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Charge Transfer I TFT Set 17 Augment Effect (Updated September 2026)

Charge Transfer I augment for Teamfight Tactics Set 17. Full effect, rarity, similar augments and the strongest comps of the set.

Last Updated

Charge Transfer I

Charge Transfer I

Charge Transfer I

Patch 16.16 · Set 17 · Teamfight Tactics

Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.

Damage Amp
7
Overkill Percent
0.5
RaritySilverTypeAugment

Similar augments

Part of TFT Set 17
Set 17 Overview
Top items in Set 17
Items

Top Set 17 comps

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Frequently asked questions

What does Charge Transfer I do?
Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.

How the Charge Transfer I page is built

Where the data comes from

The Charge Transfer I page is built from game data for the current Teamfight Tactics set. The effect text, rarity and the stages where the augment is offered are refreshed with every patch. When a tier letter is shown, it tells how strong Charge Transfer I is in the current meta.

What this page shows

The card at the top shows the full effect of Charge Transfer I, its tier, rarity, type and the stages where you can pick it. Right below are similar augments of the same type, stronger ones first, so you can see what to take instead. Further down are the strongest comps, items and traits of the set.

Augment strength depends on your board, stage and economy, so treat the tier as a guide and check the effect against the comp you are playing.