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Karma Jungle

Karma Jungle has a 50% win rate with 0.01% pick rate in ranked solo and is currently placed in tier D. Based on our analysis of 2 matches in patch 26.11, SeeMeta summarizes aggregate stats, role, difficulty, and lane matchup win rates for Karma on Jungle.

Last Updated:

Games:2

Win rate:50%

Tier:D

Karma

Karma — Jungle

Karma

Karma

D
  • Gathering FireP
  • Inner FlameQ
  • Focused ResolveW
  • InspireE
  • MantraR

Jungle · Patch 26.11 · Ranked Solo

Games
2
Wins
1
Win rate
50%
Pick rate
0.01%
Ban rate
4.12%
Difficulty
Easy

Karma Jungle stats

803
Physical Damage
16 763
Magic Damage
1 643
True Damage
19 209
Total Damage
41 333
Damage Taken
11 244
Healing
3
Kills
14
Deaths
19
Assists
0
Max Kill Spree
11 705
Gold
41
Minions Killed
2
Jungle CS

Game duration popularity

  • 0–15 min0%
  • 16–20 min0%
  • 21–25 min0%
  • 26–30 min0%
  • 31–35 min50%
  • 36–40 min50%
  • 41+ min0%

Win rate by game duration

  • 0–15 min0%
  • 16–20 min0%
  • 21–25 min0%
  • 26–30 min0%
  • 31–35 min100%
  • 36–40 min0%
  • 41+ min0%

Win rate by objective secured

  • First Dragon secured0%
  • First Baron secured0%
  • First Blood secured100%
  • First Herald secured100%
  • First Tower secured100%

How the Karma Jungle page is built

Where the data comes from

This Karma Jungle page is built from real ranked solo queue matches pulled from the Riot Games API. Players are sampled across regions and ranks, their recent games are read and filtered to the current patch, and every game of Karma in Jungle is aggregated for the stats and builds shown here.

What this page shows

The summary shows how Karma performs in Jungle, with its win rate, pick rate, and ban rate. Below it you see the most used build, runes, and summoner spells, plus the matchups that are easiest and hardest for Karma in Jungle.

This Karma Jungle data is a snapshot of the current patch and shifts with balance changes. Use the page as a starting point and adapt items and runes to your game.