Grant X X bonus Health (including components). Every X seconds, an enemy within X hexes is burned for X% of their maximum Health as true damage over X seconds, and reducing healing by X% for the duration.
[Unique - only 1 per champion]
Combat start: Taunt enemies within X hexes.
On death, a Voidspawn arises, taunting nearby enemies. Voidspawns that arise from summoned units are X% effective.