Melee carries often perform well in the middle rows.
Urgot Ability
Unstoppable Dreadnought
0 / 50
Passive - Proximity Blast: Whenever an enemy enters a (Range) hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85/125/200 Attack Damage physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown. Active: Gain 150/175/200 Ability Power Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.