Ability 1
Stake
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
- Upgrade 1+45 Damage
- Upgrade 2-22 s Cooldown
- Upgrade 3+0.75s Tether Duration and +2m Capture Radius

Vindicta is tier B, place 15 of 38 across all ranks, with a 50.6% win rate and a 31.0% pick rate. Items by game phase, ability order, counters and best teammates for Vindicta from real matches, by rank.
Last UpdatedSeptember 26, 2026
Data periodSeptember 16, 2026 to September 26, 2026
Game updateSeptember 16, 2026
Items grouped by when they are usually bought, with the share of games where the hero buys them and the win rate with the item.
Win rate 55.8% in 4 288 matches. The number in a cell is the ability point spent on that ability.
Crow Familiar, Crow Familiar, Stake, Flight, Crow Familiar, Assassinate, Assassinate, Assassinate, Stake, Stake, Flight, Flight, Flight, Assassinate, Crow Familiar
Win rate 61.2% in 237 matches. The number in a cell is the ability point spent on that ability.
Crow Familiar, Crow Familiar, Flight, Flight, Stake, Stake, Assassinate, Assassinate, Assassinate, Stake, Stake, Crow Familiar, Flight, Flight, Crow Familiar
The percentage is the win rate of Vindicta against the enemy or together with the teammate, from pairs with at least 100 matches.
Ability 1
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
Ability 2
Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.
Ability 3
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.
Ability 4
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.
A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large). Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.