Attacks grant X X% bonus Attack Speed. This effect stacks.
Recipes:
Infinity Edge
Grant X X% Critical Strike Chance (including components) and X X% Critical Strike Damage. Each point of X Critical Strike Chance above 100% converts to X X% Critical Strike Damage.
[Unique - only 1 per champion]
Recipes:
Statikk Shiv
Grant X X% bonus Attack Speed (including components). Every 3rd attack unleashes chain lightning that bounces to X enemies, dealing X magic damage and reducing their Magic Resist by X% for X seconds.
Attacks grant X X% bonus Attack Speed. This effect stacks.
Recipes:
Infinity Edge
Grant X X% Critical Strike Chance (including components) and X X% Critical Strike Damage. Each point of X Critical Strike Chance above 100% converts to X X% Critical Strike Damage.
[Unique - only 1 per champion]
Recipes:
Bloodthirster
Grant X% Omnivamp.
Once per combat: At X% Health, gain a X% maximum Health shield that lasts up to X seconds.
Combat start: Grant X X Ability Power to the holder and allies within 1 hex in the same row.
​​[Aura item]
Recipes:
Statikk Shiv
Grant X X% bonus Attack Speed (including components). Every 3rd attack unleashes chain lightning that bounces to X enemies, dealing X magic damage and reducing their Magic Resist by X% for X seconds.
Attacks grant X X% bonus Attack Speed. This effect stacks.
Recipes:
Giant Slayer
Abilities and attacks deal X% bonus damage. If the target has more than X maximum Health, the bonus increases to X%.
Recipes:
Infinity Edge
Grant X X% Critical Strike Chance (including components) and X X% Critical Strike Damage. Each point of X Critical Strike Chance above 100% converts to X X% Critical Strike Damage.
Grant X X% Critical Strike Chance (including components) and X X% Critical Strike Damage. Each point of X Critical Strike Chance above 100% converts to X X% Critical Strike Damage.
[Unique - only 1 per champion]
Recipes:
Bloodthirster
Grant X% Omnivamp.
Once per combat: At X% Health, gain a X% maximum Health shield that lasts up to X seconds.
Recipes:
Giant Slayer
Abilities and attacks deal X% bonus damage. If the target has more than X maximum Health, the bonus increases to X%.