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Rapid Firecannon Item Guide

Everything about Rapid Firecannon in League of Legends on the current patch. Full description and stats from Riot, total gold cost, overall popularity rank among all items, performance summary with key metrics, lane distribution and build slot placement, top champions buying this item with usage and win rate, highest win rate picks, common summoner spell pairings, items frequently built together, and similar items in the same price tier.

Last Updated:

Patch:26.13

Gold:2 650

Rapid Firecannon

Rapid Firecannon

Movement builds charges that release a sieging fire attack on release
2 650Win rate48.8%Games207
Ranked #8 out of 468 LoL items
By total games in the current patch

Item description

35% Attack Speed
25% Critical Strike Chance
4% Move Speed


Sharpshooter
Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Performance summary

Win rate
48.8%
Champions
6
Top lane
Bottom
97.1%
Top slot
Item slot 5
44.7%

Lane distribution

  • Bottom97.1%
  • Middle2.9%

Build slot distribution

  • Item slot 432.1%
  • Item slot 544.7%
  • Item slot 619.7%
  • Item slot 73.6%

Top champions using Rapid Firecannon

Common summoner spells

  • FlashBarrier
    Flash + Barrier
    97.1%
  • FlashTeleport
    Flash + Teleport
    2.9%

Similar items

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How the Rapid Firecannon page is built

Where the data comes from

This Rapid Firecannon page is built from real ranked solo queue matches pulled from the Riot Games API. Players are sampled across regions and ranks, their recent games are read and filtered to the current patch, and every game where Rapid Firecannon was built is aggregated for the stats shown here.

What this page shows

The summary shows how Rapid Firecannon performs, with its win rate and how often it is bought. Below it you see the champions and lanes that use Rapid Firecannon the most, ordered by how often each one builds it.

This Rapid Firecannon data is a snapshot of the current patch and shifts with balance changes. Whether the item is worth buying still depends on your champion, your role, and the enemy team.