WoW Forever Hunter Talent Calculator and Abilities
The Hunter has three talent trees, Beast Mastery, Marksmanship, Survival, with 51 talents in total. Spend up to 51 points at the chosen level, search talents, check the order by level, pick a race for its racials, save the build and share it.
Last Updated
Game version 1.60.1 beta
Talents 51
Abilities 44
- Points
- 0 of 51
- Split
- 0/0/0
Beast Mastery
0Marksmanship
0Survival
0Click a talent to spend a point, right click to remove it. Hover or focus a talent to read what it does.
Talent order
Spend points and the level of each one will appear here.
My builds
Spend points and save the build under your own name. Builds are stored in this browser only, no account needed.
Hunter abilities by level
At level 60, 44 of 44 abilities are available. Each ability shows the highest rank you can train, and the level is set in the calculator panel above.
Marksmanship15
Automatically shoots the target until cancelled.
Rank 1Level 4
Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Rank 2Level 10
Stings the target, causing 30 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Rank 3Level 18
Stings the target, causing 60 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Rank 4Level 26
Stings the target, causing 110 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Rank 5Level 34
Stings the target, causing 170 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Rank 6Level 42
Stings the target, causing 240 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Rank 7Level 50
Stings the target, causing 320 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Rank 8Level 58
Stings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Rank 9Level 60Highest trainable rank
Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Rank 1Level 6
An instant shot that causes 20 Arcane damage.
Rank 2Level 12
An instant shot that causes 26 Arcane damage.
Rank 3Level 20
An instant shot that causes 39 Arcane damage.
Rank 4Level 28
An instant shot that causes 65 Arcane damage.
Rank 5Level 36
An instant shot that causes 94 Arcane damage.
Rank 6Level 44
An instant shot that causes 134 Arcane damage.
Rank 7Level 52
An instant shot that causes 170 Arcane damage.
Rank 8Level 60Highest trainable rank
An instant shot that causes 217 Arcane damage.
Rank 1Level 6
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Rank 2Level 22
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Rank 3Level 40
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Rank 4Level 58Highest trainable rank
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Dazes the target, slowing movement speed by 50% for 4 sec.
Rank 1Level 12
Distract the target, causing threat.
Rank 2Level 20
Distract the target, causing threat. More effective than Distracting Shot (Rank 1).
Rank 3Level 30
Distract the target, causing threat. More effective than Distracting Shot (Rank 2).
Rank 4Level 40
Distract the target, causing threat. More effective than Distracting Shot (Rank 3).
Rank 5Level 50
Distract the target, causing threat. More effective than Distracting Shot (Rank 4).
Rank 6Level 60Highest trainable rank
Distract the target, causing threat. More effective than Distracting Shot (Rank 5).
Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
Increases ranged and melee attack speed by 40% for 15 sec.
Rank 2Level 28
An aimed shot that increases ranged damage by 34. Aimed Shot shares its cooldown with Multi-Shot.
Rank 3Level 36
An aimed shot that increases ranged damage by 55. Aimed Shot shares its cooldown with Multi-Shot.
Rank 4Level 44
An aimed shot that increases ranged damage by 89. Aimed Shot shares its cooldown with Multi-Shot.
Rank 5Level 52
An aimed shot that increases ranged damage by 125. Aimed Shot shares its cooldown with Multi-Shot.
Rank 6Level 60Highest trainable rank
An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot.
Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.
Rank 2Level 32
Increases the Ranged Attack Power of party or raid members within 45 yds by 40.
Rank 4Level 50
Increases the Ranged Attack Power of party or raid members within 45 yards by 75. Lasts 30 min.
Rank 5Level 60Highest trainable rank
Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min.
Rank 1Level 36
Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
Rank 2Level 46
Stings the target, draining 848 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
Rank 3Level 56Highest trainable rank
Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
Rank 1Level 40
Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
Rank 2Level 50
Continuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
Rank 3Level 58Highest trainable rank
Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
Rank 2Level 48
A long-range shot that deals ranged damage plus 225 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Rank 3Level 58Highest trainable rank
A long-range shot that deals ranged damage plus 295 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Survival19
Rank 1Level 1
A strong attack that deals melee weapon damage plus 5.
Rank 2Level 8
A strong attack that deals melee weapon damage plus 11.
Rank 3Level 16
A strong attack that deals melee weapon damage plus 21.
Rank 4Level 24
A strong attack that deals melee weapon damage plus 30.
Rank 5Level 32
A strong attack that deals melee weapon damage plus 35.
Rank 6Level 40
A strong attack that deals melee weapon damage plus 40.
Rank 7Level 48
A strong attack that deals melee weapon damage plus 55.
Rank 8Level 56Highest trainable rank
A strong attack that deals melee weapon damage plus 70.
Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.
Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.
Rank 1Level 12
Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec.
Rank 2Level 38
Inflicts 25 damage and reduces the enemy target's movement speed by 55% for 10 sec.
Rank 3Level 60Highest trainable rank
Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec.
Rank 1Level 16
Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Rank 1Level 16
Inflict 21 Fire damage every 3 seconds.
Rank 2Level 26
Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Rank 2Level 26
Inflict 43 Fire damage every 3 seconds.
Rank 3Level 36
Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Rank 3Level 36
Inflict 68 Fire damage every 3 seconds.
Rank 4Level 46
Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Rank 4Level 46
Inflict 102 Fire damage every 3 seconds.
Rank 5Level 56
Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Rank 5Level 56Highest trainable rank
Inflict 138 Fire damage every 3 seconds.
Rank 1Level 16
Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.
Rank 2Level 30
Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.
Rank 3Level 44
Counterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge.
Rank 4Level 58Highest trainable rank
Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.
Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.
Rank 1Level 20
Attempts to disengage from the target by reducing threat. Disables auto-attack.
Rank 2Level 34
Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack.
Rank 3Level 48Highest trainable rank
Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.
Rank 1Level 20
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Rank 2Level 40
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Rank 3Level 60Highest trainable rank
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.
Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.
Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Rank 2Level 30
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 40 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Rank 3Level 42
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 70 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Rank 4Level 54Highest trainable rank
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
Rank 1Level 30
Wounds the target causing them to bleed for 119 damage over 21 sec.
Rank 2Level 40
Wounds the target causing them to bleed for 196 damage over 21 sec.
Rank 3Level 50
Wounds the target causing them to bleed for 280 damage over 21 sec.
Rank 4Level 60Highest trainable rank
Wounds the target causing them to bleed for 406 damage over 21 sec.
Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.
Rank 1Level 34
Place a Fire trap that explodes when an enemy approaches, causing 115 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Rank 2Level 44
Place a Fire trap that explodes when an enemy approaches, causing 163 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Rank 3Level 54Highest trainable rank
Place a Fire trap that explodes when an enemy approaches, causing 229 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.
Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.
Beast Mastery10
The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.
Rank 1Level 10
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.
Rank 2Level 18
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time.
Rank 3Level 28
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time.
Rank 4Level 38
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time.
Rank 5Level 48
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time.
Rank 6Level 58
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time.
Rank 7Level 60Highest trainable rank
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time.
Revive your pet, returning it to life with 15% of its health.
Rank 1Level 12
Heals your pet 20 health every second while you focus. Lasts 5 sec.
Rank 2Level 20
Heals your pet 38 health every second while you focus. Lasts 5 sec.
Rank 3Level 28
Heals your pet 68 health every second while you focus. Lasts 5 sec.
Rank 4Level 36
Heals your pet 103 health every second while you focus. Lasts 5 sec.
Rank 5Level 44
Heals your pet 142 health every second while you focus. Lasts 5 sec.
Rank 6Level 52
Heals your pet 189 health every second while you focus. Lasts 5 sec.
Rank 7Level 60Highest trainable rank
Heals your pet 245 health every second while you focus. Lasts 5 sec.
Take direct control of your pet and see through its eyes for 2 min.
The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time.
Rank 2Level 36
Command a hawk to dive-bomb your targeted enemy, dealing Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Rank 3Level 48
Command a hawk to dive-bomb your targeted enemy, dealing Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Rank 4Level 60Highest trainable rank
Command a hawk to dive-bomb your targeted enemy, dealing Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time.
Rank 1Level 46
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
Rank 2Level 56Highest trainable rank
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
Attempts to remove 1 Frenzy effect from an enemy creature.
Frequently asked questions
- What talent trees does the Hunter have in WoW Forever?
- The Hunter has three talent trees, Beast Mastery, Marksmanship, Survival, with 51 talents in total.
- What abilities does the Hunter have in WoW Forever?
- The Hunter has 44 abilities in the Marksmanship, Survival, Beast Mastery skill lines. Core abilities by line are Serpent Sting (Marksmanship), Immolation Trap (Survival), Aspect of the Hawk (Beast Mastery).
- How many talent points do you get in WoW Forever?
- You get 51 talent points at level 60, one per level starting at level 10.
- Which races can be a Hunter in WoW Forever?
- A Hunter can be Human, Orc, Dwarf, Night Elf, Tauren, Troll, High Order Skyborne, Windshaper Skyborne.