Merge Tactics Modifiers nach Liga (Stand September 2026)

25 Modifiers sind in der aktuellen Rotation, von insgesamt 91, die der Modus bisher hatte. Aktive Modifiers der aktuellen Rotation nach Liga gruppiert, die Modifiers der Rulers und die Modifiers vergangener Saisons.

Zuletzt aktualisiert

Saison 11

Saisonzeitraum 1. September 2026 bis 1. Dezember 2026

Aktuelle Rotation nach Liga

Bronze I

  • Merge TrainingGain a 5-Elixir Orb after your 1st, 5th, and 10th merge
  • Trait TrainingCombat Start: Gain a 5/10/20-Elixir Orb the first time any Trait reaches tier 2/3/4

Bronze II

  • Trade TrainingGain a 5-Elixir Orb each time you sell a 2-Star troop (Max: 3)
  • Equipment TrainingGain an Orb containing a random Equipment

Bronze III

  • Tile TrainingEach round, a Jump Tile appears at a random spot on your side. Combat Start: Tiled troop leaps to the opponent's backline
  • Building TrainingGain an Orb containing a random 2-Star building

Silver I

  • Pandora's BenchEach round, the Troop in your right-most Bench slot becomes a random Troop of the same cost
  • Echo BenchEvery round, gain a 1-Star copy of the Troop in your right-most Bench slot

Silver II

  • Jump TileCombat Start: Troop on this tile jump to the enemy side
  • First FreeThe first Troop bought each turn is free

Silver III

  • You're MineYou will gain a 1-Star copy of the first enemy Troop you defeat

Gold I

  • Royale RiverRiver tiled troops recover +3% of their max HP every 1s. Destroy a Princess Dummy to gain +1 Elixir, or the King Dummy to gain +2 Elixir and knock out all enemy troops!
  • Merge MiniYour Shop only offers 5 troops. Deployed troops are locked in place until merged

Gold II

  • Wormhole TileCombat Start: Tiled troop teleports to the enemy's Wormhole Tile
  • Cursed TileCombat Start: Tiled troop loses HP over time and explodes on KO, dealing AoE damage based on its max HP

Gold III

  • Invisibility TileCombat Start: Tiled Troops become invisible for 5s
  • Trait GiftRound End: Each active Trait grants +1 Elixir

Gold V

  • Goblin's TreasureCombat Start: Goblin's Treasure appears on both sides. Destroy the enemy's to gain a Loot Orb!
  • Four StarsTroop pool doubled with more available in the Shop
  • Trait DummyStart with a Dummy that has 2 random Traits
  • Lucky DiscountEvery time the Shop resets, one random Troop will cost 1 Elixir less than normal
  • Orb GaloreStart with 1 Orb. Every time a player is eliminated, all other players gain 1 Orb.
  • Battle RoyaleDeploy Phase: More tiles will become poisonous from round to round, dealing DOT to troops on these tiles
  • Clear MindIf your Bench is empty, gain +2 Elixir next round
  • PromotionEach round, the Troop in your right-most Bench slot transforms into a random Troop that costs +1 Elixir

Modifiers der Rulers

  • Royal CommissionLosing grants you +4-8 ElixirRoyale King
  • Fusion ForesightEvery merge grants you +1 bonus Elixir!Spirit Empress
  • Greener GrinDefeating an enemy results in a 33% of gaining a GoblinGoblin Queen
  • Endless SpringGain +1 Elixir per round and +1 Team SizeElixir Loong
  • Building MasterBrings one random 1/2/3/4-Star building into battle in Rounds 1/3/5/8. -1 max Team SizeBattle Machine
  • Striking cloneSummons The Echo who knocks out the nearest enemy, or enemies, after charging.Echo Sage
  • Dagger DonationLeaves you a Dagger to equip to any troop.Dagger Duchess
  • Shield SponsorGrants a random Shield to the lowest-HP% ally at 5s and 15s. The second Shield impacts a 3-tile radius upon breaking.Grand Warden
  • Regal RevivalCombat Start: Spawns a Tombstone and once it's destroyed, she rises from the building to join the fight.Tomb Queen
  • Double EdgeWhen an enemy steps on the crossover tile, Ronin casts his ability, dealing AOE damage to all troops in the way based on charge time.Ronin
Modifiers vergangener Saisons (56)
  • Merge BonusMerging grants 1-star base troop
  • Domination3 and 4-Star troops gain bonus HQ and damage
  • Star AdvantageHigher-Star troops deal more damage to and take less damage from lower-Star troops
  • 3-Star Fantasy3-Star troops gain +100% HP and +50% damage
  • Abyss TileCombat Start: Troop that steps on this tile is instantly destroyed and the tile disappears
  • AscensionIn Round 3, the Troop in your right-most Bench slot becomes a 3-Star powerhouse
  • Big BucksAll Rulers start with 5 Elixir
  • Bigger TeamTeam Size +1
  • LegacyGain +5 Elixir when a Ruler is knocked out
  • Party TimeTeam Size is always 6
  • Rare StarStart with a 2-Star 2-Elixir Troop
  • Epic StarStart with a 2-Star 3-Elixir Troop
  • Legendary StarStart with a 2-Star 4-Elixir Troop
  • Champion StarStart with a random 5-Elixir Troop
  • Richer and RicherEvery 2 Elixir, you'll gain +1 Elixir interest next round
  • Fighting FeverTroops gain +100% Hit Speed for 6s when defeating an enemy
  • Less is MoreCombat Start: If you have fewer Troops, your team will gain +25% HP and Hit Speed
  • Elixir CollectorGain an Elixir Collector that generates 2 Elixir per round which will be stored until you decide to sell
  • Just Keep LivingStart with a Dummy and gain +1 Elixir if it survives the round
  • Smart TradeFor every Troop you sell, gain +1 Elixir next round
  • First ChoiceThe first Troop bought each turn is a 2-Star
  • Elixir Festival+2 Elixir per round
  • Endurance TrainingAll troops gain +40% HP
  • Last StandThe last troop standing gains +100% damage
  • Chaos ChaosWhen troops merge, they become a random troop of +1 Elixir
  • Master ArenaTroops gain +50% HP and +30% damage if they stay on the same tile from round to ground
  • Ultimate OriginsStart with Dummy with Undead and Noble Traits
  • CoachingBenched Troops gain +50% HP and +30% damage next round
  • Monster DrinkCombat Start: Lowest HP troop gets bigger and gains +100% HP and +50% damage
  • Swift TileA special tile appears on the board giving its troop +100% bonus Hit Speed
  • One PunchEvery troops' first attack in each round deals +200% damage
  • Mystery ShopShop's right-most troop will always cost 3 Elixir, but be a mystery until bought
  • Devil SnapTroop in the right-most Bench slot will be auto-sold for x2 Elixir and removed from the game (Once per game)
  • Building: Elixir CollectorGenerates Elixir over time
  • Building: TeslaDeals damage to nearby enemies, only appearing when one is in range
  • Building: X-BowTakes a while to charge, but rapid fires on the lowest HP enemy when ready
  • Building: MortarLong-range building that only deals damage to the farthest enemy
  • Building: Inferno TowerDamage increases over time when attacking the same target
  • Damage TileCombat Start: Troop on this tile spawns with -50% HP and gains Bonus Damage
  • Clone TileCombat Start: Troop on this tile gets a duplicate with 70% max HP
  • Immunity TileCombat Start: Troop on this tile becomes immune to damage for 5s
  • Equipment: Valkyrie's AxeEquipped troop deals AoE attack damage until Axe breaks (5 hits)
  • Equipment: Fisherman's HookEquipped Troop pulls in farthest enemy in 4 tiles until Hook breaks (1 hit)
  • Equipment: Prince's LanceEquipped troop knocks enemy back 2 tiles until Lance breaks (3 hits)
  • Equipment: Maiden's ShieldEquipped troop is immune to damage until Shield breaks (hit 5x)
  • Winner's Gonna WinWinning grants +2 Elixir
  • Rage ShieldCombat Start: Tiled troop shielded with +50% max HP Shield Breaks: Tiled troop and surrounding allies gain +50% bonus Hit and Movement Speed for 8s
  • Slowdown ShieldCombat Start: Tiled troop shielded with +50% max HP Shield Breaks: Tiled troop slows surrounding enemies' Hit and Movement Speed by -35% for 8s
  • We Are the Champions5-Elixir troops gain +50% HP and +30% damage
  • Star ShieldCombat Start: Tiled troop shielded with +50% max HP Shield Breaks: Tiled troop and surrounding allies level up
  • Lava ShieldCombat Start: Tiled troop shielded with +50% max HP Shield Breaks: Tiled troop deals DOT to surrounding enemies for 8s (-10% max HP/second)
  • Last SurvivorCombat Start: More tiles become gradually covered with poison, dealing DOT to troops on these tiles
  • Mine TileCombat Start: Mine Tile explodes after 5s, dealing AoE damage to nearby trooops
  • One Life to LiveGain +2 Elixir per round. Troops retain their HP between rounds and will disappear once defeated
  • Long Live the KingProtect the King Dummy! If it's defeated you lose the round
  • EqualizationAll troops cost 3 Elixir

Häufige Fragen

Wie viele Modifiers sind in Merge Tactics aktiv?
25 Modifiers sind in der aktuellen Rotation, von insgesamt 91, die der Modus bisher hatte.
Was ist ein Modifier in Merge Tactics?
Ein Modifier ist eine Sonderregel des Matches, die für alle vier Spieler gilt. Welche Modifiers dir begegnen können, hängt von deiner Liga ab.