Ability 1
Napalm
Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.
- Upgrade 1+1 Charges
- Upgrade 2Napalm Effect: +20% Lifesteal
- Upgrade 3Napalm Effect: +17% Damage Taken and -33% Healing

Infernus is tier B, place 26 of 44 across all ranks, with a 48.0% win rate and a 43.6% pick rate. Items by game phase, ability order, counters and best teammates for Infernus from real matches, by rank.
Last UpdatedNovember 5, 2026
Data periodOctober 22, 2026 to November 5, 2026
Game updateNovember 5, 2026
Previous patch matchesbefore November 5, 2026
Items grouped by when they are usually bought, with the share of games where the hero buys them and the win rate with the item.
Win rate 50.5% in 16 113 matches. The number in a cell is the ability point spent on that ability. Expected win rate for this hero and match length 51.6%.
Afterburn, Afterburn, Flame Dash, Flame Dash, Napalm, Afterburn, Concussive Combustion, Afterburn, Napalm, Flame Dash, Napalm, Napalm, Flame Dash, Concussive Combustion, Concussive Combustion
Win rate 59.2% in 525 matches. The number in a cell is the ability point spent on that ability. Expected win rate for this hero and match length 52.0%.
Afterburn, Afterburn, Flame Dash, Flame Dash, Napalm, Concussive Combustion, Concussive Combustion, Concussive Combustion, Afterburn, Afterburn, Napalm, Napalm, Napalm, Concussive Combustion, Flame Dash
Lanes are 2 on 2. The number is the soul lead of the Infernus duo at 15 minutes against this opponent, below it the lead expected from the strength of both heroes. Only lanes clearly off the expected value are shown, across all ranks.
The percentage is the win rate of Infernus against the enemy or together with the teammate. The lists show pairs where it is above or below what the strength of both heroes predicts, so a teammate of a weak hero can show less than 50%. Pairs with at least 100 matches are counted. The average win rate of Infernus is 48.0%, compare the percentages in the lists with it.
Ability 1
Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.
Ability 2
Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold [W] while active to dash farther.
Ability 3
Weapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it.
Ability 4
Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He's happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he's not afraid to dust off the skills he once honed.