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Seven

Seven Build and Counters in Deadlock

Seven is tier S, place 4 of 38 across all ranks, with a 55.1% win rate and a 34.4% pick rate. Items by game phase, ability order, counters and best teammates for Seven from real matches, by rank.

  • Role Electrocutes crowds of enemies
  • Type Mystic
  • Complexity For new players
Tier and place
S 4 of 38
Win rate
55.1%
Pick rate
34.4%
KDA
2.74
Souls
47 803
Matches
134 070

Last UpdatedSeptember 26, 2026

Data periodSeptember 16, 2026 to September 26, 2026

Game updateSeptember 16, 2026

Seven item build

Items grouped by when they are usually bought, with the share of games where the hero buys them and the win rate with the item.

Seven ability order

Most popular order

Win rate 59.1% in 3 886 matches. The number in a cell is the ability point spent on that ability.

Power Surge, Power Surge, Static Charge, Lightning Ball, Power Surge, Static Charge, Storm Cloud, Lightning Ball, Storm Cloud, Power Surge, Lightning Ball, Lightning Ball, Storm Cloud, Storm Cloud, Static Charge

Highest win rate order

Win rate 60.4% in 712 matches. The number in a cell is the ability point spent on that ability.

Static Charge, Static Charge, Power Surge, Power Surge, Lightning Ball, Power Surge, Storm Cloud, Lightning Ball, Lightning Ball, Lightning Ball, Power Surge, Storm Cloud, Storm Cloud, Storm Cloud, Static Charge

Seven counters and synergies

The percentage is the win rate of Seven against the enemy or together with the teammate, from pairs with at least 100 matches.

Seven abilities

Ability 1

Lightning Ball

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Cooldown26s
Charges1
Charge Delay6s
Damage Per Second75Grows by 0.5 per point of Spirit Power
Radius4.25m
Lifetime5s
  1. Upgrade 1+1 Charges
  2. Upgrade 2-28% move speed on hit targets and +1s Lifetime
  3. Upgrade 3+58.5 DPS and +1.75m radius

Ability 2

Static Charge

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

Cooldown42s
Cast Range15m
Delay Before Stun3.5s
Damage35Grows by 0.79 per point of Spirit Power
Radius5m
  1. Upgrade 1-20 s Cooldown
  2. Upgrade 2+7m Radius +5m Cast range
  3. Upgrade 3+0.9s Stun Duration +160 Damage

Ability 3

Power Surge

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Cooldown50s
Duration10s
Shock Damage10Grows by 0.14 per point of Spirit Power
Max Jumps4
Jump Radius10m
  1. Upgrade 1-18 s Cooldown
  2. Upgrade 2+3m Move Speed +8 Damage and increased scaling
  3. Upgrade 3+10s Duration Applies -15% Spirit Resist

Ability 4

Storm Cloud

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

Cooldown205s
Damage Per Second95Grows by 0.6 per point of Spirit Power
Flight Speed1.5m
Initial Radius10m
Strike Damage75
Strike Radius7m
  1. Upgrade 1+55% Bullet Resist while channeling Storm Cloud
  2. Upgrade 2+7s Channel Time +10m Final Radius +5m Initial Radius
  3. Upgrade 3+65.0 DPS +4m Flight Speed

Seven base stats

Max Health730
Health Regen1
Damage Per Second62.97
Bullet Damage10.8
Ammo29
Fire Rate5.83
Reload Time2.35s
Move Speed6.7m
Sprint Speed1.8m
Stamina3
Light melee damage50
Heavy melee damage116

Seven story

When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven. There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution. Wards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed. Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed. He laughed as he tore himself free from his bondage. He laughed as his captors cowered in fear. He laughed as he massacred his tormentors. He laughed as he tasted the fresh air that was denied to him for years. And he laughed when he thought about what he was going to do once he reached New York City.

Frequently asked questions

Is Seven good in Deadlock right now?
Seven is tier S, place 4 of 38 across all ranks, with a 55.1% win rate and a 34.4% pick rate.
What items should I buy on Seven?
The most bought items on Seven from early to late game are Monster Rounds, Extra Spirit, Mystic Vulnerability, Spirit Lifesteal, Escalating Exposure, Superior Duration.
Who counters Seven?
Seven has the lowest win rate against Victor, Paige, Graves.
Who are the best teammates for Seven?
Seven wins most often together with Graves, Victor, Kelvin.