At the start of combat and every X seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for X seconds (does not stack). While the shield is active, attacks deal bonus magic damage on hit. Additionally, the shield and bonus magic damage are X% stronger for each augment in the Hexcore.
Jarvan calls down his standard to a nearby location, granting all nearby allies X Attack Speed for X seconds.
Jarvan IV Stats
Health:Â 700
Damage:Â 55
DPS:Â 79
Armor:Â 40
Speed:Â 0.7
Crit Chance:Â 0.25
Mana:Â 50/100
Magic Resist:Â 40
Range:Â
Recommended Items
Sunfire Cape
Every X seconds, a random enemy within X hexes is burned for X% of their maximum Health as true damage over X seconds. Any healing they receive is reduced by X%.
At the start of combat and every X seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for X seconds (does not stack). While the shield is active, attacks deal bonus magic damage on hit. Additionally, the shield and bonus magic damage are X% stronger for each augment in the Hexcore.
Every X seconds, a random enemy within X hexes is burned for X% of their maximum Health as true damage over X seconds. Any healing they receive is reduced by X%.
[Unique - only 1 per champion]
Recipes:
Warmog's Armor
Grants X X bonus Health (including components).
Recipes:
Gargoyle Stoneplate
The holder gains X X Armor and X X Magic Resist for each enemy targeting them.
The holder's magic and true damage from their Ability can critically strike. The holder gains X% bonus Critical Strike Damage and X X bonus Ability Power.
Recipes:
Infinity Edge
Grants X% Critical Strike Chance (including components) and X% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +X% Critical Strike Damage.
[Unique - only 1 per champion]
Recipes:
Blue Buff
The holder gains X X Starting Mana (including components). After casting their Ability, the holder gains X X mana.
The holder gains X X Armor and X X Magic Resist for each enemy targeting them.
Recipes:
Bramble Vest
Grants X X bonus Armor (including components). Negates X% bonus damage from incoming critical strikes. On being hit by an attack, deal X/X/X X magic damage to all nearby enemies (once every X seconds).
Recipes:
Dragon's Claw
Grants X X bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to X% of their maximum Health (X second cooldown).
Every X seconds, a random enemy within X hexes is burned for X% of their maximum Health as true damage over X seconds. Any healing they receive is reduced by X%.
[Unique - only 1 per champion]
Recipes:
Zeke's Herald
When combat begins, the holder and all allies within X hexes in the same row gain X X% Attack Speed for the rest of combat.
Recipes:
Bruiser Emblem
The holder gains the Bruiser trait.
[Unique - only 1 per champion Elusive - cannot be crafted.]
When the holder attacks or takes damage, they gain X Attack Damage and Ability Power.
This stacks up to X times, at which point the holder gains X Armor and Magic Resist.
Recipes:
Warmog's Armor
Grants X X bonus Health (including components).
Recipes:
Dragon's Claw
Grants X X bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to X% of their maximum Health (X second cooldown).
Physical damage heals the holder for X% of the damage dealt. Upon falling below X% Health, the holder gains a X% maximum Health shield that lasts up to X seconds.
Recipes:
Titan's Resolve
When the holder attacks or takes damage, they gain X Attack Damage and Ability Power.
This stacks up to X times, at which point the holder gains X Armor and Magic Resist.
Recipes:
Infinity Edge
Grants X% Critical Strike Chance (including components) and X% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +X% Critical Strike Damage.
At the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level.
[Consumes 3 item slots.]
Recipes:
Sunfire Cape
Every X seconds, a random enemy within X hexes is burned for X% of their maximum Health as true damage over X seconds. Any healing they receive is reduced by X%.
[Unique - only 1 per champion]
Recipes:
Zz'Rot Portal
At the start of combat, the holder taunts enemies within X hexes.
When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are X% effective.
Every X seconds, a random enemy within X hexes is burned for X% of their maximum Health as true damage over X seconds. Any healing they receive is reduced by X%.
[Unique - only 1 per champion]
Recipes:
Zeke's Herald
When combat begins, the holder and all allies within X hexes in the same row gain X X% Attack Speed for the rest of combat.
Recipes:
Bruiser Emblem
The holder gains the Bruiser trait.
[Unique - only 1 per champion Elusive - cannot be crafted.]
Grants X% Critical Strike Chance (including components) and X% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +X% Critical Strike Damage.
[Unique - only 1 per champion]
Recipes:
Bloodthirster
Physical damage heals the holder for X% of the damage dealt. Upon falling below X% Health, the holder gains a X% maximum Health shield that lasts up to X seconds.
Recipes:
Last Whisper
When the holder inflicts a critical hit, the target's Armor is reduced by X% for X seconds. This effect does not stack.