
Dynamike in Brawl Stars ranked. Current tier, win rate and use rate, plus stats on every map in the rotation and the maps where Dynamike performs best.
Tier and score inside each mode, Showdown included. Click a mode on the tier list to see its full ranking.
| Mode | Tier | Score | Win rate | Use rate | Picks |
|---|---|---|---|---|---|
| C | 4.2 | 45.4% | 7.4% | 2,581 | |
| C | 3.1 | 28.4% | 10.4% | 5,442 | |
| C | 3.8 | 43.7% | 3.2% | 830 | |
| C | 3.1 | 41.1% | 3.6% | 684 | |
| B | 4.6 | 43.9% | 3.4% | 480 | |
| D | 1.2 | 35.1% | 1.1% | 368 | |
| C | 3 | 41.3% | 4.4% | 1,268 | |
| F | 0.4 | 29.3% | 12.0% | 2,819 |
Maps from the current ranked rotation, sorted by win rate inside each mode.
| Map | Win rate | Use rate | Picks | Good maps |
|---|---|---|---|---|
| 49.7% | 4.2% | 364 | ||
| 47.1% | 9.6% | 882 | ||
| 43.1% | 6.1% | 553 | ||
| 41.9% | 3.5% | 308 | ||
| 39.7% | 3.4% | 297 | ||
| 32.8% | 1.9% | 177 |
| Map | Win rate | Use rate | Picks | Good maps |
|---|---|---|---|---|
| 50.0% | 3.1% | 282 | Good | |
| 41.4% | 3.7% | 343 | ||
| 35.9% | 1.6% | 153 | ||
| 28.8% | 0.6% | 52 |
| Map | Win rate | Use rate | Picks | Good maps |
|---|---|---|---|---|
| 45.1% | 1.0% | 91 | ||
| 41.8% | 1.0% | 91 | ||
| 41.1% | 4.2% | 375 | ||
| 39.4% | 1.4% | 127 |
| Map | Win rate | Use rate | Picks | Good maps |
|---|---|---|---|---|
| 44.9% | 3.6% | 323 | ||
| 42.0% | 0.6% | 51 | ||
| 30.1% | 0.8% | 73 | ||
| 24.2% | 0.4% | 33 |
| Map | Win rate | Use rate | Picks | Good maps |
|---|---|---|---|---|
| 39.8% | 1.4% | 118 | ||
| 33.8% | 0.9% | 80 | ||
| 31.2% | 1.1% | 93 | ||
| 31.2% | 0.9% | 77 |
| Map | Win rate | Use rate | Picks | Good maps |
|---|---|---|---|---|
| 44.7% | 4.8% | 409 | ||
| 44.7% | 4.1% | 347 | ||
| 35.6% | 4.5% | 388 | ||
| 32.3% | 1.5% | 124 |
Dyna-Jump
Dynamike can ride the blast wave of his explosives to jump over obstacles!
Demolition
Adds +1600 damage to Mike's Super.
Fidget Spinner
Dynamike spins furiously with 20% increased movement speed and throws multiple sticks of dynamite around himself. Each dynamite deals 2800 damage to enemies. Cooldown: 12 seconds.
Satchel Charge
Once activated, the next main attack also stuns enemies for 1.5 seconds. Cooldown: 23 seconds.