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Lux TFT Build and Items

Items, traits, synergies, ability, stats and team comps from current ladder data.

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Lux

Lux
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Lux

S+5Back row

Patch 18.4 · Set 18

Teamfight Tactics40 958 games

Avg Place
3.53
Pick rate
9.41%
Top 4
67.1%
Winrate
25.67%

Ranged champions are best placed on the back row.

  • S+
    Spear of Shojin
    Tear Of The GoddessB.F. Sword
    Morellonomicon
    Giant's BeltNeedlessly Large Rod
    Void Staff
    Recurve BowTear Of The Goddess
    Avg Place3.14Place change−0.40Winrate29.92%Top 475.76%
    Pick rate0.6%
  • S
    Spear of Shojin
    Tear Of The GoddessB.F. Sword
    Void Staff
    Recurve BowTear Of The Goddess
    Red Buff
    Recurve BowRecurve Bow
    Avg Place2.99Place change−0.54Winrate34.62%Top 475.96%
    Pick rate0.3%
  • S
    Archangel's Staff
    Needlessly Large RodTear Of The Goddess
    Void Staff
    Recurve BowTear Of The Goddess
    Spear of Shojin
    Tear Of The GoddessB.F. Sword
    Avg Place3.13Place change−0.41Winrate27.88%Top 475.96%
    Pick rate0.3%
  • A
    Jeweled Gauntlet
    Sparring GlovesNeedlessly Large Rod
    Blue Buff
    Tear Of The GoddessTear Of The Goddess
    Rabadon's Deathcap
    Needlessly Large RodNeedlessly Large Rod
    Avg Place3.19Place change−0.34Winrate31.29%Top 471.78%
    Pick rate0.4%
  • A
    Spear of Shojin
    Tear Of The GoddessB.F. Sword
    Rabadon's Deathcap
    Needlessly Large RodNeedlessly Large Rod
    Void Staff
    Recurve BowTear Of The Goddess
    Avg Place3.25Place change−0.28Winrate31.48%Top 470.37%
    Pick rate0.4%

Top Items for Lux

Place change is the champion's average place with the item minus its average place without it. A minus means the item helps, a plus means the champion places better without it.

  • S+
    Avg Place3.21Place change−0.34Winrate29.18%Top 472.68%
    Pick rate6.4%
  • S+
    Avg Place2.94Place change−0.60Winrate29.96%Top 478.54%
    Pick rate0.6%
  • S
    Avg Place3.23Place change−0.32Winrate28.56%Top 472.32%
    Pick rate6.7%
  • S
    Avg Place3.19Place change−0.35Winrate29.65%Top 473.01%
    Pick rate1.1%
  • S
    Avg Place3.23Place change−0.31Winrate32.96%Top 471.91%
    Pick rate0.7%

Lux Ability

Final Spark

Final Spark

20 / 70
Passive: On cast, all allies that share a trait with Lux gain 3/3/100 mana. Active: Fire a laser towards the largest group of enemies that deals 375/565/6500 magic damage, reduced by 25/25/10% for each enemy hit.

Lux Stats

900/​1620/​2916
Health
40/​60/​90
Attack Damage
20/​70
Mana
100
Ability Power
40
Armor
40
Magic Resist
0.80
Attack Speed
25%
Crit Chance
140%
Crit Damage
6
Range

Lux Level Distribution

  • 1
    Avg Place 4.0864.1%
  • 2
    Avg Place 2.5735.7%
  • 3
    Avg Place 1.010.2%

Lux Item Distribution

  • 0
    Avg Place 3.4729.7%
  • 1
    Avg Place 3.6612.2%
  • 2
    Avg Place 3.8911.9%
  • 3
    Avg Place 3.4546.3%

Lux Traits

Often paired with Lux

Filters

My components

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A

Set 18
Patch 18.4
Fast 8
Hard
Avg Place4.25Winrate21.09%Top 452.32%Pick rate5.67%
D

Set 18
Patch 18.4
Standard
Medium
Avg Place5.91Winrate6.04%Top 423.27%Pick rate2.38%

Frequently asked questions

Which item improves Lux's placement the most in TFT?
Rapidfire Emblem improves Lux's placement the most. With it, Lux's average place is 0.60 better than without it and reaches 2.94.

How the Lux page is built

Where the data comes from

This Lux page is built from real ranked Teamfight Tactics matches. Ladder games are sampled across regions and ranks, read, and filtered to the current set and patch. The performance numbers, recommended items, synergies, and comps shown all come from how Lux was actually played in those games.

What this page shows

The summary shows how Lux performs, with its average placement, top 4 rate, and pick rate, and the insights break this down by star level and by item. Further down you see its traits and synergy partners, the items it is built with most, and the comps that run it, ordered by how often each one appears.

This Lux data is a snapshot of the current meta and shifts with patches and balance changes. Use the page as a starting point and adapt items and positioning to your lobby.