When I'm summoned, grant 3 random allies in your deck +3|+3.
The Void is full of surprises, growing every day and finding new ways to infiltrate the tower, as intrusive as a thorned blindbrush but infinitely more deadly. Inasmuch, the study of it proves difficult, as it requires similarly clever and resourceful researchers to anticipate and understand the threat.
Similar Cards
Azir
3
Region: Shurima
Type: Unit
When allies attack, summon an attacking Sand Soldier.
Devoted Council
3
Region: Shurima
Type: Unit
Round Start: If you've leveled a champion, heal your champions and Nexus 2.
Domination
3
Region: Shurima
Type: Unit
When I'm summoned, summon a random Husk.
When you summon a 1 cost ally, grant it +1|+0.
Endless Devout
3
Region: Shurima
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Last Breath: Summon a Sarcophagus.
Esteemed Hierophant
3
Region: Shurima
Type: Unit
When I'm summoned, advance your Buried Sun Disc 3 rounds.
Khahiri the Student
3
Region: Shurima
Type: Unit
When I'm summoned, grant me +1|+1 if you've Predicted this game.
Merciless Hunter
3
Region: Shurima
Type: Unit
Play: Grant an enemy Vulnerable.
Rek'Sai
3
Region: Shurima
Type: Unit
When I Lurk or Attack: Grant Lurker allies everywhere +1|+0.
Round End: Place me into your deck.
Sai Scout
3
Region: Shurima
Type: Unit
Play: Predict. If you pick a landmark, grant me Elusive.
Vekauran Vagabond
3
Region: Shurima
Type: Unit
When I'm summoned, summon a Warlord's Palace or advance it 2 rounds.
Waste Walker
3
Region: Shurima
Type: Unit
When an allied landmark is destroyed, grant me +1|+1.