 8/7/7/6 s Mana 50/60/70/80
Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.
PARALLEL CONVERGENCEAbility 2
Cooldown 20/18/16/14 s Mana 35/40/45/50
Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.
PHASE DIVEAbility 3
Cooldown 9/8/7/6 s Mana 45/50/55/60
Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.
CHRONOBREAKUltimate
Cooldown 80/60/40 s Mana 100
Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.
Ekko counters
Jungle
Mid Lane
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (7)
- Ekko, the Boy who Shattered Time
- Sandstorm Ekko
- Psychic Detective Ekko
- LOVESTRUCK EKKO
- CHROMACRASH EKKO
- Firelight Ekko
- True Damage Ekko
EvelynnAgony's Embrace, AssassinJungleD
- Difficulty
- Medium
- Jungle
- D, 47.9%
- Health
- 630
- Mana
- 345
- Attack damage
- 64
- Armor
- 45
- Magic resist
- 38
- Move speed
- 345
Abilities
DEMON SHADEPassive
When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 5.
HATE SPIKEAbility 1
Cooldown 4 s Mana 30/35/40/45
Evelynn strikes out with her lasher twice, dealing damage to the first unit hit. Then, Evelynn can re-cast to shoot another line of spikes at nearby foes.
ALLUREAbility 2
Cooldown 14/13/12/11 s Mana 70/80/90/100
Evelynn curses her target, causing her next attack or spell after a delay to slow or charm her target, based on time cursed, and reduce their magic resist.
WHIPLASHAbility 3
Cooldown 8 s Mana 45/50/55/60
Evelynn whips her target with her Lasher, dealing damage. She then gains movement speed for a short duration. When exiting Demon Shade, Whiplash pulls Evelynn to her target.
LAST CARESSUltimate
Cooldown 90/75/60 s Mana 100
Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance.
Evelynn counters
Skins (6)
- Evelynn, Agony's Embrace
- Tango Evelynn
- K/DA ALL OUT Evelynn
- Glorious Evelynn
- Coven Evelynn
- Celestial Embroidery Evelynn
Ezrealthe Prodigal Explorer, Marksman, MageDragon LaneC
- Difficulty
- Medium
- Dragon Lane
- C, 49.5%
- Health
- 600
- Mana
- 390
- Attack damage
- 60
- Armor
- 34
- Magic resist
- 30
- Move speed
- 340
Abilities
Rising Spell ForcePassive
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 4 times.
Mystic ShotAbility 1
Cooldown 5/5/4/4 s Mana 30/35/40/45
Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
Essence FluxAbility 2
Cooldown 10 s Mana 50
Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
Arcane ShiftAbility 3
Cooldown 24/20/17/13 s Mana 70
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
Trueshot BarrageUltimate
Cooldown 80/70/60 s Mana 100
Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
Ezreal counters
Skins (16)
- Ezreal, the Prodigal Explorer
- Debonair Ezreal
- Frosted Ezreal
- Star Guardian Ezreal
- Battle Academia Ezreal
- Crystal Rose Ezreal
- Pajama Guardian Ezreal
- Arcade Ezreal
- Battle Academia Ezreal Mythic Chroma
- HEARTSTEEL Ezreal
- LOVESTRUCK EZREAL
- WEATHER ENTITY EZREAL
- PRESTIGE SELECT WEATHER ENTITY EZREAL
- LOVE CONFESSION EZREAL
- PRESTIGE LOVE CONFESSION EZREAL
- Striker Ezreal
FiddlesticksThe Ancient Fear, MageJungleA
- Difficulty
- High
- Jungle
- A, 51.3%
- Health
- 630
- Mana
- 420
- Attack damage
- 58
- Armor
- 34
- Magic resist
- 36
- Move speed
- 345
Abilities
A HARMLESS SCARECROWPassive
When participating in a takedown Fiddlesticks leaves behind a movable scarecrow. The scarecrow will move toward the nearest enemy champion and explode when killed or after several seconds, causing fear.
TERRIFYAbility 1
Cooldown 13/13/12/12 s Mana 65
Passive: When Fiddlesticks is out of combat for a longer time period and is invisible to enemy units, or has been stationary for a short period, its next skill will fear the target. Fiddlesticks launches a raven at a target, dealing magic damage and fear. The raven deals bonus damage if the unit has been terrified recently.
BOUNTIFUL HARVESTAbility 2
Cooldown 11/10/9/8 s Mana 60/65/70/75
Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration. During channeling, Fiddlestick is slowed and cannot cast any other abilities.
REAPAbility 3
Cooldown 9/8/7/6 s Mana 40/45/50/55
Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.
CROWSTORMUltimate
Cooldown 100/80/60 s Mana 100
A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.
Skins (4)
- Fiddlesticks, The Ancient Fear
- Pumpkinhead Fiddlesticks
- Star Nemesis Fiddlesticks
- Warring Kingdoms Fiddlesticks
Fiorathe Grand Duelist, Fighter, AssassinBaron LaneB
- Difficulty
- High
- Baron Lane
- B, 50.5%
- Health
- 630
- Mana
- 300
- Attack damage
- 70
- Armor
- 42
- Magic resist
- 38
- Move speed
- 355
Abilities
Duelist's DancePassive
Fiora challenges nearby enemy Champions to dodge her. She calls out a direction from which she will try to strike. If she can complete her own challenge, she receives a small bonus and calls out a new direction.
LungeAbility 1
Cooldown 12/10/8/6 s Mana 20/25/30/35
Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects.
RiposteAbility 2
Cooldown 18/16/14/12 s Mana 50
Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability.
BladeworkAbility 3
Cooldown 11/9/7/5 s Mana 30/35/40/45
Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike.
Grand ChallengeUltimate
Cooldown 70/60/50 s Mana 100
Fiora reveals all four Vitals on an enemy champion and gains movement speed while near them. If Fiora hits all 4 Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds.
Fiora counters
Skins (12)
- Fiora, the Grand Duelist
- Royal Guard Fiora
- Soaring Sword Fiora
- Pool Party Fiora
- PROJECT: Fiora
- Glorious Crimson Fiora
- Pulsefire Fiora
- Lunar Beast Fiora
- KBG FIORA
- KBG FIORA MYTHIC CHROMA
- Battle Hound Fiora
- Dragonmancer Fiora
Fizzthe Tidal Trickster, Assassin, MageJungleCMid LaneC
- Difficulty
- Medium
- Jungle
- C, 48.1%
- Mid Lane
- C, 48.0%
- Health
- 630
- Mana
- 345
- Attack damage
- 58
- Armor
- 30
- Magic resist
- 38
- Move speed
- 345
Abilities
SEASTONE TRIDENTPassive
Fizz's attacks deal additional damage over time.
Urchin StrikeAbility 1
Cooldown 8/7/7/6 s Mana 50
Fizz dashes through his target, dealing magic damage and applying on hit effects.
RENDING WAVEAbility 2
Cooldown 10/9/9/8 s Mana 30/40/50/60
Empowers Fizz' next attack to deal bonus damage, and killing a unit resets Rending Wave's cooldown. Additional attacks deal more damage.
Playful / TricksterAbility 3
Cooldown 16/14/12/10 s Mana 85/90/95/100
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Chum the WatersUltimate
Cooldown 85/70/55 s Mana 100
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
Fizz counters
Skins (8)
- Fizz, the Tidal Trickster
- Super Galaxy Fizz
- Void Fizz
- Fuzz Fizz
- Omega Squad Fizz
- Cottontail Fizz
- FOOD SPIRITS FIZZ
- Shan Hai Scrolls Fizz
Galiothe Colossus, Tank, MageMid LaneSSupportA
- Difficulty
- Medium
- Mid Lane
- S, 51.6%
- Support
- A, 51.2%
- Health
- 630
- Mana
- 435
- Attack damage
- 58
- Armor
- 40
- Magic resist
- 44
- Move speed
- 355
Abilities
COLOSSAL SMASHPassive
Cooldown 5 s
Every few seconds, Galio's next basic attack deals bonus magic damage in an area. Galio gains attack speed when Colossal Smash is up. When an ability hits an epic monster or enemy champion, it reduces the cooldown of Colossal Smash by 3 seconds. This effect can only be triggered once per cast.
WINDS OF WARAbility 1
Cooldown 11/10/8/7 s Mana 75
Galio fires two windblasts that converge into a large tornado that deals damage over time.
SHIELD OF DURANDAbility 2
Cooldown 18/17/16/15 s Mana 50
Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemy champions.
JUSTICE PUNCHAbility 3
Cooldown 10/9/8/7 s Mana 50
Galio will briefly step back and charge, damaging and knocking up the first enemy champion he encounters.
HERO'S ENTRANCEUltimate
Cooldown 90/80/70 s Mana 100
Galio designates an ally's position as his landing spot, granting all allies in the area a magic shield. After a delay Galio smashes down location, knocking up nearby enemies.
Galio counters
Mid Lane
Support
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (10)
- Galio, the Colossus
- Infernal Galio
- Debonair Galio
- Gatekeeper Galio
- HEXPLORER GALIO
- Mecha Galio
- Birdio Galio
- Glorious Aigrette Galio
- Cosmic Guardian Galio
- Garden Party Galio
Garenthe Might of Demacia, Fighter, TankBaron LaneC
- Difficulty
- Low
- Baron Lane
- C, 48.8%
- Health
- 690
- Attack damage
- 64
- Armor
- 44
- Magic resist
- 38
- Move speed
- 350
Abilities
PerseverancePassive
If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second.
Decisive StrikeAbility 1
Cooldown 9/8/8/7 s
Garen gains a burst of movement speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
CourageAbility 2
Cooldown 18/16/14/12 s
Garen reduces damage taken for a short time, and gains bonus resistance to crowd control.
JudgmentAbility 3
Cooldown 9 s
Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies. Enemies hit by the bladestorm's edge are critically struck.
Demacian JusticeUltimate
Cooldown 70/65/60 s
Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing damage in an area around his target.
Garen counters
Skins (10)
- Garen, the Might of Demacia
- Dreadknight Garen
- Rogue Admiral Garen
- Steel Legion Garen
- God-King Garen
- Warring Kingdoms Garen
- ICONIC GAREN
- Garden Party Garen
- Soul Fighter Garen
- WARRING KINGDOMS GAREN EXQUISITE EDITION
GnarThe Missing Link, Fighter, TankBaron LaneB
- Difficulty
- High
- Baron Lane
- B, 50.8%
- Health
- 600
- Attack damage
- 62
- Armor
- 43
- Magic resist
- 32
- Move speed
- 335
Abilities
RAGE GENEPassive
Gnar generates Rage when dealing and receiving damage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased health, armor, magic resistance, and attack. Back in his Mini Gnar form he will still gain move speed and attack speed and range.
BOOMERANG THROW / BOULDER TOSSAbility 1
Cooldown 16 s
Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
HYPER / WALLOPAbility 2
Cooldown 20/19/18/17 s
Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
HOP / CRUNCHAbility 3
Cooldown 21/18/15/12 s
Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
GNAR!Ultimate
Cooldown 60/45/30 s
Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
Gnar counters
Skins (3)
- Gnar, The Missing Link
- Super Galaxy Gnar
- Shan Hai Scrolls Gnar
Gragasthe Rabble Rouser, Tank, Mage
- Difficulty
- Medium
- Health
- 660
- Mana
- 390
- Attack damage
- 70
- Armor
- 46
- Magic resist
- 38
- Move speed
- 340
Abilities
Happy HourPassive
Gragas periodically heals upon using an ability.
Barrel RollAbility 1
Cooldown 9/8/7/6 s Mana 65/70/75/80
Gragas rolls his cask to a location, which can be activated to explode or will explode on its own after 3 seconds. Enemies struck by the blast have their Movement Speed slowed.
Drunken RageAbility 2
Cooldown 5 s Mana 20
Gragas guzzles down brew from his cask for 1 second. After finishing, he becomes drunkenly empowered, dealing magic damage to all nearby enemies on his next basic attack and reducing damage received.
Body SlamAbility 3
Cooldown 15/14/13/12 s Mana 50
Gragas charges to a location and collides with the first enemy unit he comes across, dealing damage to all nearby enemy units and stunning them.
Explosive CaskUltimate
Cooldown 85/70/55 s Mana 100
Gragas hurls his cask to a location, dealing damage and knocking back enemies caught in the blast radius.
Skins (6)
- Gragas, the Rabble Rouser
- Vandal Gragas
- Gragas Caskbreaker
- CHROMACRASH GRAGAS
- Arctic Ops Gragas
- NEON DAREDEVIL GRAGAS
Gravesthe Outlaw, Marksman, FighterJungleC
- Difficulty
- Medium
- Jungle
- C, 48.1%
- Health
- 630
- Mana
- 390
- Attack damage
- 66
- Armor
- 35
- Magic resist
- 40
- Move speed
- 350
Abilities
New DestinyPassive
Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
End of the LineAbility 1
Cooldown 10/9/8/7 s Mana 65/70/75/80
Graves fires an explosive shell that detonates after 1.5 seconds, or 0.25 seconds if it strikes terrain.
Smoke ScreenAbility 2
Cooldown 20/18/16/14 s Mana 75/80/85/90
Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their movement speed reduced briefly.
QuickdrawAbility 3
Cooldown 13 s Mana 40
Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
Collateral DamageUltimate
Cooldown 75/60/45 s Mana 100
Graves fires an explosive shell dealing heavy damage to the first champion it hits, and pushing Graves back from recoil. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
Graves counters
Skins (12)
- Graves, the Outlaw
- Crime City Graves
- Praetorian Graves
- Cutthroat Graves
- Battle Professor Graves
- Marauder Graves
- Pool Party Graves
- Super Villain Graves
- Sentinel Graves
- DRAGON LANTERN GRAVES
- DRAGON LANTERN (SPECIAL EDITION) GRAVES
- Battle Tiger Graves
GwenThe Hallowed Seamstress, FighterBaron LaneBJungleA
- Difficulty
- Medium
- Baron Lane
- B, 50.8%
- Jungle
- A, 53.6%
- Health
- 640
- Mana
- 345
- Attack damage
- 58
- Armor
- 48
- Magic resist
- 38
- Move speed
- 350
Abilities
THOUSAND CUTSPassive
Gwen's attacks deal bonus magic damage based on the target's health. She heals for a portion of the damage dealt to champions by this effect.
SNIP SNIP!Ability 1
Cooldown 6/5/4/3 s Mana 35
Gwen snips her scissors in a cone up to 6 times dealing magic damage. Gwen deals true damage to units in the center and applies her passive to them on each snip.
HALLOWED MISTAbility 2
Cooldown 17/16/15/14 s Mana 60
Gwen summons mist that protects her from enemies outside of it. She can only be targeted by enemies who enter the mist.
SKIP 'N SLASHAbility 3
Cooldown 13/12/10/9 s Mana 35
Gwen dashes a short distance then gains Attack Speed, attack range, and magic damage on-hit for a few seconds. If she hits an enemy during that time, this ability's cooldown is partially refunded.
NEEDLEWORKUltimate
Cooldown 75/65/55 s Mana 100
Gwen hurls a needle that slows enemies hit, deals magic damage, and applies A Thousand Cuts to champions hit. This ability can be cast up to two more times, with each cast throwing additional needles and dealing more damage.
Gwen counters
Baron Lane
Jungle
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (12)
- Gwen, The Hallowed Seamstress
- Space Groove Gwen
- Mythmaker Gwen
- Crystal Rose Gwen
- Prestige Crystal Rose Gwen
- Soul Fighter Gwen
- Cafe Cuties Gwen
- Stargazer Gwen
- Battle Cat Gwen
- BATTLE CAT GWEN EXQUISITE EDITION
- LOVE CONFESSION GWEN
- ISLAND VACATION GWEN
HecarimThe Shadow of War, FighterJungleB
- Difficulty
- Medium
- Jungle
- B, 49.8%
- Health
- 630
- Mana
- 380
- Attack damage
- 54
- Armor
- 42
- Magic resist
- 36
- Move speed
- 350
Abilities
WARPATHPassive
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
RAMPAGEAbility 1
Cooldown 4/4/3/3 s Mana 28/32/36/40
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
SPIRIT OF DREADAbility 2
Cooldown 16/15/14/13 s Mana 50/60/70/80
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
DEVASTATING CHARGEAbility 3
Cooldown 18/17/16/15 s Mana 60
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
ONSLAUGHT OF SHADOWSUltimate
Cooldown 100/85/70 s Mana 100
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
Skins (5)
- Hecarim, The Shadow of War
- High Noon Hecarim
- Arcade Hecarim
- Petals of Spring Hecarim
- NEON DAREDEVIL HECARIM
HeimerdingerTHE REVERED INVENTOR, Mage, SupportMid LaneB
- Difficulty
- High
- Mid Lane
- B, 50.9%
- Health
- 600
- Mana
- 420
- Attack damage
- 54
- Armor
- 34
- Magic resist
- 40
- Move speed
- 355
Abilities
HEXTECH AFFINITYPassive
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
H-28 G EVOLUTION TURRETAbility 1
Cooldown 1 s Mana 20
Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
HEXTECH MICRO-ROCKETSAbility 2
Cooldown 10/9/8/7 s Mana 50/60/70/80
Heimerdinger fires long-range rockets that converge on his cursor.
CH-2 ELECTRON STORM GRENADEAbility 3
Cooldown 11 s Mana 85
Heimerdinger fires long-range rockets that converge on his cursor.
UPGRADE!!!Ultimate
Cooldown 80/70/60 s Mana 100
Heimerdinger invents an upgrade, causing his next spell to have increased effects.
Skins (3)
- Heimerdinger, THE REVERED INVENTOR
- Dragon Trainer Heimerdinger
- MYSTICAL HERALD HEIMERDINGER
HweiThe Visionary, Mage, SupportMid LaneS+SupportS+
- Difficulty
- High
- Mid Lane
- S+, 55.6%
- Support
- S+, 53.8%
- Health
- 630
- Mana
- 480
- Attack damage
- 54
- Armor
- 34
- Magic resist
- 36
- Move speed
- 355
Abilities
SIGNATURE OF THE VISIONARYPassive
Hwei damages enemy champions, priming them for his signature finisher. The second hit completes his signature, which detonates after a delay, dealing magic damage to enemies in range.
SUBJECT: DISASTERAbility 1
Cooldown 9/8/7/6 s Mana 80/90/100/110
Hwei replaces his abilities with damaging powers: Devastating Fire – fires a flaming projectile. Severing Bolt – casts a long range lightning strike. Molten Fissure – shoot a fiery path that keeps erupting.
SUBJECT: SERENITYAbility 2
Cooldown 17/16/16/15 s Mana 90/95/100/105
Hwei replaces abilities with utility buffs: Fleeting Current – increases move speed. Pool of Reflection – creates water shields. Stirring Lights – restores mana and inflicts bonus damage.
SUBJECT: TORMENTAbility 3
Cooldown 13/12/11/10 s Mana 50/55/60/65
Hwei replaces abilities with crowd control powers: Grim Visage – fears and slows. Gaze of the Abyss – sends homing missile eye with True Sight. Crushing Maw – draws in foes to damage and slow.
SPIRALING DESPAIRUltimate
Cooldown 70/60/50 s Mana 100
Hwei captures enemy champions in an expanding field that slows and damages, exploding upon reaching maximum size, or the champion’s demise.
Hwei counters
Skins (2)
- Hwei, The Visionary
- Winterblessed Hwei
Ireliathe Blade Dancer, Fighter, AssassinBaron LaneD
- Difficulty
- High
- Baron Lane
- D, 46.9%
- Health
- 660
- Mana
- 345
- Attack damage
- 58
- Armor
- 46
- Magic resist
- 38
- Move speed
- 350
Abilities
IONIAN FERVORPassive
When Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit.
BLADESURGEAbility 1
Cooldown 9/8/7/6 s Mana 20
Irelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes.
DEFIANT DANCEAbility 2
Cooldown 14/13/12/11 s Mana 75/80/85/90
Irelia charges a strike that deals more damage as she charges. She takes reduced physical damage during the charge.
FLAWLESS DUETAbility 3
Cooldown 12/11/10/9 s Mana 50
Irelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked.
VANGUARD'S EDGEUltimate
Cooldown 70/65/60 s Mana 100
Irelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. Afterwards the blades form a wall that will damage and slow enemies that walk through it.
Skins (10)
- Irelia, the Blade Dancer
- Order of the Lotus Irelia
- Sentinel Irelia
- Divine Sword Irelia
- High Noon Irelia
- Soul Fighter Irelia
- Celestial Embroidery Irelia
- Prestige Soul Fighter Irelia
- Frostblade Irelia
- NEON DAREDEVIL IRELIA
Jannathe Storm's Fury, Support, MageSupportA
- Difficulty
- Low
- Support
- A, 51.5%
- Health
- 630
- Mana
- 435
- Attack damage
- 52
- Armor
- 45
- Magic resist
- 30
- Move speed
- 340
Abilities
TailwindPassive
Janna passively gains move speed and gives nearby allied champions the same bonus.
Howling GaleAbility 1
Cooldown 1 s Mana 50
Janna summons a powerful whirlwind, dealing damage and knocking up enemies in its path.
ZephyrAbility 2
Cooldown 9/8/8/7 s Mana 50/55/60/65
Janna gains move speed. The wind spirit affects the two closest champions in range, granting move speed to allies and damaging enemies.
Eye Of The StormAbility 3
Cooldown 16/14/12/10 s Mana 70/80/90/100
Janna conjures a defensive gale that shields herself, an ally, or a turret if one is in range. This shield also grants attack damage.
MonsoonUltimate
Cooldown 80/75/70 s Mana 100
Janna calls forth mighty winds of salvation, knocking back surrounding enemies and healing nearby allies.
Janna counters
Skins (9)
- Janna, the Storm's Fury
- Sacred Sword Janna
- Tempest Janna
- Star Guardian Janna
- Forecast Janna
- Bewitching Janna
- Calligraphia Janna
- Glorious Aigrette Janna
- Warring Kingdoms Janna
Jarvan IVthe Exemplar of Demacia, Tank, FighterJungleA
- Difficulty
- Low
- Jungle
- A, 52.5%
- Health
- 660
- Mana
- 390
- Attack damage
- 58
- Armor
- 46
- Magic resist
- 38
- Move speed
- 350
Abilities
Martial CadencePassive
Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.
Dragon StrikeAbility 1
Cooldown 9/8/7/6 s Mana 50/55/60/65
Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
Golden AegisAbility 2
Cooldown 10 s Mana 30
Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
Demacian StandardAbility 3
Cooldown 11/10/10/9 s Mana 55
Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions. Cast again to automatically cast Dragon Strike to the flag.
CataclysmUltimate
Cooldown 70/65/60 s Mana 100
Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.
Jarvan IV counters
Skins (11)
- Jarvan IV, the Exemplar of Demacia
- Commando Jarvan IV
- Dark Star Jarvan IV
- Lunar Beast Jarvan IV
- Crystal Rose Jarvan IV
- Warring Kingdoms Jarvan IV
- Hextech Jarvan IV
- GLORIOUS BASILISK JARVAN IV
- WARRING KAINDOMS MYTHIC CHROMA JARVAN IV
- Calligraphia Jarvan IV
- INSPIRING JARVAN IV
JaxGrandmaster at Arms, FighterBaron LaneAJungleC
- Difficulty
- Medium
- Baron Lane
- A, 51.2%
- Jungle
- C, 48.5%
- Health
- 660
- Mana
- 390
- Attack damage
- 58
- Armor
- 44
- Magic resist
- 38
- Move speed
- 355
Abilities
Relentless AssaultPassive
Jax's consecutive basic attacks continuously increase his Attack Speed.
Leap StrikeAbility 1
Cooldown 7/7/6/6 s Mana 65
Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.
EmpowerAbility 2
Cooldown 6/5/4/3 s Mana 30
Jax charges his weapon with energy, causing his next attack to deal additional damage.
Counter StrikeAbility 3
Cooldown 12/11/9/8 s Mana 60/70/80/90
Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.
Grandmaster's MightUltimate
Cooldown 55 s Mana 100
Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.
Jax counters
Baron Lane
Jungle
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (9)
- Jax, Grandmaster at Arms
- God Staff Jax
- Angler Jax
- HEXPLORER JAX
- Warden Jax
- Stargazer Jax
- Shan Hai Scrolls Jax
- Dragonmancer Jax
- GLORIOUS EMINENCE JAX
Jaycethe Defender of Tomorrow, Fighter, MarksmanBaron LaneBMid LaneC
- Difficulty
- High
- Baron Lane
- B, 50.6%
- Mid Lane
- C, 49.9%
- Health
- 650
- Mana
- 420
- Attack damage
- 62
- Armor
- 46
- Magic resist
- 30
- Move speed
- 345
Abilities
HEXTECH CAPACITORPassive
When Jayce swaps weapons he gains movement speed for a short duration.
TO THE SKIES! / SHOCK BLASTAbility 1
Cooldown 14/12/10/8/6 s Mana 40
Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
LIGHTNING FIELD / HYPER CHARGEAbility 2
Cooldown 10 s Mana 40
Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.
THUNDERING BLOW / ACCELERATION GATEAbility 3
Cooldown 18/16/14/12/10 s Mana 50
Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Movement Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
MERCURY CANNON / MERCURY HAMMERUltimate
Cooldown 5 s
Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
Jayce counters
Baron Lane
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (9)
- Jayce, the Defender of Tomorrow
- Jayce Brighthammer
- SUPERHERO JAYCE
- Forsaken Jayce
- Crystal Rose Jayce
- Battle Academia Jayce
- Debonair Jayce
- Resistance Jayce
- CONFESSION MELODY JAYCE
Jhinthe Virtuoso, Marksman, MageDragon LaneC
- Difficulty
- Medium
- Dragon Lane
- C, 48.6%
- Health
- 630
- Mana
- 390
- Attack damage
- 60
- Armor
- 35
- Magic resist
- 30
- Move speed
- 340
Abilities
WhisperPassive
Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed.
Dancing GrenadeAbility 1
Cooldown 6/6/5/5 s Mana 45/50/55/60
Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.
Deadly FlourishAbility 2
Cooldown 12 s Mana 60/65/70/75
Jhin fires a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.
Captive AudienceAbility 3
Cooldown 2 s Mana 35/40/45/50
Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. When Jhin kills an enemy champion, a lotus trap will bloom near where they were killed.
Curtain CallUltimate
Cooldown 80/70/60 s Mana 100
Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.
Jhin counters
Skins (10)
- Jhin, the Virtuoso
- High Noon Jhin
- Dark Cosmic Jhin
- Blood Moon Jhin
- PROJECT: Jhin
- Soul Fighter Jhin
- Shan Hai Scrolls Jhin
- Porcelain Jhin
- Super Villain Jhin
- Prestige Select Dark Cosmic Jhin
Jinxthe Loose Cannon, MarksmanDragon LaneA
- Difficulty
- Medium
- Dragon Lane
- A, 50.6%
- Health
- 630
- Mana
- 345
- Attack damage
- 58
- Armor
- 35
- Magic resist
- 30
- Move speed
- 335
Abilities
Get Excited!Passive
Jinx receives massively increased Movement Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.
Switcheroo!Ability 1
Cooldown 1 s Mana 20
Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, and drain Mana.
Zap!Ability 2
Cooldown 8/7/6/5 s Mana 50/60/70/80
Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
Flame Chompers!Ability 3
Cooldown 15/13/11/9 s Mana 70
Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
Super Mega Death Rocket!Ultimate
Cooldown 60/50/40 s Mana 100
Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
Jinx counters
Skins (12)
- Jinx, the Loose Cannon
- Crime City Jinx
- Zombie Slayer Jinx
- Star Guardian Jinx
- Glorious Jinx
- Arcane Jinx
- LOVESTRUCK JINX
- STAR GUARDIAN JINX EXQUISITE EDITION
- SUPERVILLAIN JINX FANTASY
- SUPERVILLAIN JINX FRACTURE
- SUPERVILLAIN JINX BLAZING DEFIANCE
- SUPERVILLAIN JINX DOOMBRINGER
K'SanteThe Pride of Nazumah, Tank, FighterBaron LaneS
- Difficulty
- High
- Baron Lane
- S, 51.9%
- Health
- 660
- Mana
- 380
- Attack damage
- 62
- Armor
- 46
- Magic resist
- 40
- Move speed
- 350
Abilities
DAUNTLESS INSTINCTPassive
K’Sante’s damage dealing abilities mark enemies to take more damage on his next hit. When All Out, K’Sante’s attacks, abilities, and passive deal more damage.
NTOFO STRIKESAbility 1
Mana 20
K’sante slams his weapon, dealing physical damage and slowing enemies in a line. On hit, grants a stack of Ntofo Strikes. At 2 stacks, K’Sante instead fires a shockwave that stuns and pulls enemies. When All Out, the cooldown is reduced.
PATH MAKERAbility 2
Cooldown 13/12/11/10 s Mana 40/45/50/55
K’Sante charges up, gaining displacement immunity and reduced damage. He then dashes forward, dealing damage, knocking back and stunning enemies. When All Out, cooldown is refreshed, deals additional damage, no longer knocks back or stuns, but also grants increased damage reduction and dash speed.
FOOTWORKAbility 3
Cooldown 11/10/9/8 s Mana 40/45/50/55
K’Sante dashes and gains a shield. If he dashes to an ally, the dash distance is increased and both gain a shield. When All Out, cooldown is reduced and dash speed is increased.
ALL OUTUltimate
Cooldown 80/70/60 s Mana 100
K’Sante becomes unstoppable and splits his ntofos to know back an enemy. If the enemy collides with terrain, they are knocked through, taking additional damage. K’Sante, then dashes behind them and enters All Out. While All Out, K’Sante’s abilities are upgraded. He also gains Attack Speed, Armor Penetration, and Omnivamp, while losing some maximum Health, Armor, and Magic Resist.
K'Sante counters
Skins (2)
- K'Sante, The Pride of Nazumah
- HEARTSTEEL K'Sante
Kai'SaDaughter of the Void, Marksman, AssassinDragon LaneB
- Difficulty
- Medium
- Dragon Lane
- B, 49.8%
- Health
- 600
- Mana
- 435
- Attack damage
- 59
- Armor
- 35
- Magic resist
- 30
- Move speed
- 340
Abilities
SECOND SKINPassive
Kai'Sa's basic attacks stack Plasma, dealing increasing bonus magic damage. Allies' immobilizing effects help stack Plasma. Additionally, Kai'Sa's item purchases upgrade her basic spells to have more powerful properties.
ICATHIAN RAINAbility 1
Cooldown 9/8/7/6 s Mana 55
Kai'Sa shoots a swarm of missiles that seek out nearby targets. Living Weapon: Icathian Rain is upgraded to shoot more missiles.
VOID SEEKERAbility 2
Cooldown 20/18/16/14 s Mana 60/65/70/75
Kai'Sa shoots a long range missile, revealing and marking enemies with her passive. Living Weapon: Void Seeker is upgraded to apply more Plasma marks and reduce cooldown on champion hit.
SUPERCHARGEAbility 3
Cooldown 16/14/12/10 s Mana 30
Kai'Sa briefly increases her movement speed, then increases her attack speed. Living Weapon: Supercharge is upgraded to briefly grant Invisibility.
KILLER INSTINCTUltimate
Cooldown 80/70/60 s Mana 100
Kai'Sa dashes near an enemy champion marked by Plasma and gains a temporary shield.
Kai'Sa counters
Skins (12)
- Kai'Sa, Daughter of the Void
- Bullet Angel Kai'Sa
- K/DA ALL OUT Kai'Sa
- Arcade Kai'Sa
- Lagoon Dragon Kai'Sa
- Star Guardian Kai'Sa
- Lunar Fairy Kai'Sa
- Lunar Fairy Kai'Sa (Special Edition)
- Crystal Rose Kai'Sa
- STAR GUARDIAN KAI'SA EXQUISITE EDITION
- NEON DAREDEVIL KAI'SA
- PRESTIGE SELECT NEON DAREDEVIL KAI'SA
KalistaThe Spear Of Vengeance, MarksmanBaron LaneSDragon LaneB
- Difficulty
- Medium
- Baron Lane
- S, 53.9%
- Dragon Lane
- B, 50.9%
- Health
- 630
- Mana
- 340
- Attack damage
- 57
- Armor
- 34
- Magic resist
- 32
- Move speed
- 335
Abilities
MARTIAL POISEPassive
Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.
PIERCEAbility 1
Cooldown 8/7/7/6 s Mana 55/60/65/70
Throw a fast moving spear that passes through enemies it kills.
SENTINELAbility 2
Cooldown 20 s Mana 30
Gain bonus damage when Kalista and her Oathsworn strike the same target. Activate to send a soul to scout out the path, revealing the area in front of it.
RENDAbility 3
Cooldown 10/9/8/7 s Mana 30
Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage.
FATE'S CALLUltimate
Cooldown 60/55/50 s Mana 100
Kalista teleports the Oathsworn ally to herself. They gain the ability to dash toward a position, knocking enemy champions back.
Kalista counters
Baron Lane
Easiest matchups
- Dr. Mundo58.8%
- Garen58.5%
- Mordekaiser57.5%
- Darius53.9%
- Cho'Gath52.7%
Dragon Lane
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (3)
- Kalista, The Spear Of Vengeance
- Soul Fighter Kalista
- Splendor Opus Kalista
Karmathe Enlightened One, Mage, SupportSupportB
- Difficulty
- High
- Support
- B, 49.8%
- Health
- 630
- Mana
- 390
- Attack damage
- 58
- Armor
- 37
- Magic resist
- 36
- Move speed
- 360
Abilities
MANTRAPassive
After using 3 abilities, Karma's next ability will be enhanced.
INNER FLAMEAbility 1
Cooldown 9/8/7/6 s Mana 60
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
FOCUSED RESOLVEAbility 2
Cooldown 15 s Mana 55/60/65/70
Karma creates a tether between herself and up to two targeted enemies dealing damage and revealing them. If the tethers are not broken, the enemies will be rooted and damaged again. Mantra Bonus: Karma creates an additional tether between the targets, dealing extra damage and extending the root duration. If only a single enemy is within range, a tether will spread from them to the next nearest enemy.
INSPIREAbility 3
Cooldown 10/9/8/7 s Mana 70
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
TRANSCENDENT EMBRACEUltimate
Cooldown 70/65/60 s Mana 100
Karma forms a ring of spirit energy at a target location. After a brief delay, it detonates, dealing magic damage to all enemies inside and slowing them for a few seconds. If enemies are hit at the edge of the ring, they will be pulled in toward the center. Karma immediately enters the Mantra state.
Karma counters
Skins (8)
- Karma, the Enlightened One
- Warden Karma
- Stargazer Karma
- Dawnbringer Karma
- Tranquility Dragon Karma
- Dark Star Karma
- Spirit Blossom Karma
- ISLAND VACATION KARMA
Kassadinthe Void Walker, Assassin, MageMid LaneA
- Difficulty
- High
- Mid Lane
- A, 51.3%
- Health
- 650
- Mana
- 480
- Attack damage
- 58
- Armor
- 30
- Magic resist
- 38
- Move speed
- 350
Abilities
VOID STONEPassive
When Kassadin casts a spell near a visible enemy champion, he gains a magic shield.
NULL SPHEREAbility 1
Cooldown 10/9/8/7 s Mana 70/75/80/85
Fires an orb that deals magic damage and silences the first enemy hit.
NETHER BLADEAbility 2
Cooldown 10 s Mana 20
Empowers his next basic attack within to gain range and deal bonus magic damage and restore a percentage of missing mana on hit. If Nether Blade kills the target its remaining cooldown is reduced.
FORCE PULSEAbility 3
Cooldown 12/10/8/6 s Mana 70/75/80/85
Deals magic damage to enemies in a cone and slows them. Force Pulse becomes enhanced after other spells are cast nearby, dealing increased magic damage and slowing instead.
RIFTWALKUltimate
Cooldown 5/3/2 s
Blinks to target location and deals magic damage to nearby enemies. Casting Riftwalk causes the next Riftwalk within a certain amount of time to deal more damage and cost double the mana. (Up to 3 times)
Skins (5)
- Kassadin, the Void Walker
- Harbinger Kassadin
- Count Kassadin
- Dragonmancer Kassadin
- Cosmic Reaver Kassadin
Katarinathe Sinister Blade, Assassin, MageMid LaneD
- Difficulty
- High
- Mid Lane
- D, 47.8%
- Health
- 660
- Attack damage
- 58
- Armor
- 34
- Magic resist
- 38
- Move speed
- 345
Abilities
VORACITYPassive
Whenever an enemy champion dies that Katarina has damaged recently, her remaining ability cooldowns are dramatically reduced. If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing magic damage.
BOUNCING BLADEAbility 1
Cooldown 10/9/8/7 s
Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground.
PREPARATIONAbility 2
Cooldown 14/13/12/11 s
Katarina gains a burst of movement speed, tossing a Dagger into the air directly above herself.
SHUNPOAbility 3
Cooldown 11/10/9/8 s
Katarina blinks to a location near a Dagger or unit, dealing damage to the nearest enemy. Picking up a Dagger reduces Shunpo's cooldown.
DEATH LOTUSUltimate
Cooldown 60/50/40 s
Katarina becomes a flurry of blades, dealing damage over time and applying healing reduction. Katarina is able to slowly reposition for a short time.
Skins (10)
- Katarina, the Sinister Blade
- Death Sworn Katarina
- Bilgewater Katarina
- Battle Academia Katarina
- PROJECT: Katarina
- Resistance Katarina
- WARRING KINGDOMS KARATINA
- HIGN NOON KATARINA
- SUMMER PARTY KATARINA
- SUMMER PARTY KATARINA EXQUISITE EDITION
Kaylethe Righteous, Fighter, SupportBaron LaneC
- Difficulty
- High
- Baron Lane
- C, 50.5%
- Health
- 630
- Mana
- 345
- Attack damage
- 54
- Armor
- 37
- Magic resist
- 36
- Move speed
- 345
Abilities
DIVINE ASCENTPassive
Kayle's attacks are empowered by the heavens as she levels up and spends skill points. Her wings are lit aflame as she progressively gains Attack Speed, Movement Speed, Attack Range, and waves of fire on her attacks.
RADIANT BLASTAbility 1
Cooldown 11/10/9/8 s Mana 70/80/90/100
Kayle conjures a portal, summoning a celestial sword that pierces through enemies, slowing, damaging, and reducing the resistances of all hit.
CELESTIAL BLESSINGAbility 2
Cooldown 14 s Mana 75/80/85/90
Blessed by the divine, Kayle heals and grants movement speed to herself and the nearest ally.
STARFIRE SPELLBLADEAbility 3
Cooldown 8/7/7/6 s
Passive: Kayle's celestial sword, Virtue, deals bonus magic damage to enemies she attacks. Active: Kayle's next attack smites her target with celestial fire, dealing bonus damage proportionate to their missing health.
DIVINE JUDGMENTUltimate
Cooldown 100/90/80 s Mana 100/50/0
Kayle makes an ally invulnerable and calls upon former Aspects of Justice to purify the area around her target with a holy rain of swords.
Kayle counters
Baron Lane
Hardest matchups
- Cho'Gath48.8%
- Mordekaiser49.2%
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (6)
- Kayle, the Righteous
- Viridian Kayle
- PsyOps Kayle
- Dragonslayer Kayle
- Immortal Journey Kayle
- CRYPTIC DEPTH KAYLE
KaynThe Shadow Reaper, FighterJungleA
- Difficulty
- High
- Jungle
- A, 51.0%
- Health
- 630
- Mana
- 420
- Attack damage
- 70
- Armor
- 40
- Magic resist
- 36
- Move speed
- 350
Abilities
THE DARKIN SCYTHEPassive
Kayn wields an ancient weapon and fights Rhaast, the darkin within it, for control. Either the Darkin will triumph, or Kayn will master Rhaast and become the Shadow Assassin. Darkin: Heal for a percentage of spell damage dealt to champions. Shadow Assassin: For the first few seconds in combat with enemy champions, deal bonus damage.
REAPING SLASHAbility 1
Cooldown 6/6/5/5 s Mana 50
Kayn dashes, then slashes. Both deal damage.
BLADE'S REACHAbility 2
Cooldown 12/11/10/9 s Mana 50/60/70/80
Kayn damages and slows targets in a line.
SHADOW STEPAbility 3
Mana 50
Kayn can walk through terrain.
UMBRAL TRESPASSUltimate
Cooldown 80/70/60 s Mana 100
Kayn hides in an enemy's body, dealing massive damage when he bursts out.
Kayn counters
Skins (5)
- Kayn, The Shadow Reaper
- Soulhunter Kayn
- HEARTSTEEL Kayn
- Nightbringer Kayn
- Odyssey Kayn
Kennenthe Heart of the Tempest, Mage, MarksmanBaron LaneBMid LaneA
- Difficulty
- Medium
- Baron Lane
- B, 51.0%
- Mid Lane
- A, 51.4%
- Health
- 600
- Attack damage
- 62
- Armor
- 46
- Magic resist
- 36
- Move speed
- 355
Abilities
MARK OF THE STORMPassive
Kennen stuns enemies he hits 3 times with his abilities.
THUNDERING SHURIKENAbility 1
Cooldown 7/6/5/4 s Energy 60/55/50/45
Throws a shuriken, dealing magic damage to the first enemy hit.
ELECTRICAL SURGEAbility 2
Cooldown 12/10/8/6 s Energy 40
Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
LIGHTNING RUSHAbility 3
Cooldown 7/7/6/6 s Energy 100/95/90/85
Kennen morphs into a lightning form, becoming unable to attack. Kennen gains movement speed when entering this form, and attack speed when leaving it.
SLICING MAELSTROMUltimate
Cooldown 80/75/70 s
Kennen summons a storm that strikes at nearby enemy champions for magical damage.
Kennen counters
Baron Lane
Hardest matchups
- Cho'Gath47.8%
- Mordekaiser48.1%
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (6)
- Kennen, the Heart of the Tempest
- Arctic Ops Kennen
- Super Kennen
- Blood Moon Kennen
- Infernal Kennen
- Psychic Detective Kennen
Kha'Zixthe Voidreaver, Assassin, FighterJungleB
- Difficulty
- Medium
- Jungle
- B, 49.3%
- Health
- 640
- Mana
- 390
- Attack damage
- 58
- Armor
- 40
- Magic resist
- 38
- Move speed
- 355
Abilities
UNSEEN THREATPassive
When the enemy team loses sight of Kha'Zix its next attack against enemy champions deals bonus magic damage and slows them briefly.
TASTE THEIR FEARAbility 1
Cooldown 5/4/4/3 s Mana 20
Kha'Zix causes physical damage by slashes with its claws dealing additional damage if the target is isolated. Evolved Reaper Claws: basic attacks and Taste Their Fear have increased range and if a target is isolated, meaning that they have no teammates or turrets nearby, then a significant portion of Taste Their Fear's cooldown is refunded.
VOID SPIKEAbility 2
Cooldown 9 s Mana 55/60/65/70
Kha'Zix fires spikes to deal physical damage while also partially healing itself if it is within the explosion. Evolved Spike Racks: fires additional spikes revealing and slowing enemies for a short duration.
LEAPAbility 3
Cooldown 18/16/14/12 s Mana 50
Kha'Zix leaps to a targeted area and deals physical damage. Evolved Wings: Leap gains significant range and the cooldown is refunded on champion takedowns.
VOID ASSAULTUltimate
Cooldown 75/65/55 s Mana 100
Passive: each upgrade to Void Assault allows for Kha'Zix to evolve one of his abilities. Active: Kha'Zix becomes invisible and gains movement speed briefly. Evolved Adaptive Cloaking: invisibility duration lasts longer and can be cast multiple times.
Kha'Zix counters
Skins (6)
- Kha'Zix, the Voidreaver
- Death Blossom Kha'Zix
- Dark Star Kha'Zix
- Mecha Kha'Zix
- DREAM RAIDER
- High Noon Kha'Zix
KindredThe Eternal Hunters, MarksmanJungleB
- Difficulty
- Medium
- Jungle
- B, 50.7%
- Health
- 630
- Mana
- 340
- Attack damage
- 62
- Armor
- 37
- Magic resist
- 32
- Move speed
- 335
Abilities
MARK OF THE KINDREDPassive
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
DANCE OF ARROWSAbility 1
Cooldown 9 s Mana 35
Kindred tumbles and shoots up to three arrows at nearby targets.
WOLF'S FRENZYAbility 2
Cooldown 17/16/15/14 s Mana 40
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
MOUNTING DREADAbility 3
Cooldown 13/12/11/10 s Mana 50
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
LAMB'S RESPITEUltimate
Cooldown 105/90/75 s Mana 100
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
Kindred counters
Skins (4)
- Kindred, The Eternal Hunters
- Woof and Lamb Kindred
- Porcelain Kindred
- Spirit Blossom Kindred
Kog'MawTHE MOUTH OF THE ABYSS, Marksman, MageDragon LaneA
- Difficulty
- Medium
- Dragon Lane
- A, 53.2%
- Health
- 630
- Mana
- 380
- Attack damage
- 58
- Armor
- 34
- Magic resist
- 32
- Move speed
- 335
Abilities
ICATHIAN SURPRISEPassive
Upon death, Kog’Maw continues moving, gaining Move Speed for a brief time. After a short period Kog’Maw explodes, dealing True Damage to nearby enemies.
CAUSTIC SPITTLEAbility 1
Cooldown 6 s Mana 40
Kog'Maw launches a corrosive projectile which deals Magic Damage and weakens the target's Armor and Magic Resist for a short time.
BIO-ARCANE BARRAGEAbility 2
Cooldown 16 s Mana 40
Kog'Maw's basic attacks gain range and deal a percent of the target's maximum Health as Magic Damage.
VOID OOZEAbility 3
Cooldown 11 s Mana 40/50/60/70
Kog'Maw launches ooze in target direction damaging all enemies it passes through and leaves a trail slowing enemies.
LIVING ARTILLERYUltimate
Cooldown 2/1/1 s
Passive: Kog’Maw gains Attack Speed. Kog'Maw fires acid in area dealing Magic Damage to and revealing enemies hit. Damage is increased when targeting low Health enemies. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional Mana.
Kog'Maw counters
Skins (4)
- Kog'Maw, THE MOUTH OF THE ABYSS
- Shan Hai Scrolls Kog'Maw
- Pug'Maw
- PENCIL SHARPENER KOG'MAW
Lee Sinthe Blind Monk, Fighter, AssassinJungleC
- Difficulty
- Medium
- Jungle
- C, 46.2%
- Health
- 660
- Attack damage
- 66
- Armor
- 46
- Magic resist
- 38
- Move speed
- 355
Abilities
FlurryPassive
After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
Sonic Wave / Resonating StrikeAbility 1
Cooldown 8/7/6/5 s Energy 50
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
Safeguard / Iron WillAbility 2
Cooldown 15/14/14/13 s Energy 50
Lee Sin rushes to target position, shielding himself from damage if an enemy champion or monster is near the landing point. After using Safeguard, Lee Sin can cast Iron Will for the next few seconds. Iron Will: Lee Sin's next attack deals bonus magic damage and has omnivamp.
Tempest / CrippleAbility 3
Cooldown 8 s Energy 50
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.
Dragon's RageUltimate
Cooldown 70/60/50 s
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
Lee Sin counters
Skins (13)
- Lee Sin, the Blind Monk
- Muay Thai Lee Sin
- Knockout Lee Sin
- Pool Party Lee Sin
- Dragon Fist Lee Sin
- Storm Dragon Lee Sin
- Storm Dragon Lee Sin Mythic Chroma
- Nightbringer Lee Sin
- God Fist Lee Sin
- NOVA LEE SIN
- Spirit Blossom Lee Sin
- SPIRIT BLOSSOM LEE SIN EXQUISITE EDITION
- PLAYMAKER LEE SIN EXQUISITE EDITION
Leonathe Radiant Dawn, Tank, SupportSupportS
- Difficulty
- Low
- Support
- S, 51.5%
- Health
- 690
- Mana
- 390
- Attack damage
- 62
- Armor
- 50
- Magic resist
- 38
- Move speed
- 345
Abilities
SUNLIGHTPassive
Damaging spells afflict enemies with Sunlight. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage.
SHIELD OF DAYBREAKAbility 1
Cooldown 5 s Mana 45/50/55/60
Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.
ECLIPSEAbility 2
Cooldown 13/12/11/10 s Mana 60
Leona raises her shield to gain Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.
ZENITH BLADEAbility 3
Cooldown 12/10/8/6 s Mana 60
Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly rooted and Leona will dash to them.
SOLAR FLAREUltimate
Cooldown 55/45/35 s Mana 100
Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.
Leona counters
Skins (9)
- Leona, the Radiant Dawn
- PROJECT: Leona
- Barbecue Leona
- Pool Party Leona
- Lunar Eclipse Leona
- Solar Eclipse Leona
- High Noon Leona
- Battle Academia Leona
- Crystal Rose Leona
LilliaThe Bashful Bloom, FighterJungleA
- Difficulty
- High
- Jungle
- A, 52.9%
- Health
- 600
- Mana
- 420
- Attack damage
- 62
- Armor
- 40
- Magic resist
- 32
- Move speed
- 350
Abilities
DREAM-LADEN BOUGHPassive
Hitting a champion or monster with a skill will deal additional max Health damage over time.
BLOOMING BLOWSAbility 1
Cooldown 5/5/4/4 s Mana 65
Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge.
WATCH OUT! EEP!Ability 2
Cooldown 14/13/12/11 s Mana 65
Lillia deals damage in a nearby area, dealing heavy damage in the center.
SWIRLSEEDAbility 3
Cooldown 15 s Mana 70
Lillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target.
LILTING LULLABYUltimate
Cooldown 100/85/70 s Mana 50
Lillia causes all enemies with Dream Dust on them to become Drowsy before falling asleep. Those enemies will take extra damage on being forcibly woken up.
Lillia counters
Skins (7)
- Lillia, The Bashful Bloom
- Spirit Blossom Lillia
- Winterblessed Lillia
- Nightbringer Lillia
- Cottontail Lillia
- WONDERTOWN LILLIA
- Petals of Spring Lillia
LissandraThe Ice Witch, MageMid LaneA
- Difficulty
- Medium
- Mid Lane
- A, 51.1%
- Health
- 660
- Mana
- 460
- Attack damage
- 54
- Armor
- 34
- Magic resist
- 36
- Move speed
- 355
Abilities
ICEBORN SUBJUGATIONPassive
When an enemy champion dies near Lissandra they become a Frozen Thrall. Frozen Thralls slow nearby enemies and then, after a delay, shatter from the intense cold, dealing magic damage to nearby targets.
ICE SHARDAbility 1
Cooldown 7/6/5/4 s Mana 55/60/65/70
Throws a spear of ice that shatters when it hits an enemy, dealing magic damage and slowing Move Speed. Shards pass through the target, dealing the same damage to other enemies hit.
RING OF FROSTAbility 2
Cooldown 11/10/9/8 s Mana 40
Freezes nearby enemies in ice, dealing magic damage and rooting them.
GLACIAL PATHAbility 3
Cooldown 20/17/14/11 s Mana 85/90/95/100
Lissandra creates an ice claw that deals magic damage. Reactivating this ability transports Lissandra to the claw's current location.
FROZEN TOMBUltimate
Cooldown 80/70/60 s Mana 100
If cast on an enemy champion, the target is frozen solid, stunning it. If cast on Lissandra, she encases herself in dark ice, healing herself while becoming untargetable and invulnerable. Dark ice then emanates from the target dealing magic damage to enemies and slowing Move Speed.
Lissandra counters
Skins (6)
- Lissandra, The Ice Witch
- Garden Party Lissandra
- Porcelain Lissandra
- Prestige Porcelain Lissandra
- Petals of Spring Lissandra
- PETALS OF SPRING LISSANDRA EXQUISITE EDITION
Lucianthe Purifier, MarksmanDragon LaneD
- Difficulty
- High
- Dragon Lane
- D, 47.0%
- Health
- 630
- Mana
- 390
- Attack damage
- 60
- Armor
- 35
- Magic resist
- 30
- Move speed
- 345
Abilities
LIGHTSLINGERPassive
Whenever Lucian uses an ability, his next attack becomes a double-shot.
PIERCING LIGHTAbility 1
Cooldown 9/8/6/5 s Mana 50/60/70/80
Lucian shoots a bolt of piercing light through a target.
ARDENT BLAZEAbility 2
Cooldown 13/11/10/8 s Mana 70
Lucian shoots a missile that explodes in a star shape, marking and briefly revealing enemies. Lucian gains Movement Speed for attacking marked enemies.
RELENTLESS PURSUITAbility 3
Cooldown 20/18/15/13 s Mana 45/30/15/0
Lucian quickly dashes a short distance. Lightslinger attacks reduce Relentless Pursuit's cooldown.
THE CULLINGUltimate
Cooldown 70/65/60 s Mana 100
Lucian unleashes a torrent of shots from his weapons.
Lucian counters
Skins (8)
- Lucian, the Purifier
- Hired Gun Lucian
- High Noon Lucian
- Pulsefire Lucian
- Prestige Select High Noon Lucian
- Soul Fighter Lucian
- PROJECT: Lucian
- NOVA LUCIAN
Luluthe Fae Sorceress, Support, MageSupportC
- Difficulty
- Medium
- Support
- C, 49.0%
- Health
- 600
- Mana
- 480
- Attack damage
- 46
- Armor
- 40
- Magic resist
- 30
- Move speed
- 345
Abilities
PIX, FAERIE COMPANIONPassive
Pix fires magical bolts of energy whenever the champion he's following attacks another enemy unit. These bolts are homing, but can be intercepted by other units.
GLITTERLANCEAbility 1
Cooldown 7 s Mana 50/55/60/65
Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits.
WHIMSYAbility 2
Cooldown 17/16/15/14 s Mana 65
If cast on an ally, grants them Attack Speed and Movement Speed for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.
HELP, PIX!Ability 3
Cooldown 10 s Mana 60/70/80/90
If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.
WILD GROWTHUltimate
Cooldown 80/70/60 s Mana 100
Lulu enlarges an ally (or herself), knocking nearby enemies into the air and granting the ally a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.
Lulu counters
Skins (11)
- Lulu, the Fae Sorceress
- Dragon Trainer Lulu
- Wicked Lulu
- Star Guardian Lulu
- Pool Party Lulu
- Glorious Lulu
- Winter Wonder Lulu
- Cosmic Enchantress Lulu
- Pajama Guardian Lulu
- Space Groove Lulu
- PURPLE GARLIC LULU
Luxthe Lady of Luminosity, Mage, SupportMid LaneCSupportC
- Difficulty
- Low
- Mid Lane
- C, 48.9%
- Support
- C, 49.1%
- Health
- 600
- Mana
- 480
- Attack damage
- 52
- Armor
- 34
- Magic resist
- 36
- Move speed
- 360
Abilities
IlluminationPassive
Lux's damaging spells charge the target with energy for 5 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
Light BindingAbility 1
Cooldown 9 s Mana 45/50/55/60
Lux releases a sphere of light that binds and deals damage to up to two enemy units.
Prismatic BarrierAbility 2
Cooldown 12/11/10/9 s Mana 60
Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
Lucent SingularityAbility 3
Cooldown 9/9/8/8 s Mana 70/80/90/100
Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
Final SparkUltimate
Cooldown 55/45/40 s Mana 100
After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
Lux counters
Mid Lane
Support
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (17)
- Lux, the Lady of Luminosity
- Sorceress Lux
- Spellthief Lux
- Star Guardian Lux
- Battle Academia Lux
- Crystal Rose Lux
- Steel Legion Lux
- Pajama Guardian Lux
- Cosmic Lux
- Dark Cosmic Lux
- LOVESTRUCK LUX
- Prestige Select Crystal Rose Lux
- Celestial Embroidery Lux
- Celestial Embroidery Lux Mythic Chroma
- Space Groove Lux
- LOVE CONFESSION LUX
- PRESTIGE SELECT LOVE CONFESSION LUX
MalphiteShard of the Monolith, TankBaron LaneS+Mid LaneBSupportA
- Difficulty
- Low
- Baron Lane
- S+, 55.1%
- Mid Lane
- B, 50.3%
- Support
- A, 51.4%
- Health
- 690
- Mana
- 345
- Attack damage
- 58
- Armor
- 49
- Magic resist
- 38
- Move speed
- 340
Abilities
Granite ShieldPassive
Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 8 seconds, this effect recharges.
Seismic ShardAbility 1
Cooldown 8 s Mana 75/80/85/90
Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 3 seconds.
ThunderclapAbility 2
Cooldown 10/9/8/7 s Mana 25
Malphite passively gains armor. When Malphite activates Thunderclap, he attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.
Ground SlamAbility 3
Cooldown 7 s Mana 55/60/65/70
Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor as damage and reduces the Attack Speed of enemies for a short duration.
Unstoppable ForceUltimate
Cooldown 75/70/65 s Mana 100
Malphite ferociously charges to a location, damaging enemies and knocking them into the air.
Malphite counters
Baron Lane
Support
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (7)
- Malphite, Shard of the Monolith
- Glacial Malphite
- Ironside Malphite
- Mecha Malphite
- Obsidian Malphite
- Garden Party Malphite
- Garden Party Malphite Mythic Chroma
MaokaiThe Twisted Treant, TankSupportC
- Difficulty
- Low
- Support
- C, 49.6%
- Health
- 690
- Mana
- 380
- Attack damage
- 66
- Armor
- 49
- Magic resist
- 36
- Move speed
- 345
Abilities
SAP MAGICPassive
Maokai's basic attack also heals him and deals additional damage on a moderate cooldown. Each time Maokai casts a spell or is struck by an enemy's spell, this cooldown is reduced.
BRAMBLE SMASHAbility 1
Cooldown 8/7/6/5 s Mana 60
Maokai knocks back nearby enemies with a shockwave, dealing magic damage and slowing them.
TWISTED ADVANCEAbility 2
Cooldown 14/13/12/11 s Mana 60
Maokai contorts into a mass of moving roots, becoming untargetable and dashing to the target. Upon arrival, he roots the target.
SAPLING TOSSAbility 3
Cooldown 14 s Mana 45/55/65/75
Maokai flings a sapling to the target area to stand guard. More effective in brush.
NATURE'S GRASPUltimate
Cooldown 80/75/70 s Mana 100
Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, damaging and rooting any enemies in the path.
Maokai counters
Skins (3)
- Maokai, The Twisted Treant
- Meowkai
- Mecha Maokai
Master Yithe Wuju Bladesman, Assassin, FighterJungleB
- Difficulty
- Low
- Jungle
- B, 48.0%
- Health
- 630
- Mana
- 345
- Attack damage
- 54
- Armor
- 40
- Magic resist
- 38
- Move speed
- 355
Abilities
Double StrikePassive
Every few consecutive basic attacks, Master Yi strikes twice.
Alpha StrikeAbility 1
Cooldown 17/16/15/14 s Mana 55/60/65/70
Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
MeditateAbility 2
Cooldown 25 s Mana 50
Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time.
Wuju StyleAbility 3
Cooldown 17/16/15/14 s
Grants bonus true damage on basic attacks.
HighlanderUltimate
Cooldown 70/65/60 s Mana 100
Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack Speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
Master Yi counters
Skins (17)
- Master Yi, the Wuju Bladesman
- Assassin Master Yi
- Eternal Sword Yi
- Snow Man Yi
- ZEPHYR DRAGON MASTER YI
- Cosmic Blade Master Yi
- Spirit Blossom Master Yi
- Prestige Spirit Blossom Master Yi
- ZEPHYR DRAGON MASTER YI MYTHIC CHROMA
- PsyOps Master Yi
- PROJECT: Yi
- PSY OPS MASTER YI (SPECIAL EDITION)
- NEON DAREDEVIL MASTER YI: ORIGIN
- NEON DAREDEVIL MASTER YI: VELOCITY
- NEON DAREDEVIL MASTER YI: MEGACORPS
- NEON DAREDEVIL MASTER YI: NEON SPEED
- NEON DAREDEVIL MASTER YI: SWIFTBLADEZ
MelThe Soul's Reflection, MageMid LaneD
- Difficulty
- Medium
- Mid Lane
- D, 45.8%
- Health
- 600
- Mana
- 480
- Attack damage
- 52
- Armor
- 30
- Magic resist
- 36
- Move speed
- 355
Abilities
SEARING BRILLIANCEPassive
Whenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack. When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are consumed to execute the target.
RADIANT VOLLEYAbility 1
Cooldown 9/8/7/6 s Mana 70/80/90/100
Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.
REBUTTALAbility 2
Cooldown 38/36/34/32 s Mana 60/40/20/0
Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.
SOLAR SNAREAbility 3
Cooldown 11/11/10/10 s Mana 50/55/60/65
Mel fires a radiant orb forward, dealing damage and slowing enemies within range, while rooting those at its center.
GOLDEN ECLIPSEUltimate
Cooldown 95/80/65 s Mana 100
Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm. Ranks of Golden Eclipse increase Overwhelm's damage.
Mel counters
Skins (2)
- Mel, The Soul's Reflection
- CONFESSION MELODY MEL
MilioTHE GENTLE FLAME, Support, MageSupportB
- Difficulty
- Medium
- Support
- B, 49.9%
- Health
- 600
- Mana
- 420
- Attack damage
- 50
- Armor
- 34
- Magic resist
- 28
- Move speed
- 340
Abilities
FIRED UP!Passive
Milio's abilities enchant allies on touch, making their next damage deal a burst of extra damage and burn the target.
ULTRA MEGA FIRE KICKAbility 1
Cooldown 10 s Mana 50/55/60/65
Kick a ball that knocks back an enemy. The ball launches upward on hit and falls toward the enemy, damaging and slowing enemies in the area upon impact.
COZY CAMPFIREAbility 2
Cooldown 24/22/20/18 s Mana 90/100/110/120
Create an empowering zone that heals allies and increases attack range to those inside. The zone follows the ally nearest to the cast point.
WARM HUGSAbility 3
Mana 50/60/70/80
Milio tosses a shield to an ally, temporarily increasing their movement speed. This ability has 2 charges.
BREATH OF LIFEUltimate
Cooldown 100/90/80 s Mana 100/85/70
Milio unleashes a wave of soothing flames that heal and remove crowd control effects from allies in range.
Milio counters
Skins (3)
- Milio, THE GENTLE FLAME
- Pulsefire Milio
- GLORIOUS EMINENCE MILIO
Miss Fortunethe Bounty Hunter, Marksman, MageDragon LaneC
- Difficulty
- Low
- Dragon Lane
- C, 48.5%
- Health
- 600
- Mana
- 420
- Attack damage
- 58
- Armor
- 34
- Magic resist
- 30
- Move speed
- 335
Abilities
Love TapPassive
Miss Fortune deals bonus physical damage whenever she basic attacks a new target.
Double UpAbility 1
Cooldown 6/5/4/3 s Mana 35
Miss Fortune fires a bullet, damaging an enemy and critically striking a target behind them. Applies on-hit effects.
StrutAbility 2
Cooldown 12 s Mana 30
Miss Fortune passively gains Movement Speed when not attacked. This ability can be activated to grant bonus Attack Speed for a short duration. While it's on cooldown, Love Taps reduce the remaining cooldown of Strut.
Make It RainAbility 3
Cooldown 14/13/11/10 s Mana 65/70/75/80
Miss Fortune reveals an area with a flurry of bullets, dealing waves of damage to opponents and slowing them.
Bullet TimeUltimate
Cooldown 70/65/60 s Mana 100
Miss Fortune channels a barrage of bullets into a cone in front of her, dealing large amounts of damage to enemies. Each wave of Bullet Time can critically strike
Miss Fortune counters
Skins (12)
- Miss Fortune, the Bounty Hunter
- Cowgirl Miss Fortune
- Captain Fortune
- Arcade Miss Fortune
- Lunar Beast Miss Fortune
- Ruined Miss Fortune
- Resistance Miss Fortune
- Star Guardian Miss Fortune
- Prestige Select Battle Bunny Miss Fortune
- Bewitching Miss Fortune
- CRYPTIC DEPTH MISS FORTUNE
- Crystal Rose Miss Fortune
MordekaiserTHE IRON REVENANT, Fighter, MageBaron LaneA
- Difficulty
- Medium
- Baron Lane
- A, 50.8%
- Health
- 660
- Attack damage
- 54
- Armor
- 46
- Magic resist
- 40
- Move speed
- 340
Abilities
DARKNESS RISEPassive
Mordekaiser gains a powerful damage aura and Move Speed after landing 3 attacks or spells against champions or monsters.
OBLITERATEAbility 1
Cooldown 7/6/5/4 s
Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy.
INDESTRUCTIBLEAbility 2
Cooldown 12/11/10/9 s
Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.
DEATH'S GRASPAbility 3
Cooldown 15/13/11/9 s
Mordekaiser pulls all enemies in an area.
REALM OF DEATHUltimate
Cooldown 105/90/75 s
Mordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.
Mordekaiser counters
Skins (4)
- Mordekaiser, THE IRON REVENANT
- Old God Mordekaiser
- PROJECT: Mordekaiser
- Ashen Graveknight Mordekaiser
Morganathe Fallen, Mage, SupportMid LaneSSupportA
- Difficulty
- Low
- Mid Lane
- S, 52.8%
- Support
- A, 50.3%
- Health
- 630
- Mana
- 435
- Attack damage
- 58
- Armor
- 37
- Magic resist
- 36
- Move speed
- 360
Abilities
SOUL SIPHONPassive
Morgana drains spirit from her enemies, healing as she deals damage to champions, large minions, and medium and larger jungler monsters.
DARK BINDINGAbility 1
Cooldown 9 s Mana 55/60/65/70
Morgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage.
TORMENTED SHADOWAbility 2
Cooldown 12 s Mana 70/90/110/130
Morgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.
BLACK SHIELDAbility 3
Cooldown 13/12/11/10 s Mana 60
Morgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken.
SOUL SHACKLESUltimate
Cooldown 75/65/55 s Mana 100
Morgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining Move Speed towards them. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them.
Morgana counters
Mid Lane
Support
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (10)
- Morgana, the Fallen
- Blade Mistress Morgana
- Majestic Empress Morgana
- Bewitching Morgana
- Lunar Empress Morgana
- Coven Morgana
- CRYPTIC DEPTH MORGANA
- LUNAR EMPRESS MORGANA EXQUISITE EDITION
- PRESTIGE CRYPTIC DEPTH MORGANA
- ISLAND VACATION MORGANA
Namithe Tidecaller, Support, MageSupportB
- Difficulty
- Medium
- Support
- B, 50.4%
- Health
- 630
- Mana
- 390
- Attack damage
- 52
- Armor
- 40
- Magic resist
- 30
- Move speed
- 350
Abilities
Surging TidesPassive
When Nami's abilities hit allied champions they gain Movement Speed for a short duration.
Aqua PrisonAbility 1
Cooldown 12/11/10/9 s Mana 60
Sends a bubble to a target area, dealing damage and stunning all enemies on impact.
Ebb and FlowAbility 2
Cooldown 10 s Mana 70/85/100/115
Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
Tidecaller's BlessingAbility 3
Cooldown 11 s Mana 55/60/65/70
Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.
Tidal WaveUltimate
Cooldown 75/70/65 s Mana 100
Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.
Nami counters
Skins (10)
- Nami, the Tidecaller
- Urf the Nami-tee
- River Spirit Nami
- Program Nami
- Splendid Staff Nami
- PRESTIGE SPLENDID STAFF NAMI
- Glorious Crimson Nami
- Winterblessed
- BATTLE DOLPHIN NAMI
- Crystal Rose Nami
Nasusthe Curator of the Sands, Fighter, TankBaron LaneDMid LaneC
- Difficulty
- Low
- Baron Lane
- D, 45.8%
- Mid Lane
- C, 49.3%
- Health
- 650
- Mana
- 390
- Attack damage
- 58
- Armor
- 40
- Magic resist
- 32
- Move speed
- 355
Abilities
Soul EaterPassive
Gains bonus physical vamp.
Siphoning StrikeAbility 1
Cooldown 7/6/5/4 s Mana 15
Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
WitherAbility 2
Cooldown 14/13/12/11 s Mana 80
Nasus ages an enemy champion, decelerating their Movement and Attack Speeds over time.
Spirit FireAbility 3
Cooldown 12 s Mana 110/120/130/140
Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.
Fury of the SandsUltimate
Cooldown 90/80/70 s Mana 100
Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance for the duration.
Nasus counters
Skins (8)
- Nasus, the Curator of the Sands
- Worldbreaker Nasus
- Archduke Nasus
- Infernal Nasus
- Lunar Guardian Nasus
- Battlecast Nasus
- DREAM RAIDER NASUS
- NOVA NASUS
Nautilusthe Titan of the Depths, Tank, SupportBaron LaneBJungleDSupportB
- Difficulty
- Medium
- Baron Lane
- B, 51.3%
- Jungle
- D, 44.1%
- Support
- B, 49.3%
- Health
- 690
- Mana
- 390
- Attack damage
- 62
- Armor
- 46
- Magic resist
- 38
- Move speed
- 340
Abilities
STAGGERING BLOWPassive
Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
DREDGE LINEAbility 1
Cooldown 12/11/10/9 s Mana 60
Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.
TITAN'S WRATHAbility 2
Cooldown 11 s Mana 80
Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.
RIPTIDEAbility 3
Cooldown 6/6/5/5 s Mana 60/70/80/90
Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.
DEPTH CHARGEUltimate
Cooldown 70/60/50 s Mana 100
Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.
Nautilus counters
Skins (5)
- Nautilus, the Titan of the Depths
- AstroNautilus
- Warden Nautilus
- Mecha Nautilus
- TRASH DIVER NAUTILUS
NidaleeTHE BESTIAL HUNTRESS, Assassin, MageJungleB
- Difficulty
- High
- Jungle
- B, 50.3%
- Health
- 660
- Mana
- 420
- Attack damage
- 54
- Armor
- 46
- Magic resist
- 40
- Move speed
- 350
Abilities
PROWLPassive
Moving through brush increases Nidalee's Move Speed, increasing when moving towards an enemy. Hitting champions or monsters with Javelin Toss or Bushwhack triggers a Hunt, granting brief True Sight of them. During this time, Nidalee gains Move Speed (increased when moving towards the Hunted target) and her Takedown and Pounce are enhanced against them.
JAVELIN TOSS / TAKEDOWNAbility 1
Cooldown 5 s Mana 50/55/60/65
In human form, Nidalee throws a javelin at her target dealing Magic Damage, that gains damage as it flies. In cougar form, her next attack will wound her target, dealing more damage the lower their health is.
BUSHWHACK / POUNCEAbility 2
Cooldown 12/11/10/9 s Mana 30/35/40/45
In human form, Nidalee lays a stealthed trap, dealing Magic Damage and revealing its target when sprung. In cougar form, she leaps in a target location, dealing Magic Damage to nearby enemies.
PRIMAL SURGE / SWIPEAbility 3
Cooldown 12 s Mana 50/55/60/65
In human form, Nidalee heals the target and imbues Attack Speed for a short duration. In cougar form, she claws in a target direction, dealing Magic Damage to enemies hit.
ASPECT OF THE COUGARUltimate
Cooldown 3 s
Passive: While in Human Form, marking enemies as hunted will reset Aspect of the Cougar’s cooldown. Active: Nidalee transforms between cougar and human, gaining new abilities.
Nidalee counters
Skins (2)
- Nidalee, THE BESTIAL HUNTRESS
- Spirit Blossom Nidalee
NilahThe Joy Unbound, Fighter
- Difficulty
- High
- Health
- 600
- Mana
- 340
- Attack damage
- 58
- Armor
- 37
- Magic resist
- 32
- Move speed
- 350
Abilities
JOY UNENDINGPassive
Nilah gains increased experience from last-hitting minions along with the ability to enhance and share nearby healing and shielding from her allies.
FORMLESS BLADEAbility 1
Cooldown 4 s Mana 30
With a snap of her whip-blade, Nilah damages any enemies she hits in a straight line in her chosen direction. This action extends her attack range for a short duration.
JUBILANT VEILAbility 2
Cooldown 21/20/19/18 s Mana 45/30/15/0
Nilah envelops herself in mist, increasing her movement speed and allowing her to gracefully dodge all incoming attacks. Any allies she touches during the mist's duration will also gain this effect.
SLIPSTREAMAbility 3
Cooldown 18/16/14/12 s Mana 40
Nilah enthusiastically dashes toward her target, dealing damage to any enemies she passes through on the way.
APOTHEOSISUltimate
Cooldown 80/70/60/50 s Mana 80
Twirling her whip-blade in joyful exuberance, Nilah deals damage to enemies around her before pulling them closer with her weapon.
Skins (5)
- Nilah, The Joy Unbound
- Soul Fighter Nilah
- Coven Nilah
- Glorious Aigrette Nilah
- Dragonmancer Nilah
NocturneTHE ETERNAL NIGHTMARE, Fighter, AssassinJungleS+
- Difficulty
- Medium
- Jungle
- S+, 55.8%
- Health
- 660
- Mana
- 380
- Attack damage
- 54
- Armor
- 43
- Magic resist
- 40
- Move speed
- 345
Abilities
UMBRA BLADESPassive
Cooldown 12 s
Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. Nocturne's basic attacks reduce this cooldown.
DUSKBRINGERAbility 1
Cooldown 7 s Mana 60
Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.
SHROUD OF DARKNESSAbility 2
Cooldown 18/16/14/12 s Mana 50
Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.
UNSPEAKABLE HORRORAbility 3
Cooldown 14/13/12/11 s Mana 60/65/70/75
Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.
PARANOIAUltimate
Cooldown 110/90/70 s Mana 100
Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Nocturne counters
Skins (3)
- Nocturne, THE ETERNAL NIGHTMARE
- Mecha Nocturne
- WEATHER ENTITY NOCTURNE
NorraThe Portal Mistress, MageMid LaneB
- Difficulty
- Medium
- Mid Lane
- B, 50.9%
- Health
- 630
- Mana
- 460
- Attack damage
- 54
- Armor
- 34
- Magic resist
- 36
- Move speed
- 355
Abilities
BELOVED TRINKETSPassive
Norra’s next ability leaves Trinkets on the battlefield. When an enemy touches a Trinket, it activates and fires a projectile at the triggering enemy. When Norra’s abilities hit enemy champions, the ability’s cooldown is reduced.
MEMORY SURGEAbility 1
Cooldown 7/6/5/4 s Mana 50/55/60/65
Norra charges and fires a bolt of magical energy in target direction. She’s slowed while charging. The energy bolt stops upon hitting the first enemy champion, dealing magic damage to the target and nearby enemies. Enemies marked with Thread Sigils take bonus magic damage. At full charge, all Trinkets within the area are activated and the hit target is treated as Trinket-activated.
JOURNEY TO NOWHEREAbility 2
Cooldown 23/22/21/20 s Mana 75/80/85/90
Norra reveals a mystical portal in a target circular area, dealing magic damage to all enemy champions within the area and banishing them to an alternate realm. Banished enemies are untargetable, slowed, and can’t cast.
THREADS OF HOMECOMINGAbility 3
Cooldown 12/10/9/7 s Mana 65
Passive: Damage dealing Trinkets apply a Thread Sigil to their targets. Norra summons portals on both sides of a target area. The portals fire magical threads between each other, dealing magic damage to all enemies in the area and applying Thread Sigils. Thread Sigils slow their targets and increase their collision size.
PORTALPALOOZA!Ultimate
Cooldown 105/95/85 s Mana 100
Norra conjures a huge portal enveloping all units within the area. Magical projectiles will fire four times, dealing magic damage to all enemies along their path. The projectile direction is determined by swiping. The last projectile deals bonus damage.
Skins (2)
- Norra, The Portal Mistress
- CAFE CUTIES NORRA
Nunu & Willumpthe Boy and His Yeti, Tank, MageJungleA
- Difficulty
- High
- Jungle
- A, 53.1%
- Health
- 630
- Mana
- 345
- Attack damage
- 64
- Armor
- 40
- Magic resist
- 38
- Move speed
- 350
Abilities
CALL OF THE FRELJORDPassive
Nunu increases the attack speed and movement speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.
CONSUMEAbility 1
Cooldown 10 s Mana 60
Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.
BIGGEST SNOWBALL EVER!Ability 2
Cooldown 12 s Mana 55
Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.
SNOWBALL BARRAGEAbility 3
Cooldown 12 s Mana 55
Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.
ABSOLUTE ZEROUltimate
Cooldown 70 s Mana 100
Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.
Skins (5)
- Nunu & Willump, the Boy and His Yeti
- Grungy Nunu & Willump
- Zombie Nunu & Willump
- Nunu and Beelump
- DREAMBUILDER NUNU & WILLUMP
Olafthe Berserker, FighterJungleB
- Difficulty
- Medium
- Jungle
- B, 50.9%
- Health
- 660
- Mana
- 340
- Attack damage
- 64
- Armor
- 40
- Magic resist
- 38
- Move speed
- 355
Abilities
Berserker RagePassive
Olaf's Attack Speed is increased by 1% for each 1% of his Health he is missing.
UndertowAbility 1
Cooldown 7 s Mana 45/50/55/60
Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and slowing their Movement Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
Vicious StrikesAbility 2
Cooldown 15/14/13/12 s Mana 30
Olaf's Attack Speed is increased, he gains Physical Vamp and has increased healing from all sources based on how much Health he is missing.
Reckless SwingAbility 3
Cooldown 10/9/8/7 s
Olaf dashes to an enemy and attacks with such force that it deals true damage to his target. If the target does not die, Olaf takes true damage.
RagnarokUltimate
Cooldown 60/55/50 s
Olaf temporarily becomes immune to disables.
Olaf counters
Skins (7)
- Olaf, the Berserker
- Brolaf
- Pentakill Olaf
- Marauder Olaf
- Dragonslayer Olaf
- Sentinel Olaf
- Glorious Armada Olaf
Oriannathe Lady of Clockwork, Mage, SupportMid LaneA
- Difficulty
- Medium
- Mid Lane
- A, 50.9%
- Health
- 630
- Mana
- 435
- Attack damage
- 46
- Armor
- 28
- Magic resist
- 36
- Move speed
- 355
Abilities
Clockwork WindupPassive
Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
Command: AttackAbility 1
Cooldown 7/6/4/3 s Mana 30/35/40/45
Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
Command: DissonanceAbility 2
Cooldown 7 s Mana 70/80/90/100
Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
Command: ProtectAbility 3
Cooldown 9 s Mana 60
Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
Command: ShockwaveUltimate
Cooldown 75/65/55 s Mana 100
Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
Orianna counters
Skins (8)
- Orianna, the Lady of Clockwork
- Dark Star Orianna
- Gothic Orianna
- Winter Wonder Orianna
- Pool Party Orianna
- Glorious Orianna
- Star Guardian Orianna
- WEATHER ENTITY ORIANNA
OrnnThe Fire Below The Mountain, TankBaron LaneBSupportB
- Difficulty
- High
- Baron Lane
- B, 50.8%
- Support
- B, 50.2%
- Health
- 690
- Mana
- 380
- Attack damage
- 62
- Armor
- 46
- Magic resist
- 40
- Move speed
- 345
Abilities
LIVING FORGEPassive
Ornn gains additional bonus Armor and Magic Resistance from all sources. Ornn can spend gold to forge non-consumable items anywhere. Additionally, when Ornn reaches a certain level, forging items will grant a nearby ally the ability to buy one item from anywhere on the map. This will trigger every few levels.
VOLCANIC RUPTUREAbility 1
Cooldown 9/8/8/7 s Mana 45
Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.
BELLOWS BREATHAbility 2
Cooldown 11/11/10/10 s Mana 45/50/55/60
Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
SEARING CHARGEAbility 3
Cooldown 13/12/11/10 s Mana 35/40/45/50
Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.
CALL OF THE FORGE GODUltimate
Cooldown 90/80/70 s Mana 100
Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
Ornn counters
Skins (4)
- Ornn, The Fire Below The Mountain
- ThunderLord Ornn
- Shan Hai Scrolls Ornn
- Choo-Choo Ornn
Pantheonthe Unbreakable Spear, Fighter, AssassinJungleB
- Difficulty
- Low
- Jungle
- B, 50.2%
- Health
- 660
- Mana
- 420
- Attack damage
- 64
- Armor
- 48
- Magic resist
- 40
- Move speed
- 355
Abilities
MORTAL WILLPassive
Every few spells or attacks, Pantheon's next spell is empowered.
COMET SPEARAbility 1
Cooldown 8/8/7/7 s Mana 40
Pantheon either thrusts his spear or throws his spear in the chosen direction. Low health enemies are critically hit. Mortal Will: Deals additional damage.
SHIELD VAULTAbility 2
Cooldown 12/11/10/9 s Mana 55
Pantheon dashes to a target, damaging and stunning them. Mortal Will: Follows up with an additional attack that strikes 3 times.
AEGIS ASSAULTAbility 3
Cooldown 15/14/13/12 s Mana 80
Pantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear. Mortal Will: Pantheon gains movement speed.
GRAND STARFALLUltimate
Cooldown 90/80/70 s Mana 100
Pantheon composes himself and then leaps into the air, landing at a chosen location as a comet, slowing and dealing damage in a line pointing to where he lands.
Pantheon counters
Skins (9)
- Pantheon, the Unbreakable Spear
- Dragonslayer Pantheon
- Full Metal Pantheon
- Zombie Slayer Pantheon
- Pulsefire Pantheon
- Ashen Conqueror Pantheon
- Lunar Guardian Pantheon
- CRYPTIC DEPTH PANTHEON
- TURRET COSPLAY PANTHEON
PoppyKEEPER OF THE HAMMER, Tank, FighterBaron LaneC
- Difficulty
- Medium
- Baron Lane
- C, 50.4%
- Health
- 630
- Mana
- 380
- Attack damage
- 62
- Armor
- 46
- Magic resist
- 36
- Move speed
- 350
Abilities
IRON AMBASSADORPassive
Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.
HAMMER SHOCKAbility 1
Cooldown 7/6/5/4 s Mana 30/35/40/45
Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
STEADFAST PRESENCEAbility 2
Cooldown 19/16/14/11 s Mana 40
Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
HEROIC CHARGEAbility 3
Cooldown 13/12/11/10 s Mana 60
Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
KEEPER'S VERDICTUltimate
Cooldown 90/80/70 s Mana 100
Poppy channels a hammer strike that knocks enemies very far away.
Poppy counters
Skins (3)
- Poppy, KEEPER OF THE HAMMER
- APRIL FOOLS' DAY POPPY
- WEATHER ENTITY POPPY
Pykethe Bloodharbor Ripper, Assassin, SupportSupportD
- Difficulty
- Medium
- Support
- D, 48.9%
- Health
- 690
- Mana
- 435
- Attack damage
- 64
- Armor
- 50
- Magic resist
- 38
- Move speed
- 340
Abilities
GIFT OF THE DROWNED ONESPassive
When Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.
BONE SKEWERAbility 1
Cooldown 10/9/8/7 s Mana 35/40/45/50
Pyke either stabs an enemy in front of him or pulls an enemy towards him.
GHOSTWATER DIVEAbility 2
Cooldown 10/10/9/9 s Mana 50
Pyke enters Camouflage and gains significant movement speed that decays over time.
PHANTOM UNDERTOWAbility 3
Cooldown 11/10/10/9 s Mana 40
Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
DEATH FROM BELOWUltimate
Cooldown 80/70/60 s Mana 100
Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
Pyke counters
Skins (5)
- Pyke, the Bloodharbor Ripper
- Sand Wraith Pyke
- Ashen Knight Pyke
- PROJECT: Pyke
- FIEND QUELLER PYKE
Rakanthe Charmer, Support, TankSupportC
- Difficulty
- Medium
- Support
- C, 49.7%
- Health
- 640
- Mana
- 435
- Attack damage
- 58
- Armor
- 42
- Magic resist
- 34
- Move speed
- 345
Abilities
FEY FEATHERSPassive
Rakan periodically gains a shield. Lover's Leap: Rakan can join Xayah's recall.
GLEAMING QUILLAbility 1
Cooldown 10/9/8/7 s Mana 60
Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
GRAND ENTRANCEAbility 2
Cooldown 16/14/12/10 s Mana 50/60/70/80
Dashes to a location, knocking up nearby enemies on arrival.
BATTLE DANCEAbility 3
Cooldown 18/16/14/12 s Mana 60/70/80/90
Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration. When cast on Xayah, the shield amount is doubled and the cooldown is reduced.
THE QUICKNESSUltimate
Cooldown 80/70/60 s Mana 100
Gains movement speed, charming and dealing magic damage to enemies touched.
Rakan counters
Skins (8)
- Rakan, the Charmer
- Sweetheart Rakan
- Cosmic Dawn Rakan
- Star Guardian Rakan
- Redeemed Star Guardian Rakan
- Elderwood Rakan
- Celestial Embroidery Rakan
- Crystal Rose Rakan
Rammusthe Armordillo, TankJungleS+
- Difficulty
- Low
- Jungle
- S+, 57.1%
- Health
- 670
- Mana
- 345
- Attack damage
- 54
- Armor
- 45
- Magic resist
- 38
- Move speed
- 335
Abilities
ROLLING ARMORDILLOPassive
Rammus starts rolling while out of combat, gaining movement speed. Entering battle will temporarily disable this effect.
POWERBALLAbility 1
Cooldown 12/10/8/6 s Mana 65
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
DEFENSIVE BALL CURLAbility 2
Cooldown 7 s Mana 40
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.
FRENZYING TAUNTAbility 3
Cooldown 13/13/12/12 s Mana 50
Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time.
SOARING SLAMUltimate
Cooldown 70/60/50 s Mana 100
Rammus hops into the air and slams down, dealing damage and creating aftershocks. Aftershocks slow enemies. The hopping distance increases based upon Powerball's current speed.
Rammus counters
Skins (4)
- Rammus, the Armordillo
- Molten Rammus
- Sweeper Rammus
- Durian Defender Rammus
RellTHE IRON MAIDEN, Tank, SupportSupportB
- Difficulty
- Low
- Support
- B, 50.7%
- Health
- 660
- Mana
- 380
- Attack damage
- 62
- Armor
- 46
- Magic resist
- 36
- Move speed
- 335
Abilities
BREAK THE MOLDPassive
Rell's Basic Attacks and Abilities deal additional Magic Damage and steal Enemy Champion’s Armor and Magic Resist on hit. Refreshes on subsequent hits and stacks up to 5 times. Basic attacks deal Bonus Magic Damage.
SHATTERING STRIKEAbility 1
Cooldown 11/10/9/8 s Mana 50
Rell throws her lance, dealing Magic Damage to enemies hit, breaking Enemy Shields and stunning them.
FERROMANCY: CRASHDOWNAbility 2
Cooldown 9 s Mana 40
Mounted Passive: Rell gains Move Speed. Active: Rell dismounts, leaping towards target location, knocking enemies up and gains a Shield. Dismounted Passive: While dismounted, Rell gains Armor, Magic Resist, Attack Speed, and Attack Range, but is slowed. Active: Rell forms her Mount, gaining a burst of speed and her next basic attack knocks up enemies hit.
FULL TILTAbility 3
Cooldown 13 s Mana 40
Rells grants herself and ally Move Speed, doubled toward enemies and each other. Her next Basic Attack or Shattering Strike explodes, dealing Magic Damage.
MAGNET STORMUltimate
Cooldown 75/70/65 s Mana 100
Rell explodes in a magnetic fury, pulling nearby enemies toward herself. Rell continues pulling in nearby enemy champions, dealing Magic Damage.
Rell counters
Skins (2)
- Rell, THE IRON MAIDEN
- Star Guardian Rell
Renektonthe Butcher of the Sands, FighterBaron LaneC
- Difficulty
- High
- Baron Lane
- C, 48.8%
- Health
- 690
- Attack damage
- 66
- Armor
- 46
- Magic resist
- 38
- Move speed
- 355
Abilities
REIGN OF ANGERPassive
Renekton's attacks generate Fury, increased when he is low on life. This Fury can empower his abilities with bonus effects.
CULL THE MEEKAbility 1
Cooldown 7 s
Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.
RUTHLESS PREDATORAbility 2
Cooldown 14/12/10/8 s
Renekton slashes his target twice, dealing moderate physical damage and a stun. If Renekton has more than 50 Fury, he slashes his target three times, dealing high physical damage, and stunning for longer.
SLICE AND DICEAbility 3
Cooldown 14/13/11/10 s
Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit.
DOMINUSUltimate
Cooldown 75/70/65 s
Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.
Renekton counters
Skins (9)
- Renekton, the Butcher of the Sands
- Scorched Earth Renekton
- Pool Party Renekton
- Prehistoric Renekton
- Renektoy
- PROJECT: Renekton
- Blackfrost Renekton
- Hextech Renekton
- GLORIOUS EMINENCE RENEKTON
Rengarthe Pridestalker, AssassinJungleC
- Difficulty
- Medium
- Jungle
- C, 48.6%
- Health
- 630
- Attack damage
- 62
- Armor
- 40
- Magic resist
- 38
- Move speed
- 355
Abilities
UNSEEN PREDATORPassive
Rengar leaps to his target when attacking if he is in the brush. Unique enemy champion takedowns grant him bonus Attack Damage. Casting basic abilities grants Rengar Ferocity which empowers his basic abilities. Casting empowered abilities briefly grants him bonus Movement Speed.
SAVAGERYAbility 1
Cooldown 5/5/4/4 s
Rengar's next couple of attacks gain Attack Speed. The first attack deals additional physical damage and Critically Strikes, with Critical Strike Chance further increasing the damage. Ferocity: Rengar gains even more Attack Speed and the first attack deals even more physical damage.
BATTLE ROARAbility 2
Cooldown 16/14/12/10 s
Rengar damages nearby enemies and heals himself for some of the recent damage he has taken. Ferocity: Rengar deals more damage and removes all crowd control effects from himself.
BOLA STRIKEAbility 3
Cooldown 10 s
Rengar throws a bola, dealing physical damage and slowing the target struck. The bola also reveals the target and grants vision of the surrounding area. Ferocity: Rengar deals more damage and roots the target.
THRILL OF THE HUNTUltimate
Cooldown 85/75/65 s
Rengar gains movement speed and reveals the nearest enemy champion for a period of time. Shortly after casting Rengar becomes camoflauged with his next attack shredding the target's armor for a period of time.
Rengar counters
Skins (5)
- Rengar, the Pridestalker
- Night Hunter Rengar
- Mecha Rengar
- Pretty Kitty Rengar
- High Noon Rengar
Riventhe Exile, Fighter, AssassinBaron LaneCJungleC
- Difficulty
- High
- Baron Lane
- C, 49.1%
- Jungle
- C, 48.3%
- Health
- 660
- Attack damage
- 64
- Armor
- 43
- Magic resist
- 38
- Move speed
- 345
Abilities
RUNIC BLADEPassive
Riven's abilities charge her blade, and her basic attacks expend charges to deal an additional damage.
BROKEN WINGSAbility 1
Cooldown 12 s
Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies.
KI BURSTAbility 2
Cooldown 8/8/7/7 s
Riven emits a Ki Burst, damaging and stunning nearby enemies.
VALORAbility 3
Cooldown 9/8/7/6 s
Riven steps forward a short distance and blocks incoming damage.
BLADE OF THE EXILEUltimate
Cooldown 75/60/45 s
Riven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once. Taking down a target with her will extend the ability time and grant a re-cast of Wind Slash.
Riven counters
Baron Lane
Easiest matchups
- Mordekaiser50.6%
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (12)
- Riven, the Exile
- Arcade Riven
- Sentinel Riven
- Valiant Sword Riven
- Dawnbringer Riven
- Crystal Rose Riven
- NOVA RIVEN
- Prestige Valiant Sword Riven
- Spirit Blossom Riven
- Pulsefire Riven
- Dragonblade Riven
- LOVE CONFESSION RIVEN
RumbleTHE MECHANIZED MENACE, Fighter, MageBaron LaneC
- Difficulty
- High
- Baron Lane
- C, 49.7%
- Health
- 660
- Attack damage
- 62
- Armor
- 46
- Magic resist
- 36
- Move speed
- 355
Abilities
JUNKYARD TITANPassive
Every spell Rumble casts grants him Heat. When he reaches 50 Heat he enters the Danger Zone, granting all his basic abilities bonus effects. When he reaches 150 Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
FLAMESPITTERAbility 1
Cooldown 8/7/6/5 s
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
SCRAP SHIELDAbility 2
Cooldown 5 s
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
ELECTRO HARPOONAbility 3
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
THE EQUALIZERUltimate
Cooldown 80/70/60 s
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Rumble counters
Baron Lane
Hardest matchups
- Mordekaiser47.0%
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (2)
- Rumble, THE MECHANIZED MENACE
- Badlands Baron Rumble
RyzeTHE RUNE MAGE, MageMid LaneC
- Difficulty
- Medium
- Mid Lane
- C, 48.1%
- Health
- 630
- Mana
- 340
- Attack damage
- 54
- Armor
- 36
- Magic resist
- 40
- Move speed
- 360
Abilities
ARCANE MASTERYPassive
Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.
OVERLOADAbility 1
Cooldown 5 s Mana 35/33/31/29
Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.
RUNE PRISONAbility 2
Cooldown 10/9/8/7 s Mana 35/50/65/80
Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.
SPELL FLUXAbility 3
Cooldown 3/3/2/2 s Mana 30/40/50/60
Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.
REALM WARPUltimate
Cooldown 110/95/80 s Mana 90
Passively, Overload deals even more damage against targets with Flux. On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
Ryze counters
Mid Lane
Hardest matchups
- Hwei40.7%
- Brand44.8%
- Twisted Fate46.3%
- Aurelion Sol46.4%
- Morgana46.9%
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (3)
- Ryze, THE RUNE MAGE
- Soul Fighter Ryze
- MOVIE DIRECTOR RYZE
Samirathe Desert Rose, Marksman, AssassinDragon LaneA
- Difficulty
- High
- Dragon Lane
- A, 51.0%
- Health
- 630
- Mana
- 345
- Attack damage
- 60
- Armor
- 35
- Magic resist
- 30
- Move speed
- 340
Abilities
DAREDEVIL IMPULSEPassive
Samira builds a combo by hitting attacks or abilities unique from the previous hit. Samira's attacks in melee range deal additional magic damage. Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up briefly.
FLAIRAbility 1
Cooldown 6/5/3/2 s Mana 30
Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion.
BLADE WHIRLAbility 2
Cooldown 22/20/18/16 s Mana 60
Samira slashes around her, damaging enemies and destroying enemy missiles.
WILD RUSHAbility 3
Cooldown 20/17/14/11 s Mana 40
Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown.
INFERNO TRIGGERUltimate
Cooldown 6 s
Samira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her.
Samira counters
Skins (8)
- Samira, the Desert Rose
- PsyOps Samira
- High Noon Samira
- Soul Fighter Samira
- CHROMACRASH SAMIRA
- SUMMER PARTY SAMIRA
- Ashen Knight Samira
- Supreme Cells Samira
Sennathe Redeemer, Marksman, SupportDragon LaneS+SupportS+
- Difficulty
- High
- Dragon Lane
- S+, 56.5%
- Support
- S+, 53.9%
- Health
- 570
- Mana
- 345
- Attack damage
- 50
- Armor
- 35
- Magic resist
- 30
- Move speed
- 340
Abilities
ABSOLUTIONPassive
When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon's power with increased Attack Damage, Attack Range, and Critical Strike Chance. Attacks from Senna's Relic Cannon take longer to fire, deals bonus damage , and briefly grant her a portion of her target's Movement Speed.
PIERCING DARKNESSAbility 1
Cooldown 15 s Mana 70/80/90/100
Piercing Darkness’s cast range matches Senna’s attack range and its cast time is improved with Attack Speed. It can target anything and applies on-hit effects to enemy champions.
LAST EMBRACEAbility 2
Cooldown 11 s Mana 55/60/65/70
Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.
CURSE OF THE BLACK MISTAbility 3
Cooldown 22/20/18/16 s Mana 70
Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased movement speed, are unselectable, and hide their identities.
DAWNING SHADOWUltimate
Cooldown 85/80/75 s Mana 100
Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.
Senna counters
Skins (6)
- Senna, the Redeemer
- True Damage Senna
- High Noon Senna
- Psychic Detective Senna
- Star Guardian Senna
- Soul Fighter Senna
Seraphinethe Starry-Eyed Songstress, Mage, SupportSupportC
- Difficulty
- Low
- Support
- C, 48.9%
- Health
- 600
- Mana
- 435
- Attack damage
- 52
- Armor
- 34
- Magic resist
- 36
- Move speed
- 360
Abilities
STAGE PRESENCEPassive
Every third ability cast will Echo, casting it again. Casting Seraphine's abilities grants a Note to nearby allies. For each Note, Seraphine's next basic attack gains Attack Range and bonus damage.
HIGH NOTEAbility 1
Cooldown 11/9/7/5 s Mana 60
Seraphine deals damage in an area, increased by enemies' missing Health.
SURROUND SOUNDAbility 2
Cooldown 23/22/21/20 s Mana 40/60/80/100
Seraphine shields all nearly ally champions and grants them Movement Speed. If Seraphine is already shielded, nearby allies are healed, increasing for each ally.
BEAT DROPAbility 3
Cooldown 12/11/10/9 s Mana 60/70/80/90
Seraphine deals damage and slows enemies. If the enemy is already slowed, they are rooted instead. If they are already rooted, they are stunned instead.
ENCOREUltimate
Cooldown 105/90/75 s Mana 100
Seraphine deals damage in a line, charming and slowing enemies. Encore extends if it touches an ally or enemy champion.
Seraphine counters
Skins (10)
- Seraphine, the Starry-Eyed Songstress
- K/DA ALL OUT Seraphine
- Star Guardian Seraphine
- Mythmaker Seraphine
- Ocean Song Seraphine
- Crystal Rose Seraphine
- Garden Party Seraphine
- SUMMER PARTY SERAPHINE
- Petals of Spring Seraphine
- PRESTIGE PETALS OF SPRING SERAPHINE
Settthe Boss, FighterBaron LaneASupportB
- Difficulty
- Low
- Baron Lane
- A, 50.5%
- Support
- B, 50.6%
- Health
- 690
- Attack damage
- 62
- Armor
- 46
- Magic resist
- 38
- Move speed
- 350
Abilities
PIT GRITPassive
Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.
KNUCKLE DOWNAbility 1
Cooldown 9/8/6/5 s
Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.
HAYMAKERAbility 2
Cooldown 16/14/13/11 s
Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
FACEBREAKERAbility 3
Cooldown 13/11/10/8 s
Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.
THE SHOW STOPPERUltimate
Cooldown 70/65/60 s
Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.
Sett counters
Baron Lane
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (11)
- Sett, the Boss
- Firecracker Sett
- Supreme Cells Sett
- Spirit Blossom Sett
- HEARTSTEEL Sett
- Obsidian Dragon Sett
- Splendor Opus Sett
- Splendor Opus Sett Mythic Chroma
- Crystal Rose Sett
- Lunar Guardian Sett
- Prestige Select Spirit Blossom Sett
Shenthe Eye of Twilight, Tank, SupportBaron LaneS+JungleS
- Difficulty
- High
- Baron Lane
- S+, 55.8%
- Jungle
- S, 56.2%
- Health
- 630
- Attack damage
- 58
- Armor
- 46
- Magic resist
- 38
- Move speed
- 350
Abilities
KI BARRIERPassive
Cooldown 10 s
After casting a spell, Shen gets a shield. Affecting other champions reduces the cooldown of this effect.
TWILIGHT ASSAULTAbility 1
Cooldown 8/7/6/5 s Energy 75/70/65/60
Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen.
SPIRIT'S REFUGEAbility 2
Cooldown 18/16/14/12 s Energy 20
Shen sends his spirit blade to an ally, creating a zone that blocks enemy attacks.
SHADOW DASHAbility 3
Cooldown 16/14/12/10 s Energy 75
Shen dashes in a direction, taunting enemies in his path
STAND UNITEDUltimate
Cooldown 110/100/90 s
Shen shields target allied champion from incoming damage, and soon after teleports to their location.
Shen counters
Skins (5)
- Shen, the Eye of Twilight
- Blood Moon Shen
- Pulsefire Shen
- Infernal Shen
- Nightbringer Shen
Shyvanathe Half-Dragon, Fighter, TankJungleD
- Difficulty
- Low
- Jungle
- D, 46.1%
- Health
- 660
- Attack damage
- 62
- Armor
- 46
- Magic resist
- 38
- Move speed
- 350
Abilities
Fury of the DragonbornPassive
Shyvana gains stacks when slaying large and epic monsters, as well as champions. Dragons grant extra stacks. Every 100 stack enhances one of Shyvana's abilities.
Twin BiteAbility 1
Cooldown 8/7/6/5 s
Shyvana strikes twice on her next attack. Basic attacks reduce the cooldown of Twin Bite. Dragon Form: Twin Bite cleaves all units in front of Shyvana. Slaying Mountain Drake causes Twin Bite to slow enemies while in Dragon Form.
BurnoutAbility 2
Cooldown 13/12/11/10 s
Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds. The Movement Speed reduces over the duration of the spell. Basic attacks extend the duration of Burnout. Dragon Form: Burnout grows in size. Slaying Cloud Drake gives Shyvana 25% extra Movement Speed while in Dragon Form.
Flame BreathAbility 3
Cooldown 11/10/9/8 s
Shyvana unleashes a fireball that deals damage to all enemies it encounters and leaves cinders on the target, marking them for 5 seconds. Shyvana's basic attacks on marked targets deal a percentage of their maximum Health as damage on-hit. Dragon Form: Flame Breath explodes on impact or at target location, dealing bonus damage and scorching the earth for a short duration. Slaying Infernal Drake converts damage dealt to marked enemies to true damage while in Dragon Form.
Dragon's DescentUltimate
Cooldown 1 s Fury 100
Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location. Shyvana passively gains Fury per second and gains 2 Fury on basic attack.
Shyvana counters
Skins (7)
- Shyvana, the Half-Dragon
- Ice Drake Shyvana
- Darkflame Shyvana
- Super Galaxy Shyvana
- Ruined Shyvana
- HEXPLORER SHYVANA
- Immortal Journey Shyvana
Singedthe Mad Chemist, Tank, MageBaron LaneA
- Difficulty
- Medium
- Baron Lane
- A, 51.9%
- Health
- 690
- Mana
- 345
- Attack damage
- 64
- Armor
- 46
- Magic resist
- 32
- Move speed
- 355
Abilities
Noxious SlipstreamPassive
Singed drafts off nearby champions, gaining a burst of movement speed when passing them.
Poison TrailAbility 1
Cooldown 1 s Mana 12
Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.
Mega AdhesiveAbility 2
Cooldown 11 s Mana 60/70/80/90
Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.
FlingAbility 3
Cooldown 12 s Mana 80/95/110/125
Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.
Insanity PotionUltimate
Cooldown 70/65/60 s Mana 100
Singed drinks a potent brew of chemicals, granting him increased combat stats.
Skins (5)
- Singed, the Mad Chemist
- Surfer Singed
- Augmented Singed
- Beekeeper Singed
- CHROMACRASH SINGED
Sionthe Undead Juggernaut, Tank, FighterBaron LaneC
- Difficulty
- High
- Baron Lane
- C, 49.1%
- Health
- 630
- Mana
- 345
- Attack damage
- 64
- Armor
- 46
- Magic resist
- 38
- Move speed
- 355
Abilities
GLORY IN DEATHPassive
After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
DECIMATING SMASHAbility 1
Cooldown 9/8/7/6 s Mana 45
Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
SOUL FURNACEAbility 2
Cooldown 14/13/12/11 s Mana 65/70/75/80
Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
ROAR OF THE SLAYERAbility 3
Cooldown 11/10/9/8 s Mana 35/40/45/50
Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
UNSTOPPABLE ONSLAUGHTUltimate
Cooldown 90/70/50 s Mana 100
Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.
Sion counters
Skins (4)
- Sion, the Undead Juggernaut
- Warmonger Sion
- Mecha Zero Sion
- PLANT PROTECTOR SION
SivirThe Battle Mistress, MarksmanDragon LaneD
- Difficulty
- Medium
- Dragon Lane
- D, 48.5%
- Health
- 600
- Mana
- 340
- Attack damage
- 60
- Armor
- 34
- Magic resist
- 28
- Move speed
- 340
Abilities
FLEET OF FOOTPassive
Sivir gains a short burst of Move Speed when she attacks an enemy champion.
BOOMERANG BLADEAbility 1
Cooldown 9/9/8/8 s Mana 55/60/65/70
Sivir hurls her crossblade like a boomerang, dealing damage each way.
RICOCHETAbility 2
Cooldown 12 s Mana 60
Sivir's next few basic attacks gain additional attack speed and bounce to nearby targets, dealing reduced damage while bouncing.
SPELL SHIELDAbility 3
Cooldown 22/20/18/16 s
Creates a magical barrier that blocks a single enemy ability cast on Sivir. She receives health and a burst of movement speed if a spell is blocked.
ON THE HUNTUltimate
Cooldown 80/70/60 s Mana 100
Sivir leads her allies in battle, granting them a burst of move speed for a short time. In addition, her ability cooldowns are reduced. Sivir gains morale when damaging an enemy, granting a buff to allies and refreshing her ultimate at max morale.
Sivir counters
Skins (4)
- Sivir, The Battle Mistress
- Blood Moon Sivir
- Battle Mare Sivir
- Pizza Delivery Sivir
SkarnerThe Primordial Sovereign, Tank, FighterBaron LaneDJungleS
- Difficulty
- Medium
- Baron Lane
- D, 48.7%
- Jungle
- S, 54.0%
- Health
- 660
- Mana
- 380
- Attack damage
- 62
- Armor
- 46
- Magic resist
- 40
- Move speed
- 350
Abilities
THREADS OF VIBRATIONPassive
Skarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.
SHATTERED EARTH/UPHEAVALAbility 1
Cooldown 6/5/4/3 s Mana 45
Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.
SEISMIC BASTIONAbility 2
Cooldown 8/7/6/5 s Mana 60/65/70/75
Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes.
IXTAL'S IMPACTAbility 3
Cooldown 18/16/14/12 s Mana 50/55/60/65
Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.
IMPALEUltimate
Cooldown 80/70/60 s Mana 100
Skarner's tails lash forward to damage and suppress enemy champions. Suppressed victims will be dragged along by Skarner as he moves around. If Skarner hits at least one champion, he gains Move Speed. If Shattered Earth is active, Skarner will first cast Upheaval.
Skins (2)
- Skarner, The Primordial Sovereign
- Cosmic Sting Skarner
SmolderThe Fiery Fledgling, Marksman, MageBaron LaneADragon LaneA
- Difficulty
- Medium
- Baron Lane
- A, 51.7%
- Dragon Lane
- A, 52.0%
- Health
- 600
- Mana
- 390
- Attack damage
- 54
- Armor
- 34
- Magic resist
- 30
- Move speed
- 335
Abilities
DRAGON PRACTICEPassive
Hitting champions with abilities and killing enemies with Super Scorcher Breath grants a stack of Dragon Practice. Stacks increase the damage of Smolder’s basic abilities.
SUPER SCORCHER BREATHAbility 1
Cooldown 5/5/4/4 s Mana 30
Smolder breathes fire on an enemy, dealing both physical and magic damage. If the target is killed Smolder refunds mana. As he gains more stacks, this ability becomes more powerful. Passive: Level 1 stacks–ability deals damage to all enemies in the area. Level 2 stacks–ability triggers explosions behind the target. Level 3 stacks–abilitiy burns target for true damage, executing low-health enemy champions.
ACHOOO!Ability 2
Cooldown 12/11/10/9 s Mana 50/55/60/65
Smolder lets out an adorable flaming sneeze that explodes when hitting enemy champions. Subsequent explosions deal smaller amounts of damage. Passive: the explosion deals bonus magic damage.
FLAP, FLAP, FLAPAbility 3
Cooldown 18/16/14/12 s Mana 65
Smolder takes flight ignoring terrain and bombarding the lowest health enemy. In flight Smolder’s vision range is increased. Passive: deal bonus magic damage for each hit and gain extra bolts.
MMOOOMMMM!Ultimate
Cooldown 80/70/60 s Mana 100
Smolder calls his mom to breathe fire from above, dealing extra damage and slowing enemies in the center of her fire. Getting hit by the fire himself, Smolder gains health.
Smolder counters
Skins (3)
- Smolder, The Fiery Fledgling
- Petals of Spring Smolder
- Reindeer Smolder
SonaMaven of the Strings, Support, MageSupportA
- Difficulty
- Low
- Support
- A, 51.0%
- Health
- 600
- Mana
- 345
- Attack damage
- 46
- Armor
- 40
- Magic resist
- 30
- Move speed
- 340
Abilities
Power ChordPassive
After 3 spell casts, Sona's next attack will deal bonus magic damage and stun the target.
Hymn of ValorAbility 1
Cooldown 8 s Mana 60/65/70/75
Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.
Aria of PerseveranceAbility 2
Cooldown 10 s Mana 85/90/95/100
Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.
Song of CelerityAbility 3
Cooldown 14 s Mana 80
Sona plays the Song of Celerity, granting nearby allies bonus Movement Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Movement Speed.
CrescendoUltimate
Cooldown 80/75/70 s Mana 100
Passive: Sona’s halo strengthens, providing higher buffs. Sona’s ultimate chord advances slowly to the target point, dealing damage on its way. Every enemy hit for the first time is stunned.
Sona counters
Skins (11)
- Sona, Maven of the Strings
- Pentakill Sona
- Muse Sona
- Sweetheart Sona
- Arcade Sona
- Crystal Rose Sona
- Star Guardian Sona
- Guqin Sona
- Stargazer Sona
- Calligraphia Sona
- Prestige Crystal Rose Sona
Sorakathe Starchild, Support, MageSupportA
- Difficulty
- Low
- Support
- A, 51.0%
- Health
- 630
- Mana
- 345
- Attack damage
- 52
- Armor
- 37
- Magic resist
- 30
- Move speed
- 340
Abilities
SalvationPassive
Soraka runs faster towards nearby low health allies.
StarcallAbility 1
Cooldown 7/6/5/4 s Mana 45/50/55/60
A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka is rejuvenated and recovers Health. After healing 3 ally champions, her next Starcall is empowered and deals more damage in a larger area.
Astral InfusionAbility 2
Cooldown 7/6/5/4 s Mana 55/60/65/70
Soraka heals a friendly champion. Excess healing is converted into a shield.
EquinoxAbility 3
Cooldown 20/18/16/14 s Mana 70
Creates a zone at a location that damages and silences all enemies inside. When the zone expires, all enemies still inside are rooted.
WishUltimate
Cooldown 85/80/75 s Mana 100
Soraka fills her allies with hope, instantly restoring health to herself and all friendly champions.
Soraka counters
Skins (8)
- Soraka, the Starchild
- Order of the Banana Soraka
- Program Soraka
- Winter Wonder Soraka
- Stargazer Soraka
- Star Guardian Soraka
- Battle Sheep Soraka
- Immortal Journey Soraka
SwainThe Noxian Grand General, Mage, TankMid LaneCSupportD
- Difficulty
- High
- Mid Lane
- C, 49.2%
- Support
- D, 46.0%
- Health
- 660
- Mana
- 460
- Attack damage
- 58
- Armor
- 40
- Magic resist
- 36
- Move speed
- 355
Abilities
Ravenous FlockPassive
Swain's ravens collect Soul Fragments that heal him and permanently increase his maximum health and scaling with Ability Power.
Death's HandAbility 1
Cooldown 6/5/4/3 s Mana 50/55/60/65
Swain unleashes several bolts of eldritch power that pierce through enemies. Enemies hit take more damage for each bolt they are struck by.
Vision of EmpireAbility 2
Cooldown 21/20/19/18 s Mana 65/70/75/80
Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
NevermoveAbility 3
Cooldown 10 s Mana 60
Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits. Swain can then choose to pull all rooted champions closer.
Demonic AscensionUltimate
Cooldown 75/65/55 s Mana 100
Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to decimate multiple times and slow nearby enemies with a nova of soulfire. This form is indefinite as long as Swain drains enemy champions.
Swain counters
Mid Lane
Hardest matchups
- Brand43.5%
- Aurelion Sol48.4%
Support
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (6)
- Swain, The Noxian Grand General
- Tyrant Swain
- FIEND QUELLER SWAIN
- Nightbringer Swain
- Cosmic Commander Swain
- Warring Kingdoms Swain
SyndraThe Dark Sovereign, MageMid LaneA
- Difficulty
- High
- Mid Lane
- A, 51.3%
- Health
- 630
- Mana
- 380
- Attack damage
- 54
- Armor
- 34
- Magic resist
- 36
- Move speed
- 360
Abilities
TRANSCENDENTPassive
Syndra collects Splinters of Wrath by dealing ability damage to enemies and every time she levels up an ability. Splinters of Wrath can be used to upgrade her abilities and increase ability power.
DARK SPHEREAbility 1
Cooldown 7/6/6/5 s Mana 50/55/60/65
Syndra conjures a Dark Sphere that deals magic damage where it appears. The sphere remains and can be manipulated by her other powers. Upgrade: Syndra gains an additional charge of Dark Sphere.
FORCE OF WILLAbility 2
Cooldown 12/11/10/9 s Mana 70/80/90/100
Syndra hurls the nearest Dark Sphere at a target location, dealing magic damage and slowing the Move Speed of enemies within the area. Upgrade: Syndra deals bonus true damage.
SCATTER THE WEAKAbility 3
Cooldown 15 s Mana 50
Syndra sends out a wave of force, dealing magic damage and knocking back enemies and Dark Spheres. Enemies hit by Dark Spheres are stunned and take additional damage. Upgrade: Syndra increases the range of the wave of force.
UNLEASHED POWERUltimate
Cooldown 80/70/60 s Mana 100
Syndra launches the Dark Spheres orbiting her and any nearby at an enemy champion, dealing magic damage for each Sphere. Upgrade: The Dark Spheres execute enemies with low Health. When killing an enemy, the Spheres will explode on the spot and deal damage to nearby enemy champions.
Syndra counters
Skins (6)
- Syndra, The Dark Sovereign
- Spirit Blossom Syndra
- Star Guardian Syndra
- Prestige Star Guardian Syndra
- Lunar Empress Syndra
- ISLAND VACATION SYNDRA
TaliyahThe Stoneweaver, Mage, SupportMid LaneB
- Difficulty
- Medium
- Mid Lane
- B, 50.3%
- Health
- 630
- Mana
- 460
- Attack damage
- 54
- Armor
- 34
- Magic resist
- 36
- Move speed
- 350
Abilities
ROCK SURFINGPassive
When not in combat, Taliyah gains Move Speed near walls.
THREADED VOLLEYAbility 1
Cooldown 6/5/4/3 s Mana 60/65/70/75
Taliyah throws a volley of rocks in a target direction, each rock dealing magic damage to the first enemy hit and creating a quarry in the area around them. If Taliyah casts Threaded Volley in a quarry, she consumes the ground to throw a stronger boulder that damages and slows enemies.
SEISMIC SHOVEAbility 2
Cooldown 14/12/10/8 s Mana 30/20/10/0
Taliyah causes an area of ground to erupt and throws enemies within it in a direction of her choosing.
UNRAVELED EARTHAbility 3
Cooldown 13 s Mana 90
Taliyah creates a slowing minefield. If enemies dash through it or are knocked through it, the mines explode, damaging and slowing them.
WEAVER'S WALLUltimate
Cooldown 100/90/80 s Mana 100
Taliyah summons a massive wall. If she immediately casts it again, she steps on and surfs along it. The wall knocks back enemies. Once it’s fully formed, Taliyah can cast again to destroy it early.
Skins (2)
- Taliyah, The Stoneweaver
- Pool Party Taliyah
TalonThe Blade's Shadow, AssassinJungleC
- Difficulty
- Medium
- Jungle
- C, 49.3%
- Health
- 660
- Mana
- 460
- Attack damage
- 66
- Armor
- 40
- Magic resist
- 38
- Move speed
- 355
Abilities
BLADE'S ENDPassive
Talon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.
NOXIAN DIPLOMACYAbility 1
Cooldown 7/6/6/5 s Mana 40
Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.
RAKEAbility 2
Cooldown 8/7/7/6 s Mana 50/55/60/65
Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.
ASSASSIN'S PATHAbility 3
Cooldown 1 s
Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.
SHADOW ASSAULTUltimate
Cooldown 65/55/45 s Mana 100
Talon disperses a ring of blades and becomes Invisible while gaining additional Move Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.
Talon counters
Skins (7)
- Talon, The Blade's Shadow
- High Noon Talon
- Enduring Sword Talon
- Splendor Opus Talon
- Stargazer Talon
- PRESTIGE STARGAZER TALON
- Dragonblade Talon
Teemothe Swift Scout, Marksman, MageBaron LaneSMid LaneS
- Difficulty
- Low
- Baron Lane
- S, 53.0%
- Mid Lane
- S, 52.6%
- Health
- 630
- Mana
- 345
- Attack damage
- 52
- Armor
- 34
- Magic resist
- 36
- Move speed
- 355
Abilities
TOXIC SHOTPassive
Teemo's attacks deal bonus magic damage over time.
BLINDING DARTAbility 1
Cooldown 8 s Mana 75/80/85/90
Teemo fires a dart that blinds its target, causing its attacks to deal no damage for a brief period.
MOVE QUICKAbility 2
Cooldown 17/16/15/14 s Mana 40
Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Activating Move Quick causes Teemo to roll forward a short distance, sprinting for a few seconds. During this time, Move Quick's passive speed is doubled, and cannot be removed by damage.
GUERILLA WARFAREAbility 3
Cooldown 25/23/21/19 s Mana 60
After a delay, Teemo becomes camouflaged, unable to be seen unless near an enemy champion or turret. After exiting camouflage, Teemo gains Attack Speed.
NOXIOUS TRAPUltimate
Cooldown 1 s Mana 75
Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous puddle, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
Teemo counters
Baron Lane
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (11)
- Teemo, the Swift Scout
- Cottontail Teemo
- Little Devil Teemo
- Panda Teemo
- Omega Squad Teemo
- HEXPLORER TEEMO
- Firecracker Teemo
- Spirit Blossom Teemo
- Beemo Teemo
- Splendor Opus Teemo
- GLORIOUS EMINENCE TEEMO
Threshthe Chain Warden, TankSupportS
- Difficulty
- High
- Support
- S, 50.9%
- Health
- 660
- Mana
- 435
- Attack damage
- 58
- Armor
- 34
- Magic resist
- 30
- Move speed
- 345
Abilities
DAMNATIONPassive
Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.
DEATH SENTENCEAbility 1
Cooldown 18/15/12/9 s Mana 70
Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
DARK PASSAGEAbility 2
Cooldown 21/19/17/15 s Mana 50/55/60/65
Throws a Lantern to a target location. If an ally collects it Thresh will pull the ally to him.
FLAYAbility 3
Cooldown 12/11/10/9 s Mana 60/65/70/75
Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
THE BOXUltimate
Cooldown 85/80/75 s Mana 100
A prison of walls that slow and deal damage if broken.
Thresh counters
Skins (11)
- Thresh, the Chain Warden
- Pulsefire Thresh
- Blood Moon Thresh
- High Noon Thresh
- Spirit Blossom Thresh
- DREAM RAIDER THRESH
- DRAGON LANTERN THRESH
- Steel Dragon Thresh
- Dark Star Thresh
- CRYPTIC DEPTH THRESH
- Janitor Thresh
Tristanathe Yordle Gunner, MarksmanMid LaneDDragon LaneC
- Difficulty
- Low
- Mid Lane
- D, 47.6%
- Dragon Lane
- C, 48.3%
- Health
- 630
- Mana
- 300
- Attack damage
- 60
- Armor
- 35
- Magic resist
- 30
- Move speed
- 335
Abilities
DRAW A BEADPassive
Increases Tristana's range for her attacks, Explosive Charge, and Buster Shot as she levels.
RAPID FIREAbility 1
Cooldown 17/16/15/14 s
Tristana increases her Attack Speed for a short time.
ROCKET JUMPAbility 2
Cooldown 22/20/18/16 s Mana 60
Tristana fires at the ground to propel her to a distant location, dealing damage and slowing surrounding units for a brief period where she lands. Takedowns and fully stacked Explosive Charge detonations on champions reset Rocket Jump's cooldown.
EXPLOSIVE CHARGEAbility 3
Cooldown 16/15/14/13 s Mana 55/60/65/70
When Tristana kills a unit, her cannonballs burst into shrapnel, dealing damage to surrounding enemies. Can be activated to place a bomb on a target enemy or turret that explodes after a short duration dealing damage to surrounding units.
BUSTER SHOTUltimate
Cooldown 70/65/60 s Mana 100
Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals Magic Damage and knocks the target back.
Tristana counters
Skins (10)
- Tristana, the Yordle Gunner
- Guerilla Tristana
- Little Demon Tristana
- Omega Squad Tristana
- HEXPLORER TRISTANA
- Firecracker Tristana
- Spirit Blossom Tristana
- Garden Party Tristana
- Pengu Cosplay Tristana
- Dragon Trainer Tristana
Tryndamerethe Barbarian King, FighterBaron LaneDJungleC
- Difficulty
- Low
- Baron Lane
- D, 45.1%
- Jungle
- C, 48.3%
- Health
- 690
- Attack damage
- 64
- Armor
- 46
- Magic resist
- 38
- Move speed
- 355
Abilities
Battle FuryPassive
Tryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his Critical Strike Chance and can be consumed with his Bloodlust spell.
BloodlustAbility 1
Cooldown 12 s
Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself.
Mocking ShoutAbility 2
Cooldown 12 s
Tryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Movement Speed reduced.
Spinning SlashAbility 3
Cooldown 11/10/9/8 s
Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Undying RageUltimate
Cooldown 90/80/70 s
Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Tryndamere counters
Baron Lane
Hardest matchups
- Darius44.9%
- Cho'Gath45.2%
- Garen46.8%
- Mordekaiser48.4%
Jungle
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (11)
- Tryndamere, the Barbarian King
- Demonblade Tryndamere
- King Tryndamere
- Glorious Tryndamere
- Warring Kingdoms Tryndamere
- WAVEBREAKER SWORD TRYNDAMERE
- Blood Moon Tryndamere
- Nightbringer Tryndamere
- Calligraphia Tryndamere
- Max Crit Tryndamere
- WAVEBREAKER SWORD TRYNDAMERE EXQUISITE EDITION
Twisted Fatethe Card Master, Mage, MarksmanMid LaneB
- Difficulty
- Medium
- Mid Lane
- B, 50.2%
- Health
- 630
- Mana
- 345
- Attack damage
- 52
- Armor
- 34
- Magic resist
- 36
- Move speed
- 355
Abilities
Loaded DicePassive
Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving bonus gold.
Wild CardsAbility 1
Cooldown 6 s Mana 60/70/80/90
Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.
Pick a CardAbility 2
Cooldown 7/6/6/5 s Mana 40/60/80/100
Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects. Red Cards deal damage in an area and slow, Blue Cards deal damage and restore mana, and Gold Cards deal damage and stun.
Stacked DeckAbility 3
Cooldown 17/16/15/14 s Mana 50
Every 4 attacks, Twisted Fate deals bonus damage. Activating this skill increases his Attack Speed, and attacking enemy champions rolls his Loaded Dice.
DestinyUltimate
Cooldown 100/90/80 s Mana 100
Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds.
Twisted Fate counters
Skins (11)
- Twisted Fate, the Card Master
- Pulsefire Twisted Fate
- Tango Twisted Fate
- Cutpurse Twisted Fate
- Blood Moon Twisted Fate
- Underworld Twisted Fate
- Glorious Armada Twisted Fate
- Stargazer Twisted Fate
- Stargazer Mythic Chroma Twisted Fate
- WONDERTOWN TWISTED FATE
- Warring Kingdoms Twisted Fate
TwitchTHE PLAGUE RAT, MarksmanJungleDDragon LaneB
- Difficulty
- Medium
- Jungle
- D, 47.1%
- Dragon Lane
- B, 49.9%
- Health
- 630
- Mana
- 340
- Attack damage
- 58
- Armor
- 40
- Magic resist
- 32
- Move speed
- 340
Abilities
DEADLY VENOMPassive
Twitch's basic attacks infect the target, dealing true damage each second.
AMBUSHAbility 1
Cooldown 15 s Mana 40
Twitch becomes Camouflaged for a short duration and gains Move Speed. When leaving Camouflage, Twitch gains Attack Speed for a short duration. When an enemy champion with Deadly Venom dies, Ambush's cooldown is reset.
VENOM CASKAbility 2
Cooldown 12/11/10/9 s Mana 70
Twitch hurls a cask of venom that explodes in an area, slowing targets and applying deadly venom to the target.
CONTAMINATEAbility 3
Cooldown 16/15/14/13 s Mana 35/45/55/65
Twitch wreaks further havoc on poisoned enemies with a blast of his vile diseases.
SPRAY AND PRAYUltimate
Cooldown 75/70/65 s Mana 100
Twitch unleashes the full power of his crossbow, shooting bolts over a great distance that pierce all enemies caught in their path.
Twitch counters
Jungle
Dragon Lane
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (5)
- Twitch, THE PLAGUE RAT
- Omega Squad Twitch
- High Noon Twitch
- PROJECT: Twitch
- CHROMACRASH TWITCH
UrgotTHE DREADNOUGHT, FighterBaron LaneC
- Difficulty
- High
- Baron Lane
- C, 49.5%
- Health
- 660
- Mana
- 380
- Attack damage
- 62
- Armor
- 46
- Magic resist
- 40
- Move speed
- 340
Abilities
ECHOING FLAMESPassive
Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage.
CORROSIVE CHARGEAbility 1
Cooldown 9/9/8/8 s Mana 70
Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.
PURGEAbility 2
Cooldown 12/8/4/0 s Mana 30/20/10/0
Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.
DISDAINAbility 3
Cooldown 14/13/12/11 s Mana 60/70/80/90
Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.
FEAR BEYOND DEATHUltimate
Cooldown 60/55/50 s Mana 100
Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.
Urgot counters
Skins (6)
- Urgot, THE DREADNOUGHT
- High Noon Urgot
- Mecha Urgot
- Pajama Guardian Cosplay Urgot
- Battlecast Urgot
- Abyssal Sword Urgot
Varusthe Arrow of Retribution, Marksman, MageDragon LaneB
- Difficulty
- Medium
- Dragon Lane
- B, 50.9%
- Health
- 600
- Mana
- 390
- Attack damage
- 58
- Armor
- 35
- Magic resist
- 30
- Move speed
- 340
Abilities
Living VengeancePassive
On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.
Piercing ArrowAbility 1
Cooldown 15/14/13/12 s Mana 75/80/85/90
Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
Blighted QuiverAbility 2
Cooldown 25 s
Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.
Hail of ArrowsAbility 3
Cooldown 13/12/11/10 s Mana 80
Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their self healing and regeneration.
Chain of CorruptionUltimate
Cooldown 75/65/55 s Mana 100
Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
Varus counters
Skins (11)
- Varus, the Arrow of Retribution
- Arctic Ops Varus
- Varus Swiftbolt
- Arclight Varus
- Dark Star Varus
- Heartseeker Varus
- PROJECT: Varus
- FIEND QUELLER VARUS
- FIEND QUELLER VARUS MYTHIC CHROMA
- Calligraphia Varus
- Soul Fighter Varus
Vaynethe Night Hunter, Marksman, AssassinBaron LaneBDragon LaneC
- Difficulty
- Medium
- Baron Lane
- B, 51.3%
- Dragon Lane
- C, 49.0%
- Health
- 570
- Mana
- 300
- Attack damage
- 60
- Armor
- 31
- Magic resist
- 30
- Move speed
- 335
Abilities
Night HunterPassive
Vayne ruthlessly hunts evil-doers, gaining 30 Move Speed when moving toward nearby enemy champions.
TumbleAbility 1
Cooldown 5/4/3/2 s Mana 30
Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.
Silver BoltsAbility 2
Cooldown 18/17/16/15 s Mana 45
Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage. Activating this ability gives Vayne bonus Attack Speed and she heals for some of Silver Bolts' damage.
CondemnAbility 3
Cooldown 21/18/15/12 s Mana 90
Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Final HourUltimate
Cooldown 70/65/60 s Mana 100
Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, and more bonus Movement Speed from Night Hunter. When an enemy champion damaged by Vayne dies within a few seconds, Final Hour's duration is extended.
Vayne counters
Dragon Lane
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (12)
- Vayne, the Night Hunter
- Arclight Vayne
- Dragonslayer Vayne
- Heartseeker Vayne
- Sentinel Vayne
- PROJECT: Vayne
- Firecracker Vayne
- Crystal Rose Vayne
- Battle Bat Vayne
- Calligraphia Vayne
- PRESTIGE CALLIGRAPHIA VAYNE
- Dragonmancer Vayne
Veigarthe Tiny Master of Evil, MageMid LaneCSupportD
- Difficulty
- Low
- Mid Lane
- C, 48.4%
- Support
- D, 47.0%
- Health
- 630
- Mana
- 480
- Attack damage
- 58
- Armor
- 37
- Magic resist
- 36
- Move speed
- 360
Abilities
PHENOMENAL EVIL POWERPassive
Veigar now gains passive stacks by hitting enemy champions once again.
BALEFUL STRIKEAbility 1
Cooldown 5/5/4/4 s Mana 35/40/45/50
Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.
DARK MATTERAbility 2
Cooldown 8 s Mana 65/70/75/80
Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.
EVENT HORIZONAbility 3
Cooldown 18/17/16/15 s Mana 75/80/85/90
Veigar twists the edges of space, creating a cage that Stuns enemies that pass through.
PRIMORDIAL BURSTUltimate
Cooldown 60/55/50 s Mana 100
Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.
Veigar counters
Mid Lane
Support
Hardest matchups
- Senna41.9%
- Blitzcrank45.0%
- Morgana45.1%
- Malphite45.3%
- Lux46.1%
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (8)
- Veigar, the Tiny Master of Evil
- Superb Villain Veigar
- Bad Santa Veigar
- Furyhorn Cosplay Veigar
- Final Boss Veigar
- MYTHIC CHROMA VEIGA
- FOOD SPIRITS VEIGAR
- Omega Squad Veigar
Vel'KozTHE EYE OF THE VOID, Mage, SupportMid LaneBSupportD
- Difficulty
- High
- Mid Lane
- B, 50.4%
- Support
- D, 49.3%
- Health
- 630
- Mana
- 480
- Attack damage
- 54
- Armor
- 37
- Magic resist
- 36
- Move speed
- 360
Abilities
ORGANIC DECONSTRUCTIONPassive
Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
PLASMA FISSIONAbility 1
Cooldown 7 s Mana 40/45/50/55
Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.
VOID RIFTAbility 2
Cooldown 1 s Mana 50/55/60/65
Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.
TECTONIC DISRUPTIONAbility 3
Cooldown 13/12/11/10 s Mana 50/55/60/65
Vel'Koz causes an explosive anomaly at target location, knocking up enemies and knocking close enemies slightly away. The closer the anomaly is to Vel’Koz the stronger the knockback effect.
LIFE FORM DISINTEGRATION RAYUltimate
Cooldown 80/70/60 s Mana 100
Passive: Apply 3 Deconstruction stacks to an enemy champion marking them as Researched for 7 seconds. Active: Vel'Koz unleashes a channelled beam that he can steer in a target direction to deal magic damage and slow enemies hit. Researched enemy champions take true damage instead.
Vel'Koz counters
Mid Lane
Support
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (2)
- Vel'Koz, THE EYE OF THE VOID
- Arclight Vel'Koz
VexThe Gloomist, MageMid LaneC
- Difficulty
- Low
- Mid Lane
- C, 49.3%
- Health
- 660
- Mana
- 480
- Attack damage
- 58
- Armor
- 34
- Magic resist
- 36
- Move speed
- 360
Abilities
DOOM 'N GLOOMPassive
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
MISTRAL BOLTAbility 1
Cooldown 7 s Mana 50
Launch a damaging missile that accelerates mid-flight.
PERSONAL SPACEAbility 2
Cooldown 18 s Mana 75
Gain a shield and damage nearby enemies.
LOOMING DARKNESSAbility 3
Cooldown 13 s Mana 80
Summon a damaging and slowing zone that applies Gloom to enemies.
SHADOW SURGEUltimate
Cooldown 80 s Mana 100
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.
Vex counters
Skins (5)
- Vex, The Gloomist
- Bewitching Vex
- Stargazer Vex
- Cottontail Vex
- WONDERTOWN VEX
Vithe Piltover Enforcer, FighterJungleB
- Difficulty
- Low
- Jungle
- B, 49.5%
- Health
- 660
- Mana
- 390
- Attack damage
- 64
- Armor
- 42
- Magic resist
- 38
- Move speed
- 350
Abilities
DENTING BLOWSPassive
Every third attack on the same enemy deals a percentage of their maximum Health, reduces their Armor, and grants Vi Attack Speed.
Vault BreakerAbility 1
Cooldown 9/8/7/6 s Mana 50/60/70/80
Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.
BLAST SHIELDAbility 2
Cooldown 10/9/8/7 s Mana 30/20/10/0
Vi gains stacks of Blast Shield when hitting an enemy with an attack or ability. Activating Blast Shield generates a shield that absorbs damage. At maximum stacks, Vi also gains Movement Speed.
Relentless ForceAbility 3
Cooldown 1 s Mana 20/30/40/50
Vi's next attack blasts through her target, dealing damage to enemies behind it.
Cease and DesistUltimate
Cooldown 80/70/60 s Mana 100
Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
Vi counters
Skins (11)
- Vi, the Piltover Enforcer
- Demon Vi
- Debonair Vi
- PROJECT: Vi
- Arcane Vi
- Warring Kingdoms Vi
- Officer Vi
- Crystal Rose Vi
- SUPERHERO VI
- ARCANE CHAINBREAKER VI
- WARRING KINGDOMS VI EXQUISITE EDITION
ViegoThe Ruined King, AssassinJungleD
- Difficulty
- Medium
- Jungle
- D, 46.2%
- Health
- 630
- Attack damage
- 60
- Armor
- 46
- Magic resist
- 36
- Move speed
- 345
Abilities
SOVEREIGN'S DOMINATIONPassive
Enemies who fall before Viego become wraiths. By attacking a wraith, Viego temporarily seizes control of the dead enemy's body, healing for a percentage of his target's max health and gaining access to their basic abilities and items. He replaces their Ultimate with a free cast of his own.
BLADE OF THE RUINED KINGAbility 1
Cooldown 4/4/3/3 s
Viego's spectral blade passively deals bonus percent current Health damage On-Hit and strikes twice vs. enemies he recently hit with an Ability, stealing Health. Viego can activate this Ability to thrust his zweihander forward, impaling enemies in front of him.
SPECTRAL MAWAbility 2
Cooldown 7 s
Viego charges up before dashing forward, releasing a ball of concentrated Black Mist that stuns the first enemy hit.
HARROWED PATHAbility 3
Cooldown 12/10/8/6 s
Viego commands the Black Mist to haunt and surround a piece of terrain. Viego can hide in the Mist as a wraith, gaining camouflage, Move Speed, and Attack Speed.
HEARTBREAKERUltimate
Cooldown 90/75/60/0 s
Viego teleports to a nearby location and executes an enemy champion on arrival, piercing their heart and causing a destructive shockwave around them that knocks away their allies.
Viego counters
Skins (7)
- Viego, The Ruined King
- Arcade Viego
- Crystal Rose Viego
- Dawnbringer Viego
- Dawnbringer Viego Mythic Chroma
- Calligraphia Viego
- Soul Fighter Viego
ViktorHERALD OF ARCANE, MageMid LaneB
- Difficulty
- High
- Mid Lane
- B, 49.9%
- Health
- 630
- Mana
- 460
- Attack damage
- 54
- Armor
- 34
- Magic resist
- 36
- Move speed
- 355
Abilities
GLORIOUS EVOLUTIONPassive
Viktor can augment his basic abilities when he gets kills on enemies.
SIPHON POWERAbility 1
Cooldown 8/7/6/5 s Mana 50/55/60/65
Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Move Speed after casting.
GRAVITY FIELDAbility 2
Cooldown 13/12/11/10 s Mana 65
Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned. Augment: Viktor's non-periodic spells apply a slow to enemies.
HEXTECH RAYAbility 3
Cooldown 10/9/8/7 s Mana 60/70/80/90
Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows the Death Ray's wake, dealing magic damage.
ARCANE STORMUltimate
Cooldown 75/65/55 s Mana 100
Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies.
Viktor counters
Skins (4)
- Viktor, the Machine Herald
- Secret Boss Viktor
- High Noon Viktor
- Soul Fighter Viktor
VladimirThe Crimson Reaper, MageMid LaneA
- Difficulty
- Medium
- Mid Lane
- A, 51.4%
- Health
- 630
- Attack damage
- 52
- Armor
- 37
- Magic resist
- 36
- Move speed
- 355
Abilities
CRIMSON PACTPassive
Every 30 points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir 1.6 bonus Health (does not stack with itself).
TRANSFUSIONAbility 1
Cooldown 9/7/6/4 s
Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.
SANGUINE POOLAbility 2
Cooldown 25/22/19/16 s Health 20%
Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.
TIDES OF BLOODAbility 3
Cooldown 12/10/7/5 s Health 8%
Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.
HEMOPLAGUEUltimate
Cooldown 90 s
Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.
Vladimir counters
Mid Lane
Hardest matchups
- Hwei47.0%
- Galio47.2%
- Twisted Fate47.9%
- Aurelion Sol48.4%
- Morgana48.7%
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (5)
- Vladimir, The Crimson Reaper
- Nightbringer Vladimir
- Crystal Rose Vladimir
- WEATHER ENTITY VLADIMIR
- PRESTIGE WEATHER ENTITY VLADIMIR
VolibearThe Relentless Storm, Fighter, TankBaron LaneDJungleD
- Difficulty
- Low
- Baron Lane
- D, 47.9%
- Jungle
- D, 47.9%
- Health
- 690
- Mana
- 390
- Attack damage
- 62
- Armor
- 46
- Magic resist
- 38
- Move speed
- 350
Abilities
THE RELENTLESS STORMPassive
Volibear's Attacks and abilities grant Attack Speed, and eventually cause his Attacks to deal bonus magic damage to nearby enemies.
THUNDERING SMASHAbility 1
Cooldown 13/12/11/10 s Mana 50
Volibear gains speed towards enemies, Stunning and damaging the first one he Attacks.
FRENZIED MAULAbility 2
Cooldown 5 s Mana 35/40/45/50
Volibear damages an enemy, applying on-hit effects and gaining a mark. Casting this ability again on the same target consumes the mark to deal bonus damage and heal Volibear.
SKY SPLITTERAbility 3
Cooldown 13 s Mana 60
Volibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a shield if he's inside the blast radius.
STORMBRINGERUltimate
Cooldown 90/80/70 s Mana 100
Volibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled.
Volibear counters
Baron Lane
Jungle
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (6)
- Volibear, The Relentless Storm
- Shan Hai Scrolls Volibear
- Duality Dragon Volibear
- Mecha Volibear
- MECHA VOLIBEAR EXQUISITE EDITION
- LEGENDS SHOWDOWN VOLIBEAR
WarwickThe Uncaged Wrath Of Zaun, FighterJungleB
- Difficulty
- Low
- Jungle
- B, 49.7%
- Health
- 630
- Mana
- 340
- Attack damage
- 58
- Armor
- 46
- Magic resist
- 38
- Move speed
- 345
Abilities
ETERNAL HUNGERPassive
Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals for the same amount.
JAWS OF THE BEASTAbility 1
Cooldown 6 s Mana 40
Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
BLOODHUNTAbility 2
Cooldown 70/60/50/40 s Mana 70
Warwick senses enemies below 50% health, gaining Move Speed toward and Attack Speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
PRIMAL HOWLAbility 3
Cooldown 14/13/12/11 s Mana 30
Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
INFINITE DURESSUltimate
Cooldown 100/90/80 s Mana 100
Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
Warwick counters
Skins (4)
- Warwick, The Uncaged Wrath Of Zaun
- Old God Warwick
- PROJECT: Warwick
- Lunar Guardian Warwick
Wukongthe Monkey King, Fighter, TankBaron LaneBJungleC
- Difficulty
- Low
- Baron Lane
- B, 51.1%
- Jungle
- C, 48.7%
- Health
- 690
- Mana
- 345
- Attack damage
- 64
- Armor
- 40
- Magic resist
- 38
- Move speed
- 350
Abilities
CRUSHING BLOWSPassive
Wukong and his clones' attacks and abilities apply stacks of Crushing Blows. For each stack, Wukong and his clones deal increased damage to the target.
GOLDEN STAFFAbility 1
Cooldown 8/7/7/6 s Mana 30
Passively gives Wukong's next attack bonus range after casting an ability. Wukong's next attack deals additional damage and heals him.
WARRIOR TRICKSTERAbility 2
Cooldown 14/13/13/12 s Mana 55/60/65/70
Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack enemies for reduced damage, mimicking Golden Staff and Cyclone.
NIMBUS STRIKEAbility 3
Cooldown 8 s Mana 40
Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck, and grants Wukong a temporary Attack Speed increase.
CYCLONEUltimate
Cooldown 80/70/60 s Mana 100
Wukong extends his staff and spins it around repeatedly, gaining Movement Speed. Enemies struck take damage and are knocked up. Cyclone can be recast within a short time window.
Wukong counters
Skins (7)
- Wukong, the Monkey King
- Volcanic Wukong
- General Wukong
- Jade Dragon Wukong
- Underworld Wukong
- Radiant Wukong
- Soul Fighter Wukong
Xayahthe Rebel, Marksman, MageDragon LaneB
- Difficulty
- Medium
- Dragon Lane
- B, 50.4%
- Health
- 630
- Mana
- 435
- Attack damage
- 60
- Armor
- 40
- Magic resist
- 30
- Move speed
- 335
Abilities
CLEAN CUTSPassive
After using an ability, Xayah's next basic attacks will hit all targets along their path and leave a Feather. Lover's Leap: Xayah can join Rakan's recall.
DOUBLE DAGGERSAbility 1
Cooldown 10/9/8/7 s Mana 50
Xayah throws two damaging daggers that also drop Feathers she can recall.
DEADLY PLUMAGEAbility 2
Cooldown 17/16/15/14 s Mana 50
Xayah creates a storm of blades that increase her basic attack speed and damage while granting her movement speed if she attacks a champion. If an ally Rakan is nearby, he also gains the effects of this ability.
BLADECALLERAbility 3
Cooldown 11/10/9/8 s Mana 40
Xayah calls back all her dropped Feathers dealing damage and rooting enemies if hit with 3 or more.
FEATHERSTORMUltimate
Cooldown 80/70/60 s Mana 100
Xayah leaps into the air becoming untargetable and throwing out a fan of daggers, dropping Feathers she can recall.
Xayah counters
Skins (9)
- Xayah, the Rebel
- Cosmic Dusk Xayah
- Sweetheart Xayah
- Star Guardian Xayah
- Calligraphia Xayah
- Elderwood Xayah
- Celestial Embroidery Xayah
- Prestige Select Celestial Embroidery Xayah
- Crystal Rose Xayah
Xin Zhaothe Seneschal of Demacia, Fighter, TankJungleA
- Difficulty
- Low
- Jungle
- A, 50.6%
- Health
- 650
- Mana
- 345
- Attack damage
- 62
- Armor
- 46
- Magic resist
- 38
- Move speed
- 355
Abilities
DeterminationPassive
Every third attack deals bonus damage and heals Xin Zhao.
Three Talon StrikeAbility 1
Cooldown 9/8/7/6 s Mana 30
Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air.
Wind Becomes LightningAbility 2
Cooldown 11/9/8/6 s Mana 45
Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies.
Audacious ChargeAbility 3
Cooldown 11 s Mana 50
Xin Zhao charges to an enemy, dealing damage to all enemies in the area and slowing them briefly.
Crescent GuardUltimate
Cooldown 80/70/60 s Mana 100
Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back. Xin Zhao is impervious to damage dealt by champions outside of the circle created.
Xin Zhao counters
Skins (10)
- Xin Zhao, the Seneschal of Demacia
- Secret Agent Xin Zhao
- Dragonslayer Xin Zhao
- Warring Kingdoms Xin Zhao
- Firecracker Xin Zhao
- Cosmic Defender Xin Zhao
- Soul Fighter Xin Zhao
- Glorious Crown Xin Zhao
- Prestige Soul Fighter Xin Zhao
- Dawnbringer Xin Zhao
Yasuothe Unforgiven, Fighter, AssassinBaron LaneDMid LaneD
- Difficulty
- High
- Baron Lane
- D, 44.0%
- Mid Lane
- D, 46.8%
- Health
- 630
- Attack damage
- 58
- Armor
- 40
- Magic resist
- 38
- Move speed
- 355
Abilities
Way of the WandererPassive
Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
Steel TempestAbility 1
Cooldown 4 s
Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things.
Wind WallAbility 2
Cooldown 22/20/18/16 s
Creates a moving wall that blocks all enemy projectiles for 4 seconds.
Sweeping BladeAbility 3
Dashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.
Last BreathUltimate
Cooldown 50/40/30 s
Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
Yasuo counters
Skins (15)
- Yasuo, the Unforgiven
- High Noon Yasuo
- Battle Boss Yasuo
- PROJECT: Yasuo
- Blood Moon Yasuo
- Nightbringer Yasuo
- Soul Fighter Yasuo
- PRESTIGE SELECT CALLIGRAPHIA YASUO
- Truth Dragon Yasuo
- Spirit Blossom Yasuo
- Calligraphia Yasuo
- SUMMER PARTY YASUO
- SUMMER PARTY YASUO EXQUISITE EDITION
- True Damage Yasuo
- Crystal Rose Yasuo
YoneThe Unforgotten, AssassinBaron LaneAJungleCMid LaneC
- Difficulty
- High
- Baron Lane
- A, 50.7%
- Jungle
- C, 48.7%
- Mid Lane
- C, 49.3%
- Health
- 630
- Attack damage
- 54
- Armor
- 37
- Magic resist
- 38
- Move speed
- 355
Abilities
WAY OF THE HUNTERPassive
Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.
MORTAL STEELAbility 1
Cooldown 4 s
Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel causes Yone to dash forward with a gust of wind, knocking enemies Airborne. Mortal Steel is treated as a basic Attack and scales with all the same things.
SPIRIT CLEAVEAbility 2
Cooldown 14 s
Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone. The shield's value is increased by the number of champions hit. Spirit Cleave's cooldown and cast time scale with Attack Speed.
SOUL UNBOUNDAbility 3
Cooldown 20/17/14/11 s
Yone's spirit leaves his body behind, gaining Move Speed. When this skill ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.
FATE SEALEDUltimate
Cooldown 80/70/60 s
Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.
Yone counters
Baron Lane
Jungle
Mid Lane
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (9)
- Yone, The Unforgotten
- Crystal Rose Yone
- Dawnbringer Yone
- Spirit Blossom Yone
- HEARTSTEEL Yone
- Prestige HEARTSTEEL Yone
- FIEND QUELLER YONE
- High Noon Yone
- Petals of Spring Yone
YunaraThe Unbroken Faith, MarksmanDragon LaneS
- Difficulty
- Medium
- Dragon Lane
- S, 51.8%
- Health
- 630
- Mana
- 345
- Attack damage
- 58
- Armor
- 35
- Magic resist
- 30
- Move speed
- 335
Abilities
VOW OF THE FIRST LANDSPassive
Yunara's Critical Strikes deal bonus magic damage.
CULTIVATION OF SPIRITAbility 1
Mana 30
Yunara gains Attack Speed, bonus damage On-Hit, and her Attacks spread to nearby enemies.
ARC OF JUDGMENT | ARC OF RUINAbility 2
Cooldown 10 s Mana 60
Yunara fires a spinning prayer bead that deals damage and slows enemies. While in her Transcendent State she instead fires off a laser that deals damage and slows enemies.
KANMEI'S STEPS | UNTOUCHABLE SHADOWAbility 3
Cooldown 9 s Mana 40
Yunara gains Move Speed and becomes Ghosted. While in her Transcendent State she instead dashes in a direction.
TRANSCEND ONE'S SELFUltimate
Cooldown 70/60/50 s Mana 100
Yunara enters a Transcendent State that upgrades her basic Abilities.
Yunara counters
Skins (2)
- Yunara, The Unbroken Faith
- WEATHER ENTITY YUNARA
Yuumithe Magical Cat, Support, MageSupportC
- Difficulty
- High
- Support
- C, 49.0%
- Health
- 570
- Mana
- 435
- Attack damage
- 50
- Armor
- 40
- Magic resist
- 30
- Move speed
- 340
Abilities
Feline FriendshipPassive
Periodically, Yuumi’s Basic Attacks and Abilities will Shield Yuumi. If Yuumi is Attached to an ally or attaches within a few seconds they are Shielded for the same amount. While Attached to an ally, Yuumi grants them Friendship stacks when they kill enemy champions or minions. The ally with the highest Friendship stack becomes Yuumi’s Best Friend, which empowers her abilities towards them.
PROWLING PROJECTILEAbility 1
Cooldown 5 s Mana 60
Yuumi fires a missile, dealing Magic Damage to the first target hit. It deals bonus damage and Slows if it takes at least 1 second to get to its target. While Attached, the missile can be controlled with your cursor. Best Friend Bonus: Applies Slow on hit, and when hitting an enemy champion, Yuumi’s Attached ally gains bonus Magic Damage toward them.
YOU AND ME!Ability 2
Passive: While Yuumi is Attached to her Best Friend, She gains bonus Healing and Shielding, and her Best Friend also receives additional Healing effects. Active: Yuumi dashes to a target ally, becoming untargetable from everything except turrets.
ZOOMIESAbility 3
Cooldown 9 s Mana 65/75/85/95
Yuumi grants herself a Shield and gains Attack Speed. She also gains Move Speed while the Shield is active. If Yuumi is Attached, Zoomies affect her ally.
FINAL CHAPTERUltimate
Cooldown 85/75/65 s Mana 100
Yuumi launches five waves in the target direction. While Attached Yuumi can steer the direction of the waves. Detaching stops this bonus effect. Allied champions hit by the waves are Healed, with increased Healing for the Best Friend. Excess Healing converts into a Shield. Enemies struck by the waves take Magic Damage and are Slowed. The Slow stacks and refreshes on each hit.
Yuumi counters
Skins (7)
- Yuumi, the Magical Cat
- Heartseeker Yuumi
- Battle Principal Yuumi
- FOOD SPIRITS YUUMI
- Crystal Rose Yuumi
- Cafe Cuties Yuumi
- Cafe Cuties Yuumi Mythic Chroma
Zedthe Master of Shadows, AssassinJungleBMid LaneB
- Difficulty
- High
- Jungle
- B, 50.2%
- Mid Lane
- B, 49.8%
- Health
- 690
- Attack damage
- 64
- Armor
- 40
- Magic resist
- 40
- Move speed
- 355
Abilities
Contempt for the WeakPassive
Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds on the same target.
Razor ShurikenAbility 1
Cooldown 6 s Energy 60/55/50/45
Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit.
Living ShadowAbility 2
Cooldown 17/16/15/14 s Energy 35/30/25/20
Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Shadow SlashAbility 3
Cooldown 5/4/4/3 s Energy 40
Zed and his shadows slash, dealing damage to nearby enemies.
Death MarkUltimate
Cooldown 85/70/55 s
Zed becomes untargetable and dashes to an enemy champion, marking them. After a few seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked. Zed leaves a shadow behind and can reactive Death Mark to switch places with this shadow.
Zed counters
Jungle
Mid Lane
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (9)
- Zed, the Master of Shadows
- Shockblade Zed
- Death Sworn Zed
- PROJECT: Zed
- Galaxy Slayer Zed
- Immortal Journey Zed
- PsyOps Zed
- GALAXY SLAYER ZED EXQUISITE EDITION
- NEON DAREDEVIL ZED
ZeriTHE SPARK OF ZAUN, MarksmanDragon LaneC
- Difficulty
- Medium
- Dragon Lane
- C, 48.8%
- Health
- 600
- Mana
- 380
- Attack damage
- 58
- Armor
- 31
- Magic resist
- 32
- Move speed
- 335
Abilities
LIVING BATTERYPassive
Zeri gains Move Speed whenever she receives a shield. When she damages an enemy shield she absorbs its energy, shielding herself.
BURST FIREAbility 1
Cooldown 7/6/4/3 s Mana 30
Zeri fires a burst of rounds that deals physical damage to the first enemy hit. There is a cap on the Attack Speed and bonus Attack Speed will be converted into Attack Damage; when actively cast, a lightning bolt will be fired, dealing magic damage and a slow.
ULTRASHOCK LASERAbility 2
Cooldown 12/11/10/9 s Mana 50/60/70/80
Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser.
SPARK SURGEAbility 3
Cooldown 22/19/17/14 s Mana 80
Zeri dashes a short distance and energizes her next 3 shots of Burst Fire, causing them to pierce through enemies. She will vault and grind over any terrain she touches.
LIGHTNING CRASHUltimate
Cooldown 70/65/60 s Mana 100
Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies.
Zeri counters
Skins (6)
- Zeri, THE SPARK OF ZAUN
- PROJECT Zeri
- DRAGON LANTERN ZERI
- Ocean Song Zeri
- CHROMACRASH ZERI
- BATTLE SQUIRREL ZERI
Ziggsthe Hexplosives Expert, MageMid LaneC
- Difficulty
- Medium
- Mid Lane
- C, 48.3%
- Health
- 630
- Mana
- 460
- Attack damage
- 52
- Armor
- 34
- Magic resist
- 36
- Move speed
- 355
Abilities
Short FusePassive
Cooldown 24 s
All of Ziggs’s abilities also damage structures. Periodically, his next ability deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Bouncing BombAbility 1
Cooldown 5/5/4/4 s Mana 55/60/65/70
Ziggs throws a bouncing bomb that deals magic damage.
Satchel ChargeAbility 2
Cooldown 18/16/14/12 s Mana 65
Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
Hexplosive MinefieldAbility 3
Cooldown 15 s Mana 70/80/90/100
Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
Mega Inferno BombUltimate
Cooldown 85/75/65 s Mana 100
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away. When quick casting, the bomb will target the enemy with the lowest HP.
Ziggs counters
Skins (8)
- Ziggs, the Hexplosives Expert
- Master Arcanist Ziggs
- Mad Scientist Ziggs
- Battle Boss Ziggs
- Cottontail Ziggs
- Porcelain Ziggs
- Pool Party Ziggs
- FOOD SPIRITS ZIGGS
ZileanTHE CHRONOKEEPER, Support, MageSupportC
- Difficulty
- Medium
- Support
- C, 49.9%
- Health
- 630
- Mana
- 460
- Attack damage
- 54
- Armor
- 45
- Magic resist
- 28
- Move speed
- 360
Abilities
TIME IN A BOTTLEPassive
Zilean stores time as Experience and can grant it to his allies. Zilean can impart this Experience on the nearest allied champion when he has enough to complete their next level up. Zilean receives as much Experience as he gives.
TIME BOMBAbility 1
Mana 60/65/70/75
Tosses a bomb to target area that sticks to units that come near it, prioritizing champions and units already carrying a bomb. When it detonates it deals magic damage to the target and nearby enemies. If a Time Bomb is detonated early by another Time Bomb, it also stuns enemies. The Time Bomb can be recharged 2 times.
TWISTED TIMEFLOWAbility 2
Cooldown 14/13/12/11 s Mana 35
Makes time flow faster for himself, applying Fleeting Time to himself and gaining a damage absorbing shield. Zilean also grants Fleeting Time and identical shield to his nearest ally champion. Fleeting Time increases projectile speeds and grants move speed. Fleeting Time also increases Zilean’s ability haste.
TEMPORAL MIRAGEAbility 3
Cooldown 25 s Mana 50
Creates a time-bending force field at target location. Within the force field enemy champions and projectiles are slowed.
CHRONOSHIFTUltimate
Cooldown 110/95/80 s Mana 125/150/175
Places a protective time rune on Zilean or an allied champion. If the rune bearer takes lethal damage during this time, they teleport back in time and become untargetable before they are revived and healed. If the rune bearer does not trigger the rune's revival effect, a part of Chronoshift's cooldown will be refunded.
Skins (3)
- Zilean, THE CHRONOKEEPER
- Blood Moon Zilean
- Battle Academia Zilean
ZoeThe Aspect Of Twilight, Mage
- Difficulty
- Medium
- Health
- 630
- Mana
- 420
- Attack damage
- 54
- Armor
- 34
- Magic resist
- 36
- Move speed
- 360
Abilities
MORE SPARKLES!Passive
Zoe's next basic attack after casting a spell deals bonus magic damage.
PADDLE STAR!Ability 1
Cooldown 8/7/7/6 s Mana 50/55/60/65
Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.
SPELL THIEFAbility 2
Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.
SLEEPY TROUBLE BUBBLEAbility 3
Cooldown 15/14/13/12 s Mana 80
Causes the target to become drowsy, then fall asleep. The first source of damage that breaks the sleep is doubled, up to a cap.
PORTAL JUMPUltimate
Cooldown 11/8/5 s Mana 50
Blink to a nearby position for 1 second. Then blink back.
Skins (5)
- Zoe, The Aspect Of Twilight
- Mythmaker Zoe
- Star Guardian Zoe
- Cafe Cuties Zoe
- CYPER POP ZOE
ZyraRise of The Thorns, MageMid LaneASupportB
- Difficulty
- Medium
- Mid Lane
- A, 51.6%
- Support
- B, 49.7%
- Health
- 600
- Mana
- 420
- Attack damage
- 54
- Armor
- 37
- Magic resist
- 36
- Move speed
- 360
Abilities
GARDEN OF THORNSPassive
When hitting enemies with Grasping Roots, Zyra spawns Thorn Spitters who fight for her. If it misses, a Thorn Spitter will spawn at the end of the root’s travel path instead. Thorn Spitters automatically attack Zyra’s target, dealing Magic Damage. Deadly Spines or Stranglethorns spawn additional Thorn Spitters for each extra enemy champion, large monster, or epic monster hit.
DEADLY SPINESAbility 1
Cooldown 8/7/7/6 s Mana 75
Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. Zyra will also spawn a Thorn Spitter, dealing damage. For each enemy hit the number of Thorn Spitters will increase.
RAMPANT GROWTHAbility 2
Cooldown 18/16/14/12 s Mana 50/55/60/65
Zyra enrages all Thorn Spitters near her. Enraged Thorn Spitters’ duration get reset and they gain bonus Health and bonus Attack Damage.
GRASPING ROOTSAbility 3
Cooldown 12 s Mana 60/70/80/90
Zyra sends forth vines through the ground to ensnare her target, dealing Magic Damage and rooting enemies they come across. Zyra spawns a Thorn Spitter when the vines hit the first enemy, or after the skill is cast if no enemy is hit.
STRANGLETHORNSUltimate
Cooldown 80/70/60 s Mana 100
Zyra summons a massive thicket at a target location, dealing Magic Damage to enemies as it expands and knocking them airborne as it contracts. When enemy champions are hit, a Thorn Spitter will spawn.
Zyra counters
Mid Lane
Support
Win rate of the champion against the opponent on the same lane, Diamond+ ranked games on the Chinese server.
Skins (4)
- Zyra, Rise of The Thorns
- Coven Zyra
- DRAGON LANTERN ZYRA
- MYSTICAL HERALD ZYRA
All Wild Rift sections
Frequently asked questions
- How many champions are in Wild Rift?
- Wild Rift has 142 champions.
- Who is the newest Wild Rift champion?
- The newest champion is Hwei, released on September 22, 2026.
- Which Wild Rift champions are easiest to learn?
- Low official difficulty and the highest pick rate belong to Caitlyn, Miss Fortune, Garen, Tristana, Master Yi.