Countdown - Round Start: I count down 1. At 0, activate the Countdown effect, then destroy me.
Landmark - Landmarks take up a space on the board. They can't attack, block, or take damage.
Start of Game: Summon 1 of me from your deck if it's all Shuriman.
Countdown 25: Restore the Sun Disc.
When an Ascended ally levels up, advance me 9 rounds.
When Azir beheld the Shuriman capital's Sun Disc, he saw it not for what it was, but what it could be--the key to returning Shurima to its former glory.
Similar Cards
Ancient Preparations
1
Region: Shurima
Type: Landmark
Play: Predict.
Countdown 2: Summon a Clockling.
Obelisk of Power
1
Region: Shurima
Type: Landmark
Countdown 3 or when I'm summoned or destroyed: Grant the strongest ally +2|+0.