WoW Forever Rogue Talent Calculator and Abilities
The Rogue has three talent trees, Assassination, Combat, Subtlety, with 53 talents in total. Spend up to 51 points at the chosen level, search talents, check the order by level, pick a race for its racials, save the build and share it.
Last Updated
Game version 1.60.1 beta
Talents 53
Abilities 23
- Points
- 0 of 51
- Split
- 0/0/0
Assassination
0Combat
0Subtlety
0Click a talent to spend a point, right click to remove it. Hover or focus a talent to read what it does.
Talent order
Spend points and the level of each one will appear here.
My builds
Spend points and save the build under your own name. Builds are stored in this browser only, no account needed.
Rogue abilities by level
At level 60, 23 of 23 abilities are available. Each ability shows the highest rank you can train, and the level is set in the calculator panel above.
Assassination9
Rank 1Level 1
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage
Rank 2Level 8
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage
Rank 3Level 16
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage
Rank 4Level 24
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage
Rank 5Level 32
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage
Rank 6Level 40
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage
Rank 7Level 48
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage
Rank 8Level 56
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage
Rank 9Level 60Highest trainable rank
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage
Rank 1Level 10
Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Rank 2Level 42Highest trainable rank
Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Rank 1Level 14
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 Armor
Rank 2Level 26
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 180 Armor 2 points: 360 Armor 3 points: 540 Armor 4 points: 720 Armor 5 points: 900 Armor
Rank 3Level 36
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 270 Armor 2 points: 540 Armor 3 points: 810 Armor 4 points: 1080 Armor 5 points: 1350 Armor
Rank 4Level 46
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 360 Armor 2 points: 720 Armor 3 points: 1080 Armor 4 points: 1440 Armor 5 points: 1800 Armor
Rank 5Level 56Highest trainable rank
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor
Rank 1Level 14
Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank 2Level 22
Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank 3Level 30
Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank 4Level 38
Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank 5Level 46
Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank 6Level 54Highest trainable rank
Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Rank 1Level 18
Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 2Level 26
Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 3Level 34
Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 4Level 42
Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 5Level 50
Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 6Level 58Highest trainable rank
Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 1Level 20
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 24.72 damage over 8 secs 2 points: 36.8 damage over 10 secs 3 points: 51.24 damage over 12 secs 4 points: 68.04 damage over 14 secs 5 points: 87.2 damage over 16 secs
Rank 2Level 28
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35.12 damage over 8 secs 2 points: 52.8 damage over 10 secs 3 points: 74.04 damage over 12 secs 4 points: 98.84 damage over 14 secs 5 points: 127.2 damage over 16 secs
Rank 3Level 36
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53.48 damage over 8 secs 2 points: 78.7 damage over 10 secs 3 points: 108.66 damage over 12 secs 4 points: 143.36 damage over 14 secs 5 points: 182.8 damage over 16 secs
Rank 4Level 44
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 75.84 damage over 8 secs 2 points: 109.6 damage over 10 secs 3 points: 149.28 damage over 12 secs 4 points: 194.88 damage over 14 secs 5 points: 246.4 damage over 16 secs
Rank 5Level 52
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 104.56 damage over 8 secs 2 points: 151.4 damage over 10 secs 3 points: 206.52 damage over 12 secs 4 points: 269.92 damage over 14 secs 5 points: 341.6 damage over 16 secs
Rank 6Level 60Highest trainable rank
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 158.92 damage over 8 secs 2 points: 222.3 damage over 10 secs 3 points: 295.14 damage over 12 secs 4 points: 377.44 damage over 14 secs 5 points: 469.2 damage over 16 secs
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
Rank 1Level 30
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds
Rank 2Level 50Highest trainable rank
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
Rank 2Level 40
Instantly attacks with both weapons for 75% weapon damage plus an additional 24.75 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Rank 3Level 50
Instantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Rank 4Level 60Highest trainable rank
Instantly attacks with both weapons for 75% weapon damage plus an additional 50.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat7
Rank 1Level 1
An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 2Level 6
An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 3Level 14
An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 4Level 22
An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 5Level 30
An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 6Level 38
An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 7Level 46
An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 8Level 54Highest trainable rank
An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
Rank 1Level 4
Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 2Level 12
Backstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 3Level 20
Backstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 4Level 28
Backstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 5Level 36
Backstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 6Level 44
Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 7Level 52
Backstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 8Level 60
Backstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 9Level 60Highest trainable rank
Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Rank 1Level 6
Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Rank 2Level 18
Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Rank 3Level 32
Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Rank 4Level 46
Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Rank 5Level 60Highest trainable rank
Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
The rogue's dodge chance will increase by 50% for 15 sec.
Rank 1Level 10
Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
Rank 2Level 34
Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth.
Rank 3Level 58Highest trainable rank
Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
Rank 1Level 12
A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Rank 2Level 26
A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Rank 3Level 42
A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Rank 4Level 58Highest trainable rank
A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Rank 1Level 16
Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
Rank 2Level 28
Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.
Rank 3Level 40
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Rank 4Level 52
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Rank 5Level 60Highest trainable rank
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Subtlety7
Rank 1Level 1
Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
Rank 2Level 20
Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.
Rank 3Level 40
Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.
Rank 4Level 60Highest trainable rank
Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
Pick the target's pocket.
Rank 1Level 10
Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Rank 2Level 28
Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Rank 3Level 48Highest trainable rank
Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
Rank 1Level 22
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
Rank 2Level 42Highest trainable rank
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
Frequently asked questions
- What talent trees does the Rogue have in WoW Forever?
- The Rogue has three talent trees, Assassination, Combat, Subtlety, with 53 talents in total.
- What abilities does the Rogue have in WoW Forever?
- The Rogue has 23 abilities in the Assassination, Combat, Subtlety skill lines. Core abilities by line are Eviscerate (Assassination), Backstab (Combat), Stealth (Subtlety).
- How many talent points do you get in WoW Forever?
- You get 51 talent points at level 60, one per level starting at level 10.
- Which races can be a Rogue in WoW Forever?
- A Rogue can be Human, Orc, Dwarf, Night Elf, Undead, Gnome, Troll, High Order Skyborne, Windshaper Skyborne.