Merge Tactics リーグ別Modifiers (2026年9月更新)
このモードに登場したModifiers91個のうち、25個が現在のローテーションに入っています。現在のローテーションで有効なModifiersをリーグ別にまとめ、RulersのModifiersと過去シーズンのModifiersも掲載しています。
最終更新
シーズン 11
シーズン期間 2026年9月1日〜2026年12月1日
リーグ別の現在のローテーション
Bronze I
Merge TrainingGain a 5-Elixir Orb after your 1st, 5th, and 10th merge
Trait TrainingCombat Start: Gain a 5/10/20-Elixir Orb the first time any Trait reaches tier 2/3/4
Bronze II
Trade TrainingGain a 5-Elixir Orb each time you sell a 2-Star troop (Max: 3)
Equipment TrainingGain an Orb containing a random Equipment
Bronze III
Tile TrainingEach round, a Jump Tile appears at a random spot on your side. Combat Start: Tiled troop leaps to the opponent's backline
Building TrainingGain an Orb containing a random 2-Star building
Silver I
Pandora's BenchEach round, the Troop in your right-most Bench slot becomes a random Troop of the same cost
Echo BenchEvery round, gain a 1-Star copy of the Troop in your right-most Bench slot
Silver II
Jump TileCombat Start: Troop on this tile jump to the enemy side
First FreeThe first Troop bought each turn is free
Silver III
You're MineYou will gain a 1-Star copy of the first enemy Troop you defeat
Gold I
Royale RiverRiver tiled troops recover +3% of their max HP every 1s. Destroy a Princess Dummy to gain +1 Elixir, or the King Dummy to gain +2 Elixir and knock out all enemy troops!
Merge MiniYour Shop only offers 5 troops. Deployed troops are locked in place until merged
Gold II
- Wormhole TileCombat Start: Tiled troop teleports to the enemy's Wormhole Tile
- Cursed TileCombat Start: Tiled troop loses HP over time and explodes on KO, dealing AoE damage based on its max HP
Gold III
- Invisibility TileCombat Start: Tiled Troops become invisible for 5s
- Trait GiftRound End: Each active Trait grants +1 Elixir
Gold V
- Goblin's TreasureCombat Start: Goblin's Treasure appears on both sides. Destroy the enemy's to gain a Loot Orb!
Four StarsTroop pool doubled with more available in the Shop
Trait DummyStart with a Dummy that has 2 random Traits
Lucky DiscountEvery time the Shop resets, one random Troop will cost 1 Elixir less than normal
- Orb GaloreStart with 1 Orb. Every time a player is eliminated, all other players gain 1 Orb.
- Battle RoyaleDeploy Phase: More tiles will become poisonous from round to round, dealing DOT to troops on these tiles
Clear MindIf your Bench is empty, gain +2 Elixir next round
PromotionEach round, the Troop in your right-most Bench slot transforms into a random Troop that costs +1 Elixir
RulersのModifiers
Royal CommissionLosing grants you +4-8 ElixirRoyale King
Fusion ForesightEvery merge grants you +1 bonus Elixir!Spirit Empress
Greener GrinDefeating an enemy results in a 33% of gaining a GoblinGoblin Queen
Endless SpringGain +1 Elixir per round and +1 Team SizeElixir Loong
Building MasterBrings one random 1/2/3/4-Star building into battle in Rounds 1/3/5/8. -1 max Team SizeBattle Machine
Striking cloneSummons The Echo who knocks out the nearest enemy, or enemies, after charging.Echo Sage
Dagger DonationLeaves you a Dagger to equip to any troop.Dagger Duchess
Shield SponsorGrants a random Shield to the lowest-HP% ally at 5s and 15s. The second Shield impacts a 3-tile radius upon breaking.Grand Warden
Regal RevivalCombat Start: Spawns a Tombstone and once it's destroyed, she rises from the building to join the fight.Tomb Queen
Double EdgeWhen an enemy steps on the crossover tile, Ronin casts his ability, dealing AOE damage to all troops in the way based on charge time.Ronin
過去シーズンのModifiers(56)
- Merge BonusMerging grants 1-star base troop
Domination3 and 4-Star troops gain bonus HQ and damage- Star AdvantageHigher-Star troops deal more damage to and take less damage from lower-Star troops
- 3-Star Fantasy3-Star troops gain +100% HP and +50% damage
- Abyss TileCombat Start: Troop that steps on this tile is instantly destroyed and the tile disappears
AscensionIn Round 3, the Troop in your right-most Bench slot becomes a 3-Star powerhouse
Big BucksAll Rulers start with 5 Elixir
Bigger TeamTeam Size +1
LegacyGain +5 Elixir when a Ruler is knocked out
Party TimeTeam Size is always 6
Rare StarStart with a 2-Star 2-Elixir Troop
Epic StarStart with a 2-Star 3-Elixir Troop
Legendary StarStart with a 2-Star 4-Elixir Troop
Champion StarStart with a random 5-Elixir Troop
Richer and RicherEvery 2 Elixir, you'll gain +1 Elixir interest next round
Fighting FeverTroops gain +100% Hit Speed for 6s when defeating an enemy
Less is MoreCombat Start: If you have fewer Troops, your team will gain +25% HP and Hit Speed
Elixir CollectorGain an Elixir Collector that generates 2 Elixir per round which will be stored until you decide to sell
Just Keep LivingStart with a Dummy and gain +1 Elixir if it survives the round
Smart TradeFor every Troop you sell, gain +1 Elixir next round
First ChoiceThe first Troop bought each turn is a 2-Star
Elixir Festival+2 Elixir per round
Endurance TrainingAll troops gain +40% HP
Last StandThe last troop standing gains +100% damage
Chaos ChaosWhen troops merge, they become a random troop of +1 Elixir
Master ArenaTroops gain +50% HP and +30% damage if they stay on the same tile from round to ground
Ultimate OriginsStart with Dummy with Undead and Noble Traits
CoachingBenched Troops gain +50% HP and +30% damage next round
Monster DrinkCombat Start: Lowest HP troop gets bigger and gains +100% HP and +50% damage
Swift TileA special tile appears on the board giving its troop +100% bonus Hit Speed
One PunchEvery troops' first attack in each round deals +200% damage
Mystery ShopShop's right-most troop will always cost 3 Elixir, but be a mystery until bought
Devil SnapTroop in the right-most Bench slot will be auto-sold for x2 Elixir and removed from the game (Once per game)
Building: Elixir CollectorGenerates Elixir over time
Building: TeslaDeals damage to nearby enemies, only appearing when one is in range
Building: X-BowTakes a while to charge, but rapid fires on the lowest HP enemy when ready
Building: MortarLong-range building that only deals damage to the farthest enemy
Building: Inferno TowerDamage increases over time when attacking the same target
Damage TileCombat Start: Troop on this tile spawns with -50% HP and gains Bonus Damage
Clone TileCombat Start: Troop on this tile gets a duplicate with 70% max HP
Immunity TileCombat Start: Troop on this tile becomes immune to damage for 5s- Equipment: Valkyrie's AxeEquipped troop deals AoE attack damage until Axe breaks (5 hits)
- Equipment: Fisherman's HookEquipped Troop pulls in farthest enemy in 4 tiles until Hook breaks (1 hit)
- Equipment: Prince's LanceEquipped troop knocks enemy back 2 tiles until Lance breaks (3 hits)
Equipment: Maiden's ShieldEquipped troop is immune to damage until Shield breaks (hit 5x)- Winner's Gonna WinWinning grants +2 Elixir
- Rage ShieldCombat Start: Tiled troop shielded with +50% max HP Shield Breaks: Tiled troop and surrounding allies gain +50% bonus Hit and Movement Speed for 8s
- Slowdown ShieldCombat Start: Tiled troop shielded with +50% max HP Shield Breaks: Tiled troop slows surrounding enemies' Hit and Movement Speed by -35% for 8s
- We Are the Champions5-Elixir troops gain +50% HP and +30% damage
- Star ShieldCombat Start: Tiled troop shielded with +50% max HP Shield Breaks: Tiled troop and surrounding allies level up
- Lava ShieldCombat Start: Tiled troop shielded with +50% max HP Shield Breaks: Tiled troop deals DOT to surrounding enemies for 8s (-10% max HP/second)
- Last SurvivorCombat Start: More tiles become gradually covered with poison, dealing DOT to troops on these tiles
- Mine TileCombat Start: Mine Tile explodes after 5s, dealing AoE damage to nearby trooops
- One Life to LiveGain +2 Elixir per round. Troops retain their HP between rounds and will disappear once defeated
- Long Live the KingProtect the King Dummy! If it's defeated you lose the round
- EqualizationAll troops cost 3 Elixir
よくある質問
- Merge Tacticsで現在有効なModifiersはいくつですか?
- このモードに登場したModifiers91個のうち、25個が現在のローテーションに入っています。
- Merge TacticsのModifierとは何ですか?
- Modifierは、4人のプレイヤー全員に適用されるマッチの特別ルールです。どのModifiersに当たるかはリーグによって決まります。