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TFT Radiant Items Tier List for Set 18 Patch 18.4

Tier S+ radiant items right now are Radiant Quicksilver, Radiant Rabadon's Deathcap. Every Teamfight Tactics radiant item in Set 18 Patch 18.4 with tier letter, average placement, top 4 rate, win rate and pick rate from ranked matches.

Last Updated

Patch 18.4

In list 39

Matches analyzed 54 634

Data period October 7, 2026 to October 21, 2026

New patch 18.5 data still from 18.4, new patch matches so far 2 024

All ranksMatches analyzed 54 634

Radiant Item Effects

Each radiant item with its full effect and bonus stats. Each tile in the list above links to its card.

The holder place and top 4 changes in the cards compare the same champion with and without the item. A minus to place and a plus to top 4 mean the item helps.

  • Radiant Adaptive Helm

    A

    1 636 games · Avg Place 4.02

    Holder place change−0.23Holder top 4 change+3.03 pp

    Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 80 Armor and Magic Resistance. Other Roles: Gain 40% Attack Damage and Ability Power.

    Magic Resist
    40
    Mana Regeneration
    7
  • Radiant Archangel's Staff

    C

    1 369 games · Avg Place 4.27

    Holder place change−0.07Holder top 4 change+1.43 pp

    Combat start: Gain 40% Ability Power every 5 seconds in combat.

    Ability Power
    60%
    Mana Regeneration
    2
  • Radiant Blast Potion

    S

    270 games · Avg Place 4.13

    Holder place change−0.29Holder top 4 change+10.04 pp

    After 8 seconds of combat, knock up enemies within 4 hexes for 2 seconds. [Single Use - This item is destroyed after activating in combat.]

  • Radiant Bloodthirster

    C

    521 games · Avg Place 4.24

    Holder place change−0.12Holder top 4 change+1.64 pp

    Once per combat at 50% Health, gain a 60% max Health Shield that lasts up to 5 seconds.

    Attack Damage
    40
    Ability Power
    40
    Magic Resist
    40
    Omnivamp
    40
  • Radiant Blue Buff

    A

    2 458 games · Avg Place 3.93

    Holder place change−0.31Holder top 4 change+4.51 pp

    Gain 20% additional Attack Damage and Ability Power from all sources.

    Attack Damage
    30%
    Ability Power
    30%
    Mana Regeneration
    10
  • Radiant Bramble Vest

    B

    431 games · Avg Place 4.23

    Holder place change−0.19Holder top 4 change+3.21 pp

    Gain 12% max Health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds

    Armor
    100
  • Radiant Crownguard

    D

    396 games · Avg Place 4.51

    Holder place change+0.09Holder top 4 change−1.07 pp

    Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50% Ability Power.

    Health
    200
    Ability Power
    40
    Armor
    40
  • Radiant Deathblade

    D

    1 768 games · Avg Place 4.30

    Holder place change−0.01Holder top 4 change+0.50 pp

    It glows in the presence of enemies. Or friends. Or anything alive, really.

    Attack Damage
    100%
    Damage Amp
    20%
  • Radiant Dragon's Claw

    C

    636 games · Avg Place 4.37

    Holder place change−0.05Holder top 4 change−0.61 pp

    Gain 28% max Health. Every 2 seconds, heal 5% max Health.

    Magic Resist
    120
  • Radiant Edge of Night

    A

    740 games · Avg Place 4.14

    Holder place change−0.28Holder top 4 change+5.07 pp

    At 40% Health, briefly become untargetable, shed negative effects, and heal all missing health.

    Attack Damage
    30%
    Ability Power
    30%
    Armor
    40
    Attack Speed
    30%
  • Radiant Evenshroud

    180 games · Avg Place 4.09

    Holder place change−0.32Holder top 4 change+3.49 pp

    30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

    Health
    500
    Magic Resist
    40
  • Radiant Gargoyle Stoneplate

    C

    2 617 games · Avg Place 4.35

    Holder place change−0.12Holder top 4 change+1.73 pp

    Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.

    Health
    400
    Armor
    50
    Magic Resist
    50
  • Radiant Giant Slayer

    B

    1 560 games · Avg Place 4.21

    Holder place change−0.15Holder top 4 change+3.39 pp

    Gain 30% additional Damage Amp against Tanks.

    Attack Damage
    30%
    Ability Power
    30%
    Attack Speed
    30%
    Damage Amp
    30%
  • Radiant Guinsoo's Rageblade

    S

    3 897 games · Avg Place 4.18

    Holder place change−0.32Holder top 4 change+5.68 pp

    Gain 16% stacking Attack Speed every second.

    Ability Power
    20%
    Attack Speed
    25%
  • Radiant Hand of Justice

    A

    1 654 games · Avg Place 4.11

    Holder place change−0.30Holder top 4 change+5.16 pp

    Gain 2 effects: • 35% Attack Damage and 35% Ability Power. • 30% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Critical Strike Chance
    40%
    Mana Regeneration
    2
  • Radiant Health Potion

    52 games · Avg Place 2.73

    Holder place change−1.57Holder top 4 change+27.21 pp

    When the holder drops below 50% health, heal for 850 Health and heal allies for 150 Health over 3 seconds. [Single Use - This item is destroyed after activating in combat.]

  • Radiant Hextech Gunblade

    B

    1 501 games · Avg Place 4.22

    Holder place change−0.16Holder top 4 change+2.51 pp

    Heal the lowest percent Health ally for 40% of damage dealt.

    Attack Damage
    40%
    Ability Power
    40%
    Omnivamp
    30%
    Mana Regeneration
    2
  • Radiant Infinity Edge

    C

    1 785 games · Avg Place 4.20

    Holder place change−0.10Holder top 4 change+1.48 pp

    Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

    Attack Damage
    75%
    Critical Strike Chance
    75%
  • Radiant Ionic Spark

    D

    407 games · Avg Place 4.43

    Holder place change+0.01Holder top 4 change−2.74 pp

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. Shred: Reduce Magic Resist

    Health
    500
    Ability Power
    30%
    Magic Resist
    70
  • Radiant Jeweled Gauntlet

    B

    3 060 games · Avg Place 4.04

    Holder place change−0.23Holder top 4 change+2.83 pp

    Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

    Ability Power
    75%
    Critical Strike Chance
    75%
  • Radiant Kraken's Fury

    B

    1 097 games · Avg Place 4.24

    Holder place change−0.14Holder top 4 change+2.47 pp

    Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

    Attack Damage
    20%
    Magic Resist
    40
    Attack Speed
    20%
  • Radiant Last Whisper

    C

    643 games · Avg Place 4.13

    Holder place change−0.12Holder top 4 change+2.88 pp

    Attacks and Ability damage 30% Sunders the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor

    Attack Damage
    45%
    Attack Speed
    40%
    Critical Strike Chance
    40%
  • Radiant Lucky Item Chest

    Use on a champion to open an armory of items especially suited for them. These items are based on the champion's recommended items.

  • Radiant Mana Potion

    33 games · Avg Place 4.03

    Holder place change−0.37Holder top 4 change+17.87 pp

    The holder gains 10 Mana. On cast, restore 80 Mana to the holder and 10 Mana to allies over 5 seconds. [Single Use - This item is destroyed after activating in combat.]

  • Radiant Morellonomicon

    B

    574 games · Avg Place 4.16

    Holder place change−0.20Holder top 4 change+2.37 pp

    Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Health
    300
    Ability Power
    35%
    Mana Regeneration
    2
  • Radiant Nashor's Tooth

    C

    763 games · Avg Place 4.13

    Holder place change−0.07Holder top 4 change+0.97 pp

    Attacks grant 4 bonus Mana, increased to 6 if they critically strike.

    Health
    300
    Ability Power
    30%
    Attack Speed
    20%
    Critical Strike Chance
    40%
  • Radiant Protector's Vow

    C

    718 games · Avg Place 4.27

    Holder place change−0.07Holder top 4 change−0.76 pp

    Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health

    Armor
    50
    Magic Resist
    50
    Mana Regeneration
    2
  • Radiant Quicksilver

    S+

    288 games · Avg Place 3.94

    Holder place change−0.44Holder top 4 change+7.63 pp

    Combat Start: Unstoppable for 45 seconds. Gain 6% stacking Attack Speed every second.

    Magic Resist
    40
    Attack Speed
    40%
    Critical Strike Chance
    40%
  • Radiant Rabadon's Deathcap

    S+

    3 670 games · Avg Place 3.88

    Holder place change−0.44Holder top 4 change+7.26 pp

    It's witnessed - and unleashed - miracles and calamities both.

    Ability Power
    100%
    Damage Amp
    30%
  • Radiant Red Buff

    B

    883 games · Avg Place 4.09

    Holder place change−0.22Holder top 4 change+3.20 pp

    Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Attack Speed
    80%
    Damage Amp
    6%
  • Radiant Spear of Shojin

    D

    1 803 games · Avg Place 4.38

    Holder place change+0.12Holder top 4 change−2.28 pp

    Attacks grant 10 bonus Mana.

    Attack Damage
    30%
    Ability Power
    30%
    Mana Regeneration
    2
  • Radiant Spirit Visage

    A

    1 426 games · Avg Place 4.20

    Holder place change−0.23Holder top 4 change+4.04 pp

    Regenerate 4% of missing Health each second.

    Health
    700
    Damage Reduction
    18%
    Mana Regeneration
    4
  • Radiant Steadfast Heart

    D

    401 games · Avg Place 4.46

    Holder place change+0.06Holder top 4 change+0.24 pp

    Gain 10% Durability. While above 50% Health, instead gain 30% Durability.

    Armor
    40
    Critical Strike Chance
    40%
  • Radiant Sterak's Gage

    B

    717 games · Avg Place 4.13

    Holder place change−0.16Holder top 4 change+4.55 pp

    At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.

    Health
    600
    Attack Damage
    90%
  • Radiant Striker's Flail

    A

    1 139 games · Avg Place 4.09

    Holder place change−0.22Holder top 4 change+3.73 pp

    Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.

    Health
    300
    Attack Speed
    20%
    Critical Strike Chance
    40%
    Damage Amp
    20%
  • Radiant Sunfire Cape

    A

    404 games · Avg Place 4.17

    Holder place change−0.26Holder top 4 change+5.04 pp

    Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

    Health
    150
    Armor
    20
  • Radiant Thief's Gloves

    A

    4 266 games · Avg Place 3.99

    Holder place change−0.30Holder top 4 change+5.03 pp

    Each round: Equip 2 random Radiant items [Consumes 3 item slots.]

    Health
    150
    Critical Strike Chance
    20%
  • Radiant Titan's Resolve

    S

    737 games · Avg Place 4.17

    Holder place change−0.40Holder top 4 change+6.26 pp

    Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and unstoppable.

    Armor
    40
    Attack Speed
    20%
  • Radiant Void Staff

    C

    806 games · Avg Place 4.23

    Holder place change−0.07Holder top 4 change−0.77 pp

    Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

    Ability Power
    75%
    Attack Speed
    30%
    Mana Regeneration
    2
  • Radiant Warmog's Armor

    B

    2 129 games · Avg Place 4.26

    Holder place change−0.15Holder top 4 change+3.37 pp

    Gain 36% max Health.

    Health
    1200

Numbers come from ranked matches on the current patch. Average placement is better when it is lower. Entries with few games are less reliable, so check the games column before you trust the order. The tier letter is calculated among entries of the same kind, so emblems are compared with emblems. Entries with a small sample have no letter and go last.

Explore more TFT

How the comps tier list is built

Where the data comes from

We pull real ranked Teamfight Tactics matches. Ladder players are sampled across regions and ranks, their recent games are read and filtered to the current set and patch, and every comp that appears is aggregated. For each comp we track the average placement, the top 4 rate, the win rate, and how many games it was played.

How the rating works

Each comp gets one score from its average placement and top 4 rate, with placement weighing more. The letter depends on where the comp lands in that ranking, not on a fixed cutoff, so the best comps get S+ and S, then come A, B and C, and the weakest get D.

These comp tiers are a snapshot of the current meta and move with patches, balance changes, and how much data each comp has. Treat them as a guide for the ladder overall, not a guarantee for a single lobby or item set.