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Seraphine Jungle

Seraphine Jungle has a 0% win rate with 0.01% pick rate in ranked solo and is currently placed in tier D. Based on our analysis of 1 matches in patch 26.15, SeeMeta summarizes aggregate stats, role, difficulty, and lane matchup win rates for Seraphine on Jungle.

Last Updated:

Games:1

Win rate:0%

Tier:D

Seraphine

Seraphine — Jungle

Seraphine

Seraphine

D
  • Stage PresenceP
  • High NoteQ
  • Surround SoundW
  • Beat DropE
  • EncoreR

Jungle · Patch 26.15 · Ranked Solo

Games
1
Wins
0
Win rate
0%
Pick rate
0.01%
Ban rate
17.88%
Difficulty
Easy

Seraphine Jungle stats

470
Physical Damage
333
Magic Damage
0
True Damage
804
Total Damage
899
Damage Taken
0
Healing
1
Kills
1
Deaths
0
Assists
0
Max Kill Spree
3 321
Gold
1
Minions Killed
0
Jungle CS

Game duration popularity

  • 0–15 min0%
  • 16–20 min100%
  • 21–25 min0%
  • 26–30 min0%
  • 31–35 min0%
  • 36–40 min0%
  • 41+ min0%

Win rate by game duration

  • 0–15 min0%
  • 16–20 min0%
  • 21–25 min0%
  • 26–30 min0%
  • 31–35 min0%
  • 36–40 min0%
  • 41+ min0%

Win rate by objective secured

  • First Blood secured0%
  • First Herald secured0%
  • First Tower secured0%
  • First Dragon secured0%
  • First Baron secured0%

How the Seraphine Jungle page is built

Where the data comes from

This Seraphine Jungle page is built from real ranked solo queue matches pulled from the Riot Games API. Players are sampled across regions and ranks, their recent games are read and filtered to the current patch, and every game of Seraphine in Jungle is aggregated for the stats and builds shown here.

What this page shows

The summary shows how Seraphine performs in Jungle, with its win rate, pick rate, and ban rate. Below it you see the most used build, runes, and summoner spells, plus the matchups that are easiest and hardest for Seraphine in Jungle.

This Seraphine Jungle data is a snapshot of the current patch and shifts with balance changes. Use the page as a starting point and adapt items and runes to your game.