Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase vs a player, dice rolls add loot to the chest. The longer you've gone without opening the chest, the luckier the dice.
(X) Roll 2 dice (X) The dice are even luckier! (X) Upon winning, roll a 3rd die that grants bonus loot.
Gangplank attacks his target with his gun, dealing X physical damage (X% of his Attack Damage X + X). If this attack kills a champion, Gangplank plunders 1 gold.
Gangplank Stats
Health:Â 750
Damage:Â 65
DPS:Â 87
Armor:Â 40
Speed:Â 0.75
Crit Chance:Â 0.25
Mana:Â 0/50
Magic Resist:Â 40
Range:Â
Recommended Items
Infinity Edge
Grants X% Critical Strike Chance (including components) and X% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +X% Critical Strike Damage.
Physical damage heals the holder for X% of the damage dealt. Upon falling below X% Health, the holder gains a X% maximum Health shield that lasts up to X seconds.
Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase vs a player, dice rolls add loot to the chest. The longer you've gone without opening the chest, the luckier the dice.
(X) Roll 2 dice (X) The dice are even luckier! (X) Upon winning, roll a 3rd die that grants bonus loot.
Grants X X bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to X% of their maximum Health (X second cooldown).
Recipes:
Hextech Gunblade
The holder's magic and true damage from Abilities heal them for X% of the damage dealt. The holder also heals their lowest Health ally for the same amount.
At the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level.
[Consumes 3 item slots.]
Recipes:
Dragon's Claw
Grants X X bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to X% of their maximum Health (X second cooldown).
Recipes:
Zephyr
When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for X seconds. Ignores crowd control immunity.
The holder's magic and true damage from their Ability can critically strike. The holder gains X% bonus Critical Strike Damage and X X bonus Ability Power.
Recipes:
Hextech Gunblade
The holder's magic and true damage from Abilities heal them for X% of the damage dealt. The holder also heals their lowest Health ally for the same amount.
Recipes:
Morellonomicon
When the holder deals magic or true damage with their Ability, they burn the target, dealing X% of the target's maximum Health as true damage over X seconds, and reducing healing by X% for the duration of the burn.
Grants X% Critical Strike Chance (including components) and X% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +X% Critical Strike Damage.
[Unique - only 1 per champion]
Recipes:
Bloodthirster
Physical damage heals the holder for X% of the damage dealt. Upon falling below X% Health, the holder gains a X% maximum Health shield that lasts up to X seconds.
Recipes:
Last Whisper
When the holder inflicts a critical hit, the target's Armor is reduced by X% for X seconds. This effect does not stack.
The holder's magic and true damage from their Ability can critically strike. The holder gains X% bonus Critical Strike Damage and X X bonus Ability Power.
Recipes:
Infinity Edge
Grants X% Critical Strike Chance (including components) and X% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +X% Critical Strike Damage.
[Unique - only 1 per champion]
Recipes:
Giant Slayer
The holder's Abilities and attacks do X% bonus damage. If the target has more than X maximum Health, the bonus increases to X%.
Attacks grant +X% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Recipes:
Infinity Edge
Grants X% Critical Strike Chance (including components) and X% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +X% Critical Strike Damage.
[Unique - only 1 per champion]
Recipes:
Bloodthirster
Physical damage heals the holder for X% of the damage dealt. Upon falling below X% Health, the holder gains a X% maximum Health shield that lasts up to X seconds.
The holder's magic and true damage from their Ability can critically strike. The holder gains X% bonus Critical Strike Damage and X X bonus Ability Power.
Recipes:
Blue Buff
The holder gains X X Starting Mana (including components). After casting their Ability, the holder gains X X mana.
[Unique - only 1 per champion]
Recipes:
Infinity Edge
Grants X% Critical Strike Chance (including components) and X% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +X% Critical Strike Damage.
Grants X% Critical Strike Chance (including components) and X% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +X% Critical Strike Damage.
[Unique - only 1 per champion]
Recipes:
Bloodthirster
Physical damage heals the holder for X% of the damage dealt. Upon falling below X% Health, the holder gains a X% maximum Health shield that lasts up to X seconds.
Recipes:
Last Whisper
When the holder inflicts a critical hit, the target's Armor is reduced by X% for X seconds. This effect does not stack.