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Seven

Seven Build and Counters in Deadlock (Updated November 2026)

Seven is tier S, place 7 of 44 across all ranks, with a 52.8% win rate and a 29.9% pick rate. Items by game phase, ability order, counters and best teammates for Seven from real matches, by rank.

  • Role Electrocutes crowds of enemies
  • Type Mystic
  • Complexity For new players
Tier and place
S 7 of 44
Win rate
52.8%
Pick rate
29.9%
KDA
2.68
Souls
44 409
Matches
108 738

Last UpdatedNovember 5, 2026

Data periodOctober 22, 2026 to November 5, 2026

Game updateNovember 5, 2026

Previous patch matchesbefore November 5, 2026

Seven item build

Items grouped by when they are usually bought, with the share of games where the hero buys them and the win rate with the item.

Seven ability order

Most popular order

Win rate 57.6% in 5 773 matches. The number in a cell is the ability point spent on that ability. Expected win rate for this hero and match length 57.0%.

Power Surge, Power Surge, Static Charge, Lightning Ball, Power Surge, Static Charge, Storm Cloud, Lightning Ball, Storm Cloud, Power Surge, Lightning Ball, Lightning Ball, Storm Cloud, Storm Cloud, Static Charge

Highest win rate order

Win rate 57.9% in 1 197 matches. The number in a cell is the ability point spent on that ability. Expected win rate for this hero and match length 53.2%.

Static Charge, Power Surge, Power Surge, Lightning Ball, Power Surge, Lightning Ball, Storm Cloud, Lightning Ball, Lightning Ball, Static Charge, Power Surge, Storm Cloud, Storm Cloud, Storm Cloud, Static Charge

Seven laning phase

Lanes are 2 on 2. The number is the soul lead of the Seven duo at 15 minutes against this opponent, below it the lead expected from the strength of both heroes. Only lanes clearly off the expected value are shown, across all ranks.

Seven counters and synergies

The percentage is the win rate of Seven against the enemy or together with the teammate. The lists show pairs where it is above or below what the strength of both heroes predicts, so a teammate of a weak hero can show less than 50%. Pairs with at least 100 matches are counted. The average win rate of Seven is 52.8%, compare the percentages in the lists with it.

Seven abilities

Ability 1

Lightning Ball

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Cooldown26s
Charges1
Charge Delay6s
Damage Per Second75Grows by 0.5 per point of Spirit Power
Radius4.25m
Lifetime5s
  1. Upgrade 1+1 Charges
  2. Upgrade 2-28% move speed on hit targets and +1s Lifetime
  3. Upgrade 3+58.5 DPS and +1.75m radius

Ability 2

Static Charge

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

Cooldown42s
Cast Range15m
Stun0.9s
Delay Before Stun3.5s
Damage35Grows by 0.79 per point of Spirit Power
Radius5m
  1. Upgrade 1-20 s Cooldown
  2. Upgrade 2+7m Radius +5m Cast range
  3. Upgrade 3+1.1s Stun Duration +160 Damage

Ability 3

Power Surge

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Cooldown50s
Duration10s
Shock Damage10Grows by 0.14 per point of Spirit Power
Max Jumps4
Jump Radius10m
  1. Upgrade 1-18 s Cooldown
  2. Upgrade 2+3m Move Speed +8 Damage and increased scaling
  3. Upgrade 3+10s Duration Applies -15% Spirit Resist

Ability 4

Storm Cloud

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

Cooldown205s
Damage Per Second95Grows by 0.6 per point of Spirit Power
Flight Speed1.5m
Initial Radius10m
Strike Damage75Grows by 0.5 per point of Spirit Power
Strike Radius7m
  1. Upgrade 1+55% Bullet Resist while channeling Storm Cloud
  2. Upgrade 2+7s Channel Time +10m Final Radius +5m Initial Radius
  3. Upgrade 3+65.0 DPS +4m Flight Speed

Seven base stats

Max Health730
Health Regen1
Damage Per Second62.97
Bullet Damage10.8
Ammo29
Fire Rate5.83
Reload Time2.35s
Move Speed6.7m
Sprint Speed1.8m
Stamina3
Light melee damage50
Heavy melee damage116

Seven story

When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven. There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution. Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed. Onlookers viewed in horror as the strongest mentalist employed by the US Army's head popped like a grape. They screamed as Scotland Yard's premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed. He laughed as he tore himself free from his bondage. He laughed as his captors cowered in fear. He laughed as he massacred his tormentors. He laughed as he tasted the fresh air that was denied to him for years. And he laughed when he thought about what he was going to do once he reached New York City.

Frequently asked questions

Is Seven good in Deadlock right now?
Seven is tier S, place 7 of 44 across all ranks, with a 52.8% win rate and a 29.9% pick rate.
What items should I buy on Seven?
The most bought items on Seven from early to late game are Monster Rounds, Extra Spirit, Mystic Vulnerability, Spirit Lifesteal, Escalating Exposure, Superior Duration.
Who counters Seven?
Seven does worse than expected against Sinclair, Calico, Vindicta.
Who are the best teammates for Seven?
Seven does better than expected together with Billy, Haze, Abrams.