調整Practice Makes Perfect・Basic attacks permanently grant Critical Rate, gaining 0.4% / 0.2% (melee / ranged) Critical Rate per attack, up to a maximum of 25%.
調整Flurry・Attacking an enemy champion grants 25% Attack Speed for 6 seconds (20 second cooldown). Attacks reduce this cooldown by 1 second, and this reduction increases to 2 seconds on a critical strike.
Stormrazor
調整Base Stats・Price: 3000
調整Base Stats・Build Path: B. F. Sword (1500) + Kircheis Shard (800) + Brawler's Gloves (500) + 200
調整Base Stats・Attack Damage: 50
調整Base Stats・Critical Rate: 25%
調整Base Stats・Attack Speed: 20%
調整Energized・Moving and attacking generate an Energized attack.
調整Bolt・Your Energized attack deals 120 bonus magic damage and grants 45% Movement Speed for 1.5 seconds.
調整Opening Barrage・After casting your ultimate ability, your next 3 attacks gain 50% Attack Speed and are guaranteed to crit, dealing 80% of your normal critical strike damage for 8 seconds. If an attack would already crit, it instead deals 15% bonus true damage. (45 second cooldown)
調整Lifeline・When you take damage that would reduce you to below 35% Health, gain a shield for 3 seconds (350 - 650 for melee, 300 - 550 for ranged, based on champion level). (70 second cooldown)
調整Spellblade・After casting an ability, your next basic attack within 10 seconds deals bonus physical damage equal to 135% × base Attack Damage + 0 - 80 (Based on Critical Rate) and restores Mana equal to 50% of the damage dealt. (1.5 second cooldown)
改動前Serrated Dirk (1000) + Cloak of Agility (1000) + 1000
改動後Serrated Dirk (1000) + Noonquiver (1300) + 700
加強Base Stats・Attack Damage
45變為50
調整Death and Taxes・If you deal damage to an enemy champion and leave them below 5% of their max Health, they are executed, permanently increasing the execute threshold by 0.1% of max Health and granting an additional 25 gold.
調整Bring It Down・Every third attack now deals 150 - 210 bonus physical damage, or 120 - 168 for ranged champions. This damage is increased based on the target's missing Health. For every 1% Health the target is missing, damage increases by 0.75%, up to 75%.
調整Bring It Down・Optimized its interaction with Yunara's 1st ability; Yunara's 1st ability spread effect can now trigger [Bring It Down].
調整Ruined Strike・Basic attacks deal bonus physical damage on hit equal to 7% of the target's current Health (8.5% for melee), with a minimum of 15 and a maximum of 100 against monsters.
調整Drain・Hitting the same enemy champion 3 times with basic attacks or abilities slows them by 30% for 1.5 seconds (30 second cooldown).
Guinsoo's Rageblade
調整Base Stats・Build Path
改動前Nashor's Talon (800) + Recurve Bow (1400) + 900
調整Seething Strike・Basic attacks grant 8% Attack Speed, stacking up to 4 times. At max stacks, every 3rd basic attack triggers an additional on-hit effect.
調整Shadow・Basic attacks deal 30 bonus magic damage on hit.
調整Juxtaposition・The light effect grants 5 - 8 Armor and Magic Resist; the dark effect grants 10% Armor Penetration and Magic Penetration, stacking up to 3 times.
調整Spectral Waltz・Landing a basic attack on a champion grants 6% Attack Speed and 1% Movement Speed for 6 seconds, stacking up to 5 times.
Runaan's Hurricane
調整Base Stats・Build Path
改動前Recurve Bow (1400) + Cloak of Agility (1000) + 500
改動後Zeal (1400) + Kircheis Shard (800) + 450
加強Base Stats・Price
2900變為2650
加強Base Stats・Attack Speed
35%變為40%
調整Base Stats・[New] Movement Speed: 4%
調整Wind's Fury・Basic attacks fire mini bolts at 2 nearby targets on hit, each dealing 55% physical damage. These bolts can crit and apply on-hit effects.
加強Infinity・Critical strike damage increased from 200% to 230%.
調整Limit Break・[Removed]
Manamune
調整Base Stats・Build Path
改動前Tear of the Goddess (500) + Caulfield's Warhammer (1200) + 1000
改動後Caulfield's Warhammer (1200) + Tear of the Goddess (400) + Long Sword (500) + 800
削弱Base Stats・Price
2700變為2900
加強Base Stats・Attack Damage
25變為40
加強Base Stats・Mana
300變為500
削弱Base Stats・Ability Haste
20變為15
調整AWE・Gain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent.
調整Mana Charge・Basic attacks and Mana expenditure grant 14 max Mana, up to 700. Triggers at most 3 times every 10 seconds.
Muramana
削弱Base Stats・Price
2700變為2900
加強Base Stats・Attack Damage
25變為40
削弱Base Stats・Ability Haste
20變為15
調整AWE・Gain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent.
調整Shock・Basic attacks deal bonus physical damage equal to 1.5% of max Mana; abilities deal bonus physical damage equal to 3.5% / 3% of max Mana for melee / ranged.
Serylda's Grudge
調整Base Stats・Build Path
改動前Caulfield's Warhammer (1200) + Last Whisper (800) + Long Sword (500) + 800
改動後Caulfield's Warhammer (1200) + Last Whisper (1200) + 700
加強Base Stats・Price
3300變為3100
加強Base Stats・Attack Damage
40變為50
調整Base Stats・[New] Armor Penetration: 35%
調整Icy・Damaging active abilities and empowered attacks slow enemies below 60% current Health by 30% Movement Speed for 1 second.
調整Last Whisper・Integrated into base stats.
調整Frostbite・[Removed]
Navori Quickblades
加強Base Stats・Price
2800變為2650
削弱Base Stats・Attack Speed
45%變為40%
削弱Base Stats・Movement Speed
5%變為4%
Lord Dominik's Regards
調整Base Stats・Build Path
改動前Last Whisper (800) + Long Sword (500) + Cloak of Agility (1000) + 1000
改動後Ring of Revelation (300) + Ruby Crystal (500) + 400
加強Base Stats・Total Price
1300變為1200
調整Base Stats・[New] Ability Haste: 5
Aether Wisp
削弱Base Stats・Movement Speed
5%變為4%
Phage
調整Rage・Each time a basic attack hits a unit, gain 20 Movement Speed for 2 seconds. This Movement Speed bonus does not stack, and the effect is halved for ranged champions.
Forbidden Idol
調整Base Stats・Build Path: No recipe
加強Base Stats・Price
900變為700
加強Base Stats・Heal and Shield Power
4%變為6%
調整Base Stats・[Removed] Health: 100
調整Base Stats・[Removed] Ability Haste: 5
Bandleglass Mirror
調整Base Stats・Build Path: Amplifying Tome (500) + Ring of Revelation (300) + 100
調整Base Stats・Total Price: 900
調整Base Stats・Ability power: 20
調整Base Stats・Base Mana Regen: 50%
調整Base Stats・Ability Haste: 10
Whispering Circlet
調整Base Stats・Price: 2400
調整Base Stats・Build Path: Forbidden Idol (700) + Tear of the Goddess (400) + Ruby Crystal (500) + 800
調整Base Stats・Health: 200
調整Base Stats・Maximum Mana: 500
調整Base Stats・Base Mana Regen: 50%
調整Base Stats・Heal and Shield Power: 8%
調整Harmony・Gain bonus Heal and Shield Power equal to 0.5% of max Mana and refund 25% of Mana spent.
調整Mana Charge・Mana expenditure grants 14 max Mana, up to 700. This can trigger at most 2 times every 10 seconds. At max stacks, it automatically upgrades into Diadem of Songs.
Diadem of Songs
調整Base Stats・Build Path: Whispering Circlet
調整Base Stats・Health: 200
調整Base Stats・Mana: 1200
調整Base Stats・Base Mana Regen: 50%
調整Base Stats・Heal and Shield Power: 8%
調整Harmony・Gain bonus Heal and Shield Power equal to 0.5% of max Mana and refund 25% of Mana spent.
調整Diadem・If either you or an allied champion you healed or shielded within the last 3 seconds is in combat, heal the nearby allied champion with the lowest Health within 800 units each second for an amount equal to 0.8% of your max Mana.
調整Soul Siphon・30% of pre-mitigation damage dealt to enemy champions is stored as Soul Fragments, with a maximum of 80 - 250 based on level. When you heal or shield an allied champion other than yourself, all Soul Fragments are consumed to heal that target for an equal amount.
Ardent Censer
調整Base Stats・Build Path
改動前Forbidden Idol (900) + Aether Wisp (950) + Ring of Revelation (300) + 550
改動後Forbidden Idol (700) + Aether Wisp (950) + 750
加強Base Stats・Price
2700變為2400
加強Base Stats・Ability Power
45變為50
加強Base Stats・Heal and Shield Power
5%變為8%
削弱Base Stats・Movement Speed
5%變為4%
調整Base Stats・[Removed] Ability Haste: 10
調整Base Stats・[Removed] Health: 250
調整Censer・Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 30% bonus Attack Speed and 25 bonus magic damage on basic attacks.
Staff of Flowing Waters
加強Base Stats・Price
2500變為2400
削弱Base Stats・Health
100變為0
加強Base Stats・Heal and Shield Power
5%變為8%
削弱Base Stats・Ability Haste
15變為10
調整Rapids・Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 40 Ability Power and 15 Ability Haste.
Salvation
加強Base Stats・Price
2600變為2450
削弱Base Stats・Health
150變為0
削弱Base Stats・Ability Power
50變為40
加強Base Stats・Heal and Shield Power
5%變為8%
削弱Base Stats・Ability Haste
15變為10
Shurelya's Battlesong
調整Base Stats・Build Path
改動前Aether Wisp (950) + Amplifying Tome (500) + Ring of Revelation (300) + 750
調整When you heal or shield an allied champion, the effect links to the nearest allied champion within range with the lowest percentage Health, excluding yourself, and grants them 30% of that heal or 35% of that shield. If no other allied champion is in range, the original target instead receives that same extra heal or shield.
Knight's Vow
調整Base Stats・Build Path
改動前Kindlegem (1000) + Chain Vest (900) + 700
改動後Kindlegem (1000) + Chain Vest (900) + 550
加強Base Stats・Price
2600變為2450
削弱Base Stats・Health
400變為200
Zeke's Convergence
調整Base Stats・Build Path
改動前Glacial Shroud (1000) + Giant's Belt (1000) + 700
調整Frostfire Tempest・Casting your ultimate ability deals 150 magic damage and slows nearby enemies by 30% over 5 seconds. If no enemy champion is in range when the ultimate is cast, the effect is delayed until up to 5 seconds later or until an enemy champion enters range.
調整Catcher・Slowing or immobilizing an enemy champion empowers you for 8 / 4s, melee / ranged, granting 20 Movement Speed. During this time, you and nearby allies gain 30% / 20% bonus Attack Speed, melee / ranged. If an ally, including you, gets a kill while inspired, you gain 20 gold.
調整Lifeline・When you drop below 30% max Health, immediately gain 200 - 300 bonus Health for 5 seconds, and heal over 5 seconds for 200 - 400 + 120% bonus Armor + 120% bonus Magic Resistance + 15% bonus Health. During this time, gain 10% size, 10% bonus Movement Speed, and 20% Tenacity.
Frozen Heart
加強Base Stats・Price
2650變為2550
加強Base Stats・Max Mana
250變為400
調整Winter's Caress・All enemy champions within 650 units lose 25% Attack Speed.
調整Defy・If a champion you damaged within the last 3 seconds dies, the remaining Ignore Pain damage is cleansed, and you heal over 2 seconds for an amount equal to 90% bonus Attack Damage.
調整Cauterize・Store 30% of physical and magic damage taken, or 12% for ranged champions, and take the stored amount as true damage over 3 seconds.
Winter's Approach
調整Base Stats・Build Path
改動前Tear of the Goddess (500) + Giant's Belt (1000) + 1100
改動後Tear of the Goddess (400) + Giant's Belt (1000) + Kindlegem (1000) + 200
加強Base Stats・Max Health
350變為500
調整AWE・Gain bonus Health equal to 15% of max Mana and refund 15% of total Mana spent.
調整Mana Charge・Basic attacks, Mana expenditure, and taking damage from champions, structures, and epic monsters grant 14 max Mana. This effect grants up to 700 max Mana and can trigger at most 3 times every 10 seconds. Limited to one Tear of the Goddess item.
Fimbulwinter
加強Base Stats・Max Health
350變為500
調整Awe・Gain bonus Health equal to 15% of max Mana and refund 15% of total Mana spent.
加強Frozen Colossus・Whenever you impair an enemy champion's movement, gain a shield for 3 seconds that absorbs 120 + 4.5% max Mana. If more than one enemy champion is nearby, the shield is increased by 80%. (8 second cooldown) Ranged champions use this shield at 50% effectiveness.
改動後Giant's Belt (1000) + Chain Vest (900) + Negatron Cloak (900) + 400
削弱Base Stats・Total Price
3100變為3200
調整Base Stats・[New] Health: 300
削弱Base Stats・Armor
60變為50
削弱Base Stats・Magic Resist
60變為50
調整Endurance・While in combat with enemy champions, gain 1 Endurance stack each second, up to 5 stacks. At max stacks, gain 20% increased size, 20% Tenacity, 30% bonus Armor, and 30% bonus Magic Resistance until leaving combat.
調整Absorb・Taking magic damage from enemy champions grants 1 Steadfast stack, up to 4, for 7 seconds. Dealing damage to enemy champions refreshes the duration. At max stacks, gain 6% Movement Speed and 70 bonus Magic Resist.
Youmuu's Ghostblade
調整Base Stats・[New] Movement Speed: 4%
調整Momentum・3 seconds after combat with enemy champions ends, gain 30 bonus Movement Speed, or 20 for ranged champions.
調整Spellblade・After casting an ability, your next attack deals bonus magic damage equal to 75% base Attack Damage + 10% Ability Power and heals you for 10% Ability Power + 3% bonus Health. Shortly afterward, it applies one additional on-hit effect to the target. (1.5 second cooldown) Deals reduced damage to structures.
Nashor's Tooth
調整Base Stats・Build Path
改動前Nashor's Talon (800) + Recurve Bow (1400) + 600
調整Gnaw・Basic attacks deal 15 + 20% bonus Ability Power magic damage on hit.
調整Magic Fang・[Removed]
Luden's Echo
調整Echo・Your next damaging ability or empowered basic attack deals 75 + 8% Ability Power magic damage to the primary target and up to 5 nearby enemies. For each fewer target hit by Echo, the primary target takes an additional 20 + 1.2% Ability Power magic damage. (9 second cooldown)
Sunfire Aegis
調整Immolate・Upon entering combat, deals 20 + 1.5% bonus Health Magic Damage to nearby enemies every second. Immolate deals 175%–250% damage to minions and 130% damage to monsters.
調整Flametouch・[Removed]
Infinity Orb
加強Inevitable Demise・Critical Strike Threshold
35%變為40%
Sterak's Gage
調整Base Stats・[New] Tenacity: 20%
調整Sterak's Fury・Tenacity Removed.
Tear of the Goddess
加強Base Stats・Price
500變為400
調整Base Stats・[Removed] 5 Ability Haste
符文
Lethal Tempo
調整Landing basic attacks on enemy champions grants stacking Attack Speed, 8% for melee and 6.4% for ranged, up to 6 stacks for 6 seconds. At max stacks, attacks also fire a bullet that deals adaptive damage, 9 - 30 for melee and 6 - 24 for ranged. Each 1% bonus Attack Speed increases this damage by 1% for melee and 0.67% for ranged.
Conqueror
調整Stats granted per stack
改動前3–5 Bonus Attack Damage / 4–8 Ability Power (1.25x–1.6x)
改動後3–5 Bonus Attack Damage / 5–8.33 Ability Power (standardized to 1.667x)
Legend: Haste
調整Replaces Legend: Tenacity
調整Takedowns and killing monsters and minions grant Ability Haste, up to a maximum of 15 Ability Haste, with each stack granting 1.5 Ability Haste.
Demolish
調整After hitting a turret with 3 basic attacks, melee champions deal 85 + 28% maximum Health bonus Physical Damage, while ranged champions deal 50 + 20% maximum Health bonus Physical Damage.
調整As mentioned above, Magnetic Blaster has been removed due to being too much of an all-purpose item.
調整Magnetic Blaster
調整Soul Transfer has struggled to find its intended audience, so we've decided to take it off the Rift for now.
調整Soul Transfer
調整Cloak of Agility overlaps too heavily with Brawler's Gloves, and there are few situations where stacking Critical Strike Chance takes priority over building Attack Damage.
調整Cloak of Agility
調整Nashor's Talon has lost its last remaining user. It's time for it to leave the Rift.
調整Nashor's Talon
Items Removed
調整Like Shimmering Spark, with the new jungle system, we no longer need a jungle-specific version of Sunfire Aegis.
調整Searing Crown
調整Surging Scales has always struggled to find a clear identity. Its underwhelming stats and effect haven't done enough to differentiate it from Chain Vest, so it's time to say goodbye.
調整Surging Scales
調整Stinger has also lost its last remaining user, so we're removing it for now.
調整Stinger
調整See above.
調整Searing Crown
Smite Adjustments
調整[New] Champions with Smite deal 30-225 (Scale with Level) + 10% Bonus Attack Damage + 12% Ability Power + 20% Bonus Armor + 20% Bonus Magic Resistance + 3% Bonus Health True damage. After you stop attacking, this damage continues up to 2 more times. Champions also heal for 5 - 35 each second, scaling with champion level.
調整[Removed] Champions with Smite deal bonus ability and basic attack damage to monsters.
調整[New] Non-epic monsters deal 50% damage to champions with Smite.
調整[Removed] Casting Smite restores Health.
調整[New] Killing a large monster restores 100–260 Health to the killer (scales with monster level, reaching the maximum at level 9).
Jungle Economy Adjustments
調整Eco Protection adjustments・Champions with Smite gain 1 stack every 20 seconds. Consuming 1 stack when clearing a monster camp grants an additional 45 gold, stacking up to 3 times.
調整Eco Protection adjustments・Catch-up mechanic: when your team's total gold is below 90% of the enemy team's total gold and your own gold is less than or equal to 95% of your team's average gold, consuming 1 stack grants 70 gold.
調整Jungler minion penalty・Champions with Smite gain 30% - 100% of lane experience, increasing over time once per minute and reaching 100% at 15 minutes.
削弱Jungler minion penalty・If a jungler gains more than 40% as much gold from lanes as from monsters, gold and experience gained from lanes are reduced by 50%. This effect stacks with the previous rule and is removed at 12 minutes.
調整Lane champion jungling penalty・Champions without Smite gain only 50% - 80% experience from monsters, increasing over time once per minute and reaching 80% at 12 minutes.
Smite Upgrade Rules
調整Initial damage: 600 true damage
調整Upgrade Smite by consuming Eco-system Protection stacks.
調整Consume 8 total stacks.
調整Upgrade to 1000 true damage.
調整Consume 20 total stacks.
調整Upgrade to 1400 true damage.
調整Afterward, gain 1 Eco-system Protection stack every 30 seconds.
調整Gain 5% bonus Movement Speed in the jungle and river, increased to 10% while out of combat.
調整Gain an additional 20 bonus gold from each jungle camp.
調整Epic jungle monster stats・Basic attacks and abilities that hit enemy champions apply a debuff that reduces Armor and Magic Resistance by 0.5, stacking up to 100 times and lasting 8 seconds. Basic attacks add 1 stack, and abilities add 2 stacks.
削弱Epic jungle monster stats・Energy Surge Attack Damage ratio
60%變為30%
削弱Epic jungle monster stats・Corrosive Fluid Attack Damage ratio
100%變為50%
削弱Epic jungle monster stats・Sundering Breath Attack Damage ratio
200%變為100%
削弱Epic jungle monster stats・Spike Burst Attack Damage ratio
調整Jungle monster stats (levels 1 - 15)・The first spawn has been moved to 1: 30.
調整New jungle monster traits・Krugs, Crimson Raptors, and Greater Murk Wolves deal bonus physical damage equal to 3% of the target's current Health on attack.
調整New jungle monster traits・Gromp, Red Brambleback, and Blue Sentinel deal bonus physical damage equal to 5% of the target's current Health on attack.
Crystalline Overgrowth
調整All attackable lane turrets are now affected by Crystalline Overgrowth.
調整Turrets crystallize over time. A champion's first basic attack detonates all accumulated crystals, dealing True Damage.
調整The higher the average level of the attacking team, the higher the crystal detonation damage.
調整Cooldown: After a turret spawns, Crystalline Overgrowth has a 50-second cooldown. Once the cooldown ends, crystals begin to accumulate.
調整Crystalline Overgrowth remains at its minimum damage for 30 seconds, then scales linearly over 160 seconds until reaching its maximum damage, where it remains indefinitely.
調整Minimum damage: 2%–8.7% of the turret's maximum Health (based on the attacking team's level)
調整Maximum damage: 3.3%–18.9% of the turret's maximum Health (based on the attacking team's level)
調整If an enemy champion is near the turret at the 50-second mark, when Crystalline Overgrowth would normally activate, crystal growth is temporarily suppressed and will not appear. Once all enemy champions leave the area, the crystals will begin to appear and "fast-forward" to the stage they would have reached, making up for the suppressed progress. This is intended to prevent Crystalline Overgrowth from suddenly activating in the middle of a push.
調整While the outer turret is still standing, the inner turret and inhibitor turret will not crystallize. Once the outer turret is destroyed, the inner turret begins crystallizing.
調整When no minions are within turret range and the turret's damage reduction is active, the crystals cannot be detonated.
Turret Related Adjustments
調整Turret Adjustments・All Turrets
調整Turret Adjustments・[New] All turrets take 20% increased damage from melee champions.
調整Turret Adjustments・Turret plating now persists permanently.
調整Turret Adjustments・Turret plates are tied to Health thresholds. A turret loses 1 plate whenever its Health falls below 90%, 75%, 55%, 30%, and 0%.
調整Turret Adjustments・[Removed] When an outer/inner turret is destroyed, the corresponding inner/inhibitor turret no longer gains a 30-second shield.
調整Turret Adjustments・[Removed] During the first 2 minutes of the game, Baron Lane and Mid Lane turrets no longer gain 50 bonus Armor and Magic Resist.
調整Turret Adjustments・[Removed] During the first 6 minutes of the game, outer turrets no longer gain Armor and Magic Resist based on their remaining Health.
調整Turret Adjustments・[Removed] During the first 5 minutes of the game, turrets no longer gain bonus stats when multiple enemy champions are within their attack range.
調整Turret Adjustments・[New] Starting at 5:00, outer turret Armor, Magic Resistance, and turret plate Gold rewards begin to decay, up to 4 times.
調整Turret Adjustments・Turret plate Gold: -10 every 30 seconds, down to a minimum of 100 Gold
調整Turret Adjustments・Armor and Magic Resist: -15 every 30 seconds, down to a minimum of 0
調整Turret Adjustments・Whenever a turret plate is destroyed, the turret gains 30 Armor and Magic Resist for 20 seconds. Destroying another plate refreshes the duration. During this time, the turret gains an additional 5 Armor and Magic Resist for each enemy champion within 850 range
調整Turret Adjustments・Turret Stats
調整Turret Adjustments・Health:
加強Turret Adjustments・Outer turret
3000變為7000
加強Turret Adjustments・Inner turret
3000變為4500
加強Turret Adjustments・Inhibitor turret
3200變為4250
調整Turret Adjustments・[Adjusted] Armor and Magic Resist: 60
調整Turret Adjustments・[Removed] Gold granted for destroying turrets
調整Turret Adjustments・[Adjusted] Turret Plating and Turret Rewards:
調整Turret Adjustments・Outer turret: 140 Gold per plate, 700 Gold total
調整Turret Adjustments・Inner and inhibitor turrets: 120 Gold per plate, 600 Gold total
調整Turret Adjustments・First turret: 150 bonus Gold
調整Turret Adjustments・Global bounty for destroying an outer turret: 50 Gold per player
調整Turret Adjustments・Global bounty for destroying an inner or inhibitor turret: 25 Gold per player
Battlefield Tempo Adjustments
調整Hand of Baron・Melee Minions:
調整Hand of Baron・Reduced damage from champions: 50% - 70% (11:00 - 25:00)
調整Hand of Baron・Reduced damage from minions: 80%
調整Hand of Baron・Attack Damage increase: 10
調整Hand of Baron・Reduced damage from turrets: 25%
調整Hand of Baron・Caster Minion:
調整Hand of Baron・Reduced damage from champions: 50% - 70% (11:00 - 25:00)
調整Hand of Baron・Reduced damage from minions: 20%
調整Hand of Baron・Attack Damage increase: 30
調整Hand of Baron・Reduced damage from turrets: 25%
調整Hand of Baron・Siege Minions:
調整Hand of Baron・Reduced damage from champions: 30%
調整Hand of Baron・Reduced damage from minions: 20%
調整Hand of Baron・Attack Damage increase: 100
調整Hand of Baron・Reduced damage from turrets: 25%
調整Hand of Baron・Cannon Minions:
調整Hand of Baron・Reduced damage from champions: 30%
調整Hand of Baron・Reduced damage from minions: 20%
調整Hand of Baron・Attack Damage increase: 100
調整Hand of Baron・Reduced damage from turrets: 25%
調整Hand of Baron・Super Minions:
調整Hand of Baron・Super Minions are not affected by Hand of Baron.
調整Hand of Baron・All Minions:
調整Hand of Baron・Minions empowered by Hand of Baron now have a minimum Movement Speed of 3.3.
Super Minion Aura
調整1 Turret:
調整35 Armor, 35 Magic Resistance
調整2 Turrets:
調整35 Armor, 35 Magic Resistance
調整Attack Damage: 15%
調整3 Turrets:
調整35 Armor, 35 Magic Resistance
調整Attack Damage: 40%
Minion Stats
加強Super Minions・Base Health
800變為1100
加強Cannon Minions・Damage to structures: Reaches a maximum of 100% at 23
00變為Fixed at 84%
調整All Minions・[New] All minions deal 60% damage to champions.
調整All Minions・[New] Starting at 5:30, minions gain 25 Movement Speed every 150 seconds, up to 6 times.
調整All Minions・[Removed] Starting at 11:00, minions no longer gain 10% out-of-combat Movement Speed per minute.
加強All Minions・Minion experience range
8變為10
Minion Push Buffs
調整[New] Bonus damage to minions: (5% + (5% × turret advantage in the lane)) × team average level advantage
調整[New] Damage reduction against minions: 1 + (turret advantage in the lane × team average level advantage)
Lifesteal
調整This stat has replaced the previous vamp effects on the following items. See the item sections for details: Mercurial Scimitar, Vampiric Scepter, Bloodthirster, Blade of the Ruined King, and Gunmetal Greaves.