Overwhelm - Excess damage I deal to my blocker is dealt to the enemy Nexus.
SpellShield - Negates the next enemy spell or skill that would affect me.
Before the vaults, Shurima's mercenaries and tomb robbers must learn to survive the desert's more overt threats. First, the unrelenting heat. Second, the multitude of raiders, hellbent on carnage.
Similar Cards
Herald of the Magus
5
Region: Shurima
Type: Unit
When I'm summoned, if you've destroyed 4+ allied landmarks this game, grant your champions everywhere +2|+2 and Overwhelm.
Preservationist
5
Region: Shurima
Type: Unit
Play: Advance an allied landmark 3 rounds.
Rampaging Baccai
5
Region: Shurima
Type: Unit
Play: If you've slain 4+ units this game, an enemy and I strike each other.
Sandseer
5
Region: Shurima
Type: Unit
When I'm summoned, draw 1. If you drew a landmark, repeat this effect.
Taliyah
5
Region: Shurima
Type: Unit
Play: Summon an exact copy of an allied landmark.
Vekauran Bruiser
5
Region: Shurima
Type: Unit
Strike: Create a Lucky Find in hand.
Xerxa'Reth, The Undertitan
5
Region: Shurima
Type: Unit
Attack: If I have 8+ Power, give me Fearsome, Overwhelm, and SpellShield this round.